One Week of MLB 10: The Show -- Odds and Ends

Our weeklong look at MLB 10: The Show concludes with some final observations on the game.

All this week we're taking a look at Sony's upcoming baseball game, MLB 10: The Show. Check out Part 1, Part 2, and Part 3. Today, we're finishing up the series with a look at some odds and ends I noticed after playing the game and speaking with the game's developers.

- I'm a Generic Pitch 38 kind of guy. I spent most of my time with last year's MLB 09 using my created Road to the Show pitcher, so I've learned the tricks to keep things moving. After all, even when you're playing as a starting pitcher and getting on the mound once every four or five days, the baseball season is a long slog. You take your shortcuts where you can get them, and in the case of a pitcher, that means shortening your windup as much as possible. Forget the seemingly eternal delivery of a guy like Chan Ho Park--when time is at a premium, I'm looking for the fastest delivery possible.

Bobby Abreu would never let a ball bounce off the top of his dome.

Having spent some hands-on time with MLB 10 earlier this week, one of my first goals was to find a pitch delivery that fit my schedule. That's not necessarily a simple task--MLB 10 has a full 310 deliveries to choose from, including pitching motions modeled after real-life pitchers and a bunch of generic models as well. It took me a while, but after some experimentation, I came to love the quick and to-the-point release of Generic Pitch 38. Now, here's hoping they don't mix the numbers up in the final version of the game, or else it's back to the drawing board…

- At the top of my list of questions for MLB 10 producers was when RTTS fans would be able to carry over their created ball players from one version of the game to the next year's game. As an ardent fan of career modes in sports games, I think that continuing your career from one game to the next seems like the next big step forward for the genre, one that would add a huge amount of stickiness and value from one game to the next. After all, continuing the career of your created star while still taking advantage of all the cool stuff that's added in each new version of a sports game seems like the best of both worlds. The developers agree, but there continue to be enough technical hurdles to cross that the feature was not included in this year's game. That said, it is on their radar for MLB 11, so I'm hoping it gets done next year. If you're reading this, guys: pretty, pretty please?

- One aspect of online play that I didn't mention in Wednesday's preview is the Scout Now feature--an extension of the game's online scout service that lets you filter through a bunch of different criteria like player skill and game speed when looking for a game to play online. With Scout Now you save those filter settings and then can instantly find a game with your preferences (assuming one is out there, of course). I tend to avoid MLB online as I swing at everything that's even remotely near the strike zone. With Scout Now, maybe I can find someone online who is as swing-happy as I am and actually have a shot at winning a game.

- Accurate ball deflections seems to me like perhaps the most underrated addition to MLB 10's gameplay. With the ball bouncing off of batters, umpires, fielders, and even pitchers (and, yes, injuries can happen on comebackers), it seems that a player's reaction time and fielding ability will count more than ever. In fact, now that the ball is acting more realistically, the burden on fielding animation was that much heavier. One of my favorite examples came while watching as a shortstop fielded a shallow fly ball that bounced on the ground just in front of him. As the ball leaped in the air, the shortstop had to make a similar quick hop to snag it and make the play at first. It was a tidy little animation that probably wasn't needed last year but made an impression this time around.

- Speaking of realistic ball physics, here's a feature that Jose Canseco won't appreciate. With the addition of new home-run-robbing wall catches, there are more defensive options for snagging a ball before it leaves the yard, including forehand, backhand, and straight-at-the-wall catches. That's good news for skilled outfielders. For the rest of us, couple delicate timing, necessary fielding ratings, and the improved ball physics, and it's entirely possible to re-create Canseco's famous "ball off the noggin'" outfield gaffe from 1993, when Jose was playing outfield for the Texas Rangers and a ball hit by the Indians' Carlos Martinez bounded off Canseco's head and into the stands for a home run. If it happens to you, I expect to see the video.

That wraps up our look at MLB 10: The Show, but we'll be bringing you more coverage in the coming weeks ahead of its release on March 2.

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Discussion

14 comments
CoasterEricHP
CoasterEricHP

Wow.. I started watching that video and seriously had to make sure it wasn't a joke showing a real baseball game.. Sometimes I hate being stuck with my Xbox360!

Coffin_Hollow
Coffin_Hollow

so playing career modes, do we have to play the entire 162 games or can we play a shortend season? havent played any of the other games, but love baseball, but not interested in playing 162 9 inning games. id like to be able to finish a season within two weeks of playing. not two months

bukkookkub
bukkookkub

@ohjtbehaaave -The Twins new outdoor stadium! The game looks damn good though.. so much detail Sony has put into that franchise.

bf210
bf210

March 2nd is gonna be the best day of gaming i've ever had with this and BFBC2. Can't wait.

Skihawks
Skihawks

@bluewaxrman....The article states that carrying over a player created in RTTS mode cannot be carried over in any version and that there are hopes SCEA can add it in next year. Don't bank on any created players before MLB 10 being included.

apm235
apm235

Thoroughly convinced this years version of MLB The Show will be a giant leap forward from last years version. I really like how they are putting more effort into physics and online play. Those 2 things are the most important part of the game. RTTS sounds like it will be way more realistic then ever and thats awesome that Joe Mauer made the cover as well as the team placing some serious emphasis on catching this year. How bout Ryan Braun on the cover next year!

bluewrxman
bluewrxman

thanks blackhawksaber, i guess i read it wrong lol

BlackHawkSaber
BlackHawkSaber

bluewrxman, you cannot carry your 09 rtts player over - it says they are looking to add that in MLB 11, not this version. I would be more interested in continuing my franchise in a following game - I have put many many hours into a franchise in 08, and it sucks that I won't be able to continue it, or at least import players and such.

bluewrxman
bluewrxman

sweet cant but... i wanna know if i can carry over my rtts guy from the 08 version or is it only from the 09 version that i can carry over to the new one?

Gen_Warbuff
Gen_Warbuff

Great job guys! March 2nd can't come soon enough!