Here's What's Being Changed in Battlefield Hardline Following the Beta

After Battlefield 4's shaky launch, Hardline's developer outline the changes made in response to fan feedback, including faster movement speed.

Electronic Arts doesn't want a repeat of Battlefield 4's launch with Battlefield Hardline this year, which is why players have already had the opportunity to participate in a beta test (and will be able to do so again this fall). The beta that wrapped up last week has already resulted in significant changes to Hardline, some of which developer Visceral Games detailed today.

In a post on the official Battlefield blog, lead multiplayer designer Thad Sasser unveiled the Community's Most Wanted list. He says Visceral will use this to "outline some of the fixes and improvements we are making to Battlefield Hardline based on feedback we received during the beta and what we're hearing from you." This will be updated in the run up to Hardline's launch on October 21, "and beyond," making it sound as if Visceral will continue to be transparent about the changes it makes even after the final game is out--which is exactly what EA CEO Andrew Wilson has talked about doing.

What's currently laid out on the list is not a comprehensive look at every change being made as a result of the beta. It does, however, include a number of things beta players will be happy to see, like reducing the crazy amount of camera shake nearby players were subjected to when the crane collapsed on the High Tension map seen in the beta.

The current list of ten items on the CMW list, as described by Visceral:

  • Movement: There was a lot of feedback about slow movement speed and feeling "sluggish." We've increased player speed by 10%, and players will get a +10% bonus for running with your pistol out. It feels much faster now!
  • Suppression: There were a lot of negative comments about the camera "bounce" when suppressed. We've changed the way suppression works--your aimpoint is no longer affected, but your situational awareness is.
  • Survivalist: We've heard both sides of the argument on the Survivalist gadget, it is pretty polarizing. Some of you hate it, some of you love it--either way, we agree it was overpowered. We've changed it to revive you at 1 health and auto-inject after 5 seconds.
  • High Tension - Crane Camera Shake: A number of people called out the camera shake from this event as being too over the top. We're tuning this down.
  • High Tension - Stairs in High Tension Bug: Stairs in High Tension should no longer pull players into the wall.
  • Elevated Objectives: We've added some feedback to help you find the objective when it's above or below you.
  • Special Vehicles: We're working on adding more special drivable vehicles like the Fuel Truck into all maps. We're also working on a handbrake for cars.
  • Stuck Vehicles: We're working on the ability to "nudge" vehicles with a melee attack to help get them unstuck or to be able to move past them. No promises, but the early prototype looks promising!
  • Heavy Vehicle Damage: We've added "weak spots" in the rear of the heavily armored vehicles, making it much easier to bring them down!
  • Vehicle Occupant List: We're working on adding the Bag Carrier icon to the list of teammates inside your vehicle, so that you can tell when the bag carrier gets in your vehicle.

What do you make of these changes? Were there any other things you saw in the beta that you want changed prior to Hardline's launch? Let us know what you make of Visceral's attempt to be forthcoming with the changes it's making in the comments below.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
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Discussion

40 comments
3D3
3D3

Bad Company 3

dancthorpe
dancthorpe

This game needs Civilians. I can't believe they'd make a cops and robbers game without them.

stopher_xci
stopher_xci

I liked the beta my only problem was the rpg, I'm able to snipe a guy from across the map with it but it does zero damage to a person two feet  away . Also the heavy vehicles were easy to take down just toss a few breaching charges onto a muscle car or motorcycle, drive then hop off and boom.  

rinker03
rinker03

I will wait it out for Rainbow Six Siege...

kalmah_winter
kalmah_winter

EA please make a BF2142 sequel! No, I am not talking about Titanfall!

JediMasterJ42
JediMasterJ42

Im not certain about this game. I did not enjoy the Beta, but I also understand that it is, indeed, a Beta. I didn't like the map or the two game types that were playable for the Beta and I don't like the idea of a BF with no tanks or other military vehicles. However, I'm going to keep an open mind about it until the next Beta, or full game, comes out and see what else it has to offer. - As weird as this sounds, the single player story for Hardline actually seems like it may be enjoyable. 

djpetitte
djpetitte

they should really take the Battlefield name off this and just call it Hardline.  advertise it used the frostbite, but really make it its own game made by visceral and keep it COMPLETELY SEPERATE from Dice's BF. 

grin89
grin89

I was expecting this to be a bit more interactive then battlefield since you would have to pick up cash or jewels or whatever but its still the same stay inside the circle for 1 minute to grab the objective deal.

bishop60
bishop60

I havent played the beta. but im still gonna give it a shot. i did buy battlefield 4 when it was unplayable, but they fixed mostly everything. I still dont have as much fun on battlefield 4 as i did in battlefield 3 or bad company 2, but hopefully hardline isnt a flop.

jinzo9988
jinzo9988

Faster movement speed?  Ew.  I didn't actually play the beta so I'm not sure how much slower it is in comparison to BF4 but I always thought things moved too quickly in BF4.  With what I hope would be scaled down maps and more indoor environments, I would think slower movement speed would make more sense.

xenus_13
xenus_13

Loved BF3. Didn't play BF4. Played the Hardline Beta and was really unhappy with it. The game didn't feel like a cops and robbers game and it didn't feel like it mattered which side you were on. I was hoping for an expanded Payday 2. But the robbery mechanics were just a glorified capture the flag with no detail on anything other than shooting people. 


It didn't make me believe I was part of a heist or preventing one. I didn't feel engaged or encouraged to do anything  of importance involving the robbery or capturing criminals. There was no personal touches. Just that giant battlefield, grain of sand on the beach, insignificant feeling that doesn't work on something as low key (in comparison to a full blown war) as a bank robbery. 


I was hoping they would take a page out of Payday's book by incorporating stealth and multiplayer heists in a larger world. None of this was at all apparent in the Beta. Just felt like a re-skinned BF game.

sonyonly4
sonyonly4

This game is a joke, Battlefield 4 barely works and they are trying to sell us glorified DLC at full price XD keep dreaming EA I hope this game sells peanuts.

se007
se007

Had very good impressions of Beta overall, this cops and robbers theme have very cool vibe in it! And the menu music is possibly the best in a history of games. That guy, who makes music for loading screens in BF series is a genius! Anyway, I totally don't get it why they can't implement loadouts customizations before matches. It's sometimes pretty long process, and being forced to tweak it during mp matches is very inconvinient.

Killer6b9
Killer6b9

Make bad company 3 already,! The best fun I had with a shooter was bad company 2........

MrMisanthrope
MrMisanthrope

Don't care. I learned my lesson from BF4. The developer is irrelevant: the servers are still EA's.

bd08
bd08

I felt the beta was overall very good. Minor tweaks like the camera from the crane. But do not, I repeat, please do not turn this into COD. I don't play that horrible game for a reason. I play Battlefield because of its superiority. Just be sure to have good squad joins and team play modes. 



Also, if people snipe, they should only have to snipe from designated areas, its not COD....no reason to run around with a sniper rifle.

Dannystaples14
Dannystaples14

Actually why I hated BF3. Felt like a corpse trying to mantle over stuff. It doesn't need to be COD fast or Unreal Tournament fast but my god BF is slow. Like it is fine when trying to be slow but when you need a bit of speed there is just none to hand.

vibroknife
vibroknife

Why.... Why the FUCK, does the Survivalist even exist? It's a fucking GIMMICK. REMOVE IT

TERMINATOR-SSD
TERMINATOR-SSD

WHAT. They have made the player run faster. Gr8 so Battlefield has turned into F'ing COD. One of the main reason why many people loved bad company 1/2 and past bf games before it was that it had slow, realistic movements. Pacing, made you work together, as a team, not run and gun rambo style. spawn kill spawn kill crap. Man F this. 

LoganDaDestroya
LoganDaDestroya

"Suppression: There were a lot of negative comments about the camera "bounce" when suppressed. We've changed the way suppression works--your aimpoint is no longer affected, but your situational awareness is."

Basically what we wanted DICE to do ever since BF3 launched. Glad Viceral is able to recognise it as being annoying.

C_A_G_E
C_A_G_E

no adjustments to their COD style aim assist? wow looks like i'll pass on this game. 

Razor10000
Razor10000

they are not removing survivalist gadget, ahahah oh devs are funny today

mummacula
mummacula

Can I just get a version without the campaign? That should knock ten bucks off the price, and five hours off the gameplay.

DARKSPACE
DARKSPACE

I was part of hardline beta and what it offered changed my mind in owning it.

spacecadet25
spacecadet25

Never played the beta, but these sure do sound like good tweaks.  Especially removing excessive camera shake, that's always good.  And I hope they didn't go over the top with controller vibration (which usually goes hand in hand with excessive camera shake), since the Xbox One controller allows for way too much vibration.  I even had to turn the vibration off while playing Watch Dogs, b/c it was annoying, loud, and thought it was bad for the controller. 

se007
se007

@djpetitte  Actually, no. Judging by the beta, Hardline plays just as any other previous game in the series, so Battlefield name fits pretty nicely.

jinzo9988
jinzo9988

@xenus_13 Stealth is simply impossible when it comes to multiplayer in the way that Payday does it, because you're in a multiplayer match... you KNOW something is going to happen, otherwise what the heck are you in the game for?  That's not realistic.  People will camp between all corners, entryways and major roads and will spot anyone and anything immediately because they know something has to be coming.

Payday works well because you're against AI, and it's set up to where it's an average day where nobody is suspecting anything.  You simply cannot simulate that in multiplayer.

se007
se007

@sonyonly4 BF4 works flawless for a while now. I'm sure that hardline gonna sell very well.

adamjd31
adamjd31

@Killer6b9  agreed! but I am afraid it wont be the bad company we know and love when it does drop.It appears that DICE has succumbed to EA's high pressure tactics and is most apparent in BF4.after BC2/Frostbite improvements, it seems EA finally realized it had a good console shooter, and put there stinky molesting fingers up DICE'S booty, maybe I am wrong haha.. I have bought and loved every bf game on multiple platforms (ELDiablo2531 xbox live,ps3, pc) even bf4 is still one of the best games available. But dear lord this bf4 had a rough launch for most, and REEAAKED of rushed out the door. Lets get that BC3 on the way and quit effing around ok DICE!!!!! Just say "NO" to whatttteeevvverrrrr EA rep decides to come and vomit on your table and pass as a good idea.... just sayin.

repetitiousv2
repetitiousv2

Sniper idea is horrible. No reason to limit players because they snipe. I don't wanna know where every sniper will be even tho I hate the and the snipers would be useless because they woukd be to busy shooting at the enemy's designated area.

Spartan_418
Spartan_418

@C_A_G_E the console versions of BF3 and BF4 give you the option to disable aim assist

I didn't play the Hardline beta though, did they really add quickscoping?

Bellum_Sacrum
Bellum_Sacrum

@mummacula Don't give them any ideas. Next thing you know they'll be selling the games in pieces, only they'll make it so that you'll need to have all the pieces if you want to play properly.

rinker03
rinker03

@jinzo9988  I disagree.  I am sure there are innovative ways to bring the experience to multiplayer. Have x amount of players security guards and others on the cop team having to wait for if an alarm is tripped.  Once tripped they drive from HQ to the scene and release in waves from HQ on death.  I am sure there are better ways but that is just a quick stab.  They just fear innovation because they already know the Battlefield series will pull a set amount of cash as long as they do not stray far from the basic BF setup....Just another copy and paste setup which is killing gaming.

djpetitte
djpetitte

@se007 @sonyonly4 

bf 4 has worked nearly flawless for me on pc since it came out. same goes for all my friends. I have over 250 hours into that game and my friends out rank me, so when I see people say its unplayable  I don't buy that BS. Not sure how bad it was on console, but if you know what youre doing on a good pc you shouldn't have had any major problems outside of the sound bug on railway which was fixed a long time ago.

80sgamerftw
80sgamerftw

Yeah every shooter is run/gun. Point is...a game designed after realistic warfare should play like it. Running around with cheetah legs and killing 20 people without dieing is just plain dumb.

se007
se007

@djpetitte @se007 @sonyonly4 I play it on PS4 for about a month now. I don't know about the game's state after it's release, but right now connection to the servers is very good, there's not much of a lag or disconnection. Technically, the game plays buttery smooth.