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GTA 5 PC Frame Rate Problems "Resolved"

Rockstar updates PC edition of Grand Theft Auto V with new patch, but warns that modded versions are still not protected.

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Eight days since it was first reported that Grand Theft Auto 5 on PC had suffered from "considerable" frame rate issues due to a recent update, developer Rockstar has deployed a patch that it claims has fixed the issue.

In early July, Rockstar updated the PC version of its acclaimed crime opus to version 1.28, introducing new cars, guns, clothes, and more. However, shortly after the update went live, players began to claim that the new version was straddled with numerous frame rate problems.

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On Tuesday, Rockstar published an update on its community site, explaining that "this issue has now been resolved with a title update. Please make sure you are connected to the internet at boot to download and install the update."

However, Rockstar has maintained that it cannot actively support players who are modding GTA 5 on PC, apparently due to how this could result in an uneven playing field in Grand Theft Auto Online.

In a recent Facebook post, creators of the popular GTA V mod LCPD First Response alleged that Rockstar had deliberately introduced anti-modding measures in the 1.28 patch. It was claimed that the update had resulted in frame rates as low as 3-frames-per-second when running the LCPD First Response mod.

Rockstar has claimed that it is not preventing mods in the game's single-player, but said it must draw the line with GTA Online, which is a competitive multiplayer environment.

"As mentioned previously, we are not actively targeting players using mods in Story Mode, nor are we explicitly implementing protections against them in-game," it wrote.

"Our primary focus is on protecting GTA Online against modifications that could give players an unfair advantage, disrupt gameplay, or cause griefing."

It added: "As a reminder, mods are still unauthorized and as such, Title Updates may cause Story Mode mods to behave in unexpected ways because they are not supported or tested, and players run them at their own risk."

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