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The Test of Time: Looking Back at The Last of Us

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Maybe not quite the last.

It's been a little over a year now since The Last of Us was released. Part of the last hurrah of AAA releases before the dawn of a new console generation, the game had tremendous expectations to live up to. Now that the dust has had some time to settle, and with the game's PlayStation 4 release just a few weeks off, join us as we take a look back at what The Last of Us represented at the time of its release, and as we look forward to what it might contribute to gaming's future.

Pre-release: Venturing Away from Uncharted

It was December of 2011. Uncharted 3 had come out the previous month, and though the reviews were glowing and the game was a huge hit, the level of excitement around it didn't reach the spectacular heights that accompanied the release of Uncharted 2. As successful as the exploits of Nathan Drake had been for Naughty Dog, there was a risk that the studio would be seen as falling into a rut if the next announcement from them revealed yet another swashbuckling adventure for the treasure hunter and his friends. It was time for something different.

The Last of Us looked different.

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Revealed at the 2011 Spike Video Game Awards, the announcement of The Last of Us was accompanied by a trailer that introduced us to Joel and Ellie's struggle for survival in a world where society has collapsed and horrifying infected humans threaten those who survive. Another Uncharted game, this was not.

It would be 18 months before the game was released, but over that time, Naughty Dog kept interest in the game high with an intense E3 stage demo in 2012, and by slowly doling out information in the months that followed about things like the cause of society's collapse and the nature of the relationship between Joel and Ellie, who many initially assumed were father and daughter. Given Naughty Dog's pedigree with the Uncharted games and Sony's smartly understated handling of PR, by the time The Last of Us was finally released in June of 2013, it had become one of the most anticipated console releases of the year.

Release: The Reception

The Last of Us was met with near-universal critical acclaim. It has a 95 rating on Metacritic, and earned the highest possible review score from a huge number of outlets, with critics particularly praising the game's narrative and atmosphere. Some critics felt that the game was so excellent that it breathed new life into the sometimes-predictable action adventure genre. Awarding the game a 10 out of 10, Oli Welsh of Eurogamer wrote, "At a time when blockbuster action games are sinking into a mire of desperate overproduction, shallow gameplay and broken narrative logic, The Last of Us is a deeply impressive demonstration of how it can and should be done. It starts out safe but ends brave; it has heart and grit, and it hangs together beautifully. And it's a real video game, too. An elegy for a dying world, The Last of Us is also a beacon of hope for its genre." Edge Magazine similarly felt that the game had more soul than you typically find in a big-budget mainstream release, saying in their review, " At times it’s easy to feel like big-budget development has too much on the line to allow stubbornly artful ideas to flourish, but then a game like The Last Of Us emerges through the crumbled blacktop like a climbing vine, green as a burnished emerald."

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Other critics, however, felt that the game reflected the limits of its genre. In his ongoing video series Errant Signal, critic Chris Franklin said that the game is "very driven by the traditional complete-a-gameplay-section-and-be-rewarded-with-story-chunks mentality that games have been trying to move away from for years" and that it "pushes the... formula to its breaking point, taking it perhaps as far as you possibly can, but in the process showing its fundamental limitations." Polygon's Philip Kollar also felt that the game was compromised by its adherence to genre conventions, saying that it "achieves incredible emotional high points about as often as it bumps up against tired scenario design that doesn't fit its world."

The combat at the heart of The Last of Us owes a debt to the gunplay of the Uncharted games, but while those games went for a freewheeling, summer action movie vibe, the action in The Last of Us was meant to put you on edge, encouraging you to be sneaky and make the most of your limited resources to survive. Many critics felt the combat was intense and harrowing. In his review for IGN, Colin Moriarty wrote, "The beauty of stealth in The Last of Us is the incredible, uncomfortable realism you’re forced to witness each and every time you execute a silent kill. Watching a survivor fruitlessly swat at Joel’s arms as he strangles him to death is disturbing, as is quickly shiving a man in his neck and listening to him gurgle some parting breaths as he collapses to the ground. The Last of Us does a phenomenal job of making each and every enemy feel human. Every life taken has weight and each target feels unique and alive."

In the wake of The Last of Us, the real question seemed to be whether or not the conventions of its genre, which had developed over much of the previous console generation, represented an approach to game design that could stay relevant as we moved into the next generation.

For some, however, the game's attempts to foster a sense of dread were undercut by its unwillingness to make death meaningful. In his review for GameSpot, Tom Mc Shea wrote, "The Last of Us refuses to punish failure in a manner befitting the harshness of its world. Become overwhelmed and you quickly perish, but with checkpoints only a few seconds apart, the danger of expiring never dissuades you from recklessness."

In the end, however, while some admired the skill with which The Last of Us employed common elements of its genre and some felt that the game was limited by its adherence to those elements, most agreed that there had rarely been a more well-crafted, more narratively engaging example of the traditional action-adventure game. And the game was adored by players as well. It currently has an average score of 9.1 from Metacritic users, and an average rating of 9 from GameSpot readers. In the wake of The Last of Us, the real question seemed to be whether or not the conventions of its genre, which had developed over much of the previous console generation, represented an approach to game design that could stay relevant as we moved into the next generation.

The Impact of Left Behind

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If The Last of Us was hemmed in by genre conventions, then its add-on chapter, Left Behind, found a way to push up against those conventions, both narratively and mechanically. While some, like Chris Suellentrop in the New York Times and Keith Stuart in The Guardian, had lamented that The Last of Us, for all of its narrative ambitions, was yet another game that was somewhat predictable in the ways that it was about men and violence, Left Behind focuses on Ellie, and uses its gameplay mechanics and its narrative to foster a real sense of connection between her and her friend Riley.

In his feature Coming of Age in The Last of Us: Left Behind, GameSpot's Tom Mc Shea wrote admiringly about the way that Left Behind lets us feel like a participant in many of the moments that bond Ellie and Riley together. "Though some of her personality building stems from the quiet cinematics where I was just an interested observer," he writes, "Left Behind doesn't end her development there. What really caught my attention was how the core of her change occurs while we're in control of her. It's the combat, exploration, and bonding activities she shares with her friend Riley that establish who she is, and who she'll ultimately become."

And in her piece for Wired entitled The Videogame That Finally Made Me Feel Like a Human Being, Laura Hudson praised Left Behind's characterization of Ellie, writing that she "got to be both vulnerable and dangerous, scared and brave, weak and strong. She got to be human."

Where The Last of Us Belongs

From a gameplay perspective, The Last of Us took a kitchen sink approach, cramming in zombie-like enemies, stealth action, cover shooting, quick-time events, simple environmental puzzles, and numerous other elements that had previously surfaced in any number of similar games. It truly was, as Chris Franklin astutely observed, "a greatest hits tour through the last decade of AAA action adventure game design by major studios." But as familiar as these numerous elements are and as many times as we've experienced them before, the care with which the story and the characters of The Last of Us were crafted elevated the game, making it something that, for many players, transcended the typical action-adventure game experience. The Last of Us took its place as the pinnacle of the genre. For all its excellence, though, it felt like the end of an arc, the crowning achievement in trends that had been building up for a long time, and not something that spoke to where games might go in the future.

With Left Behind, though, the legacy of The Last of Us has shifted somewhat. It is now a game that speaks to how the action adventure genre can evolve, how it can tell different kinds of stories from the kind the genre has typically told, and how, rather than treating story and gameplay as two alternating components, it can effectively fuse narrative and gameplay to strengthen our sense of connection to the characters. Because of this, it's immensely fitting that The Last of Us will be not just a late PlayStation 3 release, but also, come July 29th, an early PlayStation 4 release. It's a game that borrows shamelessly from so many games that came before, but it may also have much to offer the games that are yet to come.

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Raditz5

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Anytime this I see this game all I can think of is Feedbackula, so many little children calling this a, "Materpiece", "MAWSTAPIECE" ect. just had me in tears laughing. The Feedbackula episode for this game was probably one of the best ever. Go play with your, "Masterpiece" conslol noobs.

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bottaboomstick

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<< LINK REMOVED >> anytime i see a pc elite all i can do is laugh at you playing the crap of World of Warcraft. click click click click *sip red bull* click click click

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uchihasilver

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<< LINK REMOVED >> Fanboy much >.> it's people like you that keeps people from thinking that gamers are anything but children

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uchihasilver

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I loved the last of us was a truly a great experience only game that tops it for me was tell tales walking dead in terms of story telling =)

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fire897

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<< LINK REMOVED >> You should play The Wolf Among Us. It may not have the same emotional impact as WD, but in many ways I'd say its overall the better game.

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deactivated-58270bc086e0d

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If last gen was anything to go by it won't stand the test of time at all. Last gen as a whole for me was pretty underwhelming.

Plenty of great games but I don't think there are many I will want to replay in a few years time.

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Sevenizz

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You must only buy Sony consoles. When I revisit old systems - Sony games don't age well. I dare you to play a PS1 game. But Nintendo and Xboxes bring back great memories. During the current drought, I'm revisiting games like Pariah, Rainbow Six, Mario Kart Double Dash, Mario Sunshine, Crimson Skies, Brutal Force, Midtown Madness 3, the Ghost Recons and I'm having a blast. I put in a Siphon Filter and a Crash Bandicoot the other day and had to turn them off almost immediately.

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RSM-HQ

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<< LINK REMOVED >> Tagged the bait despite you clearly being a tryhard fanboy.

PS1 best exclusives-

Final Fantasy 7, & 9, Silent Hill, Tenchu, Tekken 3, Metal Gear Solid, Suikoden 2, Final Fantasy Tactics, Symphony of the Night (eventually, but crudely ported to SEGA Saturn), Strider 2.


You're a noob if you think those two meh examples are the best PS1 titles the console had.


Not even going to start with PS2, It's vastly more than the PS1 selection. Played Disgaea? Nah, you're not worth the time.

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Sevenizz

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...and if you don't like JRPGs, the selection was rather poor. Xbox did 3rd party better.

My point stands, the PS1/2 haven't aged well. FACT.

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Sevenizz

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The PS2 is probably the most forgettable system out there. Nothing of note worth revisiting.

Must be why I missed it.

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RickPhoenixxx

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<< LINK REMOVED >> Wow are you serious? Even Sony haters prolly have a ps2.

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RSM-HQ

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<< LINK REMOVED >> In someways I agree, no game last gen jumped at me like Resi 4, REmake, DMC3, Ninja Gaiden Black, Dark Resurrection, Morrowind did.


Mario Galaxy, Little Big Planet and MineCraft stood out though, but every other genre kinda played it safe. Nice sequels and spiritual successors arose, but none took that leap.


Many will tell you it has evolved for 'storytelling' "gaming has potential to be 'the' source of entertainment" >___< This doesn't click with my taste in gaming, but each his or her own.


If want a movie? All these consoles support NetFlix :D

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uchihasilver

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<< LINK REMOVED >><< LINK REMOVED >> Uncharted trilogy, the last of us, mass effect trilogy, dead space 1 and 2 were all great stand out games this gen for me Uncharted because of the characters and vibrant levels i mean honestly i cant say i played a game this gen with more stand out character (me personally of course) but i have to agree even though there are a few major stand out games for my self there are no where near as many as last gen.

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RSM-HQ

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<< LINK REMOVED >> All great games but not as original as you make them out to be. Resident Evil 4 was likely the source of at least six games you mentioned.

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uchihasilver

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<< LINK REMOVED >><< LINK REMOVED >> i never claimed they were original =) but as long as the story and game play feel solid for me i can't complain thing is we cant really complain as there isn't a great deal many developers can do differently with certain genres due to us having had the same input method for years such as dual shock and the xbox controller and though Nintendo try i tend to find there controller methods often poorly executed or just feel down right annoying =/ for instance wii motion plus did not work perfectly on wii and i found my self constantly re aligning my wii mote while playing through Zelda: Skyward Sword so even though it was a great game with awesome gameplay due to direction of attacks having meaning etc. it was held back by technology not quite being there yet

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uchihasilver

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<< LINK REMOVED >> PS. sorry for wall of text haven't been asleep for like 48 hours xD so i don't have the effort =P

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RSM-HQ

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<< LINK REMOVED >> Ah, I also missed some of that before on no mention of originality. I personally don't see the flaw of using what works, I myself have enjoyed many games on PS3, Wii, etc. But they didn't give me that fresh feel, they play great, but feel familiar :)


All the same this is just my take on the matter, and no worries. Was a fun read :P

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RickPhoenixxx

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Is this article to remind you not to forget about a game that came out a freaking year ago? I guess it's not standing the test of time if you think people are forgetting it already lol. I suppose people will remember it as well as Watch Dogs or Cod:Ghosts or Mario Kart 8 since those games got the same score on here. But yes, TLOU will be remembered by anyone who played it- but will it be RE-played alot in 5 or ten years? That's the bigger question.

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Kryptonbornson

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<< LINK REMOVED >> I've played a bit of Watch Dogs and think it falls completely flat. Not sure how it scored that high. A bit blander than the Last of Us even, so I'd give it a 5 whereas I'd give TLoU a 6.

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RickPhoenixxx

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<< LINK REMOVED >><< LINK REMOVED >> This guy's a tough scorer! What's your fave game of last gen?

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mehrdad19872010

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I think the game's greatest achievement was merging a very amazing story with the gameplay enhancing both features. The story became quite effective because of the emerging characteristics of Joel and Ellie during gameplay such as Joel's ruthlessness during combat, Ellie's fast pace moves, their ability to hear sound which differed between characters, and their desperation for survival that came from inventory management to gruesome and not-glorified violence in the combat. So, you cared more about the characters since you knew their personalities in the gameplay and were attached to them which made you understand the choices their did, however horrible they were. It was, truly, an emerging experience and the legacy it left behind was that AAA games can take risks and can be not fun all the time, to sell and to attract people into playing them.

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RossRichard

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It came out last year, hardly 'the test of time'.

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udUbdaWgz1

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<< LINK REMOVED >> lol, no kidding. to think this game even deserves to be in that type of conversation is very telling about this website and/or the author.


let alone, the fact that tlou is merely a "good" game anyways and nowhere near "great."


it's shortcomings are quite obvious and easily provable.

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Gooeykat

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I've heard this game is like The Road, a movie which I found incredibly depressing. So I'll probably pass unless I'm wrong about that.

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RickPhoenixxx

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<< LINK REMOVED >> youtube some gameplay, that's always a good thing to try before you buy.

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Kryptonbornson

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<< LINK REMOVED >> It's more like Children of Men. The Road is often thrown up, but the Road was just a generic Post-apocalyptic story. It wasn't bad, but it was mostly about brutality and how the world changed. How the man and boy relied on each other.

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Lucky-B

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<< LINK REMOVED >> How will you know if you're wrong unless you play it?

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Gooeykat

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<< LINK REMOVED >><< LINK REMOVED >> Well no one has really disputed that, except for the guy below and he's saying its more like some other movie I haven't seen. I don't mind a cinematic experience but since games like this rely so heavily on the story, I'd hate to buy and it turns out the story is really not something that i like. Don't get me wrong, I like post apocalyptic themes but The Road was just two and half hours of melancholy.

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leikeylosh

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You can see in every article since that dreadful review by Tom McShea that Gamespot deeply regretted giving TLOU an 8.

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RickPhoenixxx

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<< LINK REMOVED >> I agree, but he likes the number 8. TLOU deserved a 9 I would say, the biggest miss score on here since RE6 got a freaking 4.

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leikeylosh

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<< LINK REMOVED >><< LINK REMOVED >> Gotta disagree with you there. RE6 was freaking terrible!

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RickPhoenixxx

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<< LINK REMOVED >><< LINK REMOVED >> Below average perhaps, but nowhere near terrible. Had a whole lot of content and great production values, so it getting a 4 is equally a joke to TLOU getting an 8. Now compared to say, RE4 it gets a 4 lol.

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deactivated-58bd60b980002

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Why talking about that only a year after its release ? Talk of that in like 10 years or more. To Me The Last Of Us is a great story but this is pretty much it like Telltales games : The Walking Dead or Heavy Rain ... a one off game that pull you in but as no replay value because the only asset the game has is the story.


Sorry but that game won't be remembered in 10 years. Or if does it won,t be like the people who still talk about Chrono Cross, Super Mario 3, Final Fantasy 7 or Perfect Dark 64.

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@Coco_pierrot I'm a huge fan of Chrono Cross and The Last of Us, and I think I will still obssess over this game the way I do with Chrono Cross a decade from now.

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MarkSparr

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I actually disagree...I think the majority who played it will still be talking to there friends and say "remember how great TLoU was"...

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PixelAddict

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Fantastic game. If I hadn't played it a year ago, I'd consider picking up a PS4 for the remastered TLoU alone.

It's seriously that good.

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RicanV

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RicanV  Moderator

For anyone that has played TLoU, can you talk about the multiplayer? It looks fun but I don't hear anything about it. Maybe because the single player campaign overshadowed it so much.

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xwulfd

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@RicanV multiplayer is fun, its the same way you play single player . You have to be careful and sneaky and its hard lol


Its literally the same thing you play in single player, hide, craft, sneak, shoot


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uchihasilver

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<< LINK REMOVED >> Multiplayer was awesome i thoroughly enjoyed it which i didn't expect tbh

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