Reaching 1080p on Xbox One "tougher" compared to PS4 for upcoming RPG Lords of the Fallen

Executive producer also says the game "definitely" will hit at least 30fps.

Achieving 1080p resolution for upcoming RPG Lords of the Fallen is proving to be a tougher task on Xbox One than PlayStation 4, according to developer CI Games. Executive producer Tomasz Gop said in a new interview that the studio is aiming for 1080p for both versions, but so far the results are better for Sony's new console.

"We're working very hard right now to deliver PS4 and Xbox One in 1080p but I can't confirm whether it's possible," Gop told IGN. "It's probably easier for me to confirm it'll happen for PlayStation 4, because it appears on this one we're almost nailing it and pretty much there. For Xbox One though, it’s slightly tougher and we’re still working on it, so I can't confirm that yet."

Also in the interview, Gop said CI Games is hoping to reach at least 30fps for Lords of The Fallen because he said it would be better to have a solid frame rate, even if it's lower, if that means the game can run at a higher overall resolution.

"We definitely won't be below 30fps, definitely," Gop said. "I think if we have to choose between resolution and framerate, we'll probably choose to go full HD 1080p and have a stable, rock-solid 30fps, rather than try to lower the resolution and push it to 60fps because we believe this game looks pretty good, so we'd rather have a decent resolution to show it off."

Prior to joining CI Games to work on Lords of the Fallen, Gop worked at CD Projekt Red on The Witcher 2: Assassins of Kings. Lords of the Fallen is set to launch this fall for Xbox One, PS4, and PC, and a new trailer for the game was released just yesterday.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Written By

Want the latest news about Lords of the Fallen?

Lords of the Fallen

Lords of the Fallen

Discussion

902 comments
spielchen-maker
spielchen-maker

Well, its a good news, that company want to make a very goodlooking game running smoothly in Full HD.. I hope that they will not fail and we will not see any framedrops or graphic anomalies.

TroyTrojanGamer
TroyTrojanGamer

Yawn, in three years most people will have a 2160P television.

cherublvl99
cherublvl99

Whatever if it's tougher, Lords of the Fallen is a triple-A title, the company needs to be competent and reach this resolution on the console, we have The Witcher 3, Forza 5, Horizon 2, The Division, Dragonage Inquisition, Master Chief Collection, Halo 5 Guardians, Quantum Break and Sunset Overdrive coming in 1080p for the Xbox One, so isn't impossible at all, if the game isn't in 1080p, it's an incompetence of the company, not Xbox One's.

ilovelctr
ilovelctr

It would be sincerely better if graphically awesome games stick to PC and PS4 only. MacroHard is destroying the gaming industry and they should have made their strategies similar to that of NintenDOGE; that's better suited for them.

hitomo
hitomo

teh question is, why is it so? ... last gen it was better to develop on xbox ... all ram related this time? ... as all teh other components are almost exactly the same ... I couls imagine behidn the scenes they producing one and the same System and then they only put difdferent casses on it ... like with DVD-Players or coffe machines ... now they play a little bit, like uh uh PS4 has a slight Advantage ... then Xone catches up cause devs got used to the system ... and in the end noone will notice, its both the same ...


if I woul be a producer looking for a cheaper way to produce and keep the market stable as it is ... I would totally do that ... but I also have lost hope long ago ^^

Xmus942
Xmus942

1080p 30FPS is pretty nice. I'll take it.

quicktim3
quicktim3

but is the game good i think is the biggest question. 

alex2751
alex2751

I wish X1 stops ruining games for all gamers. All developers have to make game really fugly to make it work on that weakling. Just take Watch Dog for example, went from beautiful to extra-double ugly with cheese.

Tranula
Tranula

everyone, just go buy a 250 video card and u can beat the crap outa both these systems. 

rickphoenixxx
rickphoenixxx

60. 60 FPS, minimum. THEN you factor in the resolution. Two weak a$$ consoles trying to be 1080P it's so cute. At least the X1 embraces it's faults and prioritizes 60fps most of the time over a higher res, PS4 needs to get the damn memo.

Tangsta03
Tangsta03

1080p is definitely more important than 60fps, I totally agree.

MaddenBowler10
MaddenBowler10

"Lords of the Fallen"...gotta be one of the most generic titles for a game in a long time.

alcapello
alcapello

Looks like I'll be getting a PS4.

RAGEofSTUNTS
RAGEofSTUNTS

Really wish they would just give people the option of having 60fps/low resolution or 30fps/Full HD like in essentially every PC game.

cherub1000
cherub1000

Love my video games and just got myself a PS4 having spent the last generation with an Xbox360 (also loved it!), it strikes me as a little strange though, I'm not a tech head and to be honest I don't understand all the computer jargon but after the new systems being released we seem to be hearing a lot about how they are struggling to cope with maximum settings? Is this something that'll change as developers get more accustomed to the hardware or am I way off base? Just feels rather odd that after not even a year, these new consoles are beginning to limp?

iRtehOWN
iRtehOWN

Yea! Who cares about input delay!

chippiez
chippiez

I guess Wolfenstein hasn't taught anyone anything about graphics.  While it's 1080p/60, it has to use decidedly lower resolution textures to get there.  And use fairly simple shaders. The full HD is useless there because the art and geometry do not have enough detail to utilize the higher pixel count.  They could've made it much, much better looking going 720/60 with a HQ upscaler.  And at 1080p, guess what?  You still have the jaggies because at that resolution, neither console is running AA.  A 720p upscaled image with higher texture fidelity and AA would look SO MUCH better.  People really need to let go of this 1080p fascination (on consoles).  Games would actually look much better at 720/60 or 720/30 for the slower paced third person games. Shaders eat into your fill rate rather dramatically.  If you reduce your render target to a million pixels instead of 2, you have fill rate for extensive shader usage. And at 720/30, you could have games that had over twice the geometric complexity, 4x the theoretical shader complexity, and texture detail that was spot on for the resolution. 


But keep "demanding" 1080p/60, people, so you can keep getting neutered experiences that look like slightly better Gen7 experiences.


Best thing you could do, is ignore the resolution.  Do you bitch watching a football game on ESPN because it's only 720p?  Yep,  all TV stations you watch are either 1080i or 720p.  I've never heard anyone talking about how blurry the players look at 720p, because the TV or Receiver upscaling it does a fine job.  So it is with games. 

ricku1967
ricku1967

@cherublvl99 you sound like you have made games before. have you?  just because other games can hit the 1080p threshold, doesnt mean ALL games can. when you are talking about frame rate and resolution in these new consoles, you can have one or the other, not both in some cases. it all depends on the engine they are creating the game with and the hardware they have to work with. If you think its incompetence, why dont you try making a AAA game, since you seem to think it easy to do. 

Total_mischief
Total_mischief

@hitomo No, that's not the question. The Xbox One is just weaker than the PS4, meaning the same game on both consoles will either run at the same resolution but at a different FPS, or at the same FPS and a different resolution. There's not a whole lot of room to "get used" to this generation, they're PC architecture, there's nothing to get used to.

Devils-DIVISION
Devils-DIVISION

@Xmus942

I honestly have no issue with it either.

Don't know why people bitch and moan so much regarding this. Infamous was extremely playable at 30fps--in fact, I prefer it over dipping frames when 60fps is the target.

merrickx
merrickx

@Xmus942 30fps is bare minimum, not "pretty nice." Why do you think they can't even sacrifice just a few more frames?

cherublvl99
cherublvl99

@alex2751 Ok Alex, so tell me, where did you see that it's a Xbox One fault? Ubisoft had 5 f*cking years to make this sh*t running in 4K and 120 FPS in Playstation 2, what I mean is that Ubisoft had enought time to make the game running perfectly in all plats, if Rockstar can do this, why Ubisoft can't? Isn't a Xbox One fault, is a developer fault, understant dat.

justerthought
justerthought

@alex2751 

lol have you actually played Watch Dogs on PS4 or are you just going by compressed HD Youtube videos and website rumours. Watch Dogs looks awesome on PS4, unlike the XB1 version. Very high image quality, very crisp with lots of detail. Pretty close to the E3 launch trailer but that was a high end PC tech demo featuring only night footage.

justerthought
justerthought

@Tranula 

Simplistic view. That video card almost costs as much as the whole PS4. It takes a lot more than just a video card upgrade to match the PS4 graphics. Most PC gamers will be running the new games with less quality than the PS4. You need to upgrade the system RAM, graphics RAM, data busses and probably the CPU as well. One thing is sure, you will need to drastically overkill the PS4 spec in order to beat its performance because the PC does not make optimum use of its hardware due to the heavy OS and multi layered background processing architecture. But I'm sure you knew that being an IT nerd and paid up member of the master race.

cryofax
cryofax

@Tranula Okay I did what you said. I can't figure out how to fit it into my Pentium 3. Link a tutorial please.

rickphoenixxx
rickphoenixxx

@dannydopamine8 Yeah, because it's 10% weaker than one of its two rivals, all three are garbage machines spec-wise compared to a midrange PC.

mattress805
mattress805

Wise choice. At least if you like paying games in Full HD

shauneepeak
shauneepeak

@chippiez 

I really don't see why more Devs don't simply go with 900p whenever my gaming laptop can't handle a game at 1080p I always try 900p before lowering any settings. The difference between 900p and 1080p is beyond miniscule and usually gives me a 15-25 FPS bump.

It is also a MUCH better option than keeping 1080p and lowering the graphics or AA IMO.

Ayzed
Ayzed

@chippiez  Don't forget all that lovely texture popping wolfenstien also has.

orangesonic
orangesonic

@Devils-DIVISION @Xmus942  me too, i wouldnt care if it is 30fps... if its lower than that, we`ll have a little problem, but since it is not a FPS, then i would not care at all =)

cryofax
cryofax

@justerthought @Tranula lol no. "OS and multilayered background processing architecture". Hogwash. I think you're stuck in 1991. PCs are very efficient at streamlining program resource use. Unless by background processes you mean some idiot installed a ton of malware and toolbars. You realize the PS4 has an OS as well? No you don't need to drastically overkill the PC spec to beat a PS4. In fact a PC for about the same price will easily match a PS4. In fact if anything the PS4 and XBox have serious efficiency issues that don't get ironed out until late in their life cycle. The PC's lifecycle is already very mature.

merrickx
merrickx

@justerthought @Tranula One of my builds, a $540 build, blows my PS4 out of the water when it comes to visuals and performance. That's hardly "drastic overkill."


"Most PC gamers will be running the new games with less quality than the PS4."


Yeah, and there are far more PC gamers with machines that are much more capable than the PS4; about 13 million vs. 8 million.

Tranula
Tranula

@justerthought @Tranula  Um no you don't.  I also build systems as a hobby.  But I like all your knowledgeable blabber there. 

nikon133
nikon133

@rickphoenixxx @dannydopamine8 Combination of faster GPU and GDDR5 give PS4 up to 50% theoretical advantage in graphics related jobs. From what I have gathered around, one can expect up to 30% of real-life advantage, presuming that game is equally well optimised on both platforms. There's easy difference between 1080p and sub-1080p resolutions.

I'll be honest and say that I am not considering 1080p a must - my PS4 is plugged to 720p TV and, after I used it for a while on 1080p TV, I don't have problems with this. Out of that, as long as XBO can give same FPS and same eye-candy while running lower resolution, personally I'd be fine with that. My major concern is reserve that both consoles hold. If next Crytek/Unreal/... engine goes that far that PS4 cannot hold pace anymore, PS4 will fall back to 720p to keep details and FPS in check.

Where will XBO fall back?

valknight
valknight

@Dannystaples14 @cherub1000 Agreed. And for cherub yes they will get better as time goes on, but they will also do better with the new update that was just released. It gives the xone a bit more power..

nikon133
nikon133

@cryofax One word: OPTIMIZATION. Devs for consoles optimize for one set-in-stone configuration. That should be much easier to achieve than a game that is expected to scale up and down across huge range of parts' performances.

The other word: SDK. Console SDKs and APIs are apparently more efficient, closer to hardware. Microsoft is promising PC improvements in that direction with DX12, but lets not hold breath until that happens.

I'm PC and console gamer. PC since early '90, console since 2005 (with PS2, though I really started gaming on consoles with PS3 in 2009)... and I believe reasons above are behind fact that there are no games on PC that would run on comparable resources and look as good as Uncharted, Halo, Killzone, Forza and Gran Turismo did on X360 and PS3. Think of it, PC with 256MB of RAM, 256MB of VRAM, antiquated Nvidia 7800/ATI1900-class graphics. What were the best looking PC games that could run on that hardware?

shauneepeak
shauneepeak

@valknight @Dannystaples14 @cherub1000 

Well not really giving it more power more like giving it access to the power that was already there now that Microsoft has a stronger grasp on how much reserve needs to be dedicated to the rest of the system. The extra power was added in the day one patch which overclocked it a little bit. This is also another sign that despite what they have said they are really starting to leave the Kinect behind seeing as most of this 10% more power is coming from the reserve that was used for the Kinect.


Also if Microsoft really wants to help devs out they need to figure out a way to trim all that RAM being used for the 3 operating systems.