The walking tank simulator of your dreams is here.
DIFFICULTY: Hard, but done specifically for the purpose of creating dramatic tension. So criticising the game for being dickish or imprecise or critiquing weapons for being underpowered doesn't seem right, since there is a compelling reason for it. (7.5/15)
LASTING APPEAL: The binary moral choice will provide for at least two playthroughs, one good, one evil. Beyond those two playthroughs it has nothing else, a horde mode would be nice, but it isn't in the vanilla game, so it doesn't get scored. (7.7/15) Par for the course really, moral choice is standard for the genre anymore. The game earns two tenths of a point for the combat, which may provide another reason to come back to the game after completion.
OVERALL: (7.5/15) a good enough game with great atmosphere, which sadly is the one thing propping the game up. If it had more grab the player by the lapels and throw them against a wall content and a horde mode it would be darn near perfect.