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Rust Early Access Review

Rust desserts.

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GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication.

Some games succeed by presenting immaculately crafted worlds full of beautiful artistry and refined gameplay systems, while others excel for reasons far more ambiguous. At the latter end of that spectrum lies Rust, a multiplayer survival game from the creator of Garry's Mod. In its current state, Rust is very much an alpha: crude, rough around the edges, and littered with bugs in serious need of fixing. But it also happens to be a wildly entertaining sandbox full of emergent gameplay and unpredictable player interactions. Rust is more framework than finished product right now, but it's absolutely brimming with potential.

The world of Rust is an unforgiving one with no clear goal other than survival. Threats to your existence come in the form of wild animals, zombies, and--scariest of all--other players. But the most immediate danger when you first begin is hunger. Armed with little more than a rock, you'll likely find yourself chasing deer and wild boar across rolling valleys and dense forests in a desperate quest to fill your stomach. But use that rock to smash at trees and large boulders, and you can craft yourself a stone hatchet, making the task of hunting far more manageable (not to mention elegant).

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Indeed, crafting is a big focus in Rust, and something that plays a very large role in the game's potential for open-ended entertainment. By collecting wood and smelting ore, you can construct everything from a basic shed to a sprawling compound fortified with spikes and watchtowers. These buildings are highly modular, allowing you to build a window here and a stairway there in order to create something that suits your own personal needs. You can also craft weapons and armor: bows to hunt wild animals, guns to hunt enemy players, or hazmat gear to venture into irradiated towns where you might luck into finding preassembled items.

It's a robust system, but it's also clumsy and in need of refinement. Boulders and woodpiles are the most efficient places to gather resources, but they're snatched up like precious diamonds in any server with a remotely decent player population and take ages to respawn once they've been claimed. You can spend hours wandering through the game's sprawling map and return to your base with hardly anything to show for it. Beyond that, resource gathering is riddled with little oddities (like the way you gather cloth and chicken meat from a dead bear), and the inventory system is clunky at best.

You never know what sort of characters you'll encounter in Rust.
You never know what sort of characters you'll encounter in Rust.

But with any luck, those issues will be ironed out in future patches, because what's in place right now has the potential to be a truly special open-world adventure. At any given moment in Rust, you might wander into a player-run trading outpost, get taken hostage by an outfit of roaming bandits, or happen upon an impromptu dance party with one player blasting techno through in-game voice chat while the others leap frantically about. It's a co-op architecture simulator where you can work with friends to design a mighty base for your clan, or the cruelest of shooters where you can taunt unarmed newcomers by firing potshots in the terrifying pitch black of night. For a game with no narrative, it's capable of generating one wonderful and bizarre story after the next.

Yes, there's still a lot of room left to improve. Guns carry all the impact of a wet towel, and character animations bear a strong resemblance to an infant taking its first steps. But the development team at Facepunch Studios has already implemented substantial improvements since Rust went on sale last month, including the recent addition of door sharing, which makes communal bases even more viable (previously, doors could be opened only by the player who built them), as well as technical improvements, such as improved grass effects and reduced strain on servers full of player-made buildings.

At $20, Rust requires a real willingness to forgive its technical shortcomings in order to experience the emergent gameplay that makes it such a promising entry in the survival genre. But it's a game that continues to improve with each passing update, and the potential that lies beneath those flaws becomes even easier to see. Whether or not you choose to buy it now, Rust is certainly a game to keep an eye on.

What's There?

A sprawling, open-world map with servers topping out at 100 to 200 players. A crafting system offers a wealth of emergent gameplay, while the ability to choose PvP or non-PvP lets you ease your way into the building systems.

What's to Come?

Player model customization, expanded defensive items for player homes, expanded in-game soundtrack, and replacing zombies with more realistic enemy types. (See official blog for more.)

What Does it Cost?

$19.99, available via Steam.

When Will it be Finished?

There is no official release estimate, and the developer's Steam listing states "we are in very early development."

What's the Verdict?

Rust's flaws are abundant, but it's still a vibrant canvas for experiencing memorable stories. Nevertheless, it requires great patience in its current form

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Tao_and_Zen

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A quiet month and two "reviews" of early release, aka unfinished, games. Shouldn't these be "previews"?

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Warlord_Irochi

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<< LINK REMOVED >>Thanks for saving me the post dude.

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deadpeasant

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<< LINK REMOVED >> Well I think they are right to call it a review since the game is seen by its creators as in a state to be sold for money finished or not. If its something that can be bought then it is at that point open to evaluation of some kind. Alpha review seems like the most logical way of classifying it to me.

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HesamB

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is it just me or anybody else really wants this game to become a prehistoric game with players as Neanderthals ? with stone swords and spears ? huh ? just me ?

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xolivierx

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<< LINK REMOVED >> just you, sorry. I'd rather it turn into some kind of Conan game rather than neanderthals and ostralopitheques

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Sharkspawn80

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<< LINK REMOVED >> lol

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shingui5

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A review for a game that's not finished?

Really gamespot?

jesus....

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rykeut

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@shingui5 I agree with you, completely. I was going to ask if the Early Access concept makes anyone else nervous. From the business's side, it's just hiring a wayl-larger-than-necessary QA team that will pay you instead of the other way around (so, all of the "help the development process" BS is just empty marketing). From the gamer's side, we pay them for a game, while we have no idea what it will be like when it's finished. Or even if it will be finished. And on the reviewer's side, they give an opinion and purchase recommendations despite the fact that the review will be meaningless as soon as the next patch releases.


Once we're bought in, when does development stop? Surely, Facepunch and Chucklefish and on and on will have made their mad profit before they need to sell the finished game at full price. When do they decide the game is good enough to call "finished?" When do we decide that we're okay with that decision? A game can always be better, so there's always a chance that developers call it quits early, and that we feel ripped off because they didn't add some arbitrary little bit more.


Early Access is a weak concept, you guys. Closed, free beta is the good version. Closed/open beta for a free to play game is even more righteous.

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BlackBaldwin

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@rykeut

I agree it seems whenever I go on steam I see an endless list of incomplete games with hands extended asking for your money with weak promises the game will be a complete product sooner or later. Some of those games have been in development for five to ten years but only recently came available on steam. Personally I hear time again from pc users how steam is great and the only platform bringing anything to the good to the game industry table but my experiences with steam is the opposite I see it has a toy land of misfit toys where you might find something good here once in awhile but most are just broken incomplete toys.

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rykeut

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@BlackBaldwin What's really startling is that I bought Amnesia: The Dark Descent a few weeks ago for $2 because it was on Steam promotion (Dark Descent and Machine for Pigs are both $20 without promotion). It's a complete game with an amazing reputation among its players. Contrast that with Starbound, Rust and DayZ. $15, $20 and $30? Seriously? They aren't finished, nobody knows anything material about them, and they want us to give them $15-30 to help them test it? Hire a QA team of 10 people (because thousands of early access gamers are way more than one needs to thoroughly test a game), work out the bugs, and then sell us the finished product.


Come to think of it, you probably don't even need to hire the QA testers. Just give 10 people (hell, you could even go 100 people without losing any market) free early access, after having people compete for the privilege. You get all sorts of publicity points while the masses fight for free access and the right to talk about playing a game before it's even out (see: Hearthstone). You know you have a contestant pool at least as large as the number of writers in video game journalism, anyway. And, you save money on a QA team. All you need is a communication team to let everyone know how privileged they would be if they were selected to play your game before you even release it.


Although I guess it's great for Chucklefish that Starbround brought them over 1 million dollars before it even left beta stage 1 of 3.

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unfreak-believ

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<< LINK REMOVED >>It wouldn't be necessary if games actually released around the same time they went on sale. Hell, Minecraft "officially" released a full 2 years after it first went on sale.

Reviews are made to inform readers about whether or not the game is worth investing their time and money in. If any given game is going to go on sale potentially years before its "true" release, then any given site should be able to give a limited review of the game before its "true" review.

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Gelugon_baat

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Really, you need to keep up with the times - that kind of response would be more fitting if the game concerned doesn't already have a price tag.

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shingui5

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<< LINK REMOVED >><< LINK REMOVED >>

That's meaningless when the game blatantly tells you it's unfinished.

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chrisrooR

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<< LINK REMOVED >> Well in all fairness it is available to purchase. Makes sense they would review it so people have a vague impression of what it's like.

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Stepn2myworld

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<< LINK REMOVED >><< LINK REMOVED >> The key word you used was vague. Even if you were considering taking the plunge, why would you based on vague impressions?

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shingui5

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>

I'm not objecting to Gamespot doing coverage of these games. For better or for worse (probably for the worse) these early access games are becoming very prominent. But gamespot flimsily using the term 'review' is what i'm annoyed about, as i don't think you can actually review a game that isn't bloody done. And even if you argue you can, then that 'review' is meaningless.

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chrisrooR

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>


Right, but if I can buy it RIGHT NOW why wouldn't I want all the feedback possible so I can gauge the purchase?

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chrisrooR

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>


Because I'd rather have a vague impression than none at all.

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shingui5

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>

Vague impressions that, in possibly two months, could mena absolutely nothing to the current state of the game.

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shingui5

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<< LINK REMOVED >><< LINK REMOVED >>

This is the thing though, the game isn't done, it's no where near done. A review now is utterly worthless, as everything that has bene commented on, could ultimately change drastically, for better or worse.

A first impressions, fine, that makes sense, or a look at what the game is, and how it could evolve, thats even helpful. But dressing this up as a review provides nothing of benefit.

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Hurvl

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<< LINK REMOVED >><< LINK REMOVED >>But that's why they're not giving out a score or making it as long as other reviews. For people wondering whether they should buy into this game, it's a great way to tell them what's already there. I'd suggest that everyone who is ever about to buy something should do some research first, like read previews, look what others say etc., but most people don't want to so a review like this saves them time and effort.

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Abruzzii

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<< LINK REMOVED >> I like this review, even though the game is not finished yet, Rust is the best selling game on steam at the moment. It would just be ignorant from GS if they wouldn't pay attention to this game that so many PC gamers play right now. They would simply be late to the party if they waited with a review untill actual release. When I look at steam, or even my own (small) pcgame library, I see many alpha and beta games. It just seems like there is a change going on in pc gaming and development. GS is just keeping up with these developments.

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Stepn2myworld

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<< LINK REMOVED >><< LINK REMOVED >> I liked your comment because it presents a different point of view that I find reasonable even though I completely disagree with it. It should be Gamespot policy that incomplete games (alpha/beta) are not reviewed per se. These should only be previews of early access games. Calling it a review suggests a thorough examination of a game. How can one thoroughly examine a game in alpha/beta status for sell or otherwise?

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rykeut

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Agreed. I would say they could just produce a "What is Rust?" video, if what they want to do is preview the game, but doesn't Gamespot already have a host of videos about Rust, already? This review seems premature and unnecessary at the same time.

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shingui5

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@Abruzzii @shingui5

I'm fine with Gamespot commenting and looking at an Early access game, and giving a snapshot of what it's currently like, but a review is a comprehensive look and criticism of a games features. That is simply impossible to do with an early access game, as many features aren't finished, many aren't yet implemented, and all are subject to drastic change at the whims of the developer.

I'm simply asking for some standards here from Gamespot, but they clearly are more interested in getting views rather than proper consumer advice.

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shingui5

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<< LINK REMOVED >>

A review implies a comprehensive look at a game. How is that possible with a game that is advertised as unfinished?

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Sumpskildpadde

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@shingui5 If the developers are charging money for the game, then gamespot has the right to review it. It's that simple.

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Hm, I thought it sounded a bit like Salem when the early-access thing was announced... but now I'm sure of it. Assuming Rust turns out at least decent then we'll have a full set! Minecraft (my toothbrush can run it!) -- Dont Starve/Salem -- Rust. Minecraft being the simplest in terms of graphics and could probably run on anything, then Dont Starve and Salem are in the middle with their top-down take on survival and we finish up with Rust, the survival game that isn't several gens old. (maybe just one or two)

I won't lie though... I want to check Rust out, sounds like it could be a lot of fun... especially if there's some sort of a system to either find your buddies or at least specify which server to play on. Of course it could also be a spawning grounds for asshattery of all sorts, and it likely is to an extent, so they really need to give serious thought to self-police measures (ignore at the very least) I wonder what they policy will ultimately end up... will they give players a vote-kick thing or will all qq be ignored (better yet; laughed at :P )

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MAD_AI

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Dayz and Rust created a new genre, online asshole simulator. But they're great game nonetheless, people are allowed to act like selfish pricks in the post apocalypse anyway.


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HesamB

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<< LINK REMOVED >>once i helped a dayz player with food and medicine , he said thank u and came at me with a Fire axe . i really hated myself

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rykeut

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<< LINK REMOVED >><< LINK REMOVED >> That's a shame, but it's not surprising. DayZ and Rust are comment sections with arsenals.

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Hurvl

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@rykeut@HesamB@MAD_AI Someone should do a sociology study on this type of games, there's lots of interesting behavioral mechanisms here. Although, I'm glad no one has done one so far (if there's no news about it, it doesn't exist :P), because it would just take us back to that whole "games ruining young people" debate and accuse video games of creating psychopaths. In reality, this is just the "because you can"-mentality taken to the extreme and since there are no IRL consequences, other than pissing off other people and perhaps getting banned, it's no big deal.

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deactivated-617422934ef91

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<< LINK REMOVED >> People/players can finally act out how they truly want to be. They shoot you in the back if it furthers their own cause, sometimes don't even need to be a cause.

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Gamerno66666

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LOL. << LINK REMOVED >>

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Stebsis

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<< LINK REMOVED >> /watch?v=s97_TFLYVYU Here's hilarious video of Rust

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hadlee73

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Somehow I think even when the game is finished it will mainly be remembered for rock-carrying naked men running about with their junk swinging in the breeze.

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Toysoldier34

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<< LINK REMOVED >> What more could we ask for? Sounds like it is finished to me.

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Gamerno66666

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Definitely buying when its finished.

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xHOJUx

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No deer.... only chicken!


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Valdomer0

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Finally!! Minecraft in HD!! xD

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Gelugon_baat

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Heh, "desperate quest to fill your stomach" - sounds like a certain other game that did not rely on Steam Early Access.

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Gelugon_baat

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I think that I have to correct my remark here. Don't Starve was one of the earliest titles to get on the pilot-run version of the present-day Steam Early Access program, in the past, near the end of 2012.

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crazywolf5150

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<< LINK REMOVED >> Yep, Don't Starve. Good game too.

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Toysoldier34

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<< LINK REMOVED >><< LINK REMOVED >> Don't Starve was a kickstarter game which is pretty much early access before that really got going.

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Gelugon_baat

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Are you sure you are not confusing that claim with the latest Don't Starve Kickstarter, concerning a Chester plushie?

Just so you know, I had thought of whether Don't Starve was Kickstarted too, and I had done my at-a-glance research - I only got results pointing to a plushie.

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Gelugon_baat

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Only if one keeps the Wiki for the game close by - that game has the new player learning things the hard painful way if he/she doesn't.

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