Feature Article

The Best Moments From Metal Gear Solid 5: The Phantom Pain's Gameplay Demo

Let the legend come back to life.

It has been a long road getting to this point, but the main part of Metal Gear Solid V is nearly upon us. Metal Gear Solid V: Ground Zeroes, which came out earlier this year, was but a sampling of the things to come in The Phantom Pain, which will follow the fall of the tragic antihero, Big Boss, as he recovers from a substantial coma following the events in Ground Zeroes and seeks revenge against those who've opposed him.

Late last night, Hideo Kojima presented a 30-minute demo of The Phantom Pain on his podcast, Kojima Station. Finally, everyone has the chance to see the demo of Metal Gear Solid V: The Phantom Pain that was shown behind closed doors at E3 last week, but because it's so long, there's a lot of information to absorb. In case you don't want to spend half an hour watching the entire demo, or you need to reference the most important moments, we've prepared a list of the most notable events from the demo, below.

02:03 - Big Boss's iDroid device appears to be an upgraded version of the one from Ground Zeroes. Since the first game, it has gone from version 1.02 to version 3.02.

02:16 - Ocelot: "I give him three days, tops. If we fail, we lose our chance at revenge." Ocelot refers to Kazuhira "Master" Miller, Big Boss's compatriot and survival trainer from FOXHOUND, the pair's former pre-Diamond Dogs mercenary unit.

02:47 - "I suspect you'll become quite familiar with those binoculars as you plan your next move." Ocelot comments on Big Boss's ever-useful binoculars. Given that Big Boss used the same binoculars during Ground Zeroes, this is an odd comment.

03:00 - "You're a legend in the eyes of those who live on the battlefield. That's why you have to handle this mission yourself. Put those nine years behind you, and return as Big Boss. That's how Kaz would want it." Ocelot comments to Big Boss about Big Boss. It seems that he may be talking to him in this manner because Big Boss (potentially) suffered some memory loss due to the accident at the end of Ground Zeroes and the resulting nine-year coma between then and the events in The Phantom Pain.

03:37 - "He’ll be missing them, and you're his only hope of getting them back." Ocelot refers to Miller's iconic sunglasses. This comment and the visual pause on the sunglasses seems to be more about providing fan service than hinting at plot points.

04:00 - "Let the legend come back to life." Big Boss has a reputation as a legendary soldier, but since he was dormant for nearly a decade, it's going to take an act of bravery and stealth to renew his former glory.

04:40 - A marker in the middle of the map is indicated as being 943 meters away from Big Boss's location at that point in the mission. Therefore, it's safe to say that some locations in The Phantom Pain are 1km or more in size.

06:37 - Big Boss uses the Fulton recovery system, which is traditionally limited to abducting and recruiting soldiers, to obtain a goat from the field.

07:28 - Big Boss spins his mechanical wrist to produce a "knocking" effect, rather than rapping his fist against the wall. This means that you're no longer dependent on your surroundings or items to lure enemies via sound.

07:41 - Big Boss pulls an enemy from around a corner and slams him into a wall, face first, for a rapid takedown. This is one of a few examples of advanced CQC strikes that was executed during the demo.

08:00 - Big Boss recovers a large shipping container and sends it back to Mother Base. If you're on such an object while it's airborne, you'll automatically abort the mission at hand and return to Mother Base along with the recovered item. This includes vehicles as well (17:58).

08:36 - A dynamic weather event, in this case a sandstorm, which impacts the flow of the mission at hand. Before this occurred, Big Boss received a weather alert via his iDroid from the intel unit back at Mother Base. Visibility during sandstorms is low, meaning that enemies are less likely to spot Big Boss, but it will also significantly obscure his sight line. This alert is dependent on the abilities of the Intel Unit back at Mother Base, which is composed of soldiers that you've recovered from the field.

09:36 - Big Boss collects raw diamonds from the field, which is one example of the various raw materials that Big Boss can find. These materials are turned into currency (GMP) that is used to upgrade Mother Base, purchase new equipment, and support the costs associated with the Fulton recovery system.

10:50 - We get a look at the Mother Base staff list. It details the attributes of the various soldiers that you've "recruited" into your ranks. Each unit can grow to level 50.

11:20 - The intel unit can identify possible enemy locations on the map if it's at the required level. These locations are identified by glowing red circles.

12:06 - In order to pass the time and get a glimpse of the rotating patrol shifts around your target, Big Boss can make use of the phantom cigar. It's described in-game as: "a cigar blend with a medicinal herb that speeds up the user's perception of time. Loses efficacy if the user is under stress, for instance if spotted by an enemy." You're in full control of when time stops.

12:45 - Big Boss opens the iDroid while using the phantom cigar to closely monitor patrol paths and set waypoints. You can also identify when and where guards sleep.

13:38 - Big Boss calls upon the research and development department at Mother Base to call in an airdrop. The R&D department can create and deliver primary and secondary weapons, support weapons, items, and tools. Items fall into different "grades." Some items begin as a "grade 1" item and can be leveled up into other grades, while some items are grade 2 or 3 by default. The grade designation appears to indicate how expensive an item is.

14:47 - Big Boss pops out of a cardboard box, from the top, to attack an enemy. You can also pop out from the side of a box (17:34.)

14:57 - Big Boss uses the Fulton recovery system while the cardboard box is still equipped.

15:50 - Big Boss calls in an airdrop on an enemy guard.

18:34 - Big Boss pulls an enemy into a dumpster and knocks him out in a single swift motion.

21:34 - Big Boss scans a document with his iDroid to retrieve and store the information therein without removing the actual object from the scene.

22:38 - After being spotted, Big Boss requests an artillery strike via air support, which hits at the 23:30 mark.

25:00 - We catch the first glimpse of Mother Base, which will look different in every player's game.

26:26 - Big Boss is greeted by a soldier and a goat that were recovered from the field.

26:46 - A soldier practices at a gun range in the background. You can train soldiers through various activities, such as CQC sparring, to raise their, and your, skills.

27:12 - The camera focuses on an antiaircraft gun, which is one of many types of artillery that you can recover from the field. These will protect your base from incoming attacks.

28:00 - Ocelot is spotted hanging around Mother Base.

28:20 - We see another example of dynamic weather effects when a rain storm rolls in.

29:11 - Right before the end of the demo, enemies appear and begin to assault Mother Base. Relationships you make within missions and online can affect when and how these attacks occur.

Did we miss anything else from the Phantom Pain demo that's notable? Let us know in the comments below!

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Discussion

105 comments
jark888
jark888

This one took a big leap from MGS4. Really impressive.

ryansalter
ryansalter

I remember playing Just Cause 2 and thinking,  "Replace Rico with Snake, add some MGS mechanics and (slightly) tone down the insanity and I will be in Heaven."  And 5 years later, that's potentially the game I'm gonna get.

cynjen
cynjen

03:00 - "You're a legend in the eyes of those who live on the battlefield. That's why you have to handle this mission yourself. Put those nine years behind you, and return as Big Boss. That's how Kaz would want it." Ocelot comments to Big Boss about Big Boss. It seems that he may be talking to him in this manner because Big Boss (potentially) suffered some memory loss due to the accident at the end of Ground Zeroes and the resulting nine-year coma between then and the events in The Phantom Pain.

Or maybe that's not Big Boss and is someone else? Gray Fox?

Mraou
Mraou

As soon as you drive a vehicle/horse there's so much noticeable pop-up.

BFKZ
BFKZ

Did they fix the thing in ground zeroes where if you roll off a roof you will land on your feet no matter? It looked like a buggy maneuver xD he's a snake not a cat ...

pspearman
pspearman

Has it been explained what that black horn type thing is sticking out of his head? Also, how did they manage to get control of another ocean facility after the destruction of the original mother base?

eternal_napalm
eternal_napalm

I never played any Metal Gear Solid games, but I hear so much good about it and stealth is one of the genres I enjoy. I will be getting Ground Zeroes when it is $15 or less (soon perhaps?) and trying it out, and that will determine if I get this or not. It looks really good though.

KiriharaZro
KiriharaZro

What´s next Kojima? a MGS where Big Boss loss a leg? or Snake loss an eye but the army gives him one of glass? with the "reconstruction" sh*t at the end of MGS4 you have now an excuse to make countless MGS games, patches everywhere!

GunEye
GunEye

Is the release date really Dec 31 2014??

I thought it was still TBA..

oocracker
oocracker

so... whats really the difference compared to peace walker?! fulton anything? or perhaps snake now crawls as for some dumb reason kojima prevented that in peace walker!!! oh and in ground zeroes he turned off knocking on walls !!! why do i get a feeling that kojima takes stuff and reintroduces them as new stuff in his new games?! just to make 'em new?! what i liked about mgs games is the unique style of gameplay other games didnt have... the L2 R2 item selection buttons .. the radar and so on.. all that stuff has been replaced to either match realistic play or to be like other games to sell more (tagging enemies like in far cry) .. honestly speaking mgs has turned out to be a far cry game in third person !! I am truly a die hard fan of mgs .... i still remember the final boss fight against liquid on top of the metal gear ... but I also remember how awesome mgs 4 was.. everything added to mgs 4 was brand new ...snake had the option to play dead by holding the crawl burron (u even had that option in snake eater using a death pill)... u had the option to freeze some1 and search their pockets (now thats not even in ground zeroes) ... u had the option to crawl super slow literally like a snake besides a patrolling soldier ... and of course the camo suit !!!!!!!!!!!! a robot to scout the area ... now if snake has the option to navigate using a super high tech controller in 1983 and having drones around his mother base ... cudnt he have that small metal gear?! the gameplay has seriously been downgraded to match the progression from psp's peace walker.. which is really lame .. since snake eater which was years before peace walker had snake doing even more stuff than in phantom pain.. (sticking bullets out of his body .. applying bandages .. eating snakes ... setting animal traps etc........).. I also don't get the graphics on the ps3 ... they really suck .. no match for guns of the patriots ... what the hell has just happened !!!!!

scroft16
scroft16

Now that is 1 hell of a game. i can not wait

sniperwol_basic
sniperwol_basic

Well done. I like it very much. Kojima Plz release this legend game to PC as well.

Cero89
Cero89

Watching the gameplay video I could not help but think it just seemed to easy. Hopefully it was just the demo.

Mandrew257
Mandrew257

This game better come with ground zeroes. $30 for a demo is ridiculous. 

ryansalter
ryansalter

@cynjen I see this is still a thing.  It's fascinating how the Gray Fox in disguise theory makes people reach out and grab at nothing.

SingletreeAve
SingletreeAve

@Mraou  I find that to be true in real life as well, but it might be due to my meds.

soilworker651
soilworker651

@Mraou If it runs at 60fps with graphics as amazing as this and at 1080p (which doesn't matter to me), then I don't care if a tree pops up Snake's ass.  All games should be like this! =D

ryansalter
ryansalter

@pspearman From what I can piece together, Kaz and Ocelot started building Diamond Dogs during the time Big Boss was in his coma. 9 years is plenty of time to find or build another Mother Base.

cooolio
cooolio

@pspearman Shrapnel, and you have to play the game to find the answer to your other question. Why would want to spoil that

sudarsanvrs
sudarsanvrs

@eternal_napalm don't listen to the other guy, MGS is a stealth game on its core with an option to play as an action game, you can pretty much beat every MGS (Except MGS1) without touching a single solder, it encourages stealth and all of its ranking are based on stealth play style.

Uiltetwr
Uiltetwr

@KiriharaZro Im pretty sure in the original metal gear 2 solid snake, Big Boss had limbs repaired with mechanical parts cause snake supposedly kills him in metal gear 1

soilworker651
soilworker651

@GunEye That's just a placeholder date.  I fear we'll get the game much, much later than that.  But I hope I'm wrong.

cooolio
cooolio

@oocracker I really hope that you are not comparing the graphics of this demo and MGS4, and saying that MGS4 looks better because that automatically makes your whole comment bunch of bull.  Hell, doing it with GZ yields the same result.

KiriharaZro
KiriharaZro

@oocracker 

Welcome to Kojima´s greedy world, MGS V its focused only on making money, gamers are not concern of Kojima anymore, he´s now a merchant of smoke and mirrors and many will give him their money for the empty shell that is MGS V

deasvail144
deasvail144

@Cero89 With Gameplay demos they have to drop the difficulty to show off the game. If we watched a guy repeat the same thing 50 times and get nowhere then we wouldn't be able to see what happens in the game. Now granted for games like Dark Souls or Demon Souls thats different. Then we do want to see the guy fail 100 times to make it so we know that everything in the game is as it should be. 

faizanhd
faizanhd

@sudarsanvrs

What he shouldn't be listening to is MGS fanboys like you. Who will defend the game no matter what.

Every MGS is focused on the bosses which HAVE TO BE taken head on. Very little of the game is about circumventing ordinary infantry.

MGS is a stealth-action series. It's right in the freaking title.

But I would definitely recommend the series in a heart beat. But never call it a stealth game.

kyle1415
kyle1415

@KiriharaZro 

I would reserve judgement because It hasn't come out yet, and all we have is this 30 minute demo out of a game that is possibly hundreds of hours long. Heck, the game still has a long time before it's released. What makes you think this will fail?

Cero89
Cero89

@deasvail144 @Cero89 Ah yes, that's why I said that hopefully it was the demo. Also hopefully there'll be a difficulty setting :p

soilworker651
soilworker651

@faizanhd It encourages the use of stealth, but has never forced it.  Play however you want! =]

sudarsanvrs
sudarsanvrs

@faizanhd Thank you captain for reminding me the bosses in MGS have to be faced head on but calling it a "barely stealth" game is just plain ignorance, you cannot dismiss the entire game just because it gets actiony at times.Yes, its a hybrid of stealth and action but at its core it is still a stealth game.

KiriharaZro
KiriharaZro

@kyle1415 @KiriharaZro 

Kojima ended the MGS saga with MGS4, when peace walker came out I think well, its a MGS for psp, its a good idea to take MGS wherever you go, but when Gorund Zeroes and the Phantom Pain were announced I think what? patches over the story? what else Kojima need to tell us about Big Boss? how he turns a "bad" guy? its really neccessary? No, its not, and I see now what Kojima is doing, is turning MGS into a CoD franchise, every 3 o 4 years will be another MGS game telling us a "lost" chapter in the story of Big Boss or Snake, and just like the CoD games, it will be a pointless game just to milk gamers

deasvail144
deasvail144

@Cero89 I'm sure that they would amp up the difficulty on this so we get the real immersion of the game. I haven't played an MGS game in a really long time, but if I remember there were difficulty settings.

MANBEARTAR
MANBEARTAR

@KiriharaZro With the first four games there is about a 3-4 year gap between them.  It has always been that way it is nothing new.  However, if you look mgs 4 came out in 2008 while mgs 5 will most likely release in 2015, maybe 2016.  The gap between mgs 4 and 5 is twice as long as the gap between any of the other games.  He has been working on this one a while, like as you say all he does is mgs.  The thing with the MGS series is that the story is so off the wall complicated that he can honestly make up new parts to the story, connect them to the preexisting parts, and still have the over arching story "make sense."  MGS 4 is the chronological end to the MGA games.  However, there was a demand for a fifth game.  Kojima actually said he would not make another MGS after 4, yet the demand was there and he started making it.  So he probably hasn't been working on it for twice as long, but he probably has put more work into this one than any other MGS game.  Clearly he is trying to make this game different, something new.  Save your judgement of Kojima until after the game comes out.  Kojima is one of the most respected men in the gaming industry, what gies you the right to criticize him?  Where's your multi-million (possibly billion but idk) dollar game franchise?

KiriharaZro
KiriharaZro

@soilworker651 @kyle1415 @KiriharaZro 

Yes I hate Kojima for turnig MGS into a common franchise with chapters that don´t fit in the original story, mark my words, in no more than 4 years there will be another MGS because kojima can´t do anything else, hes stucked in MGS, he dont want let it rest, hes now exploiting it like EA or Infinity Ward do with their IPs, and thats a shame

Gitano
Gitano

@deasvail144 just turn off the slow mode option off when spotted. It's alot harder to play that way.

KiriharaZro
KiriharaZro

@MANBEARTAR 

First of all, yes, MGS4 came out in 2008 and MGS Peace Walker came in 2010 and its the prequel to MGS V don’t forget that, second the story isn’t it so complicated, Kojima its making it that way just to stretch the franchise the long he wants, that’s my point, he can say "oh yes there’s a lot to tell you about Big Boss and Snake", but what he’s going to tell us? How Snake smoke his first cigar? Pointless plots make pointless games, seeing Big Boss with a mechanical red arm reminds me Hellboy, that’s the risk of stretching the story making it dull. And finally I don't have to own a multimillion franchise, I have the right to criticize him because I´m a fan of MGS, I´ve buying all the games and I’m a gamer since I have 6 years old (now I have 34) so it’s my right, if you don’t want to criticize any developer it’s up to you but we as consumers have the right to have an opinion and to say I’m not happy with this.