The demo looked great. Intense WWII action in different, more detailed locales, hectic action. So what happened?
GAMEPLAY: The interface is streamlined. No more health bar (which I never had time to look at in "UO" anyway). No more quicksaves, strange, but oddly not a problem. Once the first Russkie section is complete you can continue or branch off into the British. First British mission done, the US campaign opens. Some reviewers found this weird, but it actually works well. You get more of a feeling of a WORLD war. Now the negatives.
The enemy is always in front of or above you. 9 times out of 10 a direct rush at an enemy position actually works. They look at you, then look away. Tatatatata. Up the difficulty a level, and they'll throw your grenades right back at you. If you're running low on ammo for your Thompson, let your mates run ahead, get mown down, and restock from them. Heh heh! Apart from some tank missions, the bulk of all 3 campaigns are based on house-to-house fighting. In the US Campaign, I ran to the doors of the houses to be cleared, and my mates actually went in and completed the objectives for me. By then, I was very, very tired of street fighting. The diversity was gone. If this was a RTS, I would say that tank-rush tactics were the way to win. I expected much, particularly since "UO". There is actually more tension, varied and different fighting techniques and overall polish in "MOH:PA". SOUND: Deserves a special mention. The soundtrack, from film composer Greame Revell is very dramatic. But the voice acting is the best part. Squad mates will yell "Sniper on the balcony to the left", and sure enough he'll be there. If you take different routes to your objective the vocal responses will adapt and yell appropriate warnings. This "Battle Chatter" is something Infinity Ward is proud of, and rightly so. Gives you an extra feeling of authenticity.
SUMMARY: I enjoyed "COD2", and will replay it again and again like the others, but there is not the "Oh yeah!!!!" rush at completing a hard mission that you got from the "MOH" series or "COD:UO". I like the changes they've made in gameplay, but overall its' as easy to complete as the first installment, but it actually feels shorter. I finished it in one days' sitting, and rushing doorways really does get tiresome. Outflanking MG nests is also a doddle, and just as monotonous. Throw 4 grenades (one will come back at you, so duck), pop smoke and mow them down as they stagger out. It could have been a great jump forward for WWII FPS's, but missed the sandpit. Still, I love it (especially if I just play it for its' more realistic feel over the others).