GameSpot's Guide to Mobile Gaming: iOS, Android, Windows Phone 7

Find out everything you need to know about iOS, Android, and Windows Phone 7 in our in-depth guide to smartphone gaming.

From left to right: iOS, Windows Phone 7, Android.

With the release of the iOS 4, the latest version of the iPhone, iPod Touch, and iPad operating system, Apple launched Game Center, a free online gaming service. It brought features similar to Xbox Live, such as friends lists, achievements, and online multiplayer to its mobile devices. Coupled with the thousands upon thousands of great quality games available on the App Store, Game Center is off to a strong start, with millions of users already signed up to the service.

Microsoft has followed suit with the launch of Windows Phone 7, bringing most of the Xbox Live experience to mobile devices. It has the advantage of having an established user base from the Xbox 360 and PC that might be eager to gain achievements and access accounts on the go. Plus, with an already loyal developer base developing for Xbox Live Arcade eager to make the jump to mobile, the company has a number of great titles available on the platform.

There's a third company currently fighting it out in the mobile space, and though it isn't as gaming focused as Apple or Microsoft, Google has attracted a number of gamers to its Android mobile platform. It lacks the central gaming hub of its competitors, but with millions of devices already sold, a strong developer following, and the news that it recently took the top spot as the number one smartphone operating system in the US, Android is a strong player in the mobile gaming space.

The question is: Which is the right platform for you? We've been toying around with all three, trying out the gaming hubs, rounding up some of our favorite games, and looking forward to the next big thing in mobile gaming. We won't be looking at each operating system in depth (for more, head over to CNET UK), but read on if you're trying to decide which mobile platform is best for gaming.

iOS

Hardware

iPod Touch and iPhone 4

The iOS currently runs across three devices made by Apple: the iPhone, the iPod Touch, and the iPad. With the exception of the iPad, there are multiple versions of these devices, though they share the same basic design that debuted with the original iPhone back in 2007. This consists of a multitouch-capable LCD display, along with a single "home" button below the screen. The original iPhone, iPhone 3G, and the first three generations of iPod Touch have been phased out, leaving just three models currently available: the iPhone 3GS, the iPhone 4, and the fourth-generation iPod Touch.

The iPhone 3GS is powered by a 600Hmz ARM Cortex CPU, along with 256MB RAM. It also features a 3.5 inch 480x320 pixel display. The iPhone 4 and fourth-generation iPod Touch are powered by an ARM-based Apple A4 chip, running at an undisclosed clock speed, accompanied by 512MB of RAM. They feature an accelerometer and a gyroscope as well, which can be used for controlling games. The display offers a substantially higher resolution than the iPhone 3GS, with a pixel count of 960x640 at 3.5 inches. Because the display is double the resolution of the old one, existing games and applications can simply be stretched to fill the screen without any additional work from developers.

We've been testing out games on a 16GB iPhone 4, which currently retails at £499 for a SIM-free model. If you're not interested in making phone calls, you can save a substantial amount with the iPod Touch, which lacks the 3G capabilities of the iPhone 4 but retails at £189 for the 8GB version and £249 for the 32GB version. Because Apple makes the operating system and the devices, there's little choice when it comes to hardware, which is not the case with the Android and Windows Phone 7 because their software is licensed to various manufacturers. That means you're stuck paying prices dictated by Apple, and if you don't like the design of the iPhone or iPod Touch, you're out of luck.

Game Center

The home screens of Game Center

Game Center is Apple's take on online gaming services, such as Xbox Live and the PlayStation Network. It brings friends lists, achievements, and online multiplayer to iOS devices. Not everyone can get in on the action, though, with the first-generation iPod Touch, iPhone, and iPhone 3G listed as incompatible. You'll also need an iTunes account or Apple ID to associate with the service.

If you do have a compatible device and are signed up for iTunes, then you'll be able to boot up Game Center as soon as you have the latest version of iOS installed. Be prepared for a shock when you do, though; Game Center is the most un-Apple-looking application we've seen for some time. Instead of simple fonts and complementary color schemes, you're presented with a garish green background and faux-wood paneling, complete with an art deco font and brightly colored ribbons. Though Apple's usual design aesthetic may be monochromatic, at least it's easy on the eyes.

Colors aside, Game Center itself is easy to use. There are four buttons at the bottom of the screen that allow you to access different functions: Me, Friends, Games, and Requests. Me is the home screen, displaying how many friends you've got, the number of games (that are Game Center compatible) you've got, and achievements. You can also change your status, which is displayed underneath your username in your friends lists. Speaking of friends, you can check out what they're up to at any time by hitting the Friends tab. Their usernames, status, and current games are displayed in a long list. Tapping on someone's name lets you view that friend's profile, where you can see his or her friends, games, and achievements, as well as a list of games you both own. Underneath that is a list of games he or she has that you don't, and tapping one of those takes you to the App Store to buy it.

You can dive further into your friend's statistics by tapping on a game you both own. You can view his or her ranking in leaderboards, along with his or her top score. Underneath that is his or her achievement list for the game, and you can tap "show more" to view specific achievements and compare them to your own. If you find a game that supports multiplayer, you can tap the "play" button, which loads it and automatically sends a request to your friend. The Games tab works in a similar way, except it lists scores solely for your own games. It's a shame there isn't a separate leaderboard tab to give you an overview of your scores because you have to tap into each game and then tap again to access the leaderboard. That quickly becomes a chore if you're trying to keep track of your progress across several games. The final tab is Requests, which allows you to send friend requests to pals, provided you know their username or e-mail address. It also lists any pending requests you have from others.

While Game Center offers a lot of great features, some are implemented in strange ways, and there are also some glaring omissions. For instance, achievements don't add up to a final gamerscore on your account, which lessens their appeal. There's also currently a free-for-all on how many points you receive for an achievement, so one game may contain 175 points and another might contain 500. The lack of integrated chat is also a mystery. Yes, there are a number of chat apps available to download, but a system integrated into Game Center would be much more convenient. A central service would also encourage developers to include chat in their games because currently, it's entirely on them to implement it.

iOS Games

There are literally thousands upon thousands of games available for the iOS, with pretty much every genre included. Though some games have been ported over from other platforms, many are all-original creations from independent studios that have gone on to sell millions of copies. Here are five of our favorites.

Game Dev Story

Mummy Quest was a resounding success for our development studio.

Game Dev Story borrows heavily from such games as Theme Hospital and Theme Park. You take control of an up-and-coming game development studio, with the aim being to develop as many critically and financially successful games as possible. You can make games in any genre you like; hire staff, such as Gilly Bates and Stephen Jobson; and develop for consoles, such as the PlayStatus 2 and Game Kid. You can even develop your own console to compete with the big wigs if you get the right staff on board. Little touches, such as going to the Global Game Awards and exhibiting your wares at GameDex, make the game incredibly charming. It's also amazingly addictive and well worth the £2.39 ($3.99) asking price.

Peggle

Everything is sunshine and rainbows in Peggle.

Speaking of addictive games, how about a spot of Peggle? PopCap's physics-based puzzler will have you glued to your iPhone for hours on end with gameplay that seems simple yet has tons of depth. The game is loosely based on the Japanese pastime of pachinko. You launch a ball from the top of the screen through a board full of colored pegs and bricks. The aim is to hit all of the orange objects on the board before you run out of balls. The beauty of Peggle lies in its physics system, which realistically mimics the actions of a falling ball. After playing for a while, you begin to learn how that system works, and you can pull off shots of amazing skill. With tons of levels to play through, and more available with the 59 pence expansion Peggle Nights, Peggle is hands down one of the best puzzle games on the iOS. It's on sale in the App Store for £1.79 ($2.99).

Angry Birds

Fly my pretty, fly!

Angry Birds has become a worldwide phenomenon. At one point, it was the number one selling game in nearly every App Store across the world. Everyone from politicians to pop stars has cited Angry Birds as one of their favorite games, with its accessible gameplay making it easy to pick up and play. The aim of the game is to destroy pigs that are scattered across a map, filled with various obstacles. You're armed with a slingshot and a bunch of birds to use as ammo, which you can fling at the pigs to destroy them. As you progress, levels get increasingly difficult, with more obstacles blocking your path to the pigs. There are tons of levels to play through, and with developer Chillingo constantly releasing free level packs, Angry Birds is a great value at a mere 59 pence ($0.99).

Rage HD

Rage looks stunning on iOS.

iD's Rage HD is one of the most impressive-looking games on the iPhone. The graphics really do have to be seen to be believed, and even when you're playing, it's easy to forget that you're doing so on a mobile device. The dynamic lighting, high-resolution textures, and gory animations look amazing, and the game is also lots of fun too. Though it's a first-person on-rails shooter, you have quite a lot of freedom with your aiming, with plenty of hidden objects to collect on each level. The enemies explode in satisfying globules of blood as you blast at them with your shotgun, making Rage one of the more visceral experiences on the iOS. Rage HD is available on the App Store for £1.19 ($1.99).

Super Mega Worm

There are plenty of 8-bit blood splats in Super Mega Worm.

Remember the movie Tremors? Super Mega Worm is the 8-bit reincarnation of that classic 1990s B movie. You play as a giant worm that tunnels its way underground, trying to eat everything in its path. You can guide the worm into cows, policemen, planes, and even mothers taking their babies out for a stroll in a pram. The more the worm eats, the more resistance you encounter, with the army and air force sending in paratroopers and heavily armed helicopters to take you down. The 8-bit art style and score multipliers give the game a great retro feel, and it's a joy to listen to the chiptune soundtrack and hilarious sound effects. Super Mega Worm is also fully integrated with Game Center, so you earn achievements and view your high score on leaderboards. This is another iOS bargain at 59 pence ($0.99).

Windows Phone 7

Hardware

Windows Phone 7 on an HTC HD7

Unlike Apple's iOS, Windows Phone 7 is available across a number of devices from different manufacturers. However, Microsoft has imposed a strict set of restrictions on its specification, meaning there's very little to differentiate among models. Each phone must feature an 800x480 pixel multitouch screen, a 1GHz or better ARM processor, a DirectX 9-capable graphics processor, 258MB of RAM, minimum 8GB of flash memory, an accelerometer, a GPS, a five-megapixel camera, and six dedicated hardware buttons.

The software must also remain the same among all phones, which means you won't have to suffer through a carrier-modified version of the operating system. Though these specifications are restrictive, it makes it much easier for users to transition between different devices. It's also a godsend for developers, who have a single unified platform to build on, which means software, such as games, should run the same on any Windows Phone 7 device.

We've been testing out the features of Windows Phone 7 on the HTC HD7, which is available on O2 in the UK, though there are numerous handsets available. These range from those with large displays, such as the 4.3-inch HD7 and 4-inch Samsung Omnia 7, to those with smaller displays, such as the 3.8-inch LG Optimus 7. There's little to choose from between handsets, other than their look and feel, as their internals are almost identical. They're priced similarly, too, with most phones ranging from £400 SIM-free to free on contract.

Xbox Live

Xbox Live on Windows Phone 7

The heart of Windows Phone 7's gaming features is a version of Xbox Live, Microsoft's popular online gaming service on the Xbox 360. It brings over most of the features from its console counterpart, including friends lists, achievements, and online multiplayer. If you're already a member of Xbox Live, your existing achievements, friends list, and avatar carry over to your mobile. This means you can message your friends on Xbox Live, change your avatar, or earn achievements toward your gamerscore while on the move.

Xbox Live lives as a separate app tile on your home screen, sharing the same bold look as other Windows Phone 7 applications. There are four sections to the app, which you access by flicking left or right between panels: Collection, Spotlight, Xbox Live, and Requests. Collection shows games that you currently own as large icons, which you tap to take you straight into the game. Icons for other games available for sale reside underneath and take you to the Marketplace when tapped. Shopping for games is incredibly easy; you can browse by top rated, newest, free, or by genre just by flicking left or right. There's a star rating next to each game so you can see at a glance what users thought of it, and you can get more in-depth reviews and info on the game just by tapping its icon.

Spotlight is like the "What's New" section of the Xbox Live dashboard, featuring links to game guides, new games, and featured gamers. You can flick up and down the list to view more content, and tapping any listing takes you to the Marketplace or a website featuring the content. It's not the most useful of features to have, but fortunately, the Xbox Live section is far more exciting. It shows you a picture of your avatar, along with you current gamerscore and the last achievement you earned. Tapping on your avatar allows you to customize it as you would on the Xbox 360. You can select new clothes, change features, or just randomly poke it until it makes funny faces at you.

Tapping on your username takes you into your full Xbox Live profile. From there, you can view any messages you've received on Live and reply to them. It's a great feature if you send a lot of messages because typing on the phone keyboard is a lot quicker than trying to hash out a message using the standard Xbox 360 controller. You can also view your full achievements list, including any for games played on your console at home. You dive deeper into each game by tapping its icon, which shows you specific achievement names and how many gamer points each one is worth. Your full friends list is also viewable, so you can see who's online, what games friends are playing, and even compare their achievements against your own. This is particularly useful for checking if any of your friends are online and seeing if they fancy a game without booting up your console.

The final section is Requests, which--as the name suggests--allows you to view and reply to friend requests, game invites, or turn on notifications for any turn-based game you might be playing. The way these Xbox Live features have been condensed onto a mobile platform is impressive. The service is free, including access to turn-based multiplayer games, and if you're already an Xbox Live member, you will appreciate being able to access your account info at any time.

Windows Phone 7 Games

Given the fact that the Windows Phone 7 is such a new platform, it can't currently compete with the sheer number of games available on the iOS. Many are ports from other platforms, costing significantly more than on rival devices, with the likes of Ubisoft's Assassin's Creed going for £5.49, while costing a mere 59 pence on the iPhone. That said, not everything is priced so exorbitantly, and there are plenty of great games that compete with the best the iOS has to offer. We've rounded up our five of our favorites below.

Flowerz

Flowerz is simple, but compelling.

Flowerz is a simple puzzle game, developed by Carbonated Games. Your task is to chain three flowers of the same color together on a grid to create lines. There are multiple levels to play through, and each gets progressively more challenging. Completing certain levels nets you achievement points, and most of them are easy to get, which makes Flowerz a great game to play if you want to beef up your gamerscore on the bus. Best of all, it's free!

Need for Speed Undercover

Need for Speed Undercover: Fast cars on the go.

Need for Speed Undercover is a 3D arcade racer from EA that makes use of the phone's accelerometer to steer. There's a full campaign mode to play through, complete with live-action cutscenes and narrative. The motion controls work well, and the graphics are good, too, though they're not quite up to the same standard as the iOS version on which it's based. It's available on the marketplace for £3.99 ($4.99).

CarneyVale: Showtime

Carneyvale looks great on Windows Phone 7.

CarneyVale: Showtime is a port of the Xbox Live indie game by the same name. You assume the role of Slinky, a rag-doll acrobat, who is trying to make it to the top of the circus world. To accomplish this, you have to guide Slinky through a number of circus stunts by firing him out of a cannon and directing him through a ring of fire while trying to collect balloons along the way. The touch controls are excellent, and by tilting the phone, you can nudge Slinky while he's in the air. There's a full career mode to play through, as well as and achievements to earn, all for the princely sum of £2.99 ($2.99).

Rocket Riot

Boom!

Up next is another port, and this time, it's the XBLA classic Rocket Riot. We reviewed the Xbox 360 version at an 8.0, and fortunately, the Windows Phone version is just as much fun. The game is a twin-stick shooter with an 8-bit art style that looks great. Your character wears a jetpack and is armed with a rocket launcher. The aim of each level is to simply destroy all enemies in sight while annihilating the environment. Sadly, there aren't any multiplayer options like in the XBLA version, but there are numerous power-ups and achievements to keep you amused on the go. It costs £5.49 ($6.99).

Uno

Admit it, you all love Uno.

Uno is one of the unsung heroes of XBLA and often eats up a gamer's time as much as some AAA games. The Windows Phone 7 version is no different. It's incredibly addictive, and there's plenty to get stuck into with a full tournament mode. The drag-and-drop controls are simple to pick up and work well. You can also customize your game with different rules, should the standard ones not prove enough of a challenge. Uno is available on the marketplace for £3.99 ($4.99).

Android

Hardware

The HTC Desire running Android.

Google's Android takes a completely different approach to the iOS and Windows Phone 7. The operating system itself is free to use, and device manufactures can install it on any specification of handset they like. This means that you have more choice when purchasing a phone, with a number of different display sizes, processor speeds, and features available. The same applies to software, with carriers and manufacturers able to enhance it as they see fit. However, this freedom comes at a price.

With such a wide range of hardware and software on the market, it's much more difficult for developers to create software that will run consistently well across all of them. Phones, such as the HTC Hero, feature a 320x480 pixel resolution screen and 528MHz Qualcomm processor, while others, such as the Samsung Omnia S, feature a higher resolution 480x800 pixel screen and a much faster 1GHz ARM Cortex processor. Some phones lack multitouch, an accelerometer, or GPS, while others might run an older version of the operating system that is not easily updated, thanks to carrier modifications. This creates a large divide in terms of what each phone is capable of, and the gaming experience across Android has suffered as a result.

The flip side of this is that you can buy an Android phone for much less than its rivals. Models, such as the San Francisco on Orange, go for just £99 on pay as you go, while a range of deals means you can pick a great phone, such as the HTC Legend, for free on a £15 monthly contract. Most recent models are able to handle games well, but beware of cheaper deals on older handsets because their hardware might not be up to scratch.

OpenFeint

OpenFeint on Android.

Unlike the iOS and Windows Phone 7, Android doesn't feature its own gaming hub. Fortunately, a third party has stepped in to fill the gap. OpenFeint is an online gaming service that brings learderboards, multiplayer, and achievements over to Android. It's a fully open-source solution, so developers can incorporate the service into their games for free. Most of OpenFeint's services are accessed from within a game, but it has recently released an app called FeintSpotlight, which finds compatible games in the Android marketplace.

The app itself is free to download from the marketplace, or you can find it using a quick response code from the developer's website. The front page of the app presents you with a list of featured games, all of which support the OpenFeint service. Tapping on a game's icon takes you to a page with more details about it, including a brief description, screenshots, and gameplay videos. You can buy any game directly from the app using your marketplace account, though to use OpenFeint features within a game, you need to register for a separate free account.

OpenFeint is accessed by tapping on its icon from within a supported game. Once loaded, you're presented with your profile picture, along with four options: Leaderboards, Achievements, Games, and Friends. Leaderboards shows you your top score, as well the scores of others, so you can see just how you shape up against the competition. You can also view just the high scores of your friends, should you wish to brag if you're beating them. The second section is Achievements, which shows you your total achievement score, along with any you've earned for the game you're playing. You can also drill down into individual challenges and see what you have to do to unlock more.

The Games section lists any OpenFeint games you might own, along with your achievement score for them. The final section is Friends, which lets you send friends requests, see what games your friends are playing, and see their achievement scores. The OpenFeint experience is very slick, but the lack of a dedicated app is disappointing. Though you can view your account information using a Web browser, a dedicated app would be quicker to access and wouldn't require you to load a game.

Android Games

Android's fractured device specifications mean that you have to be cautious when buying games. They might not work on you hardware, even if you think you meet the minimum specs. This issue came to light recently when the popular iOS title Angry Birds was released on Android, but it performed terribly on older devices, such as the HTC Hero. Even a subsequent update still hasn't managed to improve its frame rate. There also aren't anywhere near as many games available on Android as there are on the iOS, but they are priced similarly, so you won't be paying the inflated prices found on Windows Phone 7. We've rounded up five of our favorite Android games below.

Radiant HD

Radiant HD is a neon blast-fest.

If you're after a classic shoot-'em-up on Android, then look no further than Radiant, a Geometry Wars-style shooter developed by Hexage. You take control of a small ship and defeat waves of neon aliens that explode into tiny pixels when you shoot them. Your ship autofires, so all you have to worry about is moving left and right using the touch screen. There's a weapons shop where you can spend credits you've earned on items, such as laser guns and smart bombs, as well as leaderboards where you can chart your performance against others. Radiant is available now for £1.80 ($2.84)

Shoot U

There's a ton of great physics-based puzzles in Shoot U.

Shoot U is a physics-based puzzler in the style of Crayon Physics. Your job is to fire rag-doll characters out of a cannon to hit a red star, avoiding obstacles along the way. Each level presents you with increasingly challenging physics-based puzzles, requiring your entire mental prowess to complete. The hand-drawn art style is great to look at, and because it uses high-contrast colors, it's easy to see when you're being bashed about on a packed tube carriage. It retails for £1.26 ($1.99)

Robo Defense

Do I buy the rocket launcher, or the mortar?

While the iPhone might have the likes of Fieldrunners and Plants vs. Zombies in its tower defense catalog, Android has a classic of its own in the form of Robo Defense. You have to prevent waves of enemy robots from gaining access to your base by placing a variety of weapons and units in their way. There are tons of units to choose from, from basic gun turrets to huge missile towers. You can also customize units with unique attributes like slowdown, flame, or antiair specialties. Like many tower defense games, Robo Defense is incredibly addictive, and with 120 levels to play through, it's great value at £1.90 ($2.99).

Fruit Ninja

Take that evil fruit!

Fruit Ninja is a port of the iOS game by the same name that sees you taking on the role of a fruit-hating ninja. Fruit is randomly tossed onto the screen, which you have to chop in half by swiping your finger across the display. If you accidentally swipe a fruit bomb or miss three in a row, the game ends. Though it's not the deepest of games, it's great for a quick game when you're out and about. It's also fully integrated with OpenFeint, so you can chase high scores on the leaderboards. Fruit Ninja is available on the Marketplace for 63 pence ($0.99).

Pocket Racing

It might not look like much, but Pocket Racing is great fun.

Sometimes the simplest of ideas makes the greatest games. That's the case with Pocket Racing, a top-down racing game with a great multiplayer feature. Instead of racing against players in real time, you can download their ghost data from a track and race against that by attempting to beat their time. The controls are incredibly simple, with accelerating and braking handled for you. All you have to do is steer by tapping left or right on the screen. The cars handle well, and though the visuals are a little simple, they don't detract from the racing in any way. Pocket Racing goes for the princely sum of £1.99 ($3.14) on the Marketplace.

Which Is Right for You?

Which to choose…?

Each of the mobile platforms has its own inherent strengths and weaknesses, with one not necessarily better than the other. Choosing which is right for you all depends on your needs. Of the three, the iOS is has the strongest offering. If you can deal with paying more for the hardware and don't mind the iPhone's design, you'll get access to the largest library of mobile games currently available, many of which are of a fantastic quality. The sheer number of classic games that have emerged from the iPhone since the introduction of the App Store in 2008 is impressive. The likes of Angry Birds, Cut the Rope, Rolando, Game Dev Story, Doodle Jump, and Flight Control all debuted on the iOS. Though the hardware choices are limited, keeping essentially the same spec across devices has ensured developers have a singular platform to work with and that the quality of games is high.

If you're an Xbox Live fiend, then Windows Phone 7 is a great choice. Being able to earn achievements on the go is a great feature, and all of your favorite Live features, such as friends lists, messages, and avatar functions, are easily accessed. Because Windows Phone 7 is such a new platform, there aren't as many titles available as on the iOS, but the quality of them is generally high. You also have more choice when it comes to hardware, and though the core spec of each phone is the same, there are a variety of form factors and prices from which to choose. The biggest downer for the platform is the price of the games themselves, which is significantly higher than their iOS and Android counterparts, though it could be argued that the premium covers the ability to earn achievements.

Android is the weakest offering of the three, thanks to the somewhat segmented hardware choices. Without a central hardware specification to work with, developers have to make games for a variety of different devices, which sometimes means performance isn't great. That said, you have the biggest choice of hardware with Android, with much cheaper devices available. The lack of a centralized gaming hub is disappointing, but OpenFeint does a great job of making up for its omission. There are great games to play on the platform and pricing is generally on par with the iOS, so you don't pay high prices like on Windows Phone 7.

While these three platforms are the biggest offerings on the market right now, a fourth contender could soon be entering the fray. Sony is rumored to be releasing a PlayStation phone in conjunction with Ericsson that could see popular PlayStation Portable titles making their way to the device. Recent videos showing the phone in action have further fueled the rumors, and it's looking like it's just a matter of time until it's revealed. It's also impossible to rule out Nokia, who is still the world's largest mobile phone manufacturer. Though its previous attempts to enter the mobile gaming market with NGage were met with a muted reception, its Ovi store still serves up games to millions of Nokia devices. And with its Linux-based Meego platform in development, the competition for control of the mobile gaming space is only just heating up.

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67 comments
ROXXANE321
ROXXANE321

How can i download windows phone games?

 

mopar_tech
mopar_tech

I just got my Trophy phone and I love it GameSpot should have a section for it

kanstruku
kanstruku

they sould add a windows phone 7 category in the menu

gauravmetal
gauravmetal

U people didnt include the great games on Android like Angry Birds,Asphalt,Splinter Cell etc.Nowadays really good games are released on android,so the game info u gave is pretty outdated... I would vote Android higher than Windows since it has more and better games and at cheaper prices.But so far,iPhone is the best

dahum20
dahum20

they totally dismissed Nokia here!.........i know its not up to the bar now with other platforms but the new symbian on N8 & C7 is great & smooth & very easy to use not to mention that its catching up with games & apps wide with the others as i see it

Jedilink109
Jedilink109

I've messed with a Windows 7 phone but not for long (it wasn't my phone). I personally have an iphone 3GS. Has some sweet games on it and once it's modded it's quite customizable. I can't speak for Android as I haven't used it, but if you are going to get an iphone....MOD IT. Not for piracy of course, just for interface customization. Once you can get that bland look of the stock iphone off there (apple products are extremely boring and bland looking, ALWAYS), it's a much more interesting device. Plus the iphone has some sweet games on it from other systems. Duke Nukem 3D, Prince Of Persia, Ridge Racer, Lara Croft And The Guardian Of Light, Doom, Sonic The Hedgehog 4, Plants Vs. Zombies. Those are just some from other systems or previous consoles not original games. Quite frankly I'd rather these mobile games just get ported to ALL the current OS' on smartphones (the three in this article). I always hated console exclusivity anyway. Regardless, if you're going to get an iphone, it has some sweet games on it. Not saying it's any better of a phone than the rest as I haven't messed with them, but it's probably the ONE good thing apple has made that I don't have huge problems with.

DTvdHeever
DTvdHeever

@Monster597 Thank you! Yes, Symbian has been WAY behind, but having a look at this new symbian^3 OS, and it is finally up to par with the competitors, as NFS, Angry birds, Pro Gholf 2011, Legend of Sparta.etc... Symbian is starting to feature. The iPhone costs more than double the price of the N8 in my country (South Africa)!

RazgriezOne
RazgriezOne

I'm a die hard Android fan, but they do need to step it up in the games department. Angry Birds and Radiant are great, but that's really about it right now. I think the Playstation Phone, Zues Z1, or Xperia Play (or what ever it's going to be called) is going to put Android on top of smartphone gaming arena. We just have to look forward to CES in a couple days and maybe we will see an official announcement... Btw, why wasn't Alchemy on this list??? Samsung Captivate - AXURA CE 2.2 ... FTW!

Monster597
Monster597

@DTvdHeever : Yeh man, I juts got my new Nokia C7 and its brilliant. It runs on the latest symbian 3 OS and in and plays the Angry Birds game beatifully, there are great apps and games on the OVI Store and should really be taken seriouslyyyyyy and not left out......

12link
12link

Angry birds= EPIC

magicpimphat
magicpimphat

@3dfd I thought it was mostly easy but for a couple levels that took me like an hour!

ganesh69
ganesh69

iphone/ipod is clearly superior when it comes to console like games collection say shadow guardian,nova 2,infinity blade,gta china town wars etc etc etc :P

3dfd
3dfd

angry birds is hard!!!!!!!!!!!!!!!!

BlackWaltz_No_3
BlackWaltz_No_3

[This message was deleted at the request of the original poster]

BlackWaltz_No_3
BlackWaltz_No_3

[This message was deleted at the request of the original poster]

A_RandomGuy
A_RandomGuy

@GonnaDie4TheGov When did Samsung announce they will be exclusive to Android? They just released the Omnia 7 for Windows Phone 7 the other month, and have also said they have a 'long term commitment' to WP7. Sony haven't specifically stated they're Android exclusive either, and LG have also released phones for WP7. Get your facts right.

DTvdHeever
DTvdHeever

Ok! I get the hype about the iPhone, HTC and Android, but what about the new symbian OS Symbian^3? I just got a Nokia N8 and through Ovi store I just have downloaded Angry Birds, Need for speed: shift, Galaxy on fire and Labyrinth for free! The games play fluently and with excellent graphics. I have also downloaded a ton of cool apps. Can someone please tell me if it is realy that much a weaker phone than OS, Windows Phone 7 and Android? I believe it is doing everything the other OS are doing for half their price!

Balck_soul
Balck_soul

@TheApd_Returns You can say the same thing with iphone :P mostly people get it just because it's an apple product and use it as fashion icon.

counterintellig
counterintellig

I bought an Android phone, and it was like magic. It came with something the iphone didnt. 400 dollars in cash! I like how people value apps so highly. HOLY FING *(&*^ I got a weather alert and now im gonna play fake guitar on my super phone! It has GPS and Pandora, and it has a cookbook, and I can see constellations and I can color (in OR outside the lines), and buy stocks and YAAAAAYYY!!! 5 years ago, life went on without these apps. We're seriously debating the *quality* of one phone's apps vs another? Here's how I judge the phone's quality: Does it have Apps? Yes. -Fin Seriously, anyone telling me that the iphone apps are so much better that it's worth the price tag is basically saying "I spent money on an unnecessary premium service, and I need everyone to know that". Anything your phone can do, my phone and my 400 dollars can do better.

Kleeyook
Kleeyook

I'm waiting for PSPhone. Once it's out I'll make a decision as which system I choose buy. But I hate waiting! :(

IcedEarthaholic
IcedEarthaholic

@TheApd_Returns, I beg to differ over Android being "inferior" to iOS. I have plenty of applications that I use on my HTC EVO almost day in and day out. Customization is a major must for me, I hate the fact that whenever you get an Apple product that isn't an Apple computer, you're stuck with what you have, and that's the end of it. Android still has tons of apps, and graphically from what I've seen, alot of the games are on par with iOS, N.O.V.A. runs smoothly on my EVO, nary a thing of slowdown. I completely disagree about customization being purely "aesthetic" as you put it, it goes beyond the software to the hardware. Being able to add memory via a microSD card or a standard SD card, is certainly NOT a bad thing. The fact that I could switch out my microSD card for one that is 32 gig is not a bad thing at all. With Apple, you're stuck with what you have, and that's it. Plus, if your battery dies, and you replace it yourself? Guess what, warranty voided. At least it's alot more easily done on most other smartphones, and there are even batteries that extend that life, makes your point completely moot. If Apple would just allow you to much more easily replace the batteries, and upgrade your memory via flash for their smartphones, and not be ridiculously proprietary and tied to ONE provider that sucks so much ass (around my neck of the woods, reception on AT&T's lines is a joke) then yes, I'd absolutely go get an iPhone no questions asked.

TheApd_Returns
TheApd_Returns

My biggest peeve is the app selection. Simply put, iOS has more, and if an app has versions on both iOS and Android, the iOS version will have better performance and future support. It will always be like this if Android keeps trying to fill the 'everyphone' role. Arguably, the most important factor of a smartphone should be its applications and utilities, whether you intend on using it for office-related tasks or gaming or media: in this case, at this point in time, there is no argument that iOS delivers both quantity and quality over Android. My second is the argument of customization. Yes, more is better than less, but people will ignore my first point and claim victory because Android really only succeeds (for the consumer) in a factor that is completely aesthetic. So you can do a cool swipe-pattern unlock, or have an animated background, or move the app icons around a little more? Technically, these aren't bad features, of course, but its kind of dodging the point that these arent really utilities. If anything, these things help contribute to the short battery life of most Android phones.

TheApd_Returns
TheApd_Returns

No experience with Windows Phone 7 so won't comment on it. At this point in time, I see all arguments in support of Android to be mostly inferior. Anyone who goes out of there way to get a high-end Android phone over iPhone 4 is telling me one of two things: that they value interface customization over actual application/utility, or that they want to jump on the "hey hey everyone im not mainstream!!11" bandwagon. Don't get me wrong, Android phones aren't bad phones by any means and it's good that there is a huge selection of mini-computers in our pockets now. There are quite a few things that bug me about Android phones that people overlook whenever they brag about how much better it is than iPhone.

Balck_soul
Balck_soul

@Decrate you might want to look at the android market and the list of games. You might think it looses but it doesn't , High end games developers focus on latest phone and even tell you you can't play on old phones. Developers "can" actually focus on some phones and not all don't know if actually realized. and no iphone is not cheaper. -_-" it's one of the most expensive smartphones out there. Current Top : Apple Future Top: Android Windows 7 : No one noes probably not going anywhere

Decrate
Decrate

android loses because there are too many kinds of phone configurations. developers don't want to have to make a game for 10 different devices. its like there being a bunch of xbox 360s, some with 2 core cpus, some with 4, some with slower gpus, some faster.. etc. it would be a mess. windows phone 7 is a joke for games. a 99c game on the iphone costs 2.99 on the windows phone. wtf? microsoft is basically charging 2 dollar extra for every game, and if that doesn't bother you, well the windows phone 7 only has a handful of apps and games, and with low rates of sales it probably wont go up quickly, android and ios have hundreds of thousands in retrospect so yeah its clear that apple wins because of the easier to develop hardware, and because its cheaper, also, have you all seen the game infinity blade? that thing rivals console games in graphics when played on the iphone4. not to mention all the other amazing games on it like final fantasy 1+2 which are my favorites, dungeon hunter 2, etc

Balck_soul
Balck_soul

Still think android should be top, More games then windows 7 and it's getting all iphones games now allready have dungeon defenders the first unreal engine game , and now game loft is realising all it's games on android with GT racing academy allready available. And better then iphone cause it allows you more freedom to customize every part of it. From lock screen , to app drawer to animations. !

GonnaDie4TheGov
GonnaDie4TheGov

first off sony has publicly announced they are only developing phones for the android platform as has samsung (i wouldn't be surprised for lg to follow suit in 2011). second, the playstation phone isn't a rumor, do a simple search. there are pics and specs all over for it. it has been shown running Android 2.2 Froyo but with the rumored launch in April it should drop with atleast Gingerbread (2.3) if not Honeycomb (version # unknown). also on the android section they talk about phones that were outdated a year ago. outside from the terrible dumb android phones (lg ally, moto backflip, etc) almost every android phone is a beast when it comes to the specs. early 2011 will introduce the dual core processors on android phones with HTC already announcing a 1.5ghz phone and moto planning their 2ghz monster. so really ios is on its way downward just like mac did vs windows 20 years ago, apple seems to shine for a few years then is brought down....i wonder what their next venture will be and how Job's will attack the compedition with slander and lawsuits. oh and on a related note as i said earlier about samsung and sony pledging to android, after they made that public microsoft was so upset they just started suing everyone. haha. ios may win for now in gaming but thats all the phone has, android has the leg up on ios now and windows phone 7 is about 2 years behind both....well that is when microsoft said you will see the cut, copy, and paste features lol.

adr_2k5
adr_2k5

I'm happy with my iphone 4. I think Gamespot would be mentioned games like Infinity Blade, Final Fantasy 1 - 2, Chaos Ring, Eternal Legacy, Dungeon Master 1 - 2, Dondonpachi, Space Invaders Infinity Gene, Simpsons, Samurai 2, Street Fighter 4, Mirror's Edge, Need for Speed Shift - Undercover - Hot Pursuit, Real Racing 1 -2, Split second, Pac Man Championship Ed., Knight Rush, Plant Vs. Zombies, Ghost n Goblins, Hero of Sparta 1 -2, Metal Gear Solid Touch, Dead Rising, Lara Croft and the Guardian of Light, Assassins Creed 1 -2, and so many others classics and newer titles. It's over 5000 games. I think IOS is the best choice for gaming today. Tomorrow expect something good from PSP Phone and Windows Mobile 7 (Just like MS vs Sony on consoles). I Think Android and Windows Mobile 7 will find some kind of difficult for gaming because the hardware depends of the phone model and the developers will produce a game aiming most of phones. It's like Fifa 10 bad on PC just to embrace all consumers and lower systems. Just my opinion, I think open source is good for the world, but bad comercially. Don't flame, just argue and sorry for bad english, It's not my first language.

seig0078
seig0078

@369fangoverfang: right, just like sony pulled d rug from under nintendo with the psp, yeah? oh wait, they didn't....

369fangoverfang
369fangoverfang

There are a rumours of a playstation phone from sony which will be based.on android OS all over the internet. lf this turns out true then it will it will quite change the scene android will be the no.1 gaming os. Btw I enjoy gaming on my android, angry bids and gba emulator and simple casual games I can easily enjoy and pass time though its not hardcore.

shaboii
shaboii

I agree with Sun_Quan, android to me seems like a much better deal. Its extremely customizable, and the different phone models it runs on are endless. Pretty soon, if not already, i believe it will have the largest consumer population over iPhone (and obviously WM7). Its funny that they didn't include blackberry; does anyone care about those things anymore? :P

kabOOOm92
kabOOOm92

on android i can recomend Shark or die and live texas hold em and both are free. Radiant is also really awesome

Mu5uk0
Mu5uk0

@ white_wind - because some people leave their house from time to time :)

white_wind
white_wind

I will pass on mobile gaming (perhaps until the PSP2.) I have a PS3, PSP, and play WoW on my PC. can't see why anyone with a console play casual games on their phone.

IcedEarthaholic
IcedEarthaholic

Okay, Android is the weakest you say? Yeah right! I have an HTC EVO 4G with Sprint, and I couldn't be happier with the thing. To me it's quite comparable to the iPhone and even has some advantages over it. Including the ability to exchange out the flash memory card and upgrade it to 32 Gigs, possibly more in the future with an update, who knows. The scalability in this thing is unmatched so far. N.O.V.A. which is also on the iOS, looks quite comparable and runs very smoothly too. It also does a great job of running Angry Birds, the update MUCH improved the frame rate for me. It helps that the firmware released seems to stabilize alot of the issues that were there before. My question is though, how is it purportedly lagging behind WM7 when WM7 was JUST released a few months ago? Seriously, what the hell I says, that just reeks of fish. While I certainly will consent that it isn't up to par with iOS yet, and probably won't be for a while, Android is a fantastic OS in and of itself, and the scalability of the hardware and software puts it over the edge for a guy like me who likes flexibility. iOS is stuck to one device, and while it's rock solid, the static-ness of being forced to one handset is a massive turn-off, especially when you can't add or subtract memory as needed. You're stuck with what you get, and that's it.

Daian
Daian

@SlowMotionKarma That pretty much sums it up, for now Android doesn't have tons of games but it has plenty to keep you occupied when needed to (including fan favorite Angry Birds). Plus at the rate Android is evolving and gaining popularity more and more games will come and soon enough it will catch up with the other 2 OS in the games department. Add to that the fact that it is the superior OS for phones and Android is the no brainer choice.

waii_hui
waii_hui

[This message was deleted at the request of a moderator or administrator]

magicalclick
magicalclick

@kabOOOm92 Good news to you, Angry Bird is in the works for WP7.

SlowMotionKarma
SlowMotionKarma

Woo! GO ANDROID! That is all. I've played around with all 3 of these OS's (as well as BlackBerry OS), and my favorite is still Android. iOS and WP7 have a better "gaming hub" for mobile gaming, but I have plenty of games on my Android to keep me occupied for the odd few minutes a day I would use my phone to pass time. They all have their positives and negatives, but I'm happy with Android.

faulker97
faulker97

@srichard5_basic its not that your not hardcore your just not a nerd

srichard5_basic
srichard5_basic

I don't understand the big draw for a gaming hub that supports achievements/leaderboards on a mobile gaming platform. I have an Android phone and an iPad. I play plenty of mobile games on both of them. Never once have I logged into OpenFeint or Game Center so that I can track achievements for these simple games. Perhaps I am just not "hardcore" enough. There is no doubt that iOS has more quality games than Android, but Android has enough decent games to occupy me 20 minutes at a time while waiting around. And I just like the non-gaming aspects of Android much better than an iPhone.

mikel222222
mikel222222

@Balck_soul who cares how many fart apps one phone has? Its not about quantity its about quality. I would rather have 100 good games, than 400,000 terrible applications

h3LL_ZinKy69
h3LL_ZinKy69

Aaah ignore my last post, didnt see the next page button :P

h3LL_ZinKy69
h3LL_ZinKy69

I was expecting really detailed information about each OS, the sort of games available and prices. I could have wrote this in a matter of 5 or 10 minutes. Anyhow in my opinion i prefer the customization, features and OS of andriod, but the games for iOS are the best hands down. Windows phones are just dead...

kabOOOm92
kabOOOm92

wp7 sucks the most, because its the only device without angry birds!!!

Bepedos
Bepedos

@Poidad I have an Android phone, I downloaded a GBC and a Nes emulator for free, and now I play great games such as Metroid, Zelda : Oracle of Ages/Seasons, the original Pokemon games, Metal Gear Solid ... which are better than all the games made for IOS, Windows Mobile and Android. Just take the old school gaming road, you'll be more than satisfied. And these emulators also exist on Iphone (dunno with W7).