Watch GDC Live: Livestreams of BioShock, Shenmue, LucasArts, and more panels

Pretend you're at GDC without having to leave your computer.

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This week is the Game Developers Conference in San Francisco, a gathering of game creators from around the world to talk about how they do what they do (and even show off a few surprise announcements). We'll be covering all of the biggest stories from the show, but even if you can't make it to the show yourself, you can still feel like you're here by watching select panels live on GameSpot.

We'll be streaming panels live as they occur, and you can check out our streaming schedule below! All panel descriptions are taken directly from the GDC online schedule.

This page will be updated throughout the week to include the live and archived videos.

TUESDAY, March 18

GameSpot's The Lobby live show

  • Our weekly live show will feature an interview with storied developer Peter Molynuex.

WEDNESDAY, March 19

Classic Game Postmortem: Shenmue

  • Who: Yu Suzuki | President, Ys Net (with PS4 lead architect Mark Cerny translating)
  • When: 2:00PM-3:00PM
  • What: Yu Suzuki will talk for the very first time about the creation of the console classic, Shenmue. Beginning with the origin of the title as a Virtua Fighter-based RPG on the Sega Saturn, he will take the audience through the long journey of the game that led to its ultimate release in 1999 on the Sega Dreamcast. (via the GDC website)
  • Link

Meanwhile, In Japan

  • Who: Keiji Inafune | CEO, Comcept, Inc. and Mark MacDonald | Executive Director, 8-4, Ltd.
  • When: 5:00PM-6:00PM PST
  • What: Fresh off their success crowdfunding the Mighty No. 9 project, Comcept CEO Keiji Inafune is joined by Tokyo-based consultant Mark MacDonald of 8-4, Ltd. to talk about the experience, as well as other trends in the Japanese industry. How did the different Western and Japanese partners come together to manage one of the biggest Kickstarter campaigns of all time? What are the advantages and challenges to creating and selling modern Japanese games to a primarily Western audience? And how are Japanese developers and game-players responding to newer business models like crowd-funding and free-to-play in general? Join us for anecdotes and insight covering all these topics and more. (via the GDC website)

IGF/GDC Awards Show

  • When: 6:30PM-8:30PM PST
  • What: The IGF was established in 1998 to encourage innovation in game development and to recognize the best independent game developers. At the awards ceremony, the IGF gives out eight awards and over $55,000 in total prize money to the most innovative independent games. The awards are held in conjunction with the Game Developers Choice Awards. Learn more about the IGF at www.igf.com. The Game Developers Choice Awards are the premier accolades for peer-recognition in the digital games industry, celebrating creativity, artistry and technological genius. Industry professionals from around the world nominate for the awards, free of charge, ensuring that the recipients reflect the community's opinions. Learn more about the GDCA at http://www.gamechoiceawards.com. (via the GDC website)

THURSDAY, March 20

Lucasfilm Studio Postmortem

  • Who:
    • Steve Arnold | Co-Founder- Emeritus, Polaris Partners
    • Noah Falstein | Chief Game Designer, Google
    • David Fox | Director/Game Designer, Electric Eggplant
    • Ron Gilbert | Game Designer, Independent
    • Peter Langston | Cooperative Resercher/Co-Director/Arts and Technology Hacker, Apple Advanced Computation Group
    • Chip Morningstar | Principal Architect, PayPal
  • When: 10:00AM-11:00AM PST
  • What: Before LucasArts, there was Lucasfilm Games. From a small startup within a medium-sized (and very famous) film company, this group grew from 1982 to 1990 to become one of the most popular game companies of its day. It then morphed (a Lucasfilm term!) into LucasArts, which was acquired by Disney, and then shut down shortly after GDC 2012. In the early days, the company was known for experimentation, with early multiplayer (Ballblazer), first-person games (Rescue on Fractalus, Koronis Rift), the first MMO (Habitat/Club Caribe), and of course, some well-loved graphic adventures (Maniac Mansion, Zak McKracken, The Secret of Monkey Island, Indiana Jones and the Fate of Atlantis and more). This postmortem asks the questions, "What mix of creative and business forces shaped this early success story?" and "Could this kind of company be duplicated today?"

Creating BioShock's Elizabeth

  • Who: Shawn Robertson | Animation Director, Irrational Games
  • When: 2:30PM-3:30PM PST
  • What: Behind the critical success of BioShock Infinite is the game's heart and soul, Elizabeth. Not only did Elizabeth carry the narrative weight of BioShock Infinite on her shoulders, she was also a robust AI that allowed for many systemic interactions. The creation of Elizabeth was an organic process that evolved over time and included members from every department at Irrational. This presentation will go over some of the decisions we made and the lessons we learned as we gave shape to Elizabeth and attempted to bring her to life. With a focus on animation, Shawn will talk about the various systemic and narrative techniques that we used on Elizabeth, and give practical examples of how they worked within the game. He will touch upon how a character like Elizabeth needs art, narrative and systems working together to create the illusion of humanity.

FRIDAY, March 21

Battlefield 4: Creating a More Dynamic Battlefield

  • Who: Linnea Harrison | Level Artist, EA DICE
  • When: 10:00AM-11:00AM PST
  • What: When developing Battlefield 4, our approach to game creation evolved in order to adapt to new technologies and systems, as well as a growing and changing player base. The game manages to improve upon key areas and add new dynamic elements while maintaining the core Battlefield experience. This talk will explore the game's creative vision and how it was implemented through various production techniques, including destruction, "levolution" and the new dynamic weather system.

Narrative Legos

  • Who: Ken Levine | Co-Founder, President and Creative Director, Irrational Games
  • When: 11:30AM-12:30PM PST
  • What: It's clear that narrative is an important part of video games and something that the audience deeply relates to. However, the strengths of interactive media are player participation, the ability to experience content in different ways on different playthroughs and the fact that the content is not static. It's time for narrative to deeply embrace these elements. The challenge lies in building non-linear, replayable (narrative) sequences. By breaking narrative down to its smallest yet non-abstract elements and finding ways to combine and recombine them, one could potentially build a nearly infinite array of narrative opportunities out of these small building blocks. The comparison is closest to, say, the Death Star play set of our childhood, which was very specific and beautiful, but single-purposed versus Legos. Which on their own seem less exciting and less appealing, but can be recombined and repurposed in an infinite number of ways. It's time to start exploring narrative Legos.

Discussion

58 comments
halofreak3487
halofreak3487

I hope they make a remake of the first 2 Shenmue titles. It would be so awesome if they did and then they released Shenmue 3

sukraj
sukraj

meh chana saga not got stench vely bad stinch not wot but ok bossman

lloesche
lloesche

Does anyone know where I can find some sailors?

mikz_nyc
mikz_nyc

GameSpot full of crap as usual,please cover others as well not just these

Bigjoe275
Bigjoe275

That's Sega Dreamcast and shenmue 2 was on the original xbox

Bigjoe275
Bigjoe275

For the love of god please release shenmue 3

Raeldor
Raeldor

 Waiting to hear about the Sony VR headset and whether it can be connected to the PC.

DarkJedi8_basic
DarkJedi8_basic

X-Wing, Tie Fighter, X-Wing vs. Tie Fighter...these games NEED to be updated for Win 7/8.1 and brought to Steam immediately!!!

uchihasilver
uchihasilver

they are getting a guy from CoD ghosts to talk about DX11 and tessellation . . . SERIOUSLY!! we are talking about the worst part of activision infinity ward who never ever manage to port a game properly to PC -_- Treyarch on the other hand are alright but good still be better

lilflipp
lilflipp

Shenmue was so kool guys. Bestest game I've played on the nintendo dreamguss.

wgerardi
wgerardi

Shenmue III and HD remakes plz.

SaintJimmmy
SaintJimmmy

You know you would think after all these years I'd stop falling for gamespots misleading article titles

but, when i see SHENMUE i'm like what the hell is the news i need to read this.

Brakkyn
Brakkyn

Nothing sounds terribly interesting, IMO.

NTM23
NTM23

I like Elizabeth as a character, and she certainly reacted to environments, but I can't help but feel that what Irrational tried to accomplish with Elizabeth, was outdone by Naughty Dog with Ellie on the side of Joel.

RC-Sev
RC-Sev

Will be talks about 1313, I guess,

ni6htmare01
ni6htmare01

Come on! Don't tease us!! I don't just want to hear about how you made Shenmue! I want to hear about you making a new Shenmue!

dipdish
dipdish

No, I won't watch the Lobby. Thanks.

Mraou
Mraou

Here's hoping for a surprise Shenmue 3 announcement.

xen0f0rm
xen0f0rm

@mikz_nyc  Then stop coming here and abusing yourself if it's so bad.

Iamshmee
Iamshmee

@Bigjoe275  Shenmue 2 was on Dreamcast in Europe/UK and Japan just not here in the US. Dreamcast players imported it, but the Dreamcast was pretty much dead in the US at this point thanks to PS2.

snaketus
snaketus

@Bigjoe275  If they never going to do that they need to release first two for modern consoles/pc first. People haven't played them. I haven't played them, so my interest for part 3 is kind of low.

Bigjoe275
Bigjoe275

Shenmue was on the Sega Dreamcast and the original xbox

NTM23
NTM23

@LordCrash88  


You probably shouldn't interpret every news article you read as simply as that. If you really think about it, it doesn't make much sense to believe Levine was the main one in laying off all those people just to make his own company with 15 others.

xeoneex66
xeoneex66

@Brakkyn  Honestly I thought it was gonna have potential, but then I saw how boring the vid was and was uninterested within seconds.

NTM23
NTM23

@Mraou  Man, I'm surprised so many fans still want it. Well, perhaps I shouldn't be, but still, I guess how I see it personally is that, I couldn't care less anymore. I liked Shenmue and two when I played them back then, but now? Eh. I'm not saying I wouldn't want to play a third, only that I'm not excited for it.

helbertpina
helbertpina

@Mraou  It would be funny if Nintendo funded the development of Shenmue 3, being BFF with SEGA as they are now... and released it as an exclusive on the Wii U. :) I can only imagine the noise people would make, if Bayonetta 2 was that big a deal, imagine Shenmue 3!

Bigjoe275
Bigjoe275

Wrong ps2 wasn't the reason it failed it was Sega being to greedy with releasing to many consoles. Sega cd, sega32X, segaCD32X. While still with the Sega Saturn You can't support all that many consoles at a time. So by the time Dreamcast came out Sega was in to much debt. So my friend that's why Sega got out of the hardware business and got into the software business. Playstation 2 wasn't the reason.

LordCrash88
LordCrash88

@NTM23  Maybe you shouldn't interpret my comment without knowing why I wrote it? 

I just don't like the constant praise this guy gets by gaming media all the time. He's just a mediocre writer/designer still tied to a worn-out genre...

How can you take a guy serious who talks about storytelling and "progression" in overall gaming all day while sticking to the genre which is least suited for that approach? I can't hear it anymore...

And yes, Bioshock Infinite was the last nail in his coffin. But instead of destroying this shallow illusion of a good game gaming media still praises him as if he was the saviour or messiah of gaming. I don't get it, sorry. 

uchihasilver
uchihasilver

@NTM23  maybe he means because bioshock infinite was awful in comparison to bioshock 1 & 2 xD not that infinite is bad but i don't regard it as highly as others do 

rasterror
rasterror

With more sailors and forklift racing. I wonder if they would change the coin machines or keep them. I for some reason loved collecting everything.

freedom01
freedom01 moderator

@nerdman67 @ni6htmare01  yeah, that would be nice, its been over 10 years since the last Shenmue, it would be nice to have a HD collection to replay the the game again

Mraou
Mraou

@NTM23 @MraouI just really want to know what happens next in the story. The ending of Shenmue 2 is one of the greatest cliff hangers of all time, like, right up there with Twin Peaks.

Gatchan2
Gatchan2

@helbertpina @Mraou  thats a stupid thought........MARC CERNY, Yu's friend and creative designer of the Playstation 4 will be sitting there nexto him translating for him...



If Shenmue 3 were to be announced itd be for the PS4...

blackace
blackace

@glacius_xYou could use one of those cheap devices and it would allow you to play import games. I think it was called "Replay" or something like that. 


http://en.wikipedia.org/wiki/Action_Replay


You put the CD into the Dreamcast and load the program.then you could load your game and use cheat codes for the game. The thing they didn't tell you was that it overrided the regional lock on the consoles. So you could play Japan or UK games on it as well. I still have that Japan wrestling game that never game to the U.S.

glacius_x
glacius_x

@Bigjoe275 Your missing the part where the DC was playing pirate games with no mod chip needed or anything fancy needed. THAT was the biggest downfall for the DC.

Iamshmee
Iamshmee

@landisan @uchihasilver @Albaficas  If we're just talking about an HD release it would be good on all three. Shenmue 4 would be great on all 3 as well, but most likely only PS4 as Yu Suzuki has kept the Yakuza series as a Playstation exclusive...

ShonnyG112
ShonnyG112

@freedom01 @nerdman67@ni6htmare01Yu Suzuki better announce either Shenmue 3 or an HD collection to the two previous games. It has been way too long to not come out with the 3rd and finish the series.

Mraou
Mraou

@NTM23 @Mraou I don't think you remember what happened at the end of Shenmue 2 very well. It kind of went a bit Final Fantasy at the end, which no one saw coming from a game that had been very grounded in realism up to that point.

NTM23
NTM23

@Mraou I guess? I can sort of remember it, but I wouldn't call it a great cliff hanger. It just kind of left it, making me think "Wait, no, that's it? It didn't even finish!" A few years down the line, yeah, I wanted to see a sequel, but by now? I'm less enthused is all.

Mraou
Mraou

@Bigjoe275 Same. It needs to be on as many platforms as possible. It wouldn't sell that well being exclusive to anything.

Bigjoe275
Bigjoe275

Dude I love my xbox1 just like the next guy but keeping it exclusive would be bad. That's why shenmue 3 never got made because they didn't spread the game around enough for people to notice it. So going muliti platform would be a great success for shenmue series