Spector defends Epic Mickey
Disney developer says team took the hardest problem in 3D platformers and made it harder, and he's happy about the game's mixed critical reception.
Last week, Junction Point Studios' Wii-exclusive Disney Epic Mickey debuted to a mixed critical reaction. In an interview with MTV's Clutch Blog this week, Junction Point founder Warren Spector said he wouldn't have it any other way.
"I've never worked on a game that's polarized people like this. Literally, we've got a half dozen perfect scores and I've also gotten the lowest scores I've ever gotten on any game I've ever worked on," Spector said, adding, "Of course you want everybody to think you made the best game ever, but if we were trending at something like an 8 out of 10? I'd probably have to kill myself."
One criticism commonly leveled at the game centered around its camera system. Spector described the camera in third-person games as "the hardest problem in video game development," and one that was made even harder because the studio chose to make a game that mixed platforming, adventure, and role-playing elements.
"The bottom line is that we did the best we could given that we were not trying to make a platform game or an action adventure game, but a game where you get to decide what the game felt like moment to moment," Spector said, adding, "And I will go to my grave, imperfect as it is, proud as hell of my camera team. If reviewers want to give us a hard time about it because they're misunderstanding the game we made, it's not for me to tell them that they're wrong, absolutely not. But I wish people would get it out of their head that we made a Mario competitor, because we didn't."
For more on the game, check out GameSpot's review of Disney Epic Mickey.
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