Master piece of CG; fulfill the FF7 legacy, well system design which make this game 9.5.

User Rating: 9.5 | Crisis Core: Final Fantasy VII PSP
This game is the first game; I finish with 100% however the guide book is still needed. You will see a lot of bad opinions on my review though I still give this game 9.5 because Enix give a lot of details during game playing which make the player forget the mistake of the game.
- Let's talk about good thing first.
1. The signature of Japanese game is still maintained. They have many kind of explosive.
2. The graphic is very good.
3. The story is quite drama with a progress of Zack in term maturity. The game begins with a young soldier with an ambition to be a great guy (I think this is the best story line Enix ever make for FF legend). I think Zack is shame enough to make a player watching his development.
4. It s worth every penny with a lot of mission.
5. This is very critical; new system.
6. Great monsters which encourage us change the strategy every time we engage the mission.
7. Nice monsters design.

- Let's talk about bad thing.


1. Limited with action perform in term of action game.
2. The move is not delicate enough.
3. It is alright if Enix want it to be a single playing but it will be better if we can switch a character playing.
4. DMW is quit automatic; the player cannot do many things with it much.
5. Bad fusion system (we cannot down grade the high material)
6. Limited carrying Item or material.
7. This is a problem that Enix never fix; every time we get the higher grade of element magic, we never use the low one again.
8. Too short story if we are not obsesses with mission.
9. Many monsters have the same configuration but they have a different ability.
10. The status attack has 100% inflict which is irrelevant to a defend point or level at all.