GTA V PC and Next-gen Release Date Rumored for November

Unofficial listing supports previous speculation regarding the PC and next-gen launch date of Rockstar’s crime-opus.

The Xbox One, PlayStation 4 and PC versions of GTA V could be released in mid-November, if details provided by a games distributor are proven accurate.

Gem--a major games distributor in the UK that provides retailers with new stock--wrote on its website that the GTA V PS4 release date will fall on November 14, which falls on a Friday (traditionally the day for all game releases in the UK).

Along with this, games news site VG247 claims to have heard from internal sources that the title will ship in November.

Details are not yet official, but the latest rumors come after the online retailer Littlewoods listed Rockstar’s crime-opus with a November 14 release date.

Since its discovery, Gem's listing has been updated back to a TBC release date.

Rockstar has not commented on the specific release date, aside from assuring the next-gen crime opus is on track for a "fall 2014" release.

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139 comments
NithinJoji
NithinJoji

Don't worry guys, a new next gen trailer with release date will be out in 17/9/2014( 1st anniversary of GTA V)

[This is just a smart guess]

fredwilkins
fredwilkins

Strauss Zelnick on his way out at Rockstar?  That's the word on the street.  Maybe the next Take Two CEO will treat it's customers better than Zelnick did.

taker254isback
taker254isback

unless you can MOD this game like SKYRIM on PC... This game sux! was fun for 20 mins

Vodoo
Vodoo

I traded in my GTA-V months ago, but may buy this just to play through a better looking version one more time. I'm actually glad I traded it in because it kills me to buy a next gen version of a game I already have.

mtoomb
mtoomb

Just when I thought I couldn't wait any longer... Right? Good lord I still play this game like a dope fiend, up late and any chance I can get during the day. Hell, if I could get paid to play GTA V for a career, I would. I do something different every time I play. Whether it's going for a walk on the beach (before mercilessly slaughtering the innocent in the name of Cthulhu), going for a nice Sunday drive in the country (before mercilessly slaughtering the innocent in the name of Cthulhu), or zipping through tight corridors or steel and glass with my jet fighter (before mercilessly slaughtering the innocent in the name of Cthulhu)... I can't get enough of this game... And now it's only 2 months away from spinning in my PS4 with 10x better graphics, draw-distances, frame-rates, and that's besides the warehouse full of crap that's going to be added back in for the next-gen consoles that had to be removed to make it work on the last-gen. I'm thinking not only cats and dogs, but horses, more aquatic life, more wild animals, people, traffic, etc. I just wish it was coming out today...... With heists included. :)

nerdstar7
nerdstar7

I hope it's as moddable as GTA IV, I wanna see a GTA IV car physics mod for it - as while GTA V is good for racing, general driving just better in GTA IV imo.

godsatanbuddha
godsatanbuddha

Could my computor play this game? How much fps wil I got?

350mhz pentium II processor

128 mb sd ram

8mb hercules terminater graphics chip

40gb hd


Leeric420
Leeric420

If the rumors are true this will come out after I get my 5000k computer....its going to be awesome, too excited.

Gamer_4_Fun
Gamer_4_Fun

Played over 50 hours of SP and even more on the multiplayer side of things and platinumed the game on the PS3. Can't wait to do 100% again on the PC XD

alaskancrab
alaskancrab

Just ordered Watchdogs to hold me over until the big day!  Can't wait.

Pewbert
Pewbert

Looking forward to the modders making the PC game more amazing than ever.

nervedamaged
nervedamaged

This is a good time to release it.  Stay away from October!

vader501st
vader501st

Unity is going to take the cake over this one if this happens to be true.

R* have been dropping the ball real bad as of lately.

mtoomb
mtoomb

@nerdstar7 Really? I am a die-hard GTA junkie and I always found IV's driving to be irritating at best. The physics in V are 10x better, with a plethora of different handling cars to choose from. I like the drifting muscle cars like the Sabre or the Gauntlet (my personal fav) - but when it comes to flat-out driving like a mad man as fast as possible, nothing beats the Zentorno or the Entity. I hope it's dialed in a bit more for PS4, with more of a difference between different kinds of cars, maybe a "turbo = DRIFT" option...  But I'm happy with them as-is. See you all in Los Santos!

neo-rtsd
neo-rtsd

@godsatanbuddha Hahaha good joke.  I'm sorry if this isn't a joke, but this computer you have will not run this.

jellyman68
jellyman68

@godsatanbuddha Yeah it should do. I'm rocking a Tandy TRS-80 with a beastly Motorola 0.9 MHz CPU, an overclocked MC6847 video display generator, and 32 KB of RAM. I'm hoping to run this game on medium settings.

neo-rtsd
neo-rtsd

@alaskancrab Watchdogs was a fine game, I had lots of fun in my 40 hour jaunt in it.  Not sure why there is so much hate, but whatever.

fredwilkins
fredwilkins

@Pewbert I'm looking forward to the modders screwing it up even more than it's already screwed up.  

nerdstar7
nerdstar7

@Pewbert I'm just looking forward to high FPS!

hustlexman_joe
hustlexman_joe

How do figure that I think October is perfect only thing dropping is NBA 2k15 and that assassins trash lol

fredwilkins
fredwilkins

@hustlexman_joe Watchdogs was a very enjoyable game.  And I never once had the sense that Ubisoft had their hands in my pockets trying to take my cash to play a game I already paid for. 

nervedamaged
nervedamaged

@hustlexman_joe There are like a hundred games to compete with in October.  Whether You  like them or not, and btw Assassins creed is coming in November.  Less competition in November.

mtoomb
mtoomb

@nervedamaged @hustlexman_joe So put it out on Sept 17th... 1 Year Anniversary seems like a great street date to me... But its not going to happen. Maybe Oct. 1st? (ya right)

NickCanadian
NickCanadian

@vader501st @dirtydishes23 I agree, R* really dropped with ball with GTA V, it is a good game but poor customer support and PR. Unity will be a good game and it will be fun to play through with co-op. However, the PC crowd will be hesitant to get GTA V because they have just been giving them the shaft since they announced GTA V. 

mtoomb
mtoomb

@NickCanadian @vader501st @dirtydishes23 I disagree with the ball-dropping... GTA V is in NO WAY a dropped ball, especially if customer support and PR is your criteria. I mean, we are talking about Rockstar here. Just because the internet has allowed everyone to voice their opinion immediately and loudly, doesn't mean those opinions are worth a damn, or that Rockstar has ANY responsibility to answer to those opinions. Obviously they're going to make a billion dollars anyway... Rockstar has been doing business the same way since forever... It's the rest of the world's expectations that make this "dropped ball" argument go on as long as it has. If people would shut up and realize that for their $59 they got not only one amazing singe-player game, but also the (beta) release of GTA Online for free. I know that not everyone is happy because of heists, but they're thinking about it the wrong way. They're thinking "I don't have this RIGHT NOW so it's F you Rockstar!" When they should be saying, "Well, that means in (however long) there will be a practically brand-new Online experience." If heists came out months ago, people would be sick of them already and bitching about not having something else... That means it's the bitchers' fault, not Rockstar... :) 

vader501st
vader501st

@NickCanadian PC-only players are pretty much between a rock and a hard place.

Either get a likely poorly optimized port of Assassin's Creed, or give into their pride and buy GTA V, provided it runs and looks just as good as Max Payne 3 did a couple years ago.

But yeah, I can't wait for Unity as well, and I had lots of fun with GTA V, but ever since Watch_Dogs released it set a new standard for open world games imo.

nerdstar7
nerdstar7

@vader501st @NickCanadian I rarely come on this site, but just had to say "Watch_Dogs released it set a new standard for open world games" really? You must be a casual gamer, seriously. The game was mediocre, with hacking simply being a mix of simple 2D puzzles and QTE's. At best it's a 6/10 game.

vader501st
vader501st

@nerdstar7  You rarely come to this site, but with comments like "you must be a a casual gamer because your opinion differs from mine", you might as well keep not coming here. You're wasting your time just as much as mine given how you handle adversity.


You didn't like the game, that's fine. Just don't try to shove that crap on everyone else's throats.

vader501st
vader501st

@Gamer_4_Fun  What a mature, intelligent, and absolutely brilliant remark!

Opinions. Deal with it.

vader501st
vader501st

@dirtydishes23 Very much so. I've beaten the story several times already, and the PC version modded looks jaw dropping.

What had me hooked the most was its absolutely tight gunplay, open world games seldom get that right. Most of my friends also stopped playing it after they'd beaten the story too lol

nerdstar7
nerdstar7

@vader501st @nerdstar7 Where did I say I disliked the game? I though it was entertaining and a good buy for around £30. Also you can have your opinion, just like I can have mine. I have played pretty much every sandbox this gen and Watch_Dogs is not setting no new standards mate, Sleeping Dogs was a much better game and neither was that. The whole selling point of Watch_Dogs was hacking, which ended up being a gimmick which had a lot of potential yet Ubisoft never exploited it. Just Cause 2 was a pretty mediocre game but at least its "gimmick" was well executed, the grapple hook added a whole new element to the game - unlike Watch_Doges with its QTE's... I mean "hacking".

Gamer_4_Fun
Gamer_4_Fun

@vader501st I fail to see what exactly is watch dogs doing anything special. Watch Dogs is a videogame, it feels like a mediocre video game. GTA V is a videogame, with so much attention to detail, and amazing level of freedom that begs the gamer to exploit the world in ways the developer never intended, makes it feel like a living breathing world.


In Watchdogs, you literally press X, or Square depending on the platform to make stuff happen which developers put there for you to use and has a very specific reason for it, you can't go beyond it. It just takes 5 minutes of just standing still to realize how amazing GTA V is and the work that went into it compared to something like Watch dogs. 


Like I said, to each it's own and I respect that, but this not something which is not confined singular opinions when you put it like that so hence I stepped in and said what I had to say.

Gamer_4_Fun
Gamer_4_Fun

@vader501st I normally respect other's opinions, but I just couldn't stand that game. It got old in the 1st hour and went downhill after that as missions became more restrictive which took away the elements of hacking, which itself is pretty much simplified to the point you just press X to do stuff.

dirtydishes23
dirtydishes23

@vader501st @dirtydishes23 Yeah i didnt get where people were coming from when they said the graphics were bad ........ the only problem i really had with the game is that the online free roam was very boring

vader501st
vader501st

@nerdstar7 "The game was mediocre"
That's not positive, not even remotely. Let alone for
£30.

Sleeping Dogs had exceptional combat, and that was it. The driving did not up, and Hong Kong should have felt bigger than it really did. Was it a good game? Definitely, but it could have been much more. Even Mafia II had more immersion in that aspect, and that's not even a true open world game.

JC 2 took scale to a whole new level, and it worked to an extent. I just don't see how that affects the interactivity with the environment. It has got nothing to do with it because that was not intended in the first place.

vader501st
vader501st

@Gamer_4_Fun You value "detail" in GTA just as much as I value interaction in WD. They're completely different things and to put them up against one another is a false dichotomy, putting it mildly. GTA V felt very limited to its hardware and downgraded shooting mechanics. I honestly thought it would feel more like RDR and Max Payne 3, which is likely the best third person shooting game I have ever played. The driving also felt like a major step back from IV because of how the fanbase reacted to the physics, and they were fine provided the player knew how turning corners worked.

Watch_Dogs took interaction a step further and did some things, gunplay among them better than any game of its kind. That's special and respectable, and it's not like GTA V is perfect, either. I don't like comparing games that focus on different things directly, but when you put this into perspective, you might realise they both accomplished what they set out to do.

vader501st
vader501st

@Gamer_4_Fun The sole fact you can hack objects in the environment already gives the game a step ahead when it comes to interactivity. That coupled with a crowded city with NPCs that have some use to them and the responsive and fast gunplay puts WD a step ahead of the competition.

Is it perfect? Not at all, the mission and character design, narrative pacing and sound could use some work, but for a first entry in the series, they did a damn fine job.

vader501st
vader501st

@dirtydishes23 Never touched that, it seemed bland from the start.

Have other players hack into your game is intense when you're up for it. That and the mobile app were the only multiplayer things I gave a go and enjoyed thoroughly.

nerdstar7
nerdstar7

@vader501st @nerdstar7 You can't compare Mafia 2 to Sleeping Dogs, 2 completely different types of sandbox games. The map did feel small, good point regarding that. It was a true sandbox by nature and the driving is better than Watch_Dogs driving so you can't really say anything.


I never said it effects interactivity of the environment, but you can actually do a lot more with the grapple hook to the environment like attaching it to a car and statue and other stuff. Imo the scale of the map was too big, instead of making it as big as they could they should have used the money to make it as dense and alive as possible.

nerdstar7
nerdstar7

@vader501st @Gamer_4_Fun Tell me how Watch_Dogs is more interactive, apart from randomly generated NPC info there is nothing more interactive about it. Physics was not a step back, just different and actually much improved as GTA IV's physics were pretty terrible for racing as cars felt like boats. Shooting is one thing Watch_Dogs does have over GTA V currently yes, but not by much and is nowhere similar to Max Payne 3's gun mechanics (best TPS controls ever). Also on PC there is no problem with pretty much most games with aiming, so while Watch_Dogs may have the advantage in aiming for consoles it will not in the PC version.


There is nothing special about Watch_Dogs.

vader501st
vader501st

@nerdstar7  Better than Watch_Dogs' driving? That game had a vehicle tackle button, for Christ sake. GTA IV still stands as the best driving an open world game had, with Mafia II taking second place, but WD's wasn't half bad at all.

But yeah, they could definitely have used less scale and more life in the environment. Most of it was dead space anyway. Still, the game had quite a few hours of wacky, uncompromised fun.

vader501st
vader501st

@nerdstar7 Aside from the fact you can disrupt an entire city infrastructure with the touch of a button without having to fire a single gunshot? Yeah, because you can totally do the same stuff in every other open world game out there, right?

At least we can agree on Max Payne 3, that game is the pinnacle of shooters. You can use a gamepad and tailor the controls to your liking on the PC version, but I'm not talking those, but how the aiming responds and how each weapon feels when you pick them.

You seem to be going out of your way to try and prove a point that doesn't even exist.

nerdstar7
nerdstar7

@vader501st @nerdstar7 Well I haven't played Sleeping Dogs in a while, so I can't remember it well but I'm sure it had better driving physics. Imo GTA IV has the most unique driving, but not the best - it kinda depends which you prefer, GTA V's driving is more arcade-y but also more realistic at the same time but some may prefer GTA IV's.

nerdstar7
nerdstar7

@vader501st @nerdstar7 It's a QTE, I don't see why that's special at all. Turning of lights etc isn't exactly innovative, you can do that by shooting them in GTA V for Christ's sake. The fact that you be flying a chopper (which Watch_Dogs doesn't have) to then skydive and parachute (which Watch_Dogs doesn't have) in to the ocean and dive underwater (not possible in Watch_Dogs - more restricted) to have an epic fight with a shark with a knife (not possible in Watch_Dogs) is much more fun and innovative than simply turning off the game engines lighting via a QTE.


Again, on PC there is no issue with any good port of a game. Just Cause 2 felt the same aiming-wise as Saints Row 3 with a mouse - so do most games on PC with a mouse so it isn't an issue for PC.


I'm not proving any point, I just don't like the fact that a good game was overhyped, overrated and people suck up the review scores and think that it was a revolutionary edition to the sandbox genre. Another Ubisoft game like Assassin's Creed IV and Far Cry 3 was, but Watch_Dogs was nowhere near.

vader501st
vader501st

@nerdstar7 That was the one flaw I couldn't overlook regarding GTA V. I tend to lean towards a mix of simulation and arcade most of the time.

vader501st
vader501st

@nerdstar7 The thing is, WD didn't set out to do any of those. What they *tried* to accomplish however was to deliver an intense, unique storyline with innovative yet simple gameplay. Of these the storyline was the one aspect that fell flat on its face. The premise and setting are unique, and their point was to give the power to control the environment to the player without having to turn it into a management sim. Were they trying to deliver a huge scale world with aircraft and sharks, I'd agree, but that wasn't even considered due to the premise of the game.


I'd say WD was reviewed fairly, maybe a tad underrated. Sharing design structures with those games doesn't make them copies of one another, and to be fair both Black Flag and FC 3 were downright amazing. The difference being those were established franchises, so they knew a thing or two about getting it right on launch day.

nerdstar7
nerdstar7

@vader501st @nerdstar7 Honestly, they do have quite a bit of improving to do for GTA VI, but it was still a good overall improvement from GTA IV. Cars feel as responsive as the controller allows, each vehicle feels unique and speed handles well. The only flaws I can point out are most cars tend to over-steer a lot and the Euphoria physics engine seems toned down - as driving over curbs does not not react correctly and cars lack a sense of weight (it's there but not by much).

nerdstar7
nerdstar7

@vader501st I never felt like it was intense though, it looked like it could have been but everything just felt so unfinished. The cop AI was dumb as hell and lacked any sense of difficulty and exploring just felt so boring. I agree the setting was unique, the art style was good too. It should have had things like animals though and underwater diving, pretty much every sandbox has evolved to have them now - I'm not saying it should copy other games style, but the things I mentioned are natural evolutions of the genre which any game can adopt.


It was not underrated, places like IGN gave it a 9/10 which it is far from. Maybe I was being a little hard with 6/10, but it isn't worth anything more than 7/10.


Well that's true, but still they should have got their priorities straight. They spent part of their budget on tied mechanics like the watch tower map revealing, yet didn't incorporate things like animals and underwater diving like Assassin's Creed and Far Cry.

vader501st
vader501st

@nerdstar7  Most definitely. That's what bugged me, the suspension, brakes, and damage modelling felt downgraded. I did take some issue with the oversteering as well, but that's part of the arcade direction they took with that. I guess people just enjoy taking tight turns without even hitting the brakes more than taking their sweet time, I guess.

Then again, we're talking about a game that lets you control the landing of the car during an air, so suspension of disbelief is advised more than ever.

vader501st
vader501st

@nerdstar7 Maybe they will expand and put their own spin on those elements in the next entry. It's the first one after all, and that's why I didn't worry about them. And since they do intend on making it a franchise, there's no reason not to explore those concepts, you're spot on about that being a natural evolution.

Just checked the Metacritic average, I'd say 77 is fair enough all things considered. Regarding wildlife and whatnot, give it time. The first entry in those series had little to none of that and look at how far they got. The WD team just needs to figure out a way to implement them without sacrificing the game's identity while doing so.

nerdstar7
nerdstar7

@vader501st Yeah, I think the over-steering was probably done on purpose but they should tweak it for GTA VI. You could be possibly right regarding weight, as it does let you alter your car in mid-air (which is fun as hell when doing stunts) so that was most likely intended too.


I do agree very much regarding damage though, while it was good that wheels and bumpers can fall off etc there is not much dynamics about each individual crash - luckily though they announced the next-gen/PC versions will have more advanced damage physics (most likely it was scrapped for last-gen as they could handle it), so it could have the same if not better than GTA IV's.

nerdstar7
nerdstar7

@vader501st @nerdstar7 Yeah, I'd say 77 is about right. Honestly I can accept it's their first game, they obviously had a unique vision for it and it's hard creating a good first entry of a franchise. I hope its potential is visited in its sequel. They could do all sorts like hacking UAV copters to spy on people, hacking the ECU in cars and having underwater missions to infiltrate places via tunnels etc.

vader501st
vader501st

@nerdstar7  Indeed. I did say GTA V felt limited by its hardware, and I don't expect that to be a problem, not on PC at least. If they treat it the same manner they did Max Payne 3, I expect the game will be improved in every conceivable way.

vader501st
vader501st

@nerdstar7 Likewise, you do make valid points.

That's a rarity around here.

nerdstar7
nerdstar7

@vader501st @nerdstar7 Hopefully, Max Payne 3 was a good port so hopefully so is GTA V.


Although nobody would wants it to be, it would be pretty funny if it needed a 780Ti to max it out at 30FPS on a 1080p display lol.

nerdstar7
nerdstar7

@vader501st @nerdstar7 Haha I know. I can see it needing a good CPU but I don't think it will need anything more than a 770 to max it out at 1080p @ 30FPS - hopefully.

vader501st
vader501st

@nerdstar7 My GTX 690 cowers in fear just at the thought of that. I remember having trouble with the good old 295 back when IV launched.

nerdstar7
nerdstar7

@vader501st @nerdstar7 Lol you should have way more than enough power. If well optimised you should be able to max it out (sparring SSAA) with an average of 60FPS for it.