Inafune and a post to Comcept’s website explains that the additional funding will be used for additional, bonus content and features, not the main game. The first and only stretch goal listed on Comcept’s website is full English voice acting, which the developer will add if it raises $100,000.
“We formed this plan as a result of all of the slacker backers that contacted us after the Kickstarter campaign looking to contribute,” Comcept said on the game’s website. “But let’s make this crystal clear: this new funding campaign is for bonus content in the Mighty No. 9 video game... Any new funding will NOT go towards existing content in the current state of the game, but bonus content to be implemented into the title.”
You can fund the project by pre-ordering the “Funding” tier copies of the game via PayPal on its website. $50 will get you the final game and some “digital rewards” like a retro manual, art book, and more, and $80 will get you Steam Early Access as well. You can also just pre-order the game now for as low as $23 without contributing to the new crowdfunding effort.
Unrelated to the new funding campaign, Comcept also announced at the 2014 Anime Expo in Los Angeles yesterday that it’s partnering with Japanese animation company Digital Frontier to produce the Mighty No. 9: The Animated TV Series.
Much like the game, the series will focus on protagonist Beck, a transforming robot made to fight in a combat robot league as part of the “mighty numbers.” Comcept said the target audience for the show are kids 6-11, but that it hopes older fans will enjoy it as well.
Digital Frontier has worked on movies based on games like Resident Evil: Damnation, as well as motion capture for games like Metal Gear Rising: Revengence.
None of the money Comcept is raising will be used for the animated series.
“I want to give all of you more and more of the project that is Mighty No. 9,” Inafune said. “In order to do that, I’d like to ask for more of your strength to borrow your power to make more and more fantastic content. Needless to say this includes work on the game itself; we want to expand outside the game medium in a way that connects back to the game itself, ultimately enhancing all of the content.”
|Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.|
Got a news tip or want to contact us directly? Email firstname.lastname@example.org