If war were a simple linear series of objectives, there'd be a lot more smiling faces in the world and most war games would seem ultrarealistic. Unfortunately, large-scale tactical combat often requires waves of attacks, with multiple objectives occurring simultaneously.
THQ is attempting to bring the visceral and complete feel of war to gamers next year with Frontlines: Fuel of War. The company responsible for capturing that chaos is Kaos Studios, a new studio based in New York City and founded by former Trauma Studios members. Frontlines hits stores in fall 2007 for the PlayStation 3, Xbox 360, and the PC.
Frontlines is the project alluded to when THQ announced it was forming Kaos earlier this year, adding to its stable of other internal studios, which includes Relic, Volition, and Heavy Iron.
The game will feature both a multiplayer and single-player component, with an emphasis on being able "to join the frontline." The setting is the near future, where European and American forces have joined together to form the Western Coalition, and Russia and China have teamed up to form the Red Star Alliance. Various vehicles and weapons will be at players' disposal as a global energy crisis forces the two sides into combat.
For more details on the game, check back for GameSpot's coverage from E3.