We Just Played Star Trek: D-A-C

Star Trek: D-A-C is the upcoming arcade-style space shooter for the Xbox 360, PlayStation 3, and the PC. The game will offer fast-paced shooting action along the lines of the Super Melee mode of the old computer classic, Star Control II as up to 12 players duke it out in competitive team...

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Star Trek: D-A-C is the upcoming arcade-style space shooter for the Xbox 360, PlayStation 3, and the PC. The game will offer fast-paced shooting action along the lines of the Super Melee mode of the old computer classic, Star Control II as up to 12 players duke it out in competitive team deathmatch, conquest, and assault modes, but it'll also include musical scores from the upcoming motion picture. You can play on one of two symmetrical sides, the Federation and the Romulans, choosing one of three ship classes to determine your current ship's speed, armor, and firepower. We got our hands on the Xbox Live version and zapped a few starships ourselves.


The Enterprise will put in an appearance as a deadly flagship.

Games of Star Trek: D-A-C are clearly intended to be fast-paced; the team deathmatch mode, the conquest mode (which has capturable control nodes similar to Battlefield 1942), and assault mode (which pits one attacking team against one defending team on a two-sided map) all have a hard time limit of 10 minutes, with provisions for sudden death in the event of a tie.

Starting a new game is easy--just hop into a match and choose which side to play. If you prefer, you can also load up a single-player game with bots, though the game seems like it'll be most enjoyable in multiplayer. Once you've chosen your side, you then choose which ship class you'll play the first time out, though if you're defeated in battle, you can change ship class on your next respawn. The bomber is the smallest, lightest class of ship on either side, and it drops mines in its wake in the hopes of getting pursuing enemies to land on them. The fighter is the game's medium ship class and is a well-rounded battleship, while the largest ship on either side, the flagship, moves most slowly, but has an independent targeting reticule that can fire in any direction, and also has laser beams that auto-target any enemy ship that gets into range.


The game seems fast-paced and easy to pick up.

The game itself seems easy enough to hop into and start. The console version of the game will let you use the analog sticks to move and aim, while using the A-button to fire. Every ship has a main weapon, and you can power up your ship's weapon up to five times by grabbing a white power-up item (which you can find hidden in a floating asteroid, or dropped by enemy ships). You can also pick up gold-colored power-up items that give you powerful, one-shot abilities, which you can trigger by tapping your controller's left bumper. We had no trouble getting the hang of the game and picking up a few frags ourselves in the team deathmatch and conquest modes, though it did take us a few tries to get used to the game's respawn system. If your ship is destroyed in battle, you can quickly tap the A button to launch an escape pod. If you succeed, you'll gain control of a tiny (and very vulnerable) escape pod which has no weapons. If your escape pod survives five seconds, you'll be able to respawn more quickly into the game in the ship class of your choice, and you'll retain some of your previous power-ups.

This easy-to-play arcade-style shooter will be making its way to Xbox Live in May, and is also planned to appear on the PS3 by way of PlayStation Network, and on the PC as well, some time later.

Discussion

16 comments
melisa06
melisa06

Thank you very much..cool:) sesli sohbet sesli chat

job1866
job1866

Ive lost all hope with Star Trek games. All I want is a ship to ship shooter. I want to play the latest Trek movie as a game, I'm not holding my breath, especially with the buggy pieces of shiite Bethestha puts out...do they even have beta testers!!??

assassinatur54
assassinatur54

Movie was awesome. I have more faith in movie games ever since X-men Origins: Wolverine.

mdmaclean
mdmaclean

The video reminds me of the workstation game "nettrek" which as a multiplayer game I used to play at work 15 years ago... it was lots of fun.

burstlimit514
burstlimit514

I guess ill be buying this. By the way the movie is AWSOME!!! I got tickets to see it early.

kilbrittain
kilbrittain

could be 50/50 good or bad... they either make movie games good or bad!! eg. wanted - good------------iron man - badddddd

Hazzerz
Hazzerz

Seems like a just a simple little game that ties into the new movie. It's not supposed to be some massive, epic movie cash-in. And that's a good thing. Wait for Star Trek: Online if you're looking for something with more substance.

NetGod
NetGod

True, Star Trek Legacy sucked. (i thought it was too hard). So i have really high hopes for the MMORPG 'Star Trek Online', but I do love these little arcade games, (i've bought more than i'm willing too admit here), so i'll definitly try the 'trial' version for this little bugger when it comes out. :)

DevilD2005
DevilD2005

um i played encounters and another game that looked like it had the eexact same mechanics, and both those games sucked.

sportwarrior
sportwarrior

Laser beams? LASER BEAMS?? They're called Phasers. Any self respecting Star Trek fan knows that. I just hope this game is solid fun without a lot of bugs. If it's priced right I'll probably pick it up. I've been dying for some ship to ship Trek combat, even if it is shallow DLC-type combat.

Devvy01
Devvy01

please not another legacy

Gladestone1
Gladestone1

Why dont they just try to make a decent star trek game for once..Legacy had so much potential an they blew it..Why this because of the movie..To make cheap fast cash give me a break please...Bethestha you own the rights to trek..Make some thing decent the fans are asking you kindly..

Stevo_the_gamer
Stevo_the_gamer moderator

Sounds like fun -- once it's out, I'll try the trial to see if I like it. :)

AndrewP
AndrewP

Star Trek: D-A-C is the upcoming arcade-style space shooter for the Xbox 360, PlayStation 3, and the PC. The game will offer fast-paced shooting action along the lines of the Super Melee mode of the old computer classic, Star Control II as up to 12 players duke it out in competitive team deathmatch, conquest, and assault modes, but it'll also include musical scores from the upcoming motion picture. You can play on one of two symmetrical sides, the Federation and the Romulans, choosing one of three ship classes to determine your current ship's speed, armor, and firepower. We got our hands on the Xbox Live version and zapped a few starships ourselves.

The Enterprise will put in an appearance as a deadly flagship.

Games of Star Trek: D-A-C are clearly intended to be fast-paced; the team deathmatch mode, the conquest mode (which has capturable control nodes similar to Battlefield 1942), and assault mode (which pits one attacking team against one defending team on a two-sided map) all have a hard time limit of 10 minutes, with provisions for sudden death in the event of a tie.

Starting a new game is easy--just hop into a match and choose which side to play. If you prefer, you can also load up a single-player game with bots, though the game seems like it'll be most enjoyable in multiplayer. Once you've chosen your side, you then choose which ship class you'll play the first time out, though if you're defeated in battle, you can change ship class on your next respawn. The bomber is the smallest, lightest class of ship on either side, and it drops mines in its wake in the hopes of getting pursuing enemies to land on them. The fighter is the game's medium ship class and is a well-rounded battleship, while the largest ship on either side, the flagship, moves most slowly, but has an independent targeting reticule that can fire in any direction, and also has laser beams that auto-target any enemy ship that gets into range.

The game seems fast-paced and easy to pick up.

The game itself seems easy enough to hop into and start. The console version of the game will let you use the analog sticks to move and aim, while using the A-button to fire. Every ship has a main weapon, and you can power up your ship's weapon up to five times by grabbing a white power-up item (which you can find hidden in a floating asteroid, or dropped by enemy ships). You can also pick up gold-colored power-up items that give you powerful, one-shot abilities, which you can trigger by tapping your controller's left bumper. We had no trouble getting the hang of the game and picking up a few frags ourselves in the team deathmatch and conquest modes, though it did take us a few tries to get used to the game's respawn system. If your ship is destroyed in battle, you can quickly tap the A button to launch an escape pod. If you succeed, you'll gain control of a tiny (and very vulnerable) escape pod which has no weapons. If your escape pod survives five seconds, you'll be able to respawn more quickly into the game in the ship class of your choice, and you'll retain some of your previous power-ups.

This easy-to-play arcade-style shooter will be making its way to Xbox Live in May, and is also planned to appear on the PS3 by way of PlayStation Network, and on the PC as well, some time later.