Minecraft creator Markus "Notch" Persson isn't the only Oculus Rift backer who isn't pleased with the virtual reality company's recent $2 billion acquisition by social networking giant Facebook. The Oculus Rift Kickstarter page is flooded with negative comments about the sale.
"What a disappointing decision to cash out even before getting first consumer version out," one backer wrote. Another said, "A sell out is a sell out, and it means the end of VR Gaming. Welcome your Social VR overlords."
"Too late for a refund? Unbelievable what happened. I was extremely optimistic for the future of this product and the company behind it, and this is how I'm repaid for my investment? Incredibly disappointing," said another Oculus Rift backer.
21-year-old Oculus Rift creator Palmer Luckey yesterday wrote a detailed blog post about why selling Oculus VR to Facebook makes sense. He said that though he was initially skeptical about partnering with Mark Zuckerberg and Facebook, he said the deal is beneficial to virtual reality supporters because it "accelerates our vision, allows us to execute on some of our most creative ideas, and take risks that were otherwise impossible."
GameSpot editor Peter Brown argues in a new editorial that even though Facebook might not be everyone's favorite company, that doesn't mean its acquisition of Oculus VR will negatively impact the Oculus Rift's gaming potential. Check out his full editorial for more.
|Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch|
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