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Saints Row 2 Co-op Hands-On

We team up with the lead designer of Saints Row 2 for some cooperative chaos-making.

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Earlier today, during a meeting with THQ and Volition, we had an opportunity to play Saints Row 2 for the first time. Joining us in the city of Stilwater was the game's lead designer, James Tsai, who was kind enough to play through a stronghold mission and a helicopter activity with us in the two-player co-op mode before the session degenerated into an infinite-ammo-fueled rampage.

Saints Row 2 promises a user-friendly approach to cooperative gameplay that'll let you jump in and out of online co-op games at any time, regardless of how far into the campaign each player is. You'd have to be pretty dedicated to playing alongside a friend to completely avoid playing solo for fear of getting out of sync with each other, after all. You'll be able to help other players out with missions that you've already beaten, of course, but what's really neat is that when playing alongside someone who's a lot further into the story than you you'll have the option of playing through their missions as well. Said missions would almost certainly be unavailable to you in single-player mode at that time, but the game will remember that you've beaten them in co-op and, when you reach them in your own story, will give you the option to skip them accordingly.

Screenshots of the Sons of Samedi trailer park are in short supply, apparently, so here's one of an unrelated locale.
Screenshots of the Sons of Samedi trailer park are in short supply, apparently, so here's one of an unrelated locale.

The mission that we played through during today's session tasked us with taking down the same Sons of Samedi stronghold that we were given a brief tour of the last time we saw Saints Row 2 in action. The stronghold is a trailer park where the Caribbean-influenced gang manufactures a designer drug known as Lower Dust. Our goal was to destroy five trailers being used as labs, and thanks to a cheat that afforded us infinite ammo for every weapon in our arsenal, we had no shortage of toys with which to accomplish it. Favorite weapons on this occasion included a shotgun, an assault rifle, a rocket-propelled grenade launcher, and satchel charges. The two guns were effective at close- and long-range, respectively; the RPG was useful because it locks on to targets pretty quickly if you position your crosshair over them; and the satchel charges are a lot of fun because they adhere to just about anything (or anyone) you throw them at and can then be detonated manually.

While playing through the stronghold mission we were free to work as closely with or as independently from the other player as we liked, though since you'll have the ability to revive each other when you die it's definitely a good idea to stay pretty close. Simply taking the shortest route through the mission and blowing up the five trailer labs wasn't terribly difficult with two players, and even with numerous gang members attempting to stop us we rarely needed to worry about retreating into cover so that our health could replenish. Our first play-through of the mission was a little underwhelming, to be honest, but that's only because it was a little too easy to beat with an overpowered arsenal that we hadn't started to get creative with yet.

That all changed on our second play-through. Landing satchel charges on a stationary target as big as a trailer isn't very challenging or particularly satisfying, but landing those same charges on cars as they drive by or even on unsuspecting pedestrians who then go into a panic is infinitely more enjoyable. By sticking a couple of charges onto a car and then driving it toward one of the trailers before bailing out and hitting the detonate button, Tsai also showed us how seemingly innocuous vehicles can effectively be turned into powerful missiles. The new cruise control feature that lets you keep your vehicle's speed constant while freeing up your accelerator thumb for other things proved useful here, though its intended purpose is really just to make drive-bys easier. By adhering multiple charges to a pedestrian and then detonating them individually it's even possible to "juggle" the target using explosions to keep them in the air, and when the day comes that we're allowed to capture our own footage of Saints Row 2, you can bet that'll be one of the first things we try.

Another fun feature of Saints Row 2 that we experimented with while playing through the stronghold mission is the ability to grab pedestrians and use them as human shields. Gang members and cops are somewhat reluctant to fire at their own people when you're hiding behind them, and even innocent civilians that gang members will fire upon without a second thought do a good job of soaking up bullets for a time. When you no longer need your human shields, you have the option to execute them with a quick headshot (that doesn't work with the RPG, we discovered; you just break their necks instead) or simply push them away--preferably toward a fire or fast-moving vehicle so that there's no danger of them trying to exact revenge.

The helicopter activity that we played through next will, like other activities, be completely optional as you progress through the game. On this occasion we were tasked with providing air support for a friendly vehicle that was being used to complete a drug deal and coming under fire from rival gangs. In co-op mode, helicopter activities have one player jump into the pilot seat while the other uses a chaingun and laser-guided missile system to take out hostiles. The chaingun seemed a little underpowered on this occasion, while the missiles were perhaps just a little too quick and easy to fire and forget.

We completed the activity from the gunner's seat with a minimum of fuss after shooting down a number of enemy helicopters and blowing up plenty of hostile vehicles on the streets below. We were eager to pilot a helicopter for ourselves, though, so we had Tsai show us to a location where we could jack one and just fly around without having to concern ourselves with objectives. Predictably, the controls for the chopper were a little more complex than those for cars and bikes, but they're still quite easy to pick up. Your accelerator and brake buttons are the same as they are on the street, except that they can also be used to influence altitude, you still steer with the left analog stick and move the camera with the right, and you can use the shoulder buttons to rotate left and right.

And here's a great screenshot of the helicopter that we used to explore Stillwater.
And here's a great screenshot of the helicopter that we used to explore Stillwater.

The work-in-progress demo version of Saints Row 2 that we were playing on this occasion afforded us the opportunity to explore only a portion of one of islands that make up the gameworld. From our vantage point inside a helicopter flying high above, though, we were still impressed by the scale of the environment and by the variety of the neighborhoods that we could see. As we flew from one end of the island to the other, we left the trailer park behind and headed toward a large, modern-looking city before ultimately ending up at a museum site that incorporated what appeared to be the ruins of an ancient temple. That's where we ditched the chopper (OK, crashed it) and decided to have some more fun with satchel charges before bringing the session to an end. A few hundred explosions later we still weren't bored of them, and we'd managed to attract the attention of several SWAT teams by the time we reluctantly put down the controller.

Saints Row 2 is currently scheduled to ship to stores later this year. No more-specific release date information has been announced at this time, though we're assured that it will be soon. We'll bring you more information on Saints Row 2 as soon as it becomes available.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Avatar image for StealthOpsX
StealthOpsX

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So voodoo. I wasn't talking to you. Leave it where it is. He attacked first but I wouldn't expect you to actually read more than a few posts and show some actual interest in the discussion. Seems like you missed a good bit and a nice recap of SR and GTA. You decided to jump on the bandwagon and act like an ass so I won't disappoint. At least us "yanks" know a thing or two about grammar like how to pronounce aluminum. There is not an extra "i" there. As retarded as our political representatives may be, they do something of importance. Unlike the queen which is only a place holder in your society. Butt in only where applicable. The Yanks will remain comfortable knowing that we are the world super power. And that defecting from UK was probably the best thing EVER.

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Pong89

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Do you think it will have a multiplayer free roam?

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terramoonx

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i'm bored with all this online co-op. why cant my friend thats sitting there bored watching me play with some guy online cant just pick up the other controller press start and control a homie that i have with me

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threedown

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i really wanted to like the first SR, i was excited when i first played it... but in the end i never even finished it, it couldnt hold my interest for that long, the story was VERY uninspired, along with everything else, i never got bored of a GTA game... ill give SR2 a try, it doesnt look bad, but im WAY more hyped about GTA4...

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creamyzish08

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looks pretty good but its a pure amateur compared to how great gta4's going to be.

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bamfer3

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i dunno man, i'll buy this game if i get bored of GTA 4 and/or MGS 4 which is highly unlikely for me

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muzza93

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SR2 will be pretty cool, with all the customising and stuff you can do. But GTA IV will be better, cos SR would of never happened if it wasnt for GTA.

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2122

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If by "first GTA was set in london" you mean the "first GTA had expansions that are set in London." then yes.

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Jubei_1987

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Shows how much your wrong, first GTA was set in london.

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StealthOpsX

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Leave it to Jubei to say something completely stupid. Just because GTA IV was being showcased in London doesn't mean that its a EUROPEAN game. Rockstar is stil very much an American company with their headquarters place squarely within New York City. So take your head out of your ass and say something that actually makes sense.

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Jubei_1987

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To make a long story short, Brits play GTA IV, Yanks go play your half baked SR2 GTA clone!

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dutch777

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StealthOpsX , i agree with completely. GTA does have the history and as you mentioned, perhaps more importantly the quality. And with all the snippets and trailers that have been released by R* we have all had a look into the Pandora’s Box that is GTA IV. I have been gaming for along and I have been patiently been waiting for gaming to reach the level that we are at today. With the next gen machines and games that are now on the market the industry has taken that next step into new worlds. And I believe R* and GTA IV are leading the way and taking us all down this innovative and exciting path and this game will be the pinnacle that all others shall strive towards. This is why half the world is holding it’s breath for the 29th April, just like me 

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StealthOpsX

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Wow.....ppl are so retarded sometimes. SR2 and GTA IV are their own games respectively. SR pulled off just enough the first go round to not be dubbed a clone. And of course in some instances SR was better than GTA SA but only because the game was 3 years older on a last generation system. GTA IV will be by leaps and bounds better than its predecessors. GTA has always prided itself in its story telling and voice acting. Not to mention the details put into its robust soundtrack and the sheer amount of things you can do in the always expanding game world. It went from a small city to two decent sized islands, to damn near an entire state. GTA to the open world genre is what GT is to the racing genre. It is the standard and it sets the bar. So the phrase "SR will give GTA a run for their money again" should never come up, because if it is the case then they were competing against a game 3 years its senior and thats really sad. SR on the other hand took the GTA formula and added tweaks here and there to make the game their own. Character customization as well as online death match and minigames like Insurance fraud made the game unique. The graphics were a bit better than some of the 360 games although it was still around near the launch of the system back when pretty graphics equated to "shiny ass light effects". (See Perfect Dark) In essence though many of SR upgrades were simply minor, but well thought out. Co-Op is definitely a double edged sword. It can bring a unique experience to the game, such as playing Legendary Co-Op on Halo 3 (provided you're using some of the skulls) or it can dumb down a game to the point where its fun factor gets reduced to just a few hours of play, such as Co-Op play in Crackdown. You can't possibly say anything about SR2 or GTA IV though because at the moment they haven't been released and its all speculation. So just be patient and we'll see soon enough. As for the weapons. I'm sure GTA and SR will have a great arsenal. GTA though is infamous about what kinds of weapons can be wielded. (ie the pink/purple "adult toy", the katana, chainsaw etc) Though when it comes to weapons any programmer can add in things such as death rays, gravity guns, lock on warheads, etc. Its not exactly the complete aresnal that makes it fun. Its more about the implementation of the weapon set. This may seem a little biased, but to be blunt, GTA has way more going for it than SR. It has history, it spearheaded an entire platform genre, became a pop culture icon in its own right, it has a extremely large fan base, MEMORABLE characters, (how many ppl don't remember Tommy Vercetti or Officer Tenpenny?) Larger play areas, more playable content, (which is why the graphics weren't as "polished" but still great on their own) an enticing complex story with lots of intricatcies, some of the best soundtracks in video gaming history, and probably above all the rest it has QUALITY. The kind of quality that you find in the first party Mario and Legend of Zelda series. The kind of quality that goes into sequential series like Ratchet and Clank, Jak and Daxter, console Final Fantasy games. The teams from Rockstar go out of their way to always make their game better than the last one so it never feels like a rehash. And you gotta commend them for their efforts. SR only brings to the table character customization and competitive online play. They have to do WAY more than that if they really want to contend with GTA in my opinion. I take nothing away from the team behind SR. They have created their own masterpiece and it was good enough to warrant a sequel. Will this effort outshine its predecessor and bring forth the quality a game like this deserves, we can only wait and anticipate its eventual release date.

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StealthOpsX

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[This message was deleted at the request of the original poster]

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haddock07

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gta n sr2 are both gunna be great games. i don't think one of the games will stand out over the other.

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LiquidAmerica

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This game will be way better than GTAIV, because Saints Row was better than GTA:SA.

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*GTArulez

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SR2 is suposed 2 have much better weapons than GTA 4

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zev_1

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I'm not able to say much about the game, I can tell you what little I saw (and was involved with) is sure to please all the fans of the first one. You'll also be quite surprised by a few cool new things! You'll be shooting at me, beating me up, and killing me---if you can aim straight--- all over the game! ~Zev Esquenazi VOICE-OVERS on... Mercenaries 2: World in Flames Saints Row:2 Red Faction: Guerrilla Saboteur ----------- and a few other games that are still TOP SECRET! consoles: PSP, PS2 (waiting for the PS3 to go down in price), Xbox 360 (in June when they add Blue-Ray), Xbox mod w/XBMC, DS, Game Cube.

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perfect_chao

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"rg420 hmmm ..play though a whole game with one friend (SR2) or play online mini games and online only missions with up to 16 friends (GTA4) ....sorry SR2 .....make mine GTA4 though i'm sure both games will have thier moments" ________________________________________________ Poor comment there.. there is a difference you know, GTA IV's COOP play is only SOME missions, SR2 allows you to play through the whole single player with a friend. SR2 also will have more than 2 players for regular modes such as deathmatch, im not sure how many exactly.. it was 12 or 14 in the first game i believe.. i hope they put it up past 20.

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NND1

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Saints Row was awesome and I think Sr2 will give Gta a run for its money once again... But I am going to buy both !!

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Jayzilla69

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I have played GTA for years but i must say that i had alot more fun playing Saints Row im not saying that GTA is crap but its kewl to see something different in this style

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Sparky2002

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swollenmember89 dude if character customising beat gta series, lol sorry bud thats all saints row really had.......it dont stand even close to the gta series freedom play........................... but yes i agree with you thou to i think it will be a good game so dont shoot the game down just yet..................... aslong as they give more freedom like gta......

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swollenmember89

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listen up all of you nubs who are writing comments about how this game sucks, you need to check yourself... this game was better than any of the previous gta games, had it came out first you would have been downplaying the gta series, so... like every other wise gamer out there who said this before don't make a judgement before you actually know what your talking about and check the games out for yourself, don't listen to those dumb ass little kids who say this game is crap when they cant even buy the game themselves and come up with an adequate opinion.

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sho565

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All right its like SR is the student and GTA4 is the Teacher its like Teacher vs. Student.Both GRAND THEFT AUTO and Saints Row2 is very unique.But Co-op is famous online so it looks like its gonna take more then co-op to impress people besides good graphics.

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JSharpe_187

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gta IV + SR2 = sandbox bliss

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rg420

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hmmm ..play though a whole game with one friend (SR2) or play online mini games and online only missions with up to 16 friends (GTA4) ....sorry SR2 .....make mine GTA4 though i'm sure both games will have thier moments

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X-RS

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please alow higher dificultie levels!

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donnieluscinski

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I can't wait for Saint's row 2, but i 'm also waiting for gta 4. Also the sr2 coop will be awesome

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Recreate_85

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Has anyone forgot about Mafia 2? It has the potential to be better than both. But hey they are all gonna be great :)

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chickenoverlord

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i enjoyed saints row better than any previous GTA... the control system just worked so much better! Previous GTAs have just been clumsy and controlled poorly (btw i have the limited edition of GTA IV ordered and can't wait to eat my words) :P

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GTA4ADWCOD4GAME

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Tokyo90 is right. Saints row is a waste of time. GTA 4 is goin 2 be da best game for the PS3. I'll be gettin it and i think everyone else should forget SR 2 and move to a much better game like GTA 4 and they shouldnt give in to a GTA 4 wanna be waste of time. MUFC ALL DA WAY!!!

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Tokyo90

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seriously , why even bother bringing this piece of crap over to the PS3 anyway? its just another GTA wannabe with getto thugs in it. why bother since the first one didn't make it on PS3? not to mention this game look boring also. GTA4 is what I'm waiting for.

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Malcom90k

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Does anybody actually KNOW if one is going to be better than the other? No? Well that's because the games AREN'T OUT YET. There's room in this market for both games, Saints Row 2 is HARDLY going to disturb GTA4's sales, but it's a different enough game that plenty of people will still wind up picking it up when it comes out. Jesus people stop trying to validate your opinion with these crappy arguments.

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1speedbike

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ahhh enough with the GTA vs SR arguments. they're both good games. get both! seriously! i'm sure they'll BOTH be amazing games, and each one definitely has something the other doesn't have! what you people are saying is pretty much like saying bioshock ripped off doom because they're both FPS's.

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DredWulf

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The First Saints Row was a great game marred by a horrible ending.

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LilKirk12

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I hope this game is good because alot of people thought that True Crime was a fierce competitor to Grand Theft Auto. But, True Crime NYC sucked ass.

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demoralizer

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Rip off! pfffft Saints Row pushed the genre with a fully customized character.

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X_Hydra_X

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Jeeeze, so much GTA4 vs SR2. Just get, and try, both.

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Carlito911

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GTA IV is so better. GTA IV fans, skip this game.

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centuryslayer

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Heck this is just what GTA is missing- coop :D if TGA IV had coop I would no doubt get that instead ~~

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SpoonHeroSR

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Get this to your head Saints row will always be a-wanna-be-GTA and nothing more for goodness sake they took every little thing about gta( Wanted stars, blip map, open gameplay crime sim) you name it they took it but for next gen and now GTA IV is back and will kick this games ass into its little **** rock. And Vice city was wayyyyy better then SR1 hell even SA was better. Only thing SR1 had was the Multiplayer thats it!! Disagree, I dont care. GTA will always be the greatest Open world game EVER!!

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rijahs

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I am sure THQ would be planning to release this game late this year... Releasing it anywhere near GTA means "RIP"...

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DFTricks

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I like funk too ^^

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deactivated-5cf2c77e6a2c5

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Likes quiet well but i dont think SR2 should be released too close to GTA4 for it too do well

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St_Aero

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The Saints Row games are starting to turn out to be a fierce competitor to Rockstar's GTA. So far, the outcome's blurry. I personally think the games won't be as fun as they used to. GTA was fun on the PS2 'cause it didn't look TOO real. When games get too real, they won't have the humor, and'll just be morbid. But, fingers crossed for the best.

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taj7575

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this is gonna be a good year for crime games haha

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ronnet

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Onnfir3, having a certain main character is design choice, GTA4 has en entire story related to a certain character. It's a personal story of an eastern european comming to America, and btw it's country is unknown. Also something that is more important, GTA4 does have online. This shows you know nothing about GTA at all so everythign thing you said si based on nothing. You seem to compair SR2 (and SR1) to GTA:SA a game released long before SR1 so you cant even compair the two. The sad thing is that lots of people find an old game like GTA:SA better then SR1. SR2 is going to be good but I seriously doubt it will beat GTA4. I like the costumization (the whole reason why I got SR1) but it won't live up to the style, setting, comedy, action and story of GTA4.

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