Feature Article

Seven Facts About Destiny You Might Have Missed

Stargazing.

One year after its unveiling last February, Destiny remains something of a mystery. Few outside of Bungie's Bellevue offices have been able to explore space as a magic-wielding Warlock, a brutish Titan, or an elusive Hunter. But for as much as we'd all love to discover whether a legendary gun like The Fate of All Fools really deserves that sort of name, Bungie has done plenty to describe Destiny based on their own anecdotes and experiences. All it takes is a little searching. Luckily for you, we've done just that.

So have a look at the following quotes, pulled from various interviews and podcasts over the past few months. Destiny still has a lot of question marks surrounding it, but read on and you may just learn something new.

Destiny will never reach a final level of balance

"We have an evolving understanding of balance. In the past you might have characterized our idea of successful balance as getting it to the point where we could [stop working on the game] and it would be perfect. Nobody had to touch it anymore and it would just be a shining gem for all time. But the problem is, those games don't hold a community the same way as a living game like League of Legends or Dota 2. Those games can build these amazing communities around them because they're changing and evolving. There's a metagame that develops over time. The thing that was awesome before is not so awesome now. The thing that you didn't think about before is suddenly the best idea you ever had."

"That kind of dynamic balance where the game is ebbing and flowing, changing and circulating, we understand that and want more of that now. We want to build a game that's always exciting and entertaining, and not just exciting and entertaining because it achieved a final singularity point." - Tyson Green, lead investment designer

Source: Bungie January Podcast

Everything in multiplayer is designed with a counter in mind

"We definitely believe that something can be powerful as long as there's a way to deal with it. That's a hard balance to strike, but that's the reason we play the game every single day. We're constantly looking at these things to make sure there's no one thing that's so extremely powerful that no one is ever going to deal with it."

"[For example], when you use your vertical movement modes, you're actually getting rid of your ability to be in combat for a short amount of time. So if you want to double-jump, if you want to glide, you're putting yourself in what we call weapon-down. You're making a tactical choice at that point. Like, I want to take the high road right now and get away from combat, but I can't just sit in the air and fire on people. That's now how it works." - Lars Bakken, lead multiplayer designer

Source: Bungie January Podcast

You'll need to make lasting choices

That kind of dynamic balance where the game is ebbing and flowing, changing and circulating, we want more of that now.

Tyson Green

"We're going in a little bit of a different direction from some of the recent RPGs where they really never asked the player to make any commitments. We want players to actually do some things that they may be locked into, at least for some period of time. Because we feel like that allows a person to actually make a different decision from another person and not just immediately copy the decision that's optimal. Everyone doesn't just go to a website and say, what's the best build? We're trying to give people the opportunity to distinguish themselves. Commitment is part of that. When nobody is committed to anything, nobody's distinct either." - Tyson Green, lead investment designer

Source: Game Informer's Designing the RPG Elements of Destiny

Playlists will change fast and often

"We have a really robust system for how we put together our [multiplayer] playlists, just like we always had in Halo. It's even beyond that now in terms of what we're capable of doing and in terms of how quickly and easily we can rearrange those things. So you can expect a similar cadence, if not faster in some cases." - Lars Bakken, lead multiplayer designer

Source: Game Informer's Revealing the Details of Destiny's Multiplayer

It's an action game first and foremost

"You can't make a bad action game good by adding investment. And you can make a good action game bad by adding investment. So we really have to look at it and say, is the game playing well? What are the ways we can add to this experience? A good example is breadth versus power. If you unlock new abilities and weapons that are balanced but different, those are valid rewards. They don't change or ruin the game; they broaden the game. They give people more varied experiences. So the investment game is really trying to make the action game better by creating breadth, personalization, personal identity, and helping it evolve over time." - Tyson Green, lead investment designer

Source: Bungie January Podcast

Success doesn't come from twitch reflexes alone

"Skill is very important. It's not just your thumb skill, it's understanding how you're outfitting yourself, what choices you've made in your build, and how to use that properly. So getting around the map is different depending on what vertical movement mode you chose. Say there's a door to my right, and a staircase coming up to my left, and straight ahead there's this hole blown in the wall. Is the guy going to come up the stairs, or is he going to use glide to jump up through the hole in the wall? Then what's he going to use at that point? Do I want to plant my prox grenade on the ground so that he lands directly on it, do I want to hide in the corner, sprint towards him and melee him in the face? I don't know what's going to happen. There's such a surprising amount of depth to each encounter." - Lars Bakken, lead multiplayer designer

Source: Bungie January Podcast

You won't be exploring a hopeless wasteland

"We [want to build a hopeful world] because people have limited time they can spend with entertainment. We don't want to put them in this grim, dark, grotesque place. People are choosing to spend their time with us and we want them to feel like they're in a world that's worthy of their time, that's worthy of its heroes. It's really important for us to tell positive stories where every player is on the side of good."

"In terms of what we're doing, I think if you look at the art palette and the post-apocalyptic images, they're not about the terror that happened or the fall of civilization, but this reboot that you get. It's this world where you can leave your 9-to-5 job and become a hero and have fun with your friends, tell these cool stories with one another in a place you want to be in." - Eric Osborne, community manager

Source: GameSpot's Making a World Players Want to Be In

Of course, there are still plenty of details left for Bungie to reveal. So what's that one party of Destiny that you're most eager to find out about? Let us know in the comments below.

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279 comments
xdarkknightx09
xdarkknightx09

Along with more details about gameplay, crossplay between ps3 and ps4 is a big selling point for me. I'd really like to know the answer to this.


In reguards to gameplay, I'd like to know how big a part  the rpg element is in the game. 

Are there significant advantages and disadvantages for every class and possibly different builds? Or are they just a side note, where the classes and skills you pick make very little difference on how your character plays.


Also are you able to fight in space with space ships? Where there are multiple classes/purposes of ships to add a whole new aspect of gameplay and roles.


To the whole permant skill thing, I actually agree with a few others here.  This will do  the opposite of what they are intending. Making skills permanant will make for bigger punishment for purchasing a bad skill for your build. People will be more likely to such the internet for good builds so they don't  waste all the time they put into the game only to have a bad character to show for it. In short your being punished for expirementing with different skills.


aleetiosaman
aleetiosaman

For the online stuff... Can we play with players from other consoles...? Like PS3,PS4 players playing with Xbox360,XboxOne players...? Or PS3 players playing with PS4 players, Xbox360 players playing with XboxOne players? Or are we only able to play with players on their individual console?

Moegitto
Moegitto

"Everyone doesn't just go to a website and say, what's the best build?"


No, that is EXACTLY what they say. People go on forums, ask for build help, and then imitate what someone has already done. That part won't change, still excited for the game though.

sunyatanada76
sunyatanada76

Fight the injustice! free Fail Troll Gamespot!

TheExxorcist
TheExxorcist

Halo Meets Killzone meets Borderlands = Destiny

With a slice of Warframe for dessert!

daveb81
daveb81

Hmmm, balanced games don't hold a community? Team Fortress 2 seemed like a balanced shining gem. Still has people playing it.

Big_Pecks
Big_Pecks

Destiny sounds so promising. 

virtualskill
virtualskill

I still don't have a handle on what exactly this game will be like...But I welcome new ideas.

AmbiguousAlias
AmbiguousAlias

To be honest, I'm still not sure exactly what to expect... and maybe it's that reason that I'm more interested in this than any previous Bungie game.

gogin1
gogin1

This and the Division are all I want. 

dr_jashugan
dr_jashugan

ºJº Lofty goals. Hope they can realize them. 

LiaraT
LiaraT

I'm really looking forward to this game. Just wished it could be a tps as well as fps. Or scrap the fps and just have a great tps... 

golden1elite
golden1elite

Fact 8: This game will be extremely over blown and mimic the direction Bungie was going in the last years of Microsoft.   "toilet swirl"  Even right now the AI looks exactly like Halo, as well as the running and jumping animations.

andfx8
andfx8

A lot of people will hate on Bungie because they never owned an Xbox, but their games speak for themselves. 

"Oh you mean recycled sci-fi FPS trash?" 

The story, quality, gameplay balance, and polish set Bungie's games apart from everyone else's. This ambitious project will truly set them apart from other developers, for better or for worse. 

thenephariouson
thenephariouson

A FPS that involves dispatching numerous enemy alien types with a variety of futuristic and colourful alien weapons.........


Sounds really unique, cant wait. 


Alecmrhand
Alecmrhand

So looking forward to this game.  Any new info is exciting. At this point, if it says "Destiny" in the title, im reading it. 

Vojtass
Vojtass

So... who is waiting for Dark Souls 2?

PlatinumPaladin
PlatinumPaladin

I like the mention of having to make lasting choices. Too many players in multi-player games just see what every other player is using and copy them. This will force people to adapt to their initial loadout and should lead to a decent amount of varied gameplay.

Activision needs some serious humbling, but I want this game to do well.

dannydopamine28
dannydopamine28

Destiny seems like one of those games that should be made for PC and pc only.. but bungie thinks not??? why?

captkaos33
captkaos33

@aleetiosaman The official word is no on cross Xbox x PS. But a definite maybe for PS3 with PS4 and Xbox 360 with Xbox One.

sevencowsmoo
sevencowsmoo

@Moegitto  I completely agree. If choices are permanent or semi-permanent, players with less idea of what they're doing will swarm to the internet to make sure they don't make the wrong or at least sub-optimal choice.

The rune system in Diablo 3 was amazing as it let me try out every skill before choosing the ones I wanted to stick with, and it also gave me the freedom to change my mind, or create weird and fun skill sets when playing with friends.

pvspartan36
pvspartan36

@Moegitto That's what they don't want to happen though. They each player to play and build their character the way that player feels is best for them, not the way a bunch of people say is best.

spartanx169x
spartanx169x

@Moegitto To your point, within in a week after launch , there will be youtube videos comparing weapons to show which is best for what.

pseudomichael
pseudomichael

@daveb81  Are you really suggesting Team Fortress 2 hasn't evolved and changed over the years?

luludooobee111
luludooobee111

@animalmother013  I thought i was the only one... I am glad there are still some people there.

andfx8
andfx8

@golden1elite Oh no! The same jumping animations?? :-O

Though I do I agree that the AI needs to be revamped a bit.

fricklemcgee
fricklemcgee

Obviously you never played Oni..............

Fernin-Ker
Fernin-Ker

@thenephariouson  


I know, almost sounds like... Just about every non WWII themed shooter since the start of gaming! =0


Next unique, original quip?

StephenSays
StephenSays

@dannydopamine28  

Kinda selfish with that comment.

A game with this kind of budget will never be PC only.  they want to make money.

TheExxorcist
TheExxorcist

Warframe = weapon lvling system...

Killzone = weapon styles and similar looks

Bungie went less on Halo like weapons... and more so other shooter this time around... With a lvling system like warframe (depending on items you use) and a loot system like that of Borderlands. ...

Visually, Killzone still tops destiny! But, destiny looks to be much more of a game and way more complex obviously

daveb81
daveb81

@pseudomichael @daveb81 No, I'm saying it's balanced (Just like I said in the first comment). "Destiny will never reach a final level of balance" translates to, "We're going to release an early beta version of Destiny as a gold product and fix bugs and balance issues with patches."

Fernin-Ker
Fernin-Ker

@fricklemcgee  


As if a 13 year old game is more of an indication of the quality of a company's work than the nonstop hits they've put out over the past decade. X3

supercakefish
supercakefish

@StephenSays @dannydopamine28  I agree BUT it should at least be on PC in addition to the PlayStation and Xbox.

Dirty_Window
Dirty_Window

@cheechdafif There's still many many more PC's about. In 2011 there were 355 million computers sold. Even if you said 3/4 of them weren't gaming rigs, thats still 89 million in one year. Over a the 10 year period you're giving with the last console generation, it's no contest.