Oculus Announces Developer-Focused Conference, Acquires Game Networking Engine

Virtual reality company's "Oculus Connect" to be held this September in Hollywood; firm pays unspecified sum for C++ game networking engine Raknet.

Oculus VR, the Facebook-owned maker of the upcoming virtual reality headset Oculus Rift, today announced that it will hold its own developer-focused conference. The inaugural Oculus Connect conference will take place September 19-20 at the Loews Hotel in Hollywood, California.

Oculus Connect aims to bring together engineers, designers, and creative types from around the world to talk about how they can create the top-notch virtual reality experiences. "With virtual reality's momentum at an all-time high, this is a unique moment for the developer community to come together to take the virtual reality to the next level," Oculus wrote in a blog post.

If you want to attend Oculus Connect, you can access and submit an attendee application at the conference's website starting on July 10. Attendance confirmations will be distributed the following week. Oculus has even reserved a block of hotel rooms for conference attendees with a special $199 room rate.

Oculus Connect will feature sessions and workshops led by Oculus engineers and other "industry pioneers." Developers who attend the event will also have a chance to receive feedback from the Oculus team. The event will also include keynote speeches from Oculus executives like Brendan Iribe (CEO), Palmer Luckey (creator), John Carmack (CTO), and Michael Abrash ("chief scientist").

Oculus Connect is technically open to the public, but Oculus warns people that it's a developer-focused event. Attendance is described as "limited." If you can't attend, the keynote addresses will be live-streamed. A full session list will be published as the event draws closer.

Oculus VR also announced today that it has acquired RakNet, a C++ game networking engine used for the production of numerous titles, including Lego Universe. Some of its key features are object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging.

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Eddie Makuch

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.
13 comments
feared4power
feared4power

you need a facebook account to use oculus

zrex2metagor
zrex2metagor

@feared4power no, you dont need face-palm-book to use occulus. It was clearly stated that facebook acquisition did not mean users would be forced to use facebook to use occulus, read up before you comment.

liquidbutter
liquidbutter

Much like the dev kits, these tickets will be sold 99% to enthusiasts and 1% of attendees will actually be developers.

smartest_gamer
smartest_gamer

@liquidbutter Yo've got a problem with that? Yes? Do something about it or stf u

hitomo
hitomo

^^ its actually brilliant, you cant wear a occulus.rift and a tin.foil.hat at the same time !

hitomo
hitomo

Some of its key features are object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging.


why would a headset manufacture need networking? ...TFH!

zrex2metagor
zrex2metagor

@hitomo umm go watch SAO or go play .Hack, yeah occulus isnt anywhere remotely close to complete immersion but thats the idea ya know? create a virtual world thingie?

alaskancrab
alaskancrab

@hitomo  it's part of Facebook's grand plan to build a gaming platform!

zrex2metagor
zrex2metagor

@alaskancrab no, C++ game networking engine, networking engines are kind of different from game engines ^^