Thief drops controversial QTEs

After "strong reactions" from press and community, Eidos Montreal decides to drop Quicktime events from upcoming game.

Upcoming next-generation action game Thief will not feature Quicktime events, developer Eidos Montreal announced in a blog post this week. The decision to drop the QTEs came after "strong reactions" from the press and the community, the developer said.

"We're not implementing them. To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo," Eidos said. "However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we're not doing it. No quick time."

It was also confirmed in the blog post that Thief will not feature any swimming levels because, "If Garrett went swimming, he would probably freeze to death." Eidos also confirmed that Thief will feature an Ironman difficulty mode, where if the player dies, the game ends.

Thief will be released on February 25, 2014, for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. A Wii U version is not in development.

For more on Thief, check out GameSpot's previous coverage.

Written By

Want the latest news about Thief?

Thief

Thief

Discussion

217 comments
anoxsuna
anoxsuna

all i can say is thank god for small favors 

i suck at qte events one main reason i am unable to play witcher 2 


xGarrettThiefX
xGarrettThiefX

They dropped QTEs ? That's great ! Now make sure you have long intriguing missions just like the Downwind Thieves' Guild...

AlexFili
AlexFili

If it's not coming to Wii U don't mention the Wii U, it just annoys people and wastes time.

Why they even considered including QTEs in the first place is a mystery.

jark888
jark888

Just wondering. Why do so many people have problem with QTEs(in general)?

Hurvl
Hurvl

It still doesn't feel like as steal to me, though I don't feel like I'm robbed of too many things I enjoy with Thief. I'd wager this will be worse than Thief 3, but hopefully not a lot worse.

brockelley
brockelley

Am I the only one who thinks it was cool to have QTE's, and they were implamented well when they first appeared 10 years ago? What are people complaining about, it's not like these are new things...have you played Resident Evil??

renerak
renerak

This game looks very mediocre, at the very least they should have given gameplay like thief 3 as thief 2 was hard and is still hard and hard for modern gamers to pick up, but I think theif 3 did a good job diluting without killing the core. And an optional 3rd person camera would have been a good feature.

DWalker131
DWalker131

QTE is a fad that should die out ASAP for the good of mankind !!!

Kayweg
Kayweg

The very fact that somebody ever even thought QTEs were a good idea worries me, because it makes me think what other nonsense could they come up with ?

I don't like QTEs, they are a pest and just an easy way out for programmers.

Anyone who played Far Cry 3, enjoyed it and was looking forward to have a battle royal with Vaas will know exactly what i mean.



sam628
sam628

l don't mind qte's as long as it's used in the right places in the game which makes sence

PS2fweak
PS2fweak

99% of the time I hate QTE's, so this makes me happy. I think PlatinumGames does a good job with them, but they know when and how to use them properly. 

d-man
d-man

Dang, was hoping the dev's would stick to their vision (like an artist should) and not cave to audience demands.

xeoneex66
xeoneex66

Stick to the original thief, I garuntee it's going to be a much better experience.

shantd
shantd

Good, fine, they're gone. But the question is why the hell were they there to begin with? It's nearly 2014...how is it that developers still use them?? Equally sad is the fact that developers haven't really figured out a good alternative...

Qixote
Qixote

No doubt QTE was removed because it playtested poorly.  The community has been angry about alot of things, like not using Stephen Russell's voice, but Eidos ignored the community.  So why would they care now with QTE?  The playtesters probably thought they were stupid and boring.  And swimming removed, again (just as Deadly Shadows did) was only done because the developers were not experienced enough to work with rendering water, or imaginative enough to make it useful.  The swimming sections from the original games were some of the best parts. 

RussianMeatClob
RussianMeatClob

I would love to be excited about this but I just can't help but feel I'll be let down again like with Thief 3.

razrabbit
razrabbit

Great idea until you realize they'll be dumbing down the AI, lowering the difficulty and adding guns to attract all the call of duty crowd.

Diegoctba
Diegoctba

This game looks terrible, they should drop the entire project.

hadlee73
hadlee73

QTE's might still be in there in their "hidden" form. Take for example Batman Arkham Asylum, Arkham City and the popular Assassin's Creed games. Every time a prompt appears over an enemy's head in a fight it is a queue to press a counter or dodge button. There are many of these "hidden" QTEs in games now but the main ones people seem to have issue with are the ones with fixed cinematic animations to go along with them.

so_hai
so_hai

I don't mind QTEs in games, as long as the computer plays them for me too.

hystavito
hystavito

I like the sound of this, hopefully overall they are also taking the mechanics more towards you performing actions arbitrarily rather than contextually.

nl_skipper
nl_skipper

QTE's basically make epic and intense encounters extremely dull and yawn worthy,  hooray for them NOT being in this game!

Northuz
Northuz

Glad to hear about the ironman mode. More games should have that, it's just not as fun to make it your own rule without support in the game.

KBABZ
KBABZ

@jark888 It's usually the implementation. 90% of the time a quicktime sequence means a short action sequence where you need to press the on-screen button to complete said sequence. It often feels clunky and removed player freedom.

brockelley
brockelley

@DWalker131 It's not like these are new things...have you played Resident Evil?? They are a very important piece of certain games and they work well

renerak
renerak

@DWalker131 Well, QTE's work well for games like "The Wolf Among Us" so it should not die completly, it should just die from other games.

brockelley
brockelley

@Kayweg Yes they can be overused, just like ANY game mechanic can be overused....everyone's screaming like QTE's are new, when in reality we've had them for 10 years..and they worked famously back then..there's no reason they can't work famously now.

Ravenlock_2112
Ravenlock_2112

@Kayweg If I remember correctly it was Sega who introduced QTEs in Shenmue. In those days it was a great idea that worked fine for the few select moments it was used in. Later it indeed became a pest because it was used every bloody 5 seconds in a lot of games. But that goes for every good idea that gets used to the point of overkill (zombies anyone?) and thus ruining any game.

And in the thief universe QTEs indeed have no place cause the game is about STEALTH and not some Hollywood-like shitty cheap action for the blind masses game. But then again, the developers dont learn from the past. Take for instance Dead Space, a great horror game that sold very well until they went casual (DE3) and fucked the original fans over. The result was a game that the sold poorly because those who made the game great dropped it for 'betraying' its roots and the casual nobs who didnt care at first still didnt care.

Ah well, enuff of the grumpy stuff and lets just hope they do the right thing and stick to the basics with some smoother controls and animations, then I'm a day 1 buyer.

00LiteYear
00LiteYear

@PS2fweak Yes, the Bayonetta QTE work well with the punishments and huge boss fights.  My favorite QTE from Vanquish was when you spin the control stick after a giant bullet comes out, and then Sam throws it back into the gun arm and bursts out like a badass.

PS2fweak
PS2fweak

@d-man It clearly wasn't their true vision or they wouldn't have changed it so quickly. And an artist should sometimes listen to the opinion of others. It's one of the reasons so many artists show off their work at sites like DeviantART.

Kickable
Kickable

@shantd i assumed developers just want to put as much interactivity in a game as possible, even if it's barely worth mentioning.  the alternative I guess would be cutscenes you just watch like before. :P

sortajan
sortajan

@hadlee73 QTE's are interactive cinematics or surprise events. Combat doesn't count.

jonmar
jonmar

@hadlee73 I don't count having to time your counter properly as a QTE. In the Arkham games you can play with the attack icons off and then you need to know when to counter by yourself. If the Arkham counter is a QTE then every fighting game ever made is nothing but QTEs because you need to time your button presses accurately to be effective.

A QTE is for example when you're walking around in a game and then all of a sudden you fall down a slide towards a pit of spikes and then the screen tells you to press X to jump the gap. In a QTE you normally don't have any control over your character other than pressing the face buttons in the correct order at the correct time. In the Arkham games you don't have to counter when an enemy attacks. You can attack him or use the evade move for example. Or you can do nothing and take the hit and move on. In QTEs if you press the button too late you normally die and have to do the whole thing over again.

I just played through Arkham Asylum and Arkham City this week and the only QTE I saw was when that giant guy grabs you and the game tells you to mash the space bar to "struggle" lol.

shantd
shantd

@Kickable - Well granted, I meant an alternative beyond a simple cut scene. Yes, I suppose theoretically a QTE is better than zero interactivity, but virtually immeasurably so. They need to figure out an alternative. Something that gives you more control and interactivity than a simple button prompt. I'm not saying it would be easy, everytime I've tried to think of something I've come up empty. But again, it's 2014. Developers (who make games for a living) should have come up with something by now....do you disagree?

hadlee73
hadlee73

@sortajan The fighting in the games I mentioned barely counts as combat at all. There is barely any skill required, just reactions to prompts.

hadlee73
hadlee73

@jonmar @hadlee73 Yeah you guys have missed the point of what I was saying. QTEs are just reaction-based challenges, just like almost every other gameplay element that is tactical. Don't get me wrong guys, I hate the "press X, O, A etc" prompting QTEs as much as the next guy. But if anyone thinks their games have a great "combat" engine when the game tailors fighting to be easy to beat the enemies (because the main character is meant to be a bad-ass) then you're dreaming.

Kickable
Kickable

@shantd What I meant was that QTEs may not even be considered a meaningful aspect of gameplay to the developers making them.  it's just something they throw in because it takes little time to do and they think I want to be in control at all times.  It's so routine now that they probably feel obligated, but they're rarely challenging anyway so I think why even bother.  i'd rather see every detail in a cutscene rather than divert my attention(a very tiny bit of my attention to be fair) looking for button prompts.

tl;dr I think they'd be better off just making a cutscene a cutscene and use the rest of their time working on the "real" gameplay segments.  I guess i don't really need an alternative.  Of course i'm no developer either, i have no clue whatsoever how their time is divided on a project

d-man
d-man

@hadlee73 @jonmar @sortajan Similar, but hardly the same. The amount of flexibility you are afforded during a fight in Arkham City is leagues beyond a scripted cutscene with button prompts.

hadlee73
hadlee73

@jonmar @hadlee73 @sortajan Nah I don't play Arkham that way either. Just pointing out the existence of those counters and how they work in a similar vein to QTEs (prompt/press). At least they feel more "gamey" than "press X to Jason".

jonmar
jonmar

@hadlee73 @sortajan I don't know how you played the Arkham games but I don't spend much time at all reacting to prompts. The only prompt you get is for counters and that's a small part of combat and even those prompts aren't there on hard. Also yeah the combat can be easy if all you do is mash the attack button with a few counters here and there but putting together cool combos requires timing and reflexes especially on hard.

I understand your point but I still don't agree that the Arkham combat engine uses QTEs.

hadlee73
hadlee73

@sortajan @hadlee73 Not really. You said combat doesn't count. But if the combat contains QTEs then it most certainly does. Which makes my comment above quite relevant indeed.