Minecraft maker Mojang made a whopping $326m last year

Minecraft is still raking in a sizeable amount of cash, then.

Swedish developer Mojang, creators of the world-conquering Minecraft, made a whopping revenue of 2.07 billion Swedish krona (approximately $326m/£196m) last year, up from 816 million in 2012.

Of that, 816 million krona ($128m) was profit, and 821 milion went on licensing fees into a separate company company owned by Mojang co-owner and Minecraft creator Marcus "notch" Persson, the Wall Street Journal reports.

The vast majority--over 90 percent--of Mojang's money came directly from Minecraft sales, with 38 percent of its revenue from the PC version of the game, and another 30 percent from the Xbox 360 and PS3 versions. The mobile versions of Minecraft also raked in roughly 25 percent of the company's overall revenue.

The remaining slice of revenue came from Minecraft merchandising and its addictive card-battler Scrolls.

What's next for Mojang, then? Mojang chief executive Carl Manneh said the company had a few other game projects bubbling away, but that it felt no need to rush them out the door.

"Financially speaking, we have no pressure whatsoever to rush into any new projects," said Manneh. "Besides, we have no outside owners that require us to reach any particular goals."

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martingaston

Martin Gaston

Hi! I'm Martin, for some reason or another I have managed to convince the people who run GameSpot that I am actually wor
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45 comments
Link592
Link592

Minecraft: The Pokemon of this generation of kids.

Spawnblade
Spawnblade

This is terribly depressing.  Mod developers deserve that money, not Mojang.  They've done nothing but steal mod ideas and rip their code for their last dozen updates. 

yellowsanchez
yellowsanchez

its so popular yet i havent even played it so idk what it is like

HesamB
HesamB

man i just love this game . and i love my 134 mods more even .

john_matrix_007
john_matrix_007

I'm not used to reading a Gamespot news article that doesn't have "Titanfall" or "PS4" in the title.

Hurvl
Hurvl

It refuses to leave the top 10 UK chart/NPD chart, so I wasn't surprised at all that they're making enough dough to create cinnamon buns for the whole world.


"into a separate company company" You know what they say, typos love company (company).

pyro1245
pyro1245

wow. so what is his next project?

spenta
spenta

"we have no outside owners that require us to reach any particular goals."


You'd be surprised by the amount of innovation and entertainment that was created while under a deadline.  When you feel pressure you sometimes do your best work.  Being left to their own devices sounds all warm and fuzzy but let's see how long it takes before something meaningful comes from them again.

dipdish
dipdish

You know what? They deserved it. Every single dollar of it. Their idea was unique and fresh, and Minecraft quickly became more than a game. In some countries, students have started learning many things using a PC with Minecraft in it. They use this game for educational purposes. Think about it. It's just great. 

uchihasilver
uchihasilver

goes to show sometimes the simplest ideas are the best xD 

vadagar1
vadagar1

wow EA must be going insane trying to figure out how to assimilate them into the collective

ghost59
ghost59

they are no longer indie. they are AAA

Choad-Warrior
Choad-Warrior

Cool. However it seems paltry compared to the subscription revenue of WoW.

Yes, WoW is a much bigger game with more money, but do the math of an average of 8mil users spending $13 a month for just 5 years and it's staggering.

jessie82
jessie82

by maker you mean company right?

gatsbythepig
gatsbythepig

"Minecraft is still raking in a sizeable amount of cash, then."- Martin


Are they still making money now?

urbansys
urbansys

damn that is amazing. Good for him and his team.

DIGN
DIGN

 Wow, that's almost as much as I make a month. Good job Mojang!

Darknight765
Darknight765

And, for all you that say indie means low budget games and not independent, Now that Mojang is bring in more money than must AAA titles just for making ports, are they still indie?

Pewbert
Pewbert

I'm so glad companies like this do well. They require no publishers to force them into doing "X" to maximise income.

They just make the game/games that they love to make.

Jasurim
Jasurim

Bloody hell.

That's a lot of money, give me some. :(

IncisionX
IncisionX

Pfff is that it..? What a noob....

*Dies inside*

warhawk-geeby
warhawk-geeby

Hurry up and come to the PS4 and then that's another few quid you'll be receiving.  I deliberately didn't get it for the PS3 as I thought I'd wait..


Did play it on a mates 360 though, proper love it! :)

carolino
carolino

thats 326 m more then i did


gratz i guess

DamageIncM
DamageIncM

@Link592  

How is this anything like Pokemon? Because it's "for kids"? Which would be a false statement in itself.

Or because it "sells to kids easily" or something?...


I'd say it's more like this generation its Lego, although Lego is still going strong.

But it sure is the sort of "new and improved virtual Lego" to me personally, considering I don't sit around playing with the physical blocks anymore, being in my late 20s. Still, Pokemon isn't the best comparison.

alb55
alb55

@Spawnblade  ideas for a caveman game ? come on,

right after someone see what Minecraft is, EVERYBODY is gonna have the same ideas !


deadpen
deadpen

@yellowsanchez  If you spent 1985 to 1996 looking a this type of graphics then you may not want to go back playing pixel dig while trying to play online where you end up babysitting asshole pre-teens while their mom is out getting "smokes". It is about like CoD but 8 bit (the babysitting part not game play)

DoogyDonDoogy
DoogyDonDoogy

@yellowsanchez  it's pretty cool, but if you're looking for clear cut mission objectives and what not, then it may not be your thing, it's a sandbox game, you're free to do what you please pretty much.

stevekeogh
stevekeogh

@spenta  


Apparently different types of innovation come from different environments. A strict deadline creates focus but also a narrowing of options, a lack of a firm goal allows for greater use of imagination, e.g. "Blue-sky thinking".



alb55
alb55

@dipdish  fps in a now big world because technology allows it. Hardly unique.

Programming, art and caveman idea was the key

DoogyDonDoogy
DoogyDonDoogy

@dipdish  "Think about it. It's just great" - Ya know what? Thought about it and guess what? I agree.

Hurvl
Hurvl

@vadagar1 I bet their failure to incorporate Mojang into the EA hivemind is giving them hives.

Saidrex
Saidrex

@kitmeep considering MS and Sony takes money from developers for every patch that comes to games on their platforms....

nazgoroth
nazgoroth

@Darknight765  

Yes, because the game was produced with a relatively low budget and workforce. The fact that they made a metric fuckton of money on it is well... good for them,

Just means more profit, and i'm still to meet the first person who thinks that's a bad thing.

delta5931
delta5931

@warhawk-geeby  Get it on PC if you want the full experience.

PC allows modded gameplay, which makes the game amazing.

Darknight765
Darknight765

Wrong, read what I wrote. Mojang has been making ports of Mindcraft for about 3 years. That's after bring in about 6 million. So, now that the studio is making games (ports) with an extremely large budget it, are they not consider indie? I'm strictly trolling but I love to hear people arguments on how your budget makes you indie and not the fact that you are free from a publisher. If I were to tell you Valve is an indie dev you would laugh, but they made the Portal series with all out of pocket funds.

spartanx169x
spartanx169x

@Darknight765 You are indeed correct. a lot of people don't understand what Indie really means. A lot of people think it means low budget and small. But what it really means is they do not answer to a publisher, which gives them a lot more flexibility with what they want to do as long as they have good leadership. 

nazgoroth
nazgoroth

@Darknight765  


This i agree with ^ Think how great some AAA titles would've turned out... if there was not so much an awefull lot more budget, but say 6 months to a year extra time.

Darknight765
Darknight765

Part if the reason it was so great was that there was no pressure. Unlimted funds and time to play around. The greatness came from the freedom not the budget.

nazgoroth
nazgoroth

@Darknight765  

True, but you have to understand in valve's case. Portal was not made by the main team that made the engine and Hl2. It was a small team that was given time to test what the engine was capable of (as in physics). This ended up as a small test game called portal. 

It was originally not planned as a release, but was deemed to good not to release.

The rest is known history. (god i loved portal 2)