QuakeCon 2008: The Story of Rage

What caused the world to end in id's upcoming postapocalyptic first-person action game? We find out.

by

They knew the asteroid was coming, but no one expected total destruction. After it was confirmed that the asteroid would collide with Earth, the leaders of humanity secured a deep underground bunker. Its sole purpose was to house the future of the human race, leaders who would eventually rebuild the planet after the cataclysmic explosion.

The asteroid hit, destroying a large chunk of the planet, presumably wiping out all life on the surface. The survivors were supposed to open the doors of the bunker to a ruined planet and begin reshaping society on a new Earth. When they finally set foot on the surface, they quickly discovered they were not alone. Mutants stalked the desert wasteland, looking for their next victim, and were filled with rancor and hostility and what could only be described as...rage.

You're not the only one fighting for the future in Rage.

At QuakeCon 2008, we got our first details on the story behind id's upcoming first-person action game. Id also showed off an extended version of the Rage trailer that debuted at E3 earlier this month that put a larger emphasis on driving and racing. But most of our new information came in an interview with id producer Tim Willits, who painted a somewhat clearer picture of a game heretofore described simply as a postapocalyptic shooting/driving hybrid. Rage is much more than that, he says.

In addition to vicious mutants roaming the desert wasteland, several human factions have formed in makeshift cities across the land. You play as an as-yet-unnamed character who emerges from the bunker to restart society, only to see that many of these factions have their own vision of how to implement the new world order. Some are friendly, but many are not, and one in particular has risen to power and is attempting to put a stranglehold on the rights and freedoms of the survivors. Willits likens it to Mad Max Beyond Thunderdome. You'll travel from makeshift city to makeshift city, learning more about each faction as you progress through the main storyline.

Willits also pointed out that Rage is not an open-world game in the vein of Grand Theft Auto IV. Instead, id wants Rage to be a cinematic, story-driven experience that sucks you in and doesn't let go. But that doesn't mean you won't have choices. While Willits didn't elaborate on a possible conversation system or multiple endings, he did say that Rage will open the door to mission choices.

As seen in the many id Tech 5 demos and recent Rage trailers, driving will play a very large part in Rage. Over the course of the game, you'll accumulate several different vehicles that can be customized to your liking. In the latest trailer, we saw dune buggies racing on a desert track, armed with mounted Gatling guns and machine guns. Willits said these vehicles will become an extension of the player, so expect plenty of options for customization.

Multiplayer is still in the design stages, but both Willits and id technical director John Carmack said that cooperative play is in the works, with the possibility of sharing vehicles with a buddy. While competitive multiplayer wasn't mentioned specifically, it's difficult to imagine Rage without some sort of deathmatch and/or racing modes from the creators of Quake.

This is similar to the look id execs have when asked when Rage will be released.

At the QuakeCon 2008 press conference and keynote address, Carmack confirmed that the content of Rage would exceed two Xbox 360 discs yet would fit on one high-capacity Blu-ray disc for the PlayStation 3. Since it's not cost effective to release a game on three discs because of material costs and a hefty royalty fee levied by Microsoft, Carmack said they would have to sacrifice the quality of the visuals on the 360 in order to fit the game on two discs. Unless Microsoft is willing to work with id on the disc royalty fees, the PlayStation 3 version will simply look better, Carmack said.

Be sure to check out our complete video interview with Willits as part of our QuakeCon 2008 coverage. Like all id games, Rage will be released "when it's done."

Discussion

202 comments
Foofightersbmcp
Foofightersbmcp

IS THIS FALLOUT ALL OVER AGAIN???? seriously though, is anyone else thinking the same thing?

koolmidx
koolmidx

A story driven game would sound short, and probably not keep your interests the first time through, let alone replay value. However this is id Software, this game will require more than 2 dvd's, and it's also id Software. I mean have you ever truly been unsatisfied with an id title? Apparently not since their game engines were widely adopted and their work has been muse for so many titles since Wolfenstien 3D. /drool! and "About damn time!" p.s. Doom 3 came out and hardly ran on most computers, I guarantee they're gonna push the technical envelope as much as they can like they have in the past. If you don't at least support DX10 with an almost xbox like computer, you probably wont enjoy the graphics.

nini92
nini92

wtf is with the cars? the whole story line is confusing now. so its a first person shooter, with driving and racing?... interesting.

13ozzy
13ozzy

And to all the Fanboys who are so happy that its too big to get it on two 360 cds, keep this in mind... PC users don't need to buy this game to play (just like with any other game), and they will enjoy it with proper controls.

13ozzy
13ozzy

Half life 2?, Bioshock? don't think so... if you haven't spotted the similarities... Fallout 3 *cough* - people get into bunkers/vaults to hide form a disaster. - get out and see that everybody isn't dead. - main character saves the world. - conversation system. - multiple endings.

gideonkain
gideonkain

I think if ID took some lessons from Bioshock about story progression, RAGE could turn out to be not only the best looking but best playing game of the year. I'm a heavy supporter of ID because of the incredible depths they'll go to in order to deliver the experience they want, almost every game they create is built off a brand new engine built from the ground up, instead of just licensing Unreal Tech, or constantly tweaking and adding onto existing technology. This extra component in the development life cycle must be incredibly expensive and maybe a little hard to justify to the marketing team, but hey, as long as a profit is made, who cares if it takes 3-4 years to make a game if it's loved by the community and played religiously for 3-4 more years after launch.

gideonkain
gideonkain

I'm also a little bit surprised ID didn't go with an open-world approach, so many great games (GTA, Red Faction) have used the "sandbox" approach to building a game in order to allow the player to feel more in control of the character and the world they live in. Personally, I have a love/hate relationship with the concept, as putting no boundaries on a character is great for the first few hours as you steal cars, kill civilians and just cause general mayhem, yet after awhile the free-form concept become a hindrance as any "character" in the game devolves into just another quest-giver NPC. A directed, story driven presentation (BioShock, Doom, etc) allows the developer to create "set pieces" which they know will be appreciated as the player will have to pass by that way several times in their journey. I think in this case RAGE makes more dollars and sense. i.e. How original is an open ended post-apocalyptic world now? It's been done in STALKER and basically perfected in Fallout 3, Fallen Earth is a MMO in-dev which has you traipsing through a ruined world So if ID had just followed the pattern and created yet another sandbox game, it would have to suffer through direct comparisons between the aforementioned games. I'm not particularily excited about the heavy racing aspect, but the fun of driving is undeniable, and anyone whose played the classic QuakeRace mod knows, a mixture of 1st person shooting, and 3rd person driving can be a very satisfying experience.

pocket-dragon
pocket-dragon

I agree with mossongreens about the open world part. This game could have a lot of potential though. I'll be tracking this one.

mossongreens
mossongreens

Hmm...not liking the non-open world but honestly it doesnt matter because the graphics and gameplay in this game will outshine which is something you cant do in a completly open world game...the towns will probably be fully explorable just not the driving part. P.s. LOL I'm no fanboy but suck it microsoft...royalties?! For more than one disc?! Hahahahahahahahahah... Epic fail

wotever99
wotever99

they better put it on three discs otherwise that is pathetic and microsoft are scumbags with their cheap quality malfunctional lame no refunds consoles. i still like xbox 360's tho. but soon it wont be worth having one.

elmstterror
elmstterror

About time, I've always wondered when a mad max type game would be out, super stoaked on this one

colejd
colejd

This might be interesting.

Hellfire93
Hellfire93

Ooh this looks awesome. Id Rules!

Shadow_th
Shadow_th

Looks great. I was imagining (more like dreaming) of Rage having a multiplayer racing mode, where you could shoot your opponents to slow them down, and adapt unique powerups, a-la Mario Kart, oh my it would be bloody epic.

rom11
rom11

Sounds like Half Life 2.

TheClown24
TheClown24

i thought that this was a gta sort of thing, and i was put off but then i saw the word doom, and my mind was changed MUST HAVE

rccars411
rccars411

ha, this tacks one more tally to why I'm glad I don't own a 360. I simply cant wait for this to come out, sounds like it's gonna be a blast to play.

1speedbike
1speedbike

worse quality just because they don't want 3 discs.. that sucks :[ any special 3 disc editions coming out?

Skull-Fire
Skull-Fire

Sounds like a great game but I am very disappointed and shocked to hear that it isnt an open world, it sounded perfect for it and I just assumed it would be until I read otherwise, I really should stop doing that... At least there are some sort of choices, being linear just doesnt seem right but hey, I havent played it yet so for all I know linear might be fine in this case.

pryst
pryst

LookOutSnake- at first i thought u were just goin on an unnecessary rant about how great the ps3 is, but u did make a good point about future game distrubution- in either case the game looks like its gonna be great. A really unique concept that almost makes up for the fact that they're not making it an openworld game (though that said, im hoping they alow some sort of openworld game play, perhaps when the storyline ends) must hav release date though, or at least a fake one so i can hope

LookOutSnake
LookOutSnake

Sagacious, did you actually READ the article? If you did, then you are pretty goddamn dense. Your question is EXPLICITY answered in the article. And your spin is worse than FOX News: don't blame Sony or the devs for this current dilemma, it's Microsoft's fault. Because they wanted to be cheap and cut corners for cost (see also: Red Ring of Death) they threw out the possibility of including built-in HD-DVD support. It's not even so much about Blu-Ray, because even though the HD-DVD is a failed format for movies, if it had been built-in to the 360, it would at least still have a purpose as a vehicle for games; and you'd be getting this one in the quality it's going to be in on the PS3. I knew all along that the day would come in this generation of gaming when games started to get so huge that they'd be stacking up dual-layer DVDs all FFVIII-style, but people acted looked at me like I was crazy. The funny thing about it is that the same people that scoffed at the PS3's price tag and stated that Blu-Ray would never serve any real use outside of hi-def movies are the same ones complaining about this game looking worse on the 360, and not getting MGS4 at all. The PS3 was more expensive for a reason, and now you know EXACTLY why. You get what you pay for...just like the (current) difference between PSN and Live. As for the few dense people saying that Carmack is whining about the royalty fees, get a grip. If you were a dev, do you honestly think that you'd be paying some absurd amount to a company because THEIR technology is becoming outdated? Hell no you wouldn't, you'd just give them a crappier-looking version of the game and call it a night knowing that you'll get your money either way. It's business.

Sagacious_Tien
Sagacious_Tien

So why does the 360 version need to suffer? Everyone's been lulled to think that Blu Ray is a necessity, yet the only platform that uses it is PS3. Which happens to be made from the same company that makes Blu Ray.

RonHack
RonHack

Sounds like fun. Hope it ends up much like Origin's "Auto Duel" or "NCSoft's "Auto Assault", with loads of blasting/driving, doing some courier missions, bounty hunting, arena battles for prizes, etc. etc. Shame that it's not going to be open-ended like GTA or Carmageddon. That would really rock! Hmmmm, maybe when this game takes off id will consider a RAGE MMORPG? Much like Auto Assault was, before it closed? I can only hope......

Hellisunreal
Hellisunreal

where's my FPS???? NO BOOMSTICK!! NO GAME!!! KAPEESH!!!

Wozmcfc
Wozmcfc

Looks cool, with customizable vehicles.

-Mist-
-Mist-

the Answer of Carmack

ecs33
ecs33

Way to keep your customers Microsoft! Are you kidding me? Microsoft better work with ID and waiver that extra royalty fee because in this day and age competing consoles (excluding the wii - but that is a different story) should look CLOSE to similar in terms of graphical power. Microsoft promised us superb graphical quality throughout the life of the console, yet their annoying fee is going to cause a sacrifice in graphical power which is a big red flag in my book. Eventually most games are going to be this graphically intense and will require multiple discs, and if Microsoft wants to keep the quality of graphics in their game high they should encourage the developers to implement that by any means possible to satisfy their end customers. This is ridiculous! I am glad I bought a PS3 recently in case Microsoft doesn't straighten up. If this becomes common i'm definitely going to be buying more PS3 products. I'm not bashing Microsoft. I'm just a pissed off customer right now.

Hekynn
Hekynn

Rage looks freaking awsome!!! Cant wait for release going to get it for PC :D

Atmos42
Atmos42

People are talking about 360 vs. PS3 vs PC. What blows me away is that ID is actually trying to write a story longer than what fits on a napkin! I mean, these are guys that never have been able to get much past "Once upon a time.." then throw in a ton of pretty graphics and hope no one notices. I'll be interested in what they come up with.

Warghost2k
Warghost2k

I'm sure this will be available for the PC. id is aware of the power of the PC platform. I just hope Microsoft get their heads out of their a$$es and stop charging ridiculous royalty amounts. That's the worst part about Microsoft. They are so greedy.

DeimosGT
DeimosGT

Hmm, My Xbox 360 died. I'll get for my PC. Hope this runs well in my PC.

ib_banging
ib_banging

This sounds awesome!! Just that it looks like it'll never happen for the PC. :(

Phoenix73nj
Phoenix73nj

Hmnnn... I'll buy it but, FallOut3 is gonna pwn it's face. The whole b.s. thing about CD's and XBox royalties just sounds lame.

The-SewerShark
The-SewerShark

This gonna be good. A post-appocaliptic game with a Mad Max feeling? Who needs more? I need more...Gimme more...MOAAAAAAARRRRRR

xchiefmegadethx
xchiefmegadethx

Yeah changing the discs once every 5 hours is so bad? Remember also have the option to store it on the harddrive Plus the live features will be 10times better on xbox 360 they always are Whats with you guys talking about exclusives?If you ain't playing them on any other console...How isn't that a exclusive?...PC's games are Microsoft...Consoles and computers are 2 different things...

Mr_Ploppy_z
Mr_Ploppy_z

hammerman316: Microsoft may lose lots of 360 exclusives to PC...but they aren't exactly losing money because of it, remind me which company was estimated to have over 400 million copies of windows XP in use in January 2006....? oh yeah the one which isn't sony. Therefore what operating system are these Xbox 360/ PC titles most likely to be played on....... however having 2 discs in this day and age of gaming is ridiculous

skee_uk
skee_uk

rage on ps3 is better, i would not like to play any action game on multiplae disks.

spunkybob123
spunkybob123

Sooo....... the question is...... buy this.... or fallout 3 but def on PC

hammerman316
hammerman316

To Ponyoncrack: you said tht 360 has more games and i agree but i recently found out that it does not have more exclusives becse 360 lose all their exclusives to PC also id just lke to say brilliant now sonys true power and colours are gonna shine through

CherokeeXP
CherokeeXP

Finally, the new era of games have started. Expect most games from now on to look better on the PS3 for this same reason.

KingJ2002
KingJ2002

blu-ray is a gift and a curse... sure you get the larger capacity... but the drive in the ps3 is pretty slow so i can expact load times to be a pain... but all in all the blu-ray advantage that the ps3 has in undeniable. games like blue dragon and lost odyssey are already coming on 3-4 disc sets and they dont even use features such as "MEGATEXTURING"... if more developers jump on board and starts to adapt to the tech 5 engine or any of it's kind... get used to multi-disc fps on the 360.

termadoyle
termadoyle

I always expected that the the 360's weakness of having low-space disks would eventually show but not this soon. (I don't really see a problem with RPGs being multiple disks but action games?! no.)

Supabul
Supabul

Thats one amazing looking game, I just wonder how the 360 and PS3 can handle those graphics. It looks more advanced than crysis. I think both versions will have to sacrifice visual quality, unlike the PC.

wars45
wars45

so will that cost moor on 360 has it will be 3 disc and only 1 on ps3

oneeno
oneeno

seems sweet, but i bet they'll screw up the AI just like in all the previous ID games. On the other hand, there was no AI