Environment interaction and AI are really surprising, but what a pity there are only 2 factions

User Rating: 9 | Company of Heroes PC
I really appreciate the ability to interact with environment in this game, because it's what older RTSs usually lack. In CoH there are many types of obstacles on the surface of the map that can be exploited to give your troops shelter. For example, sandbag, oil drum or destroyed automobiles... The safety level of these shelters, which is symbolized as a shield, are different: red color means easy to be shot, yellow: moderate safety but can't stay for long, green: very safe, can ambush enemies. Moreover, most objects appearing on the map can be interacted. Whenever you occupy a building, you can upgrade it into a barrack perfect for gathering troops.

AI of the game can prove quite outstanding if you have played the Campaign and Skirmish. First off, have a look at the way AI opponent struggle for resource. They defend the mines quite well with enough number of troops to cause you trouble and even construct extra defensive building on important locations. Even if you can gain control over some mines, you will find that machine force is always ready to re-occupy them if they are ill-defended. On battlefield, AI also exploits the environment to save their units and makes decision to annihilate or retreat according to the number of troops you have. More amazing is its ability to combine power of all arms: Infantry, Airborne and Armor Company (look like AI can "micro" units).

CoH has many other good points. Graphics and sound effect of the game are truly uncriticizable. Besides, the game is also very balanced between different modes, since Multiplayer is as good as Campaign and Skirmish. There is only one thing that disappoints me: the number of factions. Two is probably too few for any RTS nowadays. What a pity developers of Relic did not repeat what they have executed quite well in the earlier "Dawn of War".