User Rating: 6.1 | Blitzkrieg (2003) PC
While I managed to play through several missions, I was completely uninspired by this game. Nothing in particular leaps out as being really good, except the use of artillery, which I really like, but there are several maddening areas that contribute to a low overall gameplay score. This game has among the worst pathfinding of any game I've ever played. Vehicles are inexplicably hung up on each other, on their towed guns, and on plain old invisible phantom blobs of glue that seem to be able to grab ahold of a truck and hold it in perpetuity. Vehicles would take the most bind bogglingly bizarre routes to get to their destinations, often taking them within range of the very enemy I wished to avoid. In fact, I can honestly say that if it wasn't for the pathfinding, the game would be easy. But there are several missions I had to restart over and over again, simply because my vehicles and guns were stuck. When half your force is stuck on the map, you have a problem. Feedback is pretty woeful. If you weren't paying attention to your healthbars, you'd often never know you were under attack. No tracers, no explosions, no sound effects, simply a steadily dropping healthbar. And forget about moving before you die, because nine times out of ten, you merely end up driving right up to the squad or antitank gun that's killing you. Sound effects, particularly the voices are weak, and they're often used in strange locations. For instance, the German soldiers regularly employ British accents and dialogue. It's confusing, because it makes you think that your own troops are dying. The unit upgrade screen doesn't always make sense, nor does it have much bearing on the game that I can see. I was expecting to be able to allocate some units to my army and have them appear in the next mission, but that didn't seem to be the case. On occasion, upgrades that I had done took several missions to appear, making the whole exercise feel like a bit of an afterthought. I also couldn't finish the tutorial, which is kind of ridiculous. In one particular location, I had to use my tanks to attack a Russian tank from the sides and rear to show the weakness of the armour. Sounds good on paper, in practice it was impossible, because while the Russian tank has weak armour on the rear, it also turns on a dime, negating your own tank's ability to get behind it. You know a game hasn't undergone significant testing when a pretty good RTS player cannot beat the tutorial mission after almost a dozen tries. Maybe there's a trick to it I never figured out, but Holy God did I try!