Here's what BioShock looks like using Unreal Engine 4

Rapture gets a makeover.

BioShock has received a makeover using Epic's Unreal Engine 4.

User noodlespagoodle uploaded the video onto YouTube, which showcases how some of the original assets from BioShock appear when powered by Unreal Engine 4. The video (above) begins the walkthrough of the setting at the 1:16 mark.

The video showcases a Big Daddy, as well as various scenes in Rapture. The creator has said they might look into expanding the project into a whole level, based on feedback received.

BioShock has not been the only game subject to the Unreal Engine 4 treatment. Earlier this month a user recreated Half-Life 2's City 17 introduction using the engine.

Developer Epic made Unreal Engine 4 more accessible in March this year by bundling it with a monthly $19 subscription service. The tools are geared specifically toward development on PC, iOS, Android, and Mac.

Zorine Te is an associate editor at GameSpot, and you can follow her on Twitter @ztharli
Got a news tip or want to contact us directly? Email news@gamespot.com

Written By

Zorine “harli” Te is a long time competitive gamer and also an Associate Editor at GameSpot.

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Discussion

158 comments
Chatch09
Chatch09

Yea? Well what is Bioshock's plot looking like on UE4.....

Bryjoered07
Bryjoered07

It seems some of you don't realize just how much better something looks in person compared to watching it on youtube. Before I got my gaming PC, I played BF3 on PS3 and thought that it looked just fine, I watched videos online of the PC version and could tell that it looked better. What I didn't realize was just how much better it looks. When you're playing it on full settings on you computer monitor the difference is night and day. I did the same comparison with the PS4 version of BF4 compared to my PC version. The gap is closer, but it still is a big difference. When you come from PC, to console, you notice the jagged lines caused poor antialiasing, how the texture of the gun is not as crisp and sharp.


Point being is, if you were playing this version of Bioshock on your PC you would notice the big difference of modern technology.

xbr85
xbr85

Looks 3% better

Kalifornia
Kalifornia

Note to DICE..Frostbite sucks.  Thank you.

P4wn4g3
P4wn4g3

It's not a "makeover" until the Unreal Engine gets rid of the ugly watery/Plasticine surfaces. Seeing as Unreal is the only one to do that, I don't think its their version number that's the problem.

skipper847
skipper847

Too much hard work what be achieved in my opinion but if your looking to do it for some experience then go ahead.  :D

aatire80
aatire80

I would rather want a more complex game that boost replay ability and overall then these shiny graphics..We already have CryEngine 3 which is undoubtedly the best..Why not make UE4 to work with sprawling open world games..not these close corridor 4-5 hour games.

dannydopamine8
dannydopamine8

Unreal is missing the picture of where gaming is headed for this generation.. The average gamer these days is getting tired of small indoor linear games and seeking more complex adventures like open world outdoor survival crafting games like RUST and DAYZ. In all the UE4 press release videos and demo's all they show off is simple eye candy features which bring nothing new to the table that we don't already have... I want to hear things like 1.Increased open world environment support 2. Increased draw distances,, 3. Native large-player number online support 4.native vehicle support. I have gone through every new feature of UE4 on the website and they speak nothing of increased system memory usage or native open world support..


It just seems like they are setting up for another 10yr lifespan of just small, non-open world games.. Small little press demonstrations of a small indoor building does NOT impress me.. I want to press demonstration videos of a jeep driving many miles non-stop through a desert with a very far draw distances and other players all in the same server.


If UE4 is going to last 10yrs like UE3 did i was expecting to see a lot more than just dozens of little indoor graphic examples about how good the TEXTURES look.. pshh been there done that we already have games engines that can do that (And much better)


Sadly, the only game engines right now that offer what im interested in is the ARMA engine and the Warz engine.. we need more companies focusing on ONLINE open world single-server supported games. (Im not talking about multi-server open world games like planetside and wow)

7rooper
7rooper

The only features that stand out in this demo is the lighting and the shaders. It´s not so impressive because it's using the same assets or models made for the previous Bioshock games

HipHopBeats
HipHopBeats

People make too much of a big deal about graphics. Looks almost the same as the original imo.

fgjnfgh
fgjnfgh

pedophile cop isn't attacking, strange

nbf4548
nbf4548

Keep in mind that Youtube videos never look as good as viewing the game live, even at hi res, because of the compression.  

davidgrey2014
davidgrey2014

Just make a damn game in UE4, looks good yeah but do something with it!

dannydopamine8
dannydopamine8

After a decade of unreal engine 3 and almost EVERY damn game on the planet using unreal engine.. It becomes pretty easy to tell which games are using unreal engine the second you load it up.., just the feel, the texture loading system, the performance.. It just got to the point where i would see that splash screen "powered by unreal engine" and just go like.. meh... A different game using the same engine is like hanging out with the same person everyday except they are wearing a different outfit..


So considering how many thousands of games rely on and use the unreal engine.. I was really hoping unreal engine4 would be completely 100% new built from the ground up and just READY for the next decade,


But i have to say i am extremely dissapointed with UE4, When i tried out the press demo's and daylight using UE4 the second i started playing i was SMACKED with that oh-so-familiar unreal engine3 feeling that you can't mistake for any other engine.. I am just mad because i was expecting a whole NEW engine Not just an upgraded UE3. Theres nothing different besides a few more supported features and native 64 bit support.


Its basically UE3 version 1.1, not in any way a "New" engine

Zepthire95
Zepthire95

To all the people complaining this is just what it looks like when the old assets are used in the new engine. Of course a game built from the ground up for UE4 would look better but this is showcasing the difference that UE4 can make without changing a single thing about the original assets of the game.

killaman9996
killaman9996

Nice improvement over the original, always interesting to see the improvements that can be made with a new engine. That being said would i purchase the game no not really, I played it on PC where it looked great for the time but I would not repurchase the game. 

EPaul
EPaul

Kinda underwhelming to be honest

TheExxorcist
TheExxorcist

Let's see it in the Frostbyte 3 engine... or Cry - engine 3

Vatusus
Vatusus

Looks noticeably better than the original but not particularly impressive when put side-by-side with the likes of Battlefield 4, Crysis 3 or Killzone: Shadow Fall

Musharasur
Musharasur

Doesn't impress me, but then again the Unreal Engine never has to be honest.

LittleMac19
LittleMac19

Is that really the best they can do?

Sollet
Sollet

Not impressed at all... Everything looked so damn glossy and lifeless.

helgorn
helgorn

I'm not THAT impressed, but still - props to noodlespagoodle  for doing it within a month.

Printul_Noptii
Printul_Noptii

the level of detail is incredible !! bioShock nails it atmosphere and those water effects are beautiful :D Also would be so cool to do this with Batman Arkham Asylum as well :D

eze_sl89
eze_sl89

meeeeh.... nothing new is brought to the table.


not that impressing 

gamerboy100
gamerboy100

You know, it's pretty easy to make a game made in 2007 look better when it's recreated in an engine that came out just this year.

xmads
xmads

most of you guys totally misunderstood what this post is about, its not about how pretty it looks compared to the old version (however, it is a plus). the point of this post is that some dude made this in about a month in his spare time, and that is pretty impressive.

TERMINATOR-SSD
TERMINATOR-SSD

can we have UNREAL TOURNAMENT 4 pleeeeeeeeeeeeeeeeeease 

push88
push88

OMG!  They should re-release the game like this!  Everybody would buy it.

Gamer_4_Fun
Gamer_4_Fun

Unreal Engine 4 must be incredibly easy to develop for, we are seeing a lot of games ported to the engine by the community at a brisk pace.

Paoksis
Paoksis

@aatire80  half life was actually quite a lengthy shooter and i would'nt describe it as a corridor shooter either ;)

ashyblood
ashyblood

@dannydopamine8  "I want to hear things like 1.Increased open world environment support 2. Increased draw distances,, 3. Native large-player number online support 4.native vehicle support."?


It's up to game developers to determine how they use the engine. Unreal Engine 4 comes with the full source code in C++ that allow programmers to use it and change it how they want. There isn't any place where it is written that these things can't be done in Unreal Engine 4. "Increased open-world support" isn't exactly a feature of a game engine.....

fgjnfgh
fgjnfgh

@dannydopamine8 if only every developer team can build their own engine for making major games.

Gamer_4_Fun
Gamer_4_Fun

I am thinking, maybe plenty of classics can be ported to the new engine, it would certainly breath a lot of fresh air into those old games.

Viral-venom13
Viral-venom13

@Gamer_4_Fun  


Which should mean even better news for the professional side of the development industry!

gamerboy100
gamerboy100

@NTM23 It would be even more impressive if it was done on Unreal Engine 3, rather than the newly-released Unreal Engine 4.

gamerboy100
gamerboy100

@NTM23 Well, because it would be harder to do it, but that's not really the point I'm trying to make. I'm just saying that Bioshock is already kind of old, so it doesn't seem like it would be that hard to recreate the assets with newer software to make them look much, much better. 

NTM23
NTM23

@gamerboy100 As in, more impressive because it'd be harder to work on it, or more impressive visually? In the end, I only care about how it looks, so that's where I'm impressed.