Kojima explains what open-world means to Metal Gear Solid V

Series creator Hideo Kojima says players will have freedom to explore gameworld, but "it's clear what you're doing."

Metal Gear Solid creator Hideo Kojima has explained what exactly "open-world" means to Metal Gear Solid V: The Phantom Pain, the first open-world game in the series.

"I think the term 'open-world' has taken on a life of its own and caused misunderstandings," Kojima said in an interview with Famitsu (via Polygon). "Of course it's not going to be a game where Snake fishes all day or changes jobs and pursues a different life."

Kojima explained while players will be able to freely explore the Metal Gear Solid V gameworld, there will be some semblance of direction.

"The game map is an open world and you have freedom in that way, but in MGS5, it's clear what you're doing," Kojima said. "That may be 'I have to help someone' or 'Destroy this thing' or 'Go gather intelligence at this spot'. Some missions will have time limits, too."

The Kojima Productions studio head further explained that an open-world Metal Gear Solid game has been overdue.

"With MGS up to now, we could only build the interior of wherever you were infiltrating. How you got there was shown in a cutscene, and the player would just suddenly be in front of the entrance," Kojima said. "Once you finished the mission, there'd be another cutscene, a helicopter or whatever would come by, and you'd escape."

"It's not that linear games are bad [...] but really, it'd be fun if you were the one thinking about how and where to infiltrate, what sort of equipment to bring, and how to get out of there," he added.

Also in the Famitsu interview, Kojima said open-world games represent the future of video games.

"I feel that games are interactive media, and the rush comes in being able to use what you're given freely to play," he said. "Open worlds create that for you, and I think the future of gaming lies in them."

Before Grand Theft Auto V was released in September, Kojima said he was "depressed" by Rockstar Games' open-world game because he did not think Metal Gear Solid V could match it.

Metal Gear Solid V is currently in development for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. No release date has been set yet.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

99 comments
Hellhound30x
Hellhound30x

Well Kojima wants to destroy everything we loved about Metal Gear thats why....

Hurvl
Hurvl

Those graphics sure don't look like a horse's ass, not even the hind end of the horse looks like that.

daemonproject
daemonproject

People are so in the past....grow up MGS5 is going to be an amazing title of 2014 what you've played previously of any MGS game this will be the cherry on top what some consider the best part! A massive MGS world to delve into sounds amazing to me! Or should all games just be straight forward and simple how most of you sound to be the way you like it!

Simple minds but hard to please! Sometimes what we think to be the best of what we want turns out to be what we didn't want at all! We all want these super fantastical games that are so awesome but let's face it some of our favourite are still the simple ones! Imagination is pretty amazing but reality kicks in and slaps you in the face! lol

dipdish
dipdish

That screen cap is so Red Dead Redemption. = )

HapiJoel
HapiJoel

I think people are getting the wrong idea about this open world environment, I assumed it would be more like the Arma games than GTA...

KiriharaZro
KiriharaZro

Good job Kojima, you're doing anything and everything to keep away the core fans of the franchise, and I thank you, MGS V will be the grave of it and you're just avoiding us the shame of attending the funeral

yes_um_no_yeah
yes_um_no_yeah

I don't think MGS would work that well as an open-world game like GTA. There should be a certain linearity to it otherwise I think it would detract from the story and stealth aspect. From what I read the game world is 300 times as big as the one seen in the Ground Zeroes level. I think it will work well going from a big area and having several ways to tackle the area. Sniping, stealth, guns blazing, entering the area from different points of access, or blending them together. Then there are the areas that link bases, camps, warehouses, forested areas, etc. You see a convoy or a small camp, you can either do something or get through with stealth. 

I think GTA5 is a great game, but it has it's fault's as well. Driving takes a great deal of time to get from one area to another, the game world is beautiful and large, but there's nothing to do at a lot of the areas. You see a dam, an island, a mansion, or a field and you go to look and investigate, but then that's all you can do. There's no game play involved with it. That's what I liked in Far Cry 3. If you investigated a certain place and wanted to take a look, you would be involved in some sort of game play. Capturing a camp, pirates holding up the area, different enemy types, and a better combat system. 

Diegoctba
Diegoctba

I hope Kojima include the monkey who likes to drink soda, and the cow robots with two legs. I finished MGS 4 without killing any enemy, i became friend of them, i just passed by saying hi.

PlatinumPaladin
PlatinumPaladin

I don't now, nor do I ever expect MGS to be on an open-world level like GTA. It'd be awesome if it was, but it has to retain that which makes it MGS first.

R083R70
R083R70

The news surrounding this game has been strange, we got heaps of announcements back around may but except for the occasional comment from Kojima not much has been said about this game; I guess they're waiting to drop the release date on us for a massive hype splash (possibly at VGA's along hopefully a Fallout 4 announcement will add to the excitement).


I'm really disappointed that this game won't be out this year not only because I have to wait longer to play it, but because it would make this years GOTY nominations even more competitive.

kritvichu
kritvichu

I am looking forward to playing this game. I am a big fan of MGS since PS1 and also a big fan of all Rockstar's games. I know the liner, non liner games in the open world scenario.  I am pretty sure Kojima has an idea how to make it stand out and shine. Besides, I think it is totally pointless to make an argument on things we never have a chance to touch on the final product yet.

When Kojima said MGS4 was the last of the serie and then made MGS5, seriously, I was disappointed from not being honest from his word. Then, I learned it wasn't Solid Snake's story but the Big Boss boss one. So, I like him and love to hear more of the serie story.  Can't wait to play it. There are few studios out there I know making good quality games like Rockstar, blizzard, and bestheda. One of them I can count on is a kojima production.

2Black2Strong
2Black2Strong

Open World MGS game doesn't mean shit if there's nothing to do in it. Kojima needs to hit the drawing board because from what I saw at TGS, I LOST INTEREST like the DOW JONES. I would still get it because it's MGS, but I am not amped as I once was. Snake looked stiff and the sound effects were from PS1. That was good for back then when you had limited audio capabilities, but c'mon..we are going into 2014 and still hearing cap gun shots and tranquilizer guns sounding like soda pop tops. Sam Fisher moved much smoother and this has a bigger budget. Step your game up Kojima.

SpencerPenfold
SpencerPenfold

This game should be next gen and pc only. Why restrict yourself with the current gen. Everyone wants to see the next gen pushed to the max, not the current one.

Mr_Big_Boss
Mr_Big_Boss

There goes my dream of fishing all day :(

Creed02
Creed02

Cant wait for PC version.

Zork_Wesker
Zork_Wesker

All I hope for is that more of a balance is brought back between playing the game and watching the game. In MGS4 that balance was upset and you didn't get to play the game as much as you'd like.

yeah_28
yeah_28

Seems Kojima has the right idea about why an open world would be really cool for MGS.


But one thing im hoping, is that he actually understands that having an open world doesnt mean making the entire game happen only into it, since MGS is story based, it would highly benefit from the freedom of still being able to set the mission exactly where is needed, whether that is in another city than the open world, or another country, continent, or wherever.

Open world games, can sometimes, remove freedom, instead of enhance it.

onixevil
onixevil

More exclamation marks .

RC-Sev
RC-Sev

Oh this is a "hell yeah, I'm buying it!". Jesus, next year is all about awesome games!

Grenadeh
Grenadeh

Hopefully this isn't going to be like MGS4 where they release one game in the franchise the very first year of the console, and then don't do shit for the next 5 years. And don't even pretend MGRR counts, that game is horrible.

Grenadeh
Grenadeh

Pretty sure it means the game being pointless, as MGS is not meant to be open world. It's a linear game. And there's nothing wrong with that.

emacdaddy08
emacdaddy08

The first game that has made me want to get a next gen console...this looks impressive, and not just in regards to the graphics.

LADIES_MAN_2013
LADIES_MAN_2013

So it'll be like Mafia 2 then? Nice open-world but linear gameplay. I'm perfectly fine with that myself, as long as the story and characters are as good as Mafia 2.

roganth
roganth

pls pls pls have skippable cutscenes

VastGameMaster
VastGameMaster

@HurvlI think the Kojima Productions studio should get some tips from Rockstar games studio.

mathg04
mathg04

@KiriharaZro So you say development is bad and anything new that would make the game better is bad? Everything should be as it was, just for those who like that way, even if there is room for improvement? People who try to improve things and try to satisfy everyone are devils? Sounds like tea party...

profanityVP
profanityVP

@SpencerPenfold 

it might sound pedantic, but when u say everyone, very few people in the scale of things. 

the users of xbox 360 and ps3 are much wider then the ps4 and xbox one users at this stage and at the stage of the games launch.   so in fact the majority of people would like to see it available on a console they own, 


2Black2Strong
2Black2Strong

@RC-Sev You said it best. If next year is all about awesome games, why are these fools rushing out and buying next gen consoles? It's pointless considering all the games are coming out spring 2014. That shit will be sitting on their collecting dust for 4 months

tom2750
tom2750

@Grenadeh are you retarded gamespot gave MGRR an 8.5/10 a game doesn't get such a high score if it is "horrible" even to call MGRR an average game would be ridiculous its a great game at best you can say MGRR isn't as good as MGS4 btw if you want to see a game that is actually horrible go play -ride to hell: retribution -

mellow09
mellow09

@Grenadeh One of the best things about the MGS games is how non-linear the linear levels were. Levels are huge, you can go anywhere in them, do a very wide variety of activities in them, choose how you tackled situations (before and after firefights), and the best mid-boss battles were the ones that made use of the entire level. So, I'm gonna go with the creator here and say that open world is what they were meant to be.

R083R70
R083R70

@LADIES_MAN_2013 Mafia does indeed have great story and characters but it takes a back seat to MGS.

Kiyosuyo
Kiyosuyo

@mathg04 @KiriharaZro No, we're just sick of every single game company currently in existence going "Open world". Not everything needs to be that way :\

KiriharaZro
KiriharaZro

@mathg04 maybe you're right but you miss something, we dont know if this will make the game better, at least a MGS game, but I don't like to play a MGS grand theft auto version, its just like the GTA series goes to stealth mandatory, it'll be stupid dont you think?

SpencerPenfold
SpencerPenfold

No they wouldn't, people have already seen the limitations of the current gen. And a huge number of people are getting the next gen and already own a pc so it makes no sense to limit yourself

profanityVP
profanityVP

@2Black2Strong @RC-Sev 

well i dont think we're going to see a price drop this early in the consoles life cycle, 

so the only difference between getting it now and a few months down the track is a few months of not playing the games that are out already,, 



Grenadeh
Grenadeh

@mellow09 @Grenadeh Not really. You had all of 0 options in MGS2. In MGS4 you almost had options, but still, no. I'll just presume you never played the games because that's completely contrary to the truth. You couldn't do anything in the levels other than what you were supposed to - unless you consider crouching, proning, running, and walking to be different activities - because they're all the same activity: moving.

mathg04
mathg04

@KiriharaZro @mathg04That might be right, but as he mentioned, the story will still be linear, so I don't think it will be much like GTA. I think it will be more like the wide ranging parts in south america from MGS4, but in much bigger scale.
I trust in Kojima for making this game great.

2Black2Strong
2Black2Strong

@profanityVP @RC-Sev Ummm, who said anything about a price drop? Did you comprehend anything I said? That's the problem with you people on this site...YOU CANT COMPREHEND ANYTHING WRITTEN. YOU NEED SOMEONE TO EXPLAIN EVERYTHING TO YOU. I said that it's pointless to buy ports for next gen console at this time since that's all that is available besides 5 games between the two. The real next gen games will not be available until spring 2014, so waiting to purchase a next gen console at this might be a better idea. Everything you said above doesn't match anything I said

Zork_Wesker
Zork_Wesker

@Grenadeh He's not entirely wrong though. How you progress through an area can be different each time, as simple as trying to kill everyone get through and hide or not killing anyone at all. Taking a different route through that area than your usual one. The area in MGS1 after the elevator and the codec calls is probably the best example of this.

You can run through the helipad through the spotlights, you can get caught and get into fights if you make a mistake, or you can sneak past all that. You can go through the air ducts on the ground level or the second floor level. You can also very easily miss the SOCOM but you can still get it later. There's also backtracking for extra ammo and items in all of these games as your access level through cards or whatever is upped. So I wouldn't say that these games are entirely linear.

The only exception to all this is MGS4, that's a whole other can of worms though. But if your criteria for linear is simply: "You move forward and go where the game tells you to." then a lot more games are linear to you than they actually are I guess. The best way to look at it is this, Metal Gear is a linear game, but it disguises it fairly well.