GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Sports Gaming in Japan: World Club Champion Football

Take a look at the unique Japanese perspective on soccer gaming!

3 Comments

A good chunk of the GameSpot crew is in Japan this week, getting ready to bring you complete coverage of the 2009 Tokyo Game Show, which begins on Thursday of this week.

Club Sega in all its glory.
Club Sega in all its glory.

One of the things I hope to do while here covering the show is illustrate the Japanese perspective on sports games. Soccer and baseball games are kings here on consoles, and if the past is any indication, we'll see a bunch of horse racing sims, exercise games, and maybe even one or two surprises on the TGS show floor. Hell, last year, I got roped into playing a Hawaiian hula game on camera, which might be considered a sport somewhere.

You don't have to hit the TGS show floor to find sports games in Japan, however. You can just hit any local arcade, particularly the ever-present Club Segas, located in places like Akihabara and Shinjuku. As the name suggests, Club Sega locations are packed to the gills with games made by Sega, and on the sports front, you can expect to see Virtua Tennis arcade cabinets, racing games like Initial D, and, perhaps most impressively, World Club Champion Football.

You start with WCCF here.
You start with WCCF here.

World Club is so popular that it often takes up an entire floor of the multilevel Club Sega--it occupies the top floor in the Akihabara locale, for example. One part massive arcade cabinet, one part management/strategy game, and one part collectible card game, WCCF is tremendously impressive, even if--like me--you have no idea how to play it.

My mystification at WCCF doesn't surprise me; the game's heavy reliance on text coupled with the language barrier, plus an overall lack of soccer strategy fundamentals, means that this game is out of my understanding's reach. However, there are aspects of WCCF's popularity that any game fan can relate to, namely, its collectible nature.

This is a station where you buy a starter pack of WCCF cars; you can also buy booster packs and handy plastic sleeves that will protect your cards from constant use. A starter pack runs you about 1,000 yen, or around $10.

I bought a pack yesterday, and here's what came inside.
I bought a pack yesterday, and here's what came inside.

In that set, you'll find your manager card, which is used to keep track of your record when playing the game, a small rule booklet illustrating the rules of WCCF (in Japanese, of course), plastic card sleeves, and finally 11 player cards, enough to field a full team in the game. Here are the players who were included in my pack:

GK -- Mauricio Caranta -- Argentina, C.A. Boca Juniors
DF -- Fabio Luciano -- Brazil, CR Flamengo
DF -- Marco Cassetti -- Italy, AS Roma
DF -- Martin DeMichelis --Germany, FC Bayern Munchen
MF -- Ji-Sung Park -- England, Manchester United
MF -- Thiago Carleto -- Brazil, Santos FC
MF -- Rodrigo Archubi -- Argentina, C.A. River Plate
MF -- Juliu Baptista -- Spain, Real Madrid CF
FW -- Javier Arizmendi -- Spain, Valencia CF
FW -- Danny Koevermans -- Holland, PSV Eindhoven
FW -- Kleber Pereira -- Brazil, Santos FC

Here's a close-up of the Ji-Sung Park card.
Here's a close-up of the Ji-Sung Park card.

Flip each card over, and you'll see a description of the player, his ability ratings, and a picture of the field along with areas indicating where that player is at his best. It seems that the majority of the strategic calls you make in WCCF are based on this type of information, including which formation you use and at which point you sub players in and out.

With your virtual team set, you simply take a seat at the closest WCCF table, lay out your cards in the formation you want, and then fire up the game. Presumably there's some sort of electronic magic that happens with the cards that allows them to be read by the WCCF tables. Judging from the instructions, and from watching people play the game, you have a measure of control over your players in a match--with big, brightly colored buttons available that you can press to take a shot on goal or activate a key player on your team.

One thing is for sure, fans take WCCF seriously. It's not unusual to watch people play the game for huge stretches of time--drink in hand and burning through cigarettes all the while. Good thing too, as a single sitting at a WCCF table will cost you another 10 bucks (or 1,000 yen). That said, there seems to be a lot of things to do--from playing a match to running practices and so on.

Of course, the on-pitch action is just half the fun--this being a collectible card game, there's probably just as much intrigue in trying to assemble your perfect deck of cards. Consider the magazine I found in the Club Sega, devoted specifically to recently released player cards--the perfect reading material for that obsessive WCCF player looking to get ahead in the game.

Check out all that info.
Check out all that info.

I doubt World Club Champion Football would work in America--arcades are dying, if not dead, soccer is of little importance to Americans, and the game itself is a serious time- and money sink. That said, there's little denying its popularity here in Japan. Moreover, it seems to have attracted the attention of its competitors; Konami recently released a collectible card game in arcades based around its Baseball Stars franchise. Now, that might be an idea worth pursuing in the US... I know it might bring me back to the arcade.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 3 comments about this story