My 1st impressions of BoDVII. It may not be the best indie RPG, but what it has is unique fast paced combat and comedy.

User Rating: 7 | Breath of Death VII: The Beginning X360
Seeing many reviews mentioning Breath of Death VII, an indie game, as a great RPG to pick up for only a dollar peaked my curiosity into this game. Further through these reviews I saw that it was hilarious and had a battle system that could change RPGs forever. The battle system in question, having a limited number of random encounters, had me sold; this was the RPG for me. The fact it was humorous was just icing on a chocolate mountain. I bought the game, and began to sing praises of it throughout the land. I told many of my friends about this awesomely awesome game that was super cheap and funny. Then when it arrived on steam along with another charming game, Cthulu saves the world, I bought it again. I even bought a few for packs of BoDVII/ CStW for my friends because I love Breath of Death so much, and along with another game it was easy to give it to my friends to play. Course, I did all this without even touching Cthulu Saves the World or even beating Breath of Death, a game I had for well over a year. I overhyped this game so much to my friends whenever I mentioned it, and I didn't even beat it. If there were ever a game I personally needed to beat for this challenge, it be this one.

After playing through the whole game, was it worth all the praise I gave it? Well sorta, accounting everything like price, gameplay, story, and whatnot BoDVII was good. The game itself is a dollar and what it gives out is unique to its own genre, and effectively enough, BoDVII is revolutionary. Yet there is this slight distaste I have for it, perhaps I praised it too much, but needless to say it didn't live up to what I sold it on. Yes, the game can be quite funny and the battle system was everything I made it out to be, but for the largest part of playing through this game I kept fighting sleep. Perhaps I should blame this on the fact I usually played this game at the wee hours of the night, but the game could just not grab my attention enough to make me stay awake. There are a lot of moments throughout the game were the battles can get somewhat tedious, as many random encounters can end up unchallenging because how you abuse the battle system it gives you; one where you can just fight all the forced random encounters at once. Perhaps I made the game boring, but perhaps the game needed a little something more. I mean this game can get really challenging, and I did die from certain bosses numerous times. The combo and do or die battle system is also one of my favorite combat systems in RPGs. I like the fact that if I spend too long on a boss, or I use a wrong move the game will effectively kick my ass. I like the fact that I can grind easily enough and then go exploring without interruptions. But the thing I didn't like in this game was a constant need to grind to get rid of random encounters, this made the game just take too long, and what made me want to fall asleep.

Such a complaint however only tampered my experience for this game a little, and for what this game was, it was still enjoyable and funny. While it can be a bit repetitive, and the story can also be a bit lackluster, if only for the sake of humor, the game wins a lot of points for how cheap it is, how unique its battle system is, and for creating challenging, fast pace battles. I'll still recommend Breath of Death even though it wasn't the God sent I was hoping for a RPG, I may down play my recommending this time as well, but needless to say Breath of Death does deserve praise.

Conclusion:
Breath of Death VII: The Beginning is an ambitious indie RPG that is not only cheap to get, but also has a revolutionary battle system to boot. While BoDVII is short with a mediocre story it also provides to be witty and replayable with its custom skill tree and score attack mode. To say the least you are getting a lot of bang for your buck.