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NCAA Football 10: Details on the Second Patch

Sports gaming blog Pastapadre has the details on the upcoming patch for NCAA Football 10. This is the second patch for the college football game; the first was released in July and addressed several major issues, including the game's problematic roster as well as the use of paid DLC boosts ...

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Sports gaming blog Pastapadre has the details on the upcoming patch for NCAA Football 10. This is the second patch for the college football game; the first was released in July and addressed several major issues, including the game's problematic roster as well as the use of paid DLC boosts in Online Dynasty mode. This patch addresses a host of gameplay, slider, and TeamBuilder issues, the full list of which is below:

  • Player Lock in Online Games will now move the camera behind the locked player (like Offline games)
  • Greatly increased the quality of uploaded videos
  • Fixed an issue with penalties on a change of possession in Overtime
  • Fixed an issue where you would sometimes lose control of your player going offsides in no huddle situations
  • Tuned holding chances on Field Goals and Extra Points
  • Fixed a couple pass coverage issues with Wild Cat plays
  • Tuned the chuck success chances to favor more neutral results. Wins and Losses are extreme and should occur less for both the offense and defense
  • AI Tackle slider is now more effective
  • Lead Blocking tweaks to fix some cases of pulling lineman ignoring defenders
  • Fixed a few rare cases that would cause players in pursuit to run away from the ball carrier
  • Tuned the CPU ball carrier to make some smarter choices
  • Fixed a bug where the CPU would high step at inappropriate times
  • Tuned player switching logic to give a more appropriate player
  • Fixed an issue with Punts being spotted incorrectly when the punt went out of bounce
  • Corrected an issue where pressing in man coverage would cause the CPU to throw the ball too early
  • If the receiver caught a pass during a slip, rarely would he be ruled down after the catch (even if he got up before making the catch). This has been fixed.
  • Fixed a bug where sometimes the clock would continue to run after hold on an extra point
  • Forward pitches are now correctly tracked as passing and receiving yards for the players involved
  • Receivers will now try and release to the appropriate side of the defender based on their route
  • Fixed some problems that were causing defensive players to not always get back in time during hurry up plays
  • Reduced the effect of the Run Block Slider on special teams plays
  • Tuned how effective the slant route for running backs out of the backfield was
  • Tuned how far away diving sacks will start from
  • Fixed an online grieve with pausing the game
  • Fixed a bug where using a TeamBuilder team as the away team would cause the team colors to be incorrect
  • Fixed an issue where some Dynasty teams were only able to offer 15 scholarships. You will not have to restart your dynasty for this to take effect, the fix is for offline and online dynasties.
  • Certain TeamBuilder teams were incorrectly being blocked by the profanity filter and showing up as XXXX, this has been corrected
  • Fixed and issue where Punt was not the default selection on 4th down and punting distance
  • Off-centered single digit jersey numbers are now centered correctly
  • Fixed a crash in Custom Stadium Sounds when the list of files was too long
  • TeamBuilder teams with & in the name can now be searched properly
  • Fixed an issue where the "Online Dynasty Servers are Down" pop-up was showing up incorrectly

Incidentally, Pasta also put up a great editorial on the future of the NCAA Football franchise , which makes some great salient points about what used to be my favorite football franchise and how to return it to its former glory. Here's hoping the developers pay attention and really bring it with NCAA Football 11.

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