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pimp: "[shox] is the most complete CS:GO player there is right now"

3DMAX player pimp discusses his history with Western Wolves and CPH Wolves, how to beat NiP on nuke and his feelings on the NiP vs. Titan rivalry.

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This article was originally published on GameSpot's sister site onGamers.com, which was dedicated to esports coverage.

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Jacob 'Pimp' Winneche is a player for the Danish 3DMAX team which will be competing at EMS One Katowice this week. As a member of Western Wolves, in the first part of 2013, he finished runner-up to NiP at Mad Catz Vienna and Copenhagen Games. Beyond that he also played in rivals Copenhagen Wolves, helping them to a top four finish at EMS One Fall.

In this interview, the Danish player discusses his transition from CS:Source, the different teams he has been a part of, some of the famous team-mates he has been matched up with and the NiP vs. Titan rivalry that continues to rage on.

For those who have only followed you in CS 1.6 and CS:GO, how would you describe your Source career?

I started out playing CSS in 2008, most of the time just for fun with my school mates. After a year or two I got more and more into the game, and eventually I found out what a "CW" [Clan War] and "PCW" [Practice Clan War] was. From that point, I just got more and more into it, and eventually my playing for fun with friends, was switched out with ambitions and goals to become good at the game. I started out playing some local LANs, where we tried to mix up the fun with actual "practise". I found it more and more entertaining and eventually, after a few notable preference at the lower ranks, I got an offer from, at the time, the third best Danish Source team, named Speedgaming.

I only attended one event with them, and actually preformed really well, but some changes happened after that event, so I was out on my own again. From that moment, I played more and more, and I had a few notable results in CSS, mainly with the core of me, MSL, and Nille, but we never reached the very top. I believe the best we ever got was a top 10 spot on the official Cadred source ranking list. I was, according to myself, a pretty skilled player in Source, but the timing were never really on my side, so my international break-trough in Source never happened.

As a Source player, were you expecting VeryGames to be the #1 team when CS:GO began and the first big tournaments happened? Did you notice any differences in them from Source to CS:GO in 2012?

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I did. I was actually really convinced that VeryGames were going to dominate as they had in source. At the point the first tournament was played, the game was still really new. What I did not know, at the time, was that the way VeryGames dominated in Source was because of the execution of their tactics. The flashes in Source were really powerful, compared to CS:GO, and, used correctly, really effective. The fact that you could not use the flashes in the same way as Source, made them suffer a lot, as the game was aim-based in the beginning. I think it suprised them a little and I think they were a bit slow to realise or change their way to play the game.

A lot of people claim that 1.6ers were having a hard time adjusting to CS:GO, but I'm still convinced today that at least VeryGames were having it a bit harder than most of the 1.6ers. As far as I know, the 1.6 game style kinda changed at the end. The standard way of playing 1.6 was also becoming more and more aim-baised in the late stages, and that could maybe have had an inpact on the transition from 1.6 to GO. Everyone had to fight with the new things in CS:GO. As for VeryGames, I did not notice them changing a lot from 2012, but since then they have changed a lot.

I saw in an interview in March of 2013, before NiP had ever lost an offline series, that you said you didn't consider them the best team tactically, but more in terms of their focus on communication and teamplay. What is your theory on how NiP remained undefeated offline for that 87-0 streak? If you look back now, was there a formula to beating them that nobody figured out or could execute?

There are, of course, a lot of factors at play when a team does something that sick. There are all the things that come with the momentum that a team like that gathers up. In the end, it felt like, watching them from the outside, they had found the perfect combination of players and style to play CS:GO, in the early stages. While VeryGames, and several other teams, still tried to figure out how their team should play, it felt like NiP instantly found the way the worked best for them.

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Also, that GeT_RiGhT and f0rest just seemed to be so much better than everyone else helped them a lot. People started to fear playing against them, and when they both had the upper hand in the game, and the psychological advantage, it became really hard to break them. Anti-strats were also not as effective as they might be now, cause it felt like there was still so much to coordinate in your own game, before you knew how to exploit the things you might have found out in the anti-strats.

All in all, it just felt like they had the best players, they had found the right way to play the game at the time, they seemed to make less mistakes than everyone else and they had the momentum, in some situations, to become the most winning CS:GO team so far. When you look back at it now, it seems unthinkable that something like that could happen now, and you also feel a bit stupid to maybe now see the things that we see now. One thing is for sure though, the gap between NiP and everyone else has been closed since some time ago, and, as it is now, it feels like the remaining gap from everyone else to Titan is becoming smaller and smaller too.

When I look back now, I don't really see a clear way that teams might could have beaten them. The skill level between the players was just too big in the beginning, and even though that gap started to become smaller already, after a few months, the other things, like momentum and luck, played into their favour in the close games.

When you added gla1ve and Nico to the Anexis line-up, your team immediately became a top team, with the two 2nd places, at Mad Catz Vienna and CPH games, in the next 4 months. How did that team figure out its style?

In the old lineup, with Ruggah and Cajun, we had a lot of problems with the roles. Our caller was supposed to be ruggah, but we quickly found out that it was not working. Eventually, cajunB started to call our mid rounds. That caused a lot of confusion on our team, and it didn't really work out to the full player potential we had. When we took in Nico and gla1ve, it was after some horrible LAN performances. We knew that in gla1ve we would get the biggest up-coming calling talent in Denmark, and in Nico we would get one of the best AWP players in the World.

We started the team with the exact same goals, and some very specific deals about how much time we would spend on playing and some ideas about which LANs we wanted to go to. As for the roles, in-game it changed a bit. In Anexis, I was playing with the AWP most of the time and, with Nico coming on to the team, I had to change my role to rifle player. At the time it was actually the first time I had ever played the rifle role full-time on a team. As for the caller role, gla1ve took over full-time, where in Copenhagen Wolves he was doing the second caller role, together with Hunden. As for the leadership style he used, it was a mixture of both having the last Word, and make sure everyone on the team could say what they felt in a certain situation.

I think that the timing for getting in gla1ve and Nico was supreme, as that was in the Winter period, after the LAN season. That gave us a lot of time to prepare for the LANs we wanted to attend. Also, we made sure to stay out of a lot of Online Leagues, so we had all the time available to practise and improve on what we wanted to improve. gla1ve has always been a fan of the strategical way to play. Playing together as a team and having good communication has always been favored over having the sick individual players dictate how the game should develop. We tried to play as a unit, instead of five individuals, and for us that worked out great. It, overall, was a long process of two intense months of hard practise, where we tried to get the best out of every player, while at the same time we tried to play as a good working unit. Eventually, we just found out that way worked best out for us, as we individually were nowhere near VeryGames and NiP.

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In the tournaments that followed your initial success with Western Wolves, your team never placed top two again internationally and there were always comments or excuses given about the team not having practiced enough. You come across as a dedicated player, aware of how much practice is needed, so were there other elements in the team behind this inability of a team with so much potential to get enough practice?

It's not a secret that we had some issues regrading people staying motivated. After our Mad Catz and Copenhagen Games performances, it was almost like people got tired of playing. Only one week after Copenhagen Games, we had an event in Birmingham, which we could not practise before. I had a school trip to Hamburg, so I was not able to practise or play the whole week up to the event. I took a flight to Birmingham the day before our school trip was actually done and waited for my team-mates to arrive.

As you can maybe imagine, it's hard to keep your best shape if you don't play for a whole week. What I did not know, and didn't expect, was that most of the other players on the team had decided not to play at all. From my personal perspective, it felt like the Vienna and Copenhagen Games success had made people complacent. We eventually ended up losing to our Danish rivals from Fnatic, which was a huge defeat to swallow, and it was kinda from that moment everything went wrong. After the Birmingham event, we talked and agreed that we needed a break from playing CS, but that we also would come back stronger, with the same energy as we had in the beginning. Unfortunately that wasn't the case.

After our break, people started some very bad habits, in my world at least. Bailing on practise, telling half lies to maybe skip a practise day etc. It was just like all the good and positive energy we had gathered and used on Vienna and Copenhagen Games was gone. Aside from that, some personal life problems suddenly appeared. Something that we never have fought with before either. It was just a mixture of a bad mentality after our success, some unlucky timings and some dedication and trust problems, that suddenly took all the focus. I'm not going to hang anyone out to dry, I respect if people don't wanna take CS as seriously as others, but what I do not respect is when people lie, or don't have the balls to tell others so. That, unfortunately, happened to a degree that I, myself, also started to feel a bit demotivated and confused.

The reality was going from being a top 3 contender, at least, to now being a mediocre top 4-10ish team. We tried several times to talk it through, but it was just like we had had so much going against us that in the end it was never fixable. To give you an example, we only started to play four days before Dreamhack summer, because people did not have the time, motivation or at least something else was keeping them from playing the game. With those four days of preparation, we actually managed to beat NiP 16:2 on nuke, which I believe is still the largest margin they've ever lost a map on LAN with.

Even though we got that great start, we immediately came down to Earth again. With only four days of preparation, it's limited as to how stable you can be. We went into the quarter-finals against Epsilon (Fnatic nowadays) and lost 0:2. At the time, it was a team that we never felt it was possible to lose against, but I still, even today, believe that our ropy preparation made us struggle and eventually lose against a team that I, at the time ,felt we should have won over.

With this story it is of course to be said that everyone had a part and a responsibility to take care of and it was a mixture of a lot of bad timing and incorrect decisions that eventually lead us to the breakdown. Also, it's important for me to state that everyone kinda failed their responsibility, because in the end we failed as a unit, and not as individuals.

It was often commented that Nico was the star player in Western Wolves, and we saw that even in his brief addition to CPH Wolves he seemed to have a big impact on their potential. Yet, despite his skills, there have been numerous people who have suggested he loses motivation or isn't as dedicated to being a pro as other top players. What can you say about Nico as a player, team-mate and person?

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Nico is a fantastic person outside of the game. He is one of the most chilled, relaxed and down to earth players I've ever had to honor to play with. As a person, I believe I can speak for everyone on the Western Wolves team, that he was a nice fellow to travel to events with. As for his in-game capabilities, he is also sublime, as you mentioned. Nico is definitely a star player, and he is a player that, if he is in good shape, single-handedly can win a game for his team. He is chilled in-game, very relaxed and, maybe most importantly, he is very good at communicating.

As for the people that have suggested that he isn't as dedicated to becoming a pro player, they're right. Nico has always been the guy with the lowest amount of hours before the events, and also in general. In comparison, I think everyone on Western Wolves in the latter days had two times his hours on steam. He has a lot of stuff going on outside his gaming life, and, at certain periods, he has decided to prioritise them over becoming a pro player. There is no doubt that Nico is one of the most talented players in the whole world. If he would have put in the hours everyone else does these days does, he would, without a doubt, be the best AWP player in the world.

When you see Nico with 30 hours in two weeks, 800 in total, destroying everyone at Copenhagen Games, you really see what raw talent can do. He's got all the star potential, but unfortunately, for us CS fans, he wants to do other things with his life. As I said before, I deeply respect when people have made up their minds and are being honest with what they want, and that is exactly was Nico is these days.

The CPH Wolves line-up you were a part of was able to win a map from NiP and VeryGames offline. Do you feel hard done by in being removed from the team for Nico and device? What did you think of that team's performance during the time you were in them?

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My stay in Copenhagen Wolves was a bit complicated. It started out great, I was actually feeling that I had found my former form, that I'd had in Western Wolves. In the first month, everything was more or less great. We won the Danish ESWC qualifier, we qualified for the EMS finals, we won the Danish Steelseries Championship and the NPF.dk LAN event. After those online events, where both my team and I performed well individually, we kinda got over the starting phase and were hitting the maturation phase.

It quickly became very clear for me that the style I liked to play with gla1ve and the others in Western Wolves was not one that the Copenhagen Wolves guys liked. I was having some difficulties understanding their way of approaching the game, and I was constantly trying to speak my case, and explaining why I think we should do this and that. Eventually, I never really go through with my messages and I kinda had to accept, in the end, that there was nothing I could do about it.

In between that period, the team started to have some internal issues. People where having a hard time keeping focused in practise, a lot of the time in our practise was used to debate things that maybe even should not even have been debated. In that period, I started to feel more and more uncomfortable with the whole situation. I was not really sure where I stod compared to the others, and I strongly believe that that had a huge impact on both my mood and my in-game skill. After our ESWC 5th-8th place, which was not as good as we maybe could have expected, we decided, together in the hotel in France, to make some changes.

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We had a long and good talk about the future and who we might would like to pick up to the team. In that specific moment, I kinda felt like, even though I had been under-performing, which I clearly had, the team still had some faith in me. That was apparently just wishful thinking, because the day after we returned to Denmark, the team had decided to bench both me and Friis. When I look at it now there are, of course, a lot of things that could have been done differently. There are also some funny and internal things that might could have changed everything, if people had been aware of them at the time the scenario played out.

In the end, I have no hard feelings against the team. We were never really the right mix of players, so I can fully understand that the other guys might have been thinking that another change could fix the problems. I still consider the, now Dignitas, players as being my friends and if someday it plays out that I can play with some of them again, I would love that. They are nice and down to Earth people, and they have the most awesome manger in the form of Jehan!

Being as your current team (3DMAX) features three of the five players from the old Western Wolves line-up, how would you describe your team in terms of similarities to that famous team and differences?

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In terms of similarities to the old Western Wolves is that we still try to practise the same style of playing together as a unit, and maintain good communication throughout the games. We still have the same caller, in gla1ve, so as for the tactical aspect of the game, it's still pretty much the same. We still try to look back on our old team, to remember what was working great for us, and what wasn't. Also, holding it up against the two different times we played, some of the things we had great success with with the old WW team, are simply not possible anymore, because of the development of CS:GO.

In terms of differences, it's mainly that we don't have a dedicated AWP player, as we had in Nico. Instead, on this team, we have two young and talented aimers. Where we had Nico as an driving force with the AWP and me as the main rifle, we now have three solid rifle players, a decent part-time AWP player and a support player in MSL. That also means that we had to change some of the roles in the team, we had to use new tactics that allowed us to play more with rifles than with the AWP. We are very well aware that Nico was a driving force in our old team, but we also know that if we can get the full potential out of our current team, we can become very dangerous once again.

To beat NiP, it is very likely a team will have to play nuke, which is both NiP's most played map and their best map in terms of win-rate. Your WW teams played NiP on it a number of times, gave them a 16-2 beating on it and you were a part of the CPH Wolves team that beat VeryGames on nuke. What do you think the general strengths a good nuke team needs are, what do you think NiP is best at on the map and what do you think the overall approach to beating NiP on the map is?

The most important thing on nuke is to have a good CT side. The way this game is built up, with the gun rounds and the glocks still being a bit more favoured, you can, by principle, not play the T-side at all. All you have to do is win the gun-round as T, take the next two rounds, and if you can gather just one or maybe two rounds more, you've got 5, which should be more then enough if you trust your CT side. In saying that, I don't mean that the T side is not important, but what I'm saying is that with a good CT side you can always turn the game around into your favour. Our 16:2 win against NiP on nuke was, of course, built on a strong CT side.

Rotations on nuke are extremely important to nail evey single round. In 1.6, you did not have the long way under located close to the T's and you did not have the option of running through the vents. I could imagine the opportunities to rotate and make a round-winning call must have been pretty restricted in 1.6. In Source and CS:GO, the rotations as CT are really important. If you play a style where you like to read the game, read the opponents, you need to make the right rotations to close down the areas you expect them to hit.

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That was exactly what we did against NiP in the 16-2 victory. Every time they went towards ramp, we had two men shutting it down. Every time they went inside, we had three men shutting it down. From our side, at least, it felt like we won that match mainly by reading the game to perfection. Even though our preparation for that event was terrible, we still used some time studying the other teams.

Based on that, and previous experiences with NiP, we managed to read it all correctly. It's easy for me to say this when I was playing on the winning side, I'm sure NiP felt that they could have done so many things differently, which they probably could, but in the end what we expected turned out to be right 13/15 rounds. My point with that example, is that if you rotate correctly, you don't necessarily need the five best players in the world to beat NiP on nuke, you just need to guess right and rotate correctly. I can also give you plenty of examples when we have failed with our reading of the game, and we have lost some crucial rounds that ended up in ecos and costing us a lot of rounds, but that's just your shot in the game.

I could be wrong on this, but I don't think there is any team, not of the very best at least, that base their strong nuke on a good T side. It's not often you see a team consistently taking 6-8 rounds on T side nuke against the very best teams. The victory is often based on a solid CT side.

Specifically for NiP, I think their rotations and individual skills makes them really hard to play against on nuke. Inside is often closed totally down, with two to three men. Xizt is maybe the best player in the world at closing down yellow, and friberg could arguably be named as the best player to lock down door. With that in mind, you need to open the map at other places than inside, and outside GeT_RiGhT is playing it really well, poking, doing a lot of damage, sometimes taking a kill without really taking a big risk himself. An extremely difficult role, but a role he normally plays to perfection.

That leaves you with ramp and the long way under, where f0rest and fiffalren often make some plays together. It almost feels impossible, when you write this down, to see the openings. Mainly because their rotations are so damn good, and their individual skill is so damn high that, even if the rotation comes a little slower, the individual skill saves them some rounds.

From my perspective, it's all about making the CT's rotate incorrectly and hitting the small gaps that will open up when the CT's make those rotations. It's often a case of really small windows, and it's often really hard to hit them. If you can, you can quickly gather enough T-rounds up to win the map.

Prior to Dreamhack Winter, VeryGames had beaten NiP in three Bo3 series in a row. At Dreamhack, NiP won the series. Since then, the two teams have only played at the Dreamhack Invitational, where Titan won twice. In the rivalry between the two teams, what is your analysis on who is favoured right now? If the two teams play in Katowice, who would you put your money on and why?

As it is right now, I see Titan as slightly favored in the battle between those two. When VeryGames finally got their first victory over NiP, on LAN, it kinda felt for me like an close Formula 1 race. Imagine the scenario where the leading car is getting chased by a faster car, behind it. You know it's only a question of when and how long before the leading car will make the little mistake that allows the faster car to overtake the position of the leading car. For me, that was exactly how it felt with the Titan and NiP duel. It was only a matter of time before Titan would find the opening and take the chance and then slowly and surely make a little gap against NIP.

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I am aware of the fact that Titan lost to NiP at Dreamhack, which definitely was the most important match, but I'm also sure that if VeryGames has decided not to go to China [For MSi Beat It], and instead had held a boot-camp and power-practiced up to Dreamhack, that they would have won that game. I watched them play against compLexity, I played against them in the group stages and I never felt that driving force that Titan lately have been showing everyone. I would properly blame it on the trip to China, they definitely know themselves what went wrong. I heard someone in their team, can't remember who said it, that their preparation wasn't good enough for such an event.

As for the one on one duel they hopefully will have at IEM, I simply see Titan as the stronger team. It feels like they are more balanced in the way that it's not necessary for ScreaM to have a great game for them to win, where on the NiP side it seems like they are a bit more dependent on f0rest and GeT_RiGhT showing up with really huge games. It probably has something to do with the way they approach the game, where I just feel that Titan right now has the upper hand in that duel. Not to say that it couldn't go both ways, depending on the day, but if I was told to bet all my money on either Titan or NiP, to be the leading team for 2014, my money would end up on Titan.

For those who didn't follow Source, how good was shox in Source? How would you compare him in Source to where he is in CS:GO?

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shox was, if not better, at least as good, in CS:Source, as he is in CS:GO, now. During my early time in Source, he was one of the players, together with the Danish player Wantz, that I looked up to a lot. On every single team he represented in CS:S, he was a monster. I clearly remember my first time playing against him. It was at Copenhagen games 2011, where we surprised a little with winning over a Russian team. We then ended up facing shox's 3DMAX team in a battle to go through group-stage 2. If I'm not mistaken, I think they won that match-up clearly, and shox had at least 30 frags against us. From that point on, I kinda started to know how good he actually was. He has also always also been an immense clutch player. You could easily say that he won his 1v2 situations more often than he lost them.

I think his transition was harmed a lot by his team. He played on that IMG lineup with ozstriker and some other players that weren't really a top team, in all fairness. Since he was not a part of the VeryGames line-up and there weren't, at the time, any other French teams he seemed to fit well with, I, myself, find it inspirational that he still kept fighting and playing until the right offer landed at his feet. There was, in my mind, no doubt that when VeryGames picked up Shox they would become a stronger team than with kennyS.

In my head, he is the most complete CS:GO player there is right now. It's always a wild guess, because you can never really say how much they contribute to their teams when you dont know them well, or have played with them. But from what I hear, sense and see, he is a monster aimer and a great addition to Ex6tenZ's way to play. It gives them some diversity.

You were in CPH Wolves for a while and then they had their period with Nico, but now they are back a similar line-up to the one that existed in the first half of 2013. They were embarrassed at the Dreamhack Invitational, so many will have a tough time figuring out how to gauge their level. Give us your perspective on the Dignitas line-up and what their strengths will be in Katowice.

The team is the same as it was in the early stages of 2013, except that now Xyp9x is on it instead of Wantz. Back in 2013, around Dreamhack Summer, where they were set to peak, they got NiP in the quarter-final and eventually lost 1:2, in a close match on the first two maps. Back then, they probably the sickest individual team they could gather up in Denmark. To be completely honest, the only players that could follow them individually, at the time, were Nico and me.

That has always been the case for FeTiSh, he has always had the option of putting together a sick individual team and making some results out of that. His successful teams in CS:S were also based one some sick individual players, himself and then 3k2 as the all-around guy. The new lineup they have now, with cajunB instead of Wantz/Nico, is kinda the same. It is the strongest individual team in Denmark, without a doubt, so the potential of their team is really high.

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The problem for them has always been to realise the potential they've got. I mean, with me on the team, we also had by far the strongest Danish team on paper, but it was like we needed just that last thing to really be good and realise all the potential. It seemed to be the case with Nico also, he came in made an good amount of impact, got in some controversy and then left again, to focus on his real life. They were on their way to something good, they played an extremely close match against VeryGames in the quarter-finals of Dreamhack Winter.

As for their performance in Stockholm, at the Dreamhack tournament, I was actually very surprised. They have been practising a lot ever since they took in cajunB. Using most of the weekends to play, really putting in an effort to become good. For me, it kinda seemed that they weren't really prepared for their opponents. It was a combination of them losing some unlucky rounds, and being unaware of what Fnatic did to close them down on dust2. It was clear for me that Fnatic knew almost every single move of Dignitas, I know for a fact they spent some time preparing for them on dust2, and that really shined through. Maybe if Dignitas was aware of that, they would have had some more luck and they could have turned it around.

But also, keep in mind that playing two bo1 maps does not always shows the correct balance of power between teams. I'm sure that Dignitas is going to do well in Katowice, they have been playing a lot since they got home from Stockholm, and I would not be surprised if they could pull out another top eight placement. But, going to the semi-finals could be hard for them.

I've seen some of the top Danish players listing raalz, your team-mate, as the next top Danish player. What can you tell us about that player and his style of play or strengths?

Raalz is an up and coming CS:GO player. He is a former 1.6 talent, who never really got to break-through in the 1.6 scene until the very last stage of it. I believe he attended Dreamhack Bucharest 2012, with Anexis, and came second after losing to Fnatic, which, until Dreamhack winter 2013, was his only ever international event.

He has a really strong aim and great self-confidence that he can win the duels he takes. He is a pretty defensive player, which means he might not be the typical CS:GO player, who just likes to bind mouse 1 to their W's, but more kind of a guy who likes to hold his angles and positions, which in CS:GO sometimes can be extremely hard. He is going through a learning phase right now, where he has to learn some of the basics that haven't been shown to him yet. He is still improving and if he continues, he will have a great showing in CS:GO.

I'll give you the name of a Danish CS:GO pro and you give his non-Danish equivalent and why.

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MSL

fifflaren - It is kinda hard for me to compare MSL with anyone, as I don't know many of his type. He is a modified support player, who often has the same roles as fifflaren has in NiP. He is also helping gla1ve with ideas in the game, so he kinda has the same role as Fifflaren before the change of in-game leader in NiP.

dupreeh

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f0rest - He is a monster when he is at his best! Possibly the best Danish player in the late stages of 2013. He was a nobody in Source, internationally. The closest he got to playing for a good team in Source was actually when he got an offer from my team, I believe. As Source was fading out, as CS:GO was about to be launched, he instead joined the first Danish 3DMAX team, with Xlo, AnK, socN and Gravity. Since the very first day of CS:GO, he has been improving drastically, to become a real top player.

He reminds me of f0rest because he likes the same roles as that player has in NiP. He likes to be the peeking guy, take first peek, play offensive, out-aim people, overall be an aggressive player etc. The difference between him and many others, that might wanna call themselves f0rest v2, is that dupreeh can actually manage that role to perfection.

pimp

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NBK - I have always compared myself to NBK, to be honest. The way he plays and the way he uses his aim is similar to me. He is also not an overly aggressive player, but seems like a player that knows how to find the balance between being aggressive and being defensive, with a tendency to become a bit more passive when it's needed to play safe. He is, as far as I know, also a player that helps Ex6tenZ with ideas and solutions in-game, while they're playing. Overall, I find it hard to talk about myself, I would rather have others judge me than myself, because, even though I know what I'm capable of, it will never be relevent until I show everyone else.

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shox - I have never played with Device, so again it's a bit hard to jugde him. He seems, to me, like an incredibly skilled player and a player that can play with the AWP if it's needed for his team. His rifle skill is amazing when it's at his best. As for his playing style, it seems like he is capable of playing a lot of positions. In the first 2013 Copenhagen wolves, he was their backstabber, and the solo guy on both nuke and dust2, at least. Having the backstabberer role at long on dust2, and the lonely guy in center on nuke. It has changed a bit while the players have been going in and out of Copenhagen wolves / Dignitas. He just strikes me as a player that is capable of playing whatever role he is served. A player that must be nice to have on your team, at least when you're forming it from scratch.

The final words belong to you.

I would like to thank 3DMAX for picking my new team up, and thanks to their partners also. I would also like to thank you and the OnGamers crew for both working with this awesome game of CS and making this interview with me! :)

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Photo credits: Dreamhack, fragbite, Hampus Andersson

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