The cuts came from the team working on the company's previously announced all-new franchise and will not affect development on the next-generation Tomb Raider sequel.
"We've made some decisions at Crystal Dynamics last week around the second project we’re working on, which has resulted in a small number of roles (roughly 12) becoming redundant as we re-scope the project," the company said.
"This doesn't affect the Tomb Raider development team, who as confirmed last week are well into production on a next-generation sequel," the statement goes on. "We're a close-knit team at Crystal and wouldn't be making these changes if we didn't feel it was absolutely necessary. We'll help those affected as best we can and we want to thank them for their hard work and commitment."
The new IP from Crystal Dynamics was announced in January 2012. No information about the game has been revealed since.