Fun, engaging, but drawn out and eventually tedious
Although Darksiders doesn't spectactularly innovate anywhere, it is a very solidly built game and epic in scale. You play as one of the four horsemen of the apocalypse, War. The universe, life and everything is all f***ed up and it's your job to save the day... by destroying everything you see. Combat mechanics remain fun and varied throughout the game. There is motivation throughout the first 3/4 of the game to collect currency and upgrade your items. There is enough variety in swordplay to make combat interesting for the majority of the game. Production value definitely shows. The game is epic in scope with a variety of environments and very well composed levels and events. The voice acting and script is strong but I found the story a little dull. Heaven and hell fantasy isn't really my thing it turns out. Labyrinth vs combat are well balanced and hours go by like nothing.
Towards the end of the game however, I began to lose interest. Every f***ing puzzle became so unnecessarily elaborate, with a heavy reliance on probably the least fun tool you have, Portals. Portal did this well. Darksiders does not. The premise of Portal actually makes sense to include elaborate Portals, level design is significantly better, with more variety and puzzles are better compartmentalised, and the Portal mechanic is extremely well refined.Then the bosses become dull too. Instead of making them interesting just give them way too much health and force you to execute the same attack over and over with no indication of how much life they have left.
A very good game in most respects but about 5 or 6 hours too long.