A lot of grinding, but deep job system.

User Rating: 8 | Bravely Default 3DS

Good

- the shop was done very well. I could easily see which items were equipped, directly compare their stats easily allowing me to conclude which items have been obsolete, without having to exit shop and pull up a menu. This is probably the best shop menu I've encountered.

- the voice acting is great, but because the characters are so chibi, it'a a bit hard to take the more serious dialogue serious.

- speeding up battle is nice.

- Being able to adjust encounter rate is very nice. Adjusting difficulty at any time is useful too.

- being able to use a heal (treat) even after blind is nice.

- the camera angle is actually very well placed. I can see across various rooms in dungeons, saving me time exploring dead ends. The auto zoom out during no inputs also helps

- the background is like a big water painting. Pretty cool.

- a fast way back out of the dungeon at the end is a very good inclusion, since there's no shop or healing station before the dungeon boss

- auto play is nice

- the jobs and abilities learned give a vast amount of ways to battle

- being able to go back at any time during command selection is convenient

- the game remembering my last command selection between battles is very convenient. Makes grinding very fluent

- the new item section is really convenient for checking item details right after I picked it up without having to rummage through all the items for it

- voice acting is great

- hitting left and right in analog to see status effects of enemy and ally parties is very convenient

- the little clue guess who killer of the commander was interesting.

- the JP requirements for jobs at later levels we're sets very well. Such that I couldn't grind random encounters in a short time to gain the levels and acquire do really good abilities. this kind of forced me to progress in the story, and fights bosses to get the big JP boost

- its satisfying figuring out my own job combinations and beating tough bosses

- this is an interesting story about the grey area between right and wrong. And the impossibility of trying to make everyone happy. There is no ideal world where no one suffers. Where one person gains, another loses.

- the party's growing uncertainty in their own beliefs stirs questions of my own and makes me want to find out the other side of the story. The side that doesn't want the crystal awakened

- being able to equip new weapon and armor during battles is cool

- after having accomplished my jobs set up and attained all the abilities I want, it's a good feeling applying it in tough battles and seeing it work.

- at first I was very skeptical about having to reawaken the crystals again. But having airy explain the ritual again it hinted at the potential option 2 continue hitting x to break the crystal, which is pretty interesting and unexpected. To me, breaking the crystals was a way to end the game earlier, for those who do not want to grind the same battles again. But at the same time by triggering the finale, I missed out on the whole multiple worlds lore. It's an unfortunate dilemma.

- the story is really interesting once the multiple world story arc begins, but the game played becomes completely repetitive and stagnant because the same enemies are rehashed only with more HP and higher attack power. I wanted to continue so that I could progressed in the story but I did not want to grind the same enemies over and over again. Had the game introduced new enemies, new areas, and new scenarios in the other worlds then I would have been inclined to continue with the game since it would be fresh and not a repetitive grind. But unfortunately every area is virtually the same, only with different wild encounters and some different cutscene triggers.

- airy being evil was an unexpected twist. Didn't expect the whole crystal awakening was a bad thing either. The game did mask it as a righteous ritual really well. Further disguising her was her cute and cheery look and attitude. Plus her presence on the bottom screen.

- I also like how the game gave me a lot chances to stop hitting x during the ritual.

- the game made me question what it had made me initially believed. It made me trust the crystal orthodoxy, then turned the table.

- I like how there are hints of airy being not gemuine, where she slips up and focuses on awakening crystals over even agnes

- I think by the time I reached chapter 7, the developers probably assumed that I knew airy was evil and likely also assumed the player just wanted to go on to more chapters out of curiosity. Even the cutscenes are just rehashed

Bad

- wish there was an auto attack all, if I selected 4 braves. Against random enemies I usually just use all brave and mash attack. If there was an auto select option, it woulda saved me time

- special doesn't stop things immediately despite its description. The opponent's move still goes through

- if I want to level up my jobs through grind, i end up with over leveled characters.

- the fairy makes it sound like the ritual behind awakening the crystal is extremely difficult, but it's just button mashing. I felt like the game could have did some quick Time event mini game, Or a rhythm timing mini game

- they could've added an option to attack 4 times automatically after I braved 4 times without having to select the enemies each time. This is useful for grinding weaker enemies when it doesn't matter who I target

- it was hard to backtrack to old locations because there were no location names on the map

- by the time I got the Council of six Asterix, I was really burnt out on the grinding. No doubt, those Asterix are much stronger than the previous ones but to think that I would need to grind them up to level 10 or so to attain the abilities that I want, I just couldn't go on. On top of that, I wasn't even 100% sure what those abilities were noir if the abilities wood be what I want for my party. The game should have shown what abilities would it be learned at what level, and giving me I live demo of what the ability did in a mock battle. It would have cleared any uncertainty and save me a crap ton of time. I understand that the devs probably wanted the job progression to be a surprise, but for the amount of time I would need to grind, it was totally not worth the risk or disappointment.

- I kept pressing x during the rite of awakening during the second iteration not because I was suspicious of airy but because I was hoping the plot would go somewhere different since I didn't not want to grind the 4 temple bosses again.