Starting From Scratch - Final Fantasy XIV: A Realm Reborn

Is the upcoming MMOG a true rebirth, or will it reopen old wounds?

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What does Final Fantasy mean to Square Enix game producer Naoki Yoshida?

When Yoshida recently presented his plans for the upcoming rerelease of the critically drubbed Final Fantasy XIV, he called out immersive graphics as a franchise hallmark. He mentioned fantastic storytelling. And he spoke to the series' sustained worldwide success and fandom. What he didn't mention was the ever-evolving gameplay that makes each installment play so differently from the last. The presentation focused so much on graphics, actually, that it was difficult not to wonder: Has Square Enix actually learned the lessons taught by the disaster that was Final Fantasy XIV's initial release? After all, beautiful visuals were one of the few ways in which the game excelled, so my heart sank as I heard about lens flare and watched comparison videos showcasing new, fancy graphical effects.

As it turns out, Square Enix seems to have learned a great deal from its online mistake, and Yoshida had no qualms about admitting the original game's poor quality. I asked him how it felt to take over the troubled project in late 2010. His initial reaction at the time? "Well--at least it can't get any worse." In time, that trepidation turned to excitement, culminating in a realization that he had an opportunity to destroy a world and allow a new one to rise from its ashes. And what better way to annihilate the remnants of a disastrous past than with the giant fireball that will end the first era of Final Fantasy XIV?

It was clear upon first starting A Realm Reborn that this was a very different game from the Final Fantasy XIV of yore. There were marked quest givers, proper waypoints, easily identified vendors, and normal hotbars. As a gladiator from the human-like Hyur race, I slashed and hacked my way through a variety of fantastical monsters, pressing the number keys as I would in any number of traditional online role-playing games. I came up against colorful winged zizes (apparently these giant birds have made their way over from Final Fantasy XI) and defeated humongous gnats on my travels through the vibrant and eclectic pathways. It felt fluid and comfortable, in contrast to the clumsy mess I played in 2010.

Final Fantasy XIV: A Realm Reborn isn't trying to be different from other MMOGs--it's just trying to be different from Final Fantasy XIV as it currently exists.

Quests didn't just have me fighting; they had me dancing with sylphs and searching for the missing, among other tasks. None of it was groundbreaking, but then again, Final Fantasy XIV's original means of breaking ground was to make the game as impenetrable as possible. The dungeon run I participated in was equally accessible and enjoyable. One of the original release's better elements was its flexible jobs system. Because I could draw on skills inherent to other jobs, I was able to heal teammates and fling poison at the monsters we encountered, in addition to standing my ground in a tank role. Proper group invites, auto-attacking: it was all there, making for an adventure unhindered by the original Final Fantasy XIV's broken interface logic.

That isn't to say that what I played was much different from many other games, and I pressed Yoshida on his choice of combat styles. With games like Tera, Wizardry Online, and the upcoming Neverwinter shooting for an action-game feel, why not shoot for a combat system less typical than the tab-targeting, hotkey-pressing standard? The decision, in part, was made not just to stay true to Final Fantasy's turn-based ways, but also to accommodate console players, who will be playing on the same servers as PC players.

Oh yes--remember the PlayStation 3 version of Final Fantasy XIV? A Realm Reborn will at last make good on the promise of a console version of the game, and though I didn't get to play that version, I was treated to some side-by-side comparisons, along with a lengthy video explaining how each button on the DualShock 3 functioned. Yoshida's goal is to give console players "the full MMO experience without the UI fuss," and he proclaimed that A Realm Reborn will be the first online RPG in which the console version sports a completely separate interface from the PC version, fully tailored for the PS3.

Yoshida is proud of how well the visuals stand up on the PS3 compared to the PC. In the comparison film, heavy aliasing and low frame rates on the PS3 made it hard to tell just how comparable they will really be, though to be fair, Yoshida was aware of the choppy frame rate, and shared that the team will be busy optimizing that version in the months ahead. Regardless, the game looks visually fantastic at this stage, though the most important changes aren't just skin deep. It isn't just the engine that's being redesigned--it's the entire world.

In other words, if you play Final Fantasy XIV now, expect wholly new geographic and architectural elements. Scenery will be different, and bustling villages will exist where there were only a scant few travelers before. Yoshida has literally moved mountains to make Eorzea feel more lived in, and filled it with Final Fantasy hallmarks: magitek armor, chocobos, moogles, and even limit breaks. Even more importantly, Yoshida and team are filling this reimagined world with new content, from player residences to public quests; from raid dungeons to player-versus-player battlegrounds.

PVP battlegrounds in a Final Fantasy game? Yoshida discovered that the notion didn't sit so well with every player, but he was insistent. Yoshida didn't divulge every detail, but he did say that he wanted to make sure that players could earn experience through both PVE (player-versus-environment) and PVP play. Want to stick to PVP and forgo PVE? Once you hit level 30, that's a viable option, and you can play as much or as little PVE as you like after that. I couldn't help but wonder, though: how well can you balance a PVP system in a game with so much skill flexibility? Yoshida's answer: "It's all about jobs." Combat calculations were designed with PVP in mind, and will hopefully keep confrontations as fair as possible.

Because I could draw on skills inherent to other jobs, I was able to heal teammates and fling poison at the monsters we encountered.

All of these elements that are "new" to Final Fantasy XIV seem "old" in the grander scheme of MMOGs. I asked Yoshida which online RPGs provided him the most inspiration, and his answers weren't surprising. He name-dropped World of Warcraft for its user-friendliness and enduring popularity; Warhammer Online for its system of public quests; Dark Age of Camelot for its player-versus-player content; and Guild Wars 2 for the way it made its map part of the exploration and questing process. When I asked him what makes Final Fantasy XIV: A Realm Reborn stand on its own, his answer wasn't as clear. He mentioned graphics, he mentioned the game's three story layers, and he mentioned the focus on console players--but not much more. In fact, he suggested that the idea of uniqueness among MMOGs is a bit of a misnomer and that most such games iterate on what came before rather than redefine the genre.

In other words, Final Fantasy XIV: A Realm Reborn isn't trying to be that much different from other MMOGs--it's just trying to be different from Final Fantasy XIV as it currently exists. It's hard to say at this point whether that's enough, though Square Enix certainly hopes so. Yoshida steadfastly claims that the company is "putting everything" into this project and that it will never give up on a Final Fantasy game. Unfortunately, a lot of players have already given up on Final Fantasy XIV.

The promise of a beautiful, traditional MMOG might just be enough to lure some of them back, however, at least for a look at the upcoming beta, which begins on PC on Monday, February 25. How strange that notions of easy team communication, a client-side interface, crafting recipe lists, and simple shopping trips could be so refreshing. After all, Final Fantasy XIV included no such conveniences at launch. Then again, as Naoki Yoshida himself said of Final Fantasy XIV's initial state, "Well--at least it can't get any worse." And with A Realm Reborn, it looks to be getting a lot better.

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Discussion

270 comments
Scotsbloke35
Scotsbloke35

(WoW is for stupid kids with attention deficit issues who suck at games and don't care about finesse).Thats why 11 million people still play it. What a stupid misinformed comment, would love a viable alternative to Blizzards behemoth thought Star Wars was gonna finally do it but it fell by the wayside as well. Good luck Squenix hope its a good game at least.

zNinjaAttack
zNinjaAttack

As a 7 or 8 year XI vet, I'm currently in XIV:ARR Beta and can say that there has been a fair amount of work done to put things right. Weapon skill names are logical and not seemingly randomized. Enemies are more familiar. The UI is almost perfectly functional. Combat feels responsive and more tactile. NPCs have more life and character to them in both action and word, and the user isn't burdened with thesis length text windows (back to more conversational snippets like XI had).

But... as much improved from the original release as it is, it still falls far far short of the experience that legacy XI gave. Legacy, as in before mobs were made to despawn, before FoV, before Abyssea, before DRK, SAM, and RNG nerfs and all that other crap that SE began introducing.)

Numerous reasons aside, one of the biggest gripes I have is that combat is too fast-paced. It's like they wanted to appeal to the ADD gamer crowd but they also wanted a traditional combat experience, and in trying to split the difference they failed at both. There are too many graphical effects exploding around fights to even tell what's happening half the time (I turned them down to only display 'some'). Ranger is now just an unlimited ammo arrow-only button-masher of a class (i.e. like every other XIV class). In XI it was exceptionally unique in that you had to carefully consider your ammo reserves when fighting and every shot was a decision to make.

I could write for hours about everything wrong with SquareEnix's ideas of what an MMO is. They've been corrupted to the core trying to emulate WoW. The whole reason I played XI is that it wasn't WoW or anything close to it. (WoW is for stupid kids with attention deficit issues who suck at games and don't care about finesse). TERA at least has a fun combat system going for it, and is dead sexy. (They recognize that nobody cares about their story or quests.)

To sum up, XIV:ARR will make the FF fanboys and girls happy, but it's WoW-influences will keep me far at bay. Hell I won't even go near XI anymore because of what SE did to it.

shojikun87
shojikun87

Hmmm of all the articles, this is the only article i read that has a snicker smirk on the author lol... :)

SgtWildey77
SgtWildey77

I thought FF12 was one of the best RPGs I'd ever played and in my top 10 of best ever. What I'd like to see from future FFs is... hold on to yer sword, a first person shooter/rpg much like Fallout or Skyrim. Why not? They haven't explored this option yet to my knowledge and I think it'd be a safe bet that it would a far more stable game then anything Bethesda is capable of. Curse you Bethesda! Sure, give us the 3rd person option for traditionalists but hey, why not give it a try? I think Square Enix could put Skyrim down if they really wanted to. While FF7, 8, and 12 are my absolute favorites they never got personal with the player, that is, a customized hero that is 'you' instead of another feminine hero. No offense ladies, my mom is a girl ;)  Eh, food for thought. 

Gamehendge
Gamehendge

FF10 was one of my favorite games of all time. I never did play the sequel though. FF11 was amazing also. FF12 was horrible, it was the worst FF game I've played to date.. FF13 was also one of my favorite games of all time. I'm playing through the sequel right now. I don't like the sequel as much, but it's still a good game. I never got a chance to play the FF14 1.0.

With regards to FF13, you shouldn't be play with the auto-battle button. If you are using that then you aren't playing the game to your full potential. I enjoyed the story and pretty much everything about that game. I couldn't put it down.

My point is that you can't make a game that everyone will like. It sucks that you weren't able to enjoy the games that I was able to enjoy and vice versa, but that's the way it goes. I'm sorry to see that you are saddened by the current direction of FF, but you should probably just move on. Game frachises change. They can't make games like they made them 10-15 years ago, get over it. Things change. Either embrace change or just stop playing and complaining about it, unless you're a masochist.

GameYakuza
GameYakuza

looking back:


-FF10 was terrible and yet got a sequel

-FF11 was an online game

-FF12 was awesome

since:

-FF13 was terrible and yet got a sequel

-FF14 was an online game

I can only hope FF15 will put the series back on track. 

and to those who liked FF13, I did play it for a significant time before putting it away. it was the best looking game ever, but had the most absurd story ever, ridiculous one dimensional characters, an irrelevant combat system in which the auto battle was basically a win button, and the game was a litteral corridor.


It saddens me than "fans" criticized FF12 for being too different, resulting in FF13 which set the series in an unfortunate direction (and has the same director as FF10 by the way). seeing how every FF13 spinoff sells less than the previous one, I wait to see what follows.

Raveniadarkfae
Raveniadarkfae

alot of mmorpg fail from trying to be fresh, or have bad ideas. most games went to free to play with in mnths after launch. mos tried something new. first off,  ffxiv did try "new" things and people didn't like them. they asked where is the stuff like: where is quest base leveling? wheres the solo play? why can't i jump? also guild wars two was released after ff14  started its re-production. so do not expect too much of stuff frm gw2 in ff14. Let them build a base ppl are familur with ALSO, not everyone knows or plays mmorpg, plus most stff is new to ff14/ff mmo. Just because a game doesn't mirror past games don't mean it fails. ff14 is unique in its own right. saying it fr a fact it will fail isn't wise. thats your opinion. again let them build a base first then be unique. all houses start the same then become unique. all cakes start the same then become unique. 


als the ff14 dev team is taking suggestions seriously. most everything was changed from player feedback. try it out when u can and leave contrsuctive feed back based on what you tried out. suggest stuff to make it unique. i swer pp think mmorpg are like single player games. mmo are constently changing and evolving. stuff is added, tweek and changed. its stupid though ppl got unique and ff14 failed cuz it wasn't like every mmo on the current market. now ppl want unique.. make up ur minds. i just want to play this game -.- been 3 year wait for ps3 version from all this stupidity.

x2rufff4u
x2rufff4u

I feel like this game will be FAIL. Please let me explain why. Were at a point where most MMORPG can look nice and graphical. Most Asian ones are always introduced this way or with players attacking in all sorts of flashy ways. Mostly what you see is end level game characters which always will look good, but you quickly realize it's all the same. Unless this FF MMO offers something very unique on why we should play than it's just going to be like every other one. TERA took a new approach to it, but not the way as I'd hope.

Look at the new Ragnarok 2. How did it go? Well no one likes the 3D because it just takes away the whole experience + it feels all the same sadly. The sprite characters is what give the game it's charm and easier to interact with and maybe if they worked on that it would bring a tremendous amount of new people/content to it.

If your into the attack > get hit > heal >magic > attack > click > click > click. This is the game for you!

Speranza318
Speranza318

Pro of this news: It's honorable that Square went back to fix it's mistakes and make the game what it should have been on original release.

Cons of this news: Unfortunately this game will fail, as it's done nothing novel in the MMO genre.  A new coat of paint will not draw new customers in the long term.  Hell, even Tera which made breakthroughs in the gameplay of MMOs could not hold people's attention because they neglected the quests, repeated the same thing on the grind to max level, and wrote a poor story to go with it.  


The conclusion: One day, people will realize that the MMO genre is nothing but a dangerous addiction that rewards hours played and ignores everything else.  No matter what people do to "make it different" the end result is always the same - get to max level, put in time to become better than everyone else, repeat with new content.

I miss the days when Square focused their efforts on masterpieces that defined the genre of RPGs - they have clearly lost their touch.

rocca_fella911
rocca_fella911

Guess its back to SWTOR, Wow's lost its flare n this is just pure pathetic. To hack at a dead horse by releasing what is this? The 4th online FF title to **** the bed? Sorry Square, u shud file for chapter 10 bankruptcy before you actually go bankrupt, cuz this game is going to do that to u!

Klyern
Klyern

what a fiasco, did any of you read the review? the guy goes on and on about how the old reboot failed because it was all graphics and no gameplay, and the full video was nothing but the guy walking around and seeing other people grinding, no gameplay footage whatsoever, what, a bunch of well written hoshwag makes up to it? less poetry more gameplay, if you dont have enough to make a review dont make one. So what, there are more GW2 quests, great, anything else? no? then why bother writting >_>


Wasted 15 minutes of my friggin life reading this fail. thanks for nothing Kevin, next time i'll check the author and skip if its you.

Kasheall
Kasheall

Same ol video of them walking around. The original one had beautiful environments too, the game looked absolutely amazing. But it played like shit. I am not at all excited about this due to the fact they've just shown us more of the same 'walking around nice environments' and none of the things that were lacking when it first came out. Show us how you are planning to improve the UI, the questing systems, the horrid combat etc.

idunnodude
idunnodude

i can't lie this looks amazing, i wish i could play it. but i just can't convince myself to ever pay monthly for a game. and the ps3 version looks like it suffers from framerate drops, the PC looks way smoother but that is to be expected.

SmartGhost
SmartGhost

Why not make verses like you guys where going to do..and where is kingdom hearts 3..!! im good from the online FF

AzatiS
AzatiS

I smell another fail.... 

All i care about is  blade and soul ... not another one of the same game with another title


Tidus19
Tidus19

@zNinjaAttack WoW was successful for 8 years and technically still is. FFXI combat system was fun, but WAY TOO SLOW.... you could go grab a beer while waiting to get full TP... This new way of combat is much more dynamic and fun.

Donnell4185
Donnell4185

@SgtWildey77I understand your interest; however, I (and I would presume many others) enjoy Square Enix precisely because it is not another first person shooter with a masculine heroine. The market is saturated to the point of busting, with jarhead characters already.

I also loved FFXII, so I can understand your desire to see it caste with a character that you feel is representative of your values. I wouldn't be opposed to some kind of alternative "manner" options. That's a option I'd like to see instituted industry wide, actually.  

SgtWildey77
SgtWildey77

I couldn't get into 9 at all because of that friggin' tail hanging off the cutey cute hero. Knock it off. Man up. Get edgy.


bobbo888
bobbo888

@Gamehendge wait you liked 13 but didn't like 12? FFXII was amazing. it was unlike any previous FF. It gave the hint of an MMO due to the necessity of proper party configuration. The story was great, balthier was one of my favorite final fantasy characters ever. I couldn't even finish 13, it was the most linear RPG/game I've ever played. I picked up 13-2, let it sit in my room, never played it and traded it back in. 

Aidryen
Aidryen

@GameYakuza Well 14 is getting a "sequel" in ARR, and 15 thus far looks to be a hell of a game, so I like your sound reasoning. Aside from the fact that I loved 10, as short-lived of a game as it was, and the "dancy" sequel sucked donkey ****, I couldn't agree with you more. 

JustBeYourself
JustBeYourself

@GameYakuza 

FF12 was a piece of crap. No story, paper-thin characters. Only people interested more in battle mechanics than what an RPG actually represents (an adventure, story, characters) enjoy it.

Torrez_
Torrez_

@x2rufff4u You sure should look into the videos released from Alpha, Seriously.

On a side note... How is the game you so dream of? Where a player doesnt attack, nor heal, nor does magic... maybe you want something like a Sims MMO? because on a MMORPG, its natural that you gotta attack, heal, do magic, decipher story, etc. But now i really am thinking what's the kind of MMORPG that will not follow those MAINLY rules of attacking, etc in order to win fights and lvl up.

silvergol
silvergol

@Speranza318 Oh,oh The most beautiful MMORPG are still living and  so good to play! 

and we also have the amazing XBOX LIVE! and PSN for this too.!

Torrez_
Torrez_

@Speranza318 I whould say that MMORPG (that stands as Massive Multy-player Online Role Playing Game) whould be all about leveling up a character to its maximum, gear up for the stats and looks, have a main storyline that players will want to complete, have good and challenging battles, etc. but mostly it needs content that will make people check out and say "damn!! this is good stuff! i need to order this game and play it right now!!" so people will at least give it a chance, and as long as the content is enjoyable and added frequently (like SE did in 1.0 since Yoshi P. took over) people will stay to check what's coming next!

Also, things that are different in a Final Fantasy MMO, is that you can play all the classes on a single character (You can't in most of the other MMO's), It has incredible well done story (Most other MMO's lack a good story), They want more income than they already have, and so, add other ways to make money (Such as Cash Shops, which makes ppl that play a P2P game, wonder if its worth it the more expense), Most other MMO's are F2P (I know alot of them were once P2P, but somehow they slacked somewhere, which made people leave for other games), etc.

I played FFXIV 1.22 untill the final Shutdown, and i loved it all... The great story, the combat system way faster paced than it was before, the graphics, the music, etc. and as long as the game has enough end-game content, a good community, good graphics, etc, i'm positive people will like and play the game.

Torrez_
Torrez_

@rocca_fella911 How can you tell a game is pathetic without playing it? "...Releasing what is this?" What is this, sir? Give proof of what you are saying? "The 4th online FF title to **** the bed?" 4th? Which was 1st, 2nd and 3rd? Tell me please. And giving facts without proofs is like, nothing, because if people believe it, its because they still might believe in the santa.

Torrez_
Torrez_

@Klyern Check the youtube... There are PLENTY of Alpha footage video released by Square-Enix..... Also the videos show the people that actually played the game in 1.0 how the areas are modified... Also its showing new people how good looking are the areas, some of the content (such as the Ifrit fight), etc. Also the video is entitled: "A tour of Eorzea" so its just a tour showing the views possibly?

Just because the editor of this article didnt show EVERYTHING about FFXIV: ARR, doesnt mean that there are no other news around, but it whould be pointless to post old videos such as Alpha Footage.

Torrez_
Torrez_

@Kasheall Sir, Did you check the youtube? There are 5 Live Letters with translations talking about the gameplay, UI, improvements, gameplay, etc... Want the links? Ask me for them and i'll issue them for you.

Dez2006
Dez2006

@Kasheall 

Beta has started today. I'm sure many of your questions will find answers in the coming weeks! Also maybe you haven't done enough research. There's videos available of much more then just walking around(umm the benchmark vid shows much in the way of conflict). Negative opinions aside, the simple fact that anyone posting on this titles forum means in "my opinion" the over/under bet favors you to will be exploring Eorzea with the rest of us. Remember this isn't the same XIV(2010). This is a new game built from the ground up by a different development team(the XI team to be exact and as we all know that game is still going 10+ years hard). What this all means is logically it's very unlikely that the UI will not be on par with XI(why would they follow the original XIV development teams design failures/puzzled that you would assume this). Have you not also seen the controller video for PS3(people are saying that it's the best overall design for a controller on an MMO ever). Anyways, hope to see you all online.   

Torrez_
Torrez_

@idunnodude PS3 is still under development. So it isnt optimized as we speak! Just wait awhile more and you will see PS3 gameplay (i'm sure that's why they didnt publicize any PS3 gameplay yet, beacuse it still lacks major fixes. The PS3 beta will start when PC reaches phase 3, so its still gonna take quite abit.

Xx_Kares_xX
Xx_Kares_xX

@SmartGhost x.x if you did some research you would know that Tetsuya Nomura (the main man behind KH) has been busy with Versus XIII, and has stated on numerous occasions he's not even going to START working on KHIII until Versus is completed and out of the way. Thus why KHIII hasn't been in production and why most of the KH games they have released have been blatant filler with no attempt at actually moving the story forward. 


It doesn't help that Nomura is the only talent left with Square, so really using him in the hopes of making versus anything but crap might be the only chance they have left of redeeming the company in the eyes of both stockholders and the fans.

Torrez_
Torrez_

@AzatiS LOL, you are so wrong.... Go play Blade & Soul then, if u understand Korean, or Whenever they decide to release it in English. I looked into that game to play while FFXIV is shut down, but hey, idk korean and it seems it will take longer to release in english than this. Also, i rather play FFXIV over another Korean MMO that might just go f2p just like many others recently.

JustBeYourself
JustBeYourself

@bobbo888 @Gamehendge 

Final Fantasy XII was a terrible step down for the series. An over emphasis on a new combat system while very little effort was made in areas of story or character development. It all comes down to WHY you like Final Fantasy. I was never a fan of FF because of the battles, rather for the immersive game world, great characters and story. It's no secret that behind the scenes troubles caused havoc with FFXII's story development/general direction. It was very sad to see a FF game so lacking in that area.

x2rufff4u
x2rufff4u

@Torrez_ @x2rufff4u To be honest I think we need a new battle system and stop following the old ones. GW2 did a excellent job, but Ithink refining on what we have to the next level would be a great idea. Real time(RT) foilage landscapes,RT ai that actually do more than walk to you and attack. What if we could make AI smarter using landscape protection such as rocks on the ground to throw or as defense. Potions actually drain by how much you drink such it holds 100HP and you heal 56HP there is 44HP left in the bottle.

When we get damaged it shows how bad our characters gets with cuts/bruises or whatever type of dmg was inflicted. Armor shown to be damaged or needs repair can be seen. We need moves that we can implant on our characters that each monster acts differently rather than just a slash or dmg stat over there head. Take a move such as shield bash. What if shield bash a monster and there is another one behind it? Well the monster behind will be hit/20% chance it will fall down with a 20% dizzy stat. Do you get what I mean? Real time mechanics/foilage

Sorry for any errors I made typing this. It's all off the top of my head. Yes, I always wanted to be a game designer.

Kasheall
Kasheall

@Dez2006  To be honest i haven't really looked much more into it than this. But your information is all new to me and sounds like it might be worth a look. I'll have a little more faith knowing its not an 'improvement' but an entire new experience. Thanks for letting me know.

AzatiS
AzatiS

@Torrez_ 

What korean you talking about ? Blade and Soul coming in 2013 in West.... And you wont need to know Korean....   

And when i have so many Buy to play or Free to play games like TERA / Guild wars 2 / SW:TOR / Vindictus / AION why to pay to play a game like FF 14 , especially if the first version failed so hard?

Your FF14 DIED and they trying to revive it ... Thats way better for a decent game go F2P than shut down entirely because it was utter crap isnt ?


Anyways , as Yoshida said ... Its nothing new other than its a final fantasy game. Go read the intreview. I hope youre not one of the FF14 owners that you cant play anymore and waiting for the next version... thats sad !

Noctique
Noctique

@Torrez_ @AzatiS Im always interested when people say "I'll just wait" and then insert "Next NCSoft game here".
What worries me however is these people do not learn. Lineage 2, Aion, Even Guild Wars 2 looses it's shine rapidly when you realise your simply playing through a very shiny grind-fest.

Subjecting a negative based on sniffing your monitor just seems a bit.... 

zNinjaAttack
zNinjaAttack

@x2rufff4u SE, if you are listening the solution to FFXIV is to basically take a snapshot of FFXI two years into it's NA release, write new graphical shaders, textures, and high-res models to current spec standards. Possibly add a few options to the character creator (hair and eye colors and styles), iInclude content from Zilart, Promathia, and Aht Urhgan and then re-release XI again (and force everyone to start over from scratch, giving Japan a 6 month head start). Tadaa! Instant win. In my book. :(

x2rufff4u
x2rufff4u

@Torrez_ @x2rufff4u and this is why your still stuck in 2008. Do you want me to say BORDERLANDS 2 or 1 which brings ingenuity! Would that make you happy since that game is a RPG/FPS requires a  Video Card: NVIDIA GeForce GTX 560 + aboved as recommendation straight from Nvidia. Borderlands will be more forever successful than Final Fantasy MMORPGS or your over sea games translated to English you protect. Do you even know what they get paid to make these games? Next to squat! Look it up

Torrez_
Torrez_

@x2rufff4u i stopped reading by "I know Planetside is a MMOFPS, but this game is a good example of why MMORPG always fail in the long run."

Do not compare FPS to RPG please. Its 2 TOTALLY DIFFERENT THINGS................................ Otherwise they whouldnt have different names.

x2rufff4u
x2rufff4u

@Torrez_ @x2rufff4u Do you know that most MMORPG companies just rip off games overseas and translate it to English? Have you not noticed the downfall of many MMORPG games that follow your formula?Take a look at PlanetSide 2 that is by Sony exclusively made for english speakers. The recommended requirements are 

nVidia GeForce 500 series or higher / AMD HD 6870 or higher

Look how successful this game is and how many people play it. Why? Because it stands out on not just graphical level, but also ingenuity. Plus this game is FREE!!! Why is the game still running????

I know Planetside is a MMOFPS, but this game is a good example of why MMORPG always fail in the long run. The game requirements are high yet your telling me we should make it for the average consumer based on there graphics. HELLO!! HD 3000 is standard in most pc's today & it can play this game with no problem. Graphic cards won't even be a requirement when Haswell releases there chip this year.

 Look at WOW. It's database is so low now, because they are not keeping up with inflation, yet it's the most successful MMORPG of all time! Maybe because they didn't RIP IT OFF OVERSEAS!!! 

Torrez_
Torrez_

@x2rufff4u You know..... if companies whould think like you... they probably were now closed with alot of debt to pay.

A gamer company, wants to make a game that the majority of the ppl can play, not just the ones that has high-end computer specs such as GTX 680, 690, TITAN, etc.

A company should focus a game to also mid-end computers and some low-end computers specs and make the game of it. Why whould a company have a game ready for tomorrow with such an engine that only high-end computers whould run and that there isnt even PS4 around to play the game that said that whould be designed for PS3? Seriously. 

It whould be playing by really few people only, and make the company go bank-rupt and the product to fail completely (as it is a MMORPG, and such an engine,,,, well,,,, whould require WAY TOO MUCH RESOURCES and HIGH-END HARDWARE.

x2rufff4u
x2rufff4u

@Torrez_ @x2rufff4u Well heres a better example. What if we take Unreal Engine 4 "%s" and base the game off of that. Just look how beautiful the game is and I know what I'm asking won't come till about 2-5 years, but by than we will have graphics card that everyone can afford and run these games. Todays current cards such as a GTX 660 ti about 300$ can run all this. In a year or two that card will be $150-200 which is affordable.

Were hitting a plateau were current gpu technology is surpassing games that would require a a 500$ card to run a 2 years ago. Haswell is introducing there new cpu/gpu chip this year and looks as powersful as a 580GTX.

Even bandwidth to run these games would not be a problem. I think the average speed in the US is about 10mb's & steadily climbing fast.

We really need a new engine to base these games off of. Not a crappy one from scratch, but a real one like Unreal Engine 4

Torrez_
Torrez_

@x2rufff4u @Torrez_ In 1.0, If you slept a monster, it whould fall asleep with a motion too (like, if it was a fly monster, it whould land and sleep), Slow made monsters look slower attacking, etc.

in 1.0, also being behind rocks in some fights, made the mobs to not touch you with AoE's (most precise example: Garuda Fight).

About alot of the shiny things you described below, i'm sure Guild Wars 2 didnt take only 2 years to make. In other hand, Square-Enix only had 2 years to remake the game the most epic it could be. Some of that "shiny" stuff might not be implemented as we speak, but Yoshida said he whould be add'ing new stuff and upgrading graphics and the game regularly, so with time, we'll be seeing game improvements on the shiny way.

Shield Bash is not AoE to hit multiple monsters, so its designed as it should be. All the AoE spells work properly as they should (or did in 1.0 so i doubt they will change much about that), and it was pretty ballanced. The 1.0 stuff i'm talking about, is how the game was on 1.23b (Septemebr 2012) which was REALLY FAR BETTER than the original version. It was actually enjoyable (it kept me busy for all the 5 months i played, and still wasnt able to complete half the things i wanted to before it shut down :\  )

Torrez_
Torrez_

@x2rufff4u @Torrez_ Not everything should be like that.

How its a BLM supposed to be leveling up at Lv.1 during rain? Since 2 of the 3 spells they obtain is Thunder and Fire element? Not everything in a game can copy others and make sense about it. It whould require way more than 2 years to design such a game, and Square-Enix didnt or do have 2 years for that.

x2rufff4u
x2rufff4u

@Torrez_What about weather? What if it's raining and you decide "great time to try out my thunder shock". Well you know water isn't the best with electricity so getting dmg yourself in rain would make sense + any monsters in that area would get +dmg  & +dmg area effect for any monsters near that one. What if we can use weather as a variable for alot of moves we use. Think about would fire be effective during rain? NO so now your SOL

Torrez_
Torrez_

@AzatiS I've played B&S Korean for awhile. While the game is somewhat appealing, it was only a game i'd play while A Realm Reborn whould be under development. Aperently, when this game reaches us in English, ARR will be out there so i wont need another games to play to be honest. Mostly, for me, no other company does history like SE (its what appeals me more in an MMORPG tbh) so i'll stick around.

About FFXIV, comparing it to F2P games with cash shop is wrong. I wont play games with a Cash Shop where it all is unfair and people buy their gear instead of working towards it. For me, if people have the ability to buy gear with real money, the game isnt worth it.

FFXIV died, yes, as we knew it, it even had a meteor/bahamut collapsing into Eorzea. Altho, now, its about to be reborn, named FINAL FANTASY XIV: A Realm Reborn. The name says it all. Its a totally new and reborn game under the title of Final Fantasy XIV. About "leaving it be as the failure it was"? No, i do not concur. Naoki Yoshida came in, and saved the game. How? Because after afew months he was Producer/Director, the game turned enjoyable, with good story, good content, challenging fights (such as Garuda Hard/Extreme and Nael Van Darnus Hard/Extreme), etc. Letting it go free to play whould kill the dream of having a new home for me, which will most likely be FFXIV: ARR. I totally loved how they turned down the servers, with a good (altho laggy, but it couldnt be helped because the server structure sucked, kinda...) in-game event, and a epic trailer with a epic fight to try to save Eorzea. Which failed and left me really sad (every NPC i had a bound with apperently died in that night. Altho now we know that a few are alive, thanks to the trailer released "A new Begining", and that gets me kinda happy again. Altho "living" that destruction moment as an adventurer, felt extremly sad, but indeed a great feeling that i hope to feel again in the future.).

I'm one of those owners, yes, but i'm not paying to play anymore either since its down. And i'm really waiting for it (A Realm Reborn), so bad that i cant even enjoy other games anymore, because none will ever be as special as XIV was before it shut down, and because they dont have the actitude to re-make a failed game.