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Yooka-Laylee Day One Update Detailed, Here's What It Does

Camera issues, performance, and more are getting improved.

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Yooka-Laylee will receive a day one update to improve its camera and overall performance, developer Playtonic has announced (via Eurogamer).

The patch also fixes a bunch of issues, including some game-breaking bugs. It's reportedly out now on Xbox One and will be ready on PlayStation 4 and PC in time for the game's April 11 launch. Take a look at the full list of fixes at the bottom of this article.

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Now Playing: Let's Play Yooka-Laylee Multiplayer

In our Yooka-Laylee review, critic Kallie Plagge said a "largely uncooperative camera" was partly what keeps the game "from being more than just a nostalgia trip."

"Ultimately, Yooka-Laylee's best and worst aspects come directly from its predecessor, [Banjo-Kazooie]," she continued. "Despite attempts at modernizing the formula, its style of gameplay is still outdated, and it doesn't stay challenging or interesting for long as a result. But if you're looking for a faithful return to the Banjo-Kazooie formula, Yooka-Laylee certainly delivers--from the font to the music to the wealth of collectibles, it's worthy of the title of spiritual successor."

For more, check out the full Yooka-Laylee review, or check out what other critics thought in our review roundup.

Yooka-Laylee Day One Update Patch Notes

  • [Fixed] Camera will become locked in place after completing Gravity Room challenge in Galleon
  • [Fixed] Grappling the seeds as they break in Planker's challenge causes erratic behaviour in Moodymaze Marsh
  • [Fixed] Game softlocks and has to be reset if the player leaves the course and faints during the Nimble race in Tribalstack Tropics
  • [Fixed] Softlock will sometimes occur on the Hub C slide if the player faints at the same moment as the timer reaching zero
  • [Fixed] If the player leaves Brreeeze Block's room in the Icymetric Palace in Glitterglaze Glacier but remains in the world and returns to the same room then the isometric camera will be deactivated
  • [Fixed] If player is killed by a bizzy in hub B and knocked back into the archive door at the exact same time, the screen will still transition. When the player respawns, they will be unable to move
  • Performance improvements to various camera transitions in the introductory cut scene
  • Performance improvements to Shipwreck Creek and Hivory Towers. Various areas have been improved including camera movement
  • Performance improvements when using the light beam in the Icymetric Palace within Glitterglaze Glacier
  • Performance improvements during the House of Cards ball roll course in Capital Cashino
  • Performance improvements in the Bee-Bop arcade game

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