GameSpot Presents: Valentine's Day - DENIED!

Think you have it bad this Valentine's Day? At least you're not getting rejected as badly as this.

Valentine's Day. A day when, if you're not in a committed and involved relationship, you're on the outside looking in, wishing you had that special, special connection. A day when, if you are in a committed and involved relationship, you're probably wishing you weren't in a committed and involved relationship. Oh, and you have to buy a bunch of expensive gifts (candy, flowers, all that stuff), maybe not because you want to, but because if you don't, your sorry self is sleeping on the couch tonight, buddy. Yeah, we know. To take some of the sting out of this delightful day, we have a list of some of the greatest rejections in video game history in no particular order (but not all of them, so be sure to leave us a comment and let us know of any we missed). We here at GameSpot wish you a safe and happy holiday, and would like to remind you that no matter how bad you have it, you don't have it as bad as these unfortunate video game characters who have been...DENIED!

Spoiler Alert! Please be advised that this story contains plot spoilers. You've been warned!

How High Can You Get?

Donkey Kong

  • Release Date: 1981
  • Developer: Nintendo
  • Publisher: Nintendo
The original video game rejection in all its glory. Will Mario ever rescue his sweetheart? (Answer: No.)

Mario is the greatest and most well-known video game mascot in the world. He's been in a zillion different video games. Everyone knows the guy. Everyone loves the guy. So why does he always strike out? It all started with Mario's first video game adventure from 1981, Donkey Kong, which pitted him against, well, Donkey Kong, an angry, angry ape who made off with Mario's then-sweetheart Pauline. What's worse, after climbing up the steel girders of a construction site and pounding the whole thing crooked by jumping up and down, old Donkey Kong hurled barrel after barrel at Mario's head--barrels that rolled; barrels that sailed diagonally; barrels that occasionally caught fire; and barrels that knew how to climb down ladders for some reason.

It was up to our mustachioed manual laborer to clamber to the top of each level using moving platforms and ladders to rescue the girl, with his only ally being a giant mallet that he could sometimes pick up to squash those pesky barrels. And every so often, he could pick up a token of Pauline's affection, such as her misplaced pink umbrella, for some bonus points. But every time Mario dodged and hammered his way to the top to reunite with his ladylove, along came Donkey Kong to muscle in on Mario's action, nabbing Pauline, climbing even higher, and leaving our weary hero with a broken Valentine heart and the constant challenge..."How high can you get?" Sure, Donkey Kong wasn't Mario's finest hour, but as he moved on to better and brighter things, Mario's love life was bound to turn around, right?

...But Our Princess Is In Another Castle

Super Mario Bros.

  • Release Date: 1985
  • Developer: Nintendo
  • Publisher: Nintendo
Sorry, man. Not happening this time, either.

Yeah, not so much. Although Mario would use 1985's Super Mario Bros. as a jumping point to international superstardom thanks to the launch of the revolutionary 8-bit Nintendo Entertainment System console, things still didn't work out for him in the girlfriend department. Even though everyone's favorite plumber left the construction sites behind and moved on to the fantastical Mushroom Kingdom, you could say that seven out of eight times, Mario struck out every time.

See, even though Mario had tons of new abilities--including "growing big" using magic mushrooms, spitting fire using fire flowers, breaking into a sprint by pressing and holding the B button on your NES controller, and even becoming impervious to harm with the help of the "starman" item--it seemed like he could never quite rescue the new object of his affection, the princess of the Mushroom Kingdom. Each of Super Mario Bros.' eight worlds was broken up into four levels, and the fourth level of each world was always a gloomy and dangerous dungeon full of lava and pointy things. At the end of each dungeon was the mighty King Koopa, who got crazier and more dangerous each time, not only leaping back and forth, but later spitting fire and hurling handfuls of hammers. Aside from pelting the beast with fireballs, Mario's only chance was to somehow get to the other side of the bridge and nab a golden axe that would chop the bridge out from under his foe. And after performing this hazardous duty in seven out of the game's eight worlds, Mario got the distinct pleasure of meeting with one of the princess's retainers, a smiling mushroom man who would deliver one of the most famous rejection lines in video game history. (To be fair, if Mario was able to conquer world 8-8, he was indeed able rescue the princess, though she'd promptly send him on a tougher quest to take on the game once more, and face even greater danger...only to find that the princess was in another castle all over again.)

Boy Meets Girl, Girl Meets Sephiroth

Final Fantasy VII

  • Release Date: 1997
  • Developer: Square Enix
  • Publisher: Square Enix
Spiky hair, huge sword, and all alone on a Saturday night.

For a case study on "blossoming love meets gigantic failure," consider the romance between Final Fantasy VII's too-cool-for-you Cloud Strife and the green-eyed Aeris Gainsborough (or Aerith, to Final Fantasy purists). Here's the setup: Boy meets flower girl. Boy then finds out that flower girl is actually the sole survivor of an ancient race. Hey, what could possibly go wrong there? It all goes completely over Cloud's spiky blonde head anyway; the guy ends up being too busy chasing her into the Forgotten City.

Yet timeless love has a way of ending in tragedy, heartbreak, and lonely Saturday nights. In a shocking moment, Aeris looks up to Cloud from a prayerful pose, only to be stabbed in the back, literally, by the evil Sephiroth--a dastardly villain with an ice-cold heart and absolutely fabulous hair. (Like, seriously, really good hair.) It's a dreadful and iconic moment that comes as a complete surprise; unlike in such tales as Romeo and Juliet, there's no foreshadowing of this coldhearted murder, nothing to prepare us for a loss that harsh so early in the game. Yet it's the unexpected nature of Aeris' death that makes it so moving. As Cloud mourns: "You left us without saying a word. It was all so sudden, so I couldn't think." And it's that abrupt end to a budding romance that keeps it so close to players' hearts, all these years later.

Grin And Bear It!

Tekken 5

  • Release Date: 2005
  • Developer: Namco Bandai Games
  • Publisher: Namco Bandai Games
Just look at that picture. What a tease.

The hard-hitting Tekken fighting-game series is known for its one-on-one showdowns between peerless martial-arts masters who punch, kick, and "juggle" their opponents in the air, after which they punch and kick their airborne enemies some more. If you're a fan of the series and have followed it for some time, you'll know that there's actually a Macbeth-like storyline of betrayal behind it that involves the ruthless men of the Mishima bloodline struggling for control of the family's mighty corporation.

As it turns out, control of the Mishima company goes to whoever wins the Tekken tournaments, and although each combatant is motivated by his or her own superserious, supersecret origins, one character, the trained dancing bear Kuma, is motivated by love--sweet, misguided, painful love. In Tekken 4, Kuma first professed his love to Panda, the female panda-bear character who hangs out with the Chinese schoolgirl and playable character Xiaoyu. He met with devastating denial in Tekken 4 when his gift of a flower bouquet was completely ignored. Not one to "bear" failure well, Kuma continues to pursue his sweetheart in Tekken 5 to less-than-successful results. Completing the game with Panda shows the gentle, bracelet-wearing bear taking control of the Mishima company. Her first order of business: showing the lovesick Kuma the door--the trap door, that is.

The Cake Is A Lie!

Portal

  • Release Date: 2007
  • Developer: Valve Software
  • Publisher: EA Games
Where, oh where, could that moist, delicious cake be?

One of the best ways to celebrate any occasion is with a moist, delicious cake. And it's a great way to celebrate taking part in a deadly, mind-bending experiment involving space-warping portals. Especially if the only motivation you have to finish your perilous work is a cake waiting for you at the end. And especially if, at the end, you don't even get the actual cake. Wait...what? Chell, the unknowing test subject of Portal, is in this exact situation. She awakes in a puzzling environment and must escape with a portal gun that lets her jump from one area to another. Her only guide: a computerized voice named GLaDOS that keeps tabs on her and promises her that there is indeed cake at the end of the tunnel.

As Chell works her way through the increasingly deranged "tests," it becomes clear that GLaDOS may be bending the truth just slightly. Your first tip-off is a scribbled note that you find on a test chamber's walls, seemingly left by a previous test subject, that reads "The cake is a lie!" Additionally, there's that one part where GLaDOS attempts to bake you alive inside an incinerator. So much for that cake, huh? And to top matters off, after finally destroying GLaDOS (hey, we gave you a spoiler warning!), the ending screen displays a cake upfront and center, one that Chell will never be able to touch or eat.

I'll Be Wearing a Red Carnation

Grand Theft Auto IV

  • Release Date: 2008
  • Developer: Rockstar North
  • Publisher: Rockstar Games
Hi. Are you PartyGirl_27, by any chance?

Finding the right woman to share your life with can be tough, especially when pretty much everything you do involves dirty money and assault rifles. Given those limitations, it's no surprise that Grand Theft Auto IV's Niko Bellic would resort to an online dating site. It's an option that's rarely afforded to video game protagonists, but Niko seems as comfortable navigating Love-meet.net at TW@ Internet cafes as he does the streets of Liberty City at the wheel of a stolen car. Not all of his potential matches are interested enough in Niko to even bother replying to his emails, but there are several who will agree to go on dates with him--each with her own likes and dislikes. The women of Liberty City are a picky bunch, so before going out on a date, Niko must check his prospective mate's Love-meet profiles for any clues as to the kind of stuff they're into. For a date to be considered a success, Niko has to wear the right clothes, he has to drive the right car the right way, and of course he has to pick the right venue. (Not actually killing anyone for the duration of the date will also improve his chances, though that can be a lot to ask in Liberty City.)

Regardless of how much fun Niko and his companion have on a date, it's driving her home that can really make or break the deal. Once he arrives at her place, Niko must decide whether or not to pose the question that has been the undoing of suitors since not long after man learned to walk upright: "Can I come in?" At this point it's a lottery, especially if this was the couple's first date, and all too often Niko is turned away and has to look for his kicks or his coffee elsewhere. If only he were in some kind of lawless city and had a couple of those assault rifles to vent some of that frustration.

Dude, That's My Wife

Gears of War 2

  • Release Date: 2008
  • Developer: Epic Games
  • Publisher: Microsoft Game Studios
Ouch. That's rough, buddy.

Gears of War 2 may seem like a manly man's game, what with all of the guns, alien-murdering, and chainsaw assault rifles. But beneath this manly exterior is a love story about Dom (a member of the game's protagonist squad, Delta Team) and his wife, whom he lost track of years before. As fans of the first Gears of War may recall, Dom's significant other got lost amid the mayhem of Emergence Day, the day that the aliens known as the Locust engaged humanity in a bitter war. After a few years of endless feuds, the humans decide to strike the Locust where it matters most: their underground homeland, the Hollow. During one such mission, Delta Team discovers where the Locust keep their human prisoners...or what's left of them. Dom urges his team to help search the prison in hopes of finding his missing wife.

Remarkably, they eventually find her containment unit and pry it open, revealing his wife looking better than ever. Unfortunately, this vision is soon revealed to merely be Dom's emotionally fueled perception, as her lovely figure melts away, revealing a battered shell of her former self. Although she's physically present, she has long since mentally departed, unable to speak or even move. Dom, completely oblivious to this, takes her in his arms and professes how much he loves her. It's not until his squadmate, Marcus, finally steps in and forcibly snaps him out of it that Dom realizes his wife is really no more. Unable to let her "live" in this state, he puts her out of her misery the only way he knows how. This Valentine's Day, no matter how bad you have it, just remember: at least you're not Dom.

Walk The Walk, Stalk The Stalk

Braid

  • Release Date: 2008
  • Developer: Number None Inc.
  • Publisher: Number None Inc.
I must save the princess. Then we'll be together forever and ever. Oh, yes.

The world of Braid is full of puzzles, and what greater puzzle is there than finding the way to a woman's heart? Tim, the slick, go-getter protagonist, dares to do just that as he dives into a time-bending adventure to rescue a princess and win her heart. Although the exact nature of their relationship is left intentionally vague, his undying commitment to saving her is the mark of a true hero. Or is it?

See, Tim has the ability to control time, and can rewind time should he fall into a pit or something. The game cleverly plays with this mechanic to mess with your perception of the environment, challenging you to reexamine every situation. In short, not everything is as it seems...right up to and including the final level. After overcoming countless puzzles, Tim finally catches a glimpse of his love. Having just managed to escape her evil captor, the princess makes a mad dash toward a far-off castle, flipping levers along the way to help Tim overcome challenges. Thanks to her actions, Tim is able to squeak past flaming walls, spike traps, and other hazards. But as he nears the end of the tunnel, something strange happens: A broken chandelier seemingly repairs itself and returns to the ceiling from which it fell, suggesting that what's being shown may not be entirely accurate.

Finally, as Tim and the Princess meet at the castle's entrance, time begins to rewind, replaying the scene like a reverse instant replay, and revealing the actual course of events and Tim's true character: He's a stalker. The Princess has actually been trying to get away from Tim, and the levers that she triggers create the very traps he has to avoid because she's trying to get away from him. And what about the "captor" that she escaped from? She feverishly leaps into his waiting arms as he rescues her from Tim's twisted obsession. Her message to Tim is clear: Get lost. Let's just hope he gets the memo.

And on that cheery note, we're outta here. Did we miss one of video gaming's greatest denials? Let us know your thoughts by posting a comment below. The Cake Is A Lie!

Portal

  • Release Date: 2007
  • Developer: Valve Software
  • Publisher: EA Games
Where, oh where, could that moist, delicious cake be?

One of the best ways to celebrate any occasions is with a moist, delicious cake. And it's a great way to celebrate taking part in a deadly, mind-bending experiment involving space-warping portals. Especially if the only motivation you had to finish your perilous work was a cake waiting for you at the end. And especially if, at the end, you didn't even get the actual cake. Wait…what? Chell, the unknowing test subject of Portal, is in this exact situation, and must escape the puzzling environment she awakes in with a "portal gun" that lets her jump from one area to another. Her only guide: a computerized voice named GLaDOS that keeps tabs on her and promises her that there is indeed cake at the end of the tunnel.

As Chell works her way through the increasingly deranged "tests," it becomes clear that GLaDOS may be bending the truth just slightly. Your first tipoff is a scribbled note you find on a test chamber's walls, seemingly left by a previous test subject, which reads "The cake is a lie!" Also, there's that one part where she attempts to bake you alive inside an incinerator. So much for that cake, huh? And to top matters off, after finally destroying GLaDOS (hey, we gave you a spoiler warning!), the ending screen displays a cake upfront and center, one which Chell will never be able to touch nor eat.

For A Good Time, Call…

Grand Theft Auto IV

  • Release Date: 2008
  • Developer: Rockstar North
  • Publisher: Rockstar Games
Hi. Are you PartyGirl_27, by any chance?

Finding the right woman to share your life with can be tough, especially when pretty much everything you do involves dirty money or assault rifles. Given those limitations, it's no surprise that Grand Theft Auto IV's Niko Bellic would resort to an online dating site. It's an option that's rarely afforded to videogame protagonists, but Niko seems as comfortable navigating Love-meet.net at TW@ Internet cafes as he does the streets of Liberty City at the wheel of a stolen car. Not all of his potential matches are interested enough in Niko to even bother replying to his emails, but there are several who will agree to go on dates with him—each with their own likes and dislikes. The women of Liberty City are a picky bunch, so before going out on a date, Niko must check his prospective mates' Love-meet profiles for any clues as to the kind of stuff they're into. For a date to be considered a success, Niko has to wear the right clothes, he has to drive the right car the right way, and of course he has to pick the right venue. (Not actually killing anyone for the duration of the date will also improve his chances, though that can be a lot to ask in Liberty City.)

Regardless of how much fun Niko and his companion have on a date, it's driving her home that can really make or break the deal. Once he arrives at her place, Niko must decide whether or not to pose the question that has been the undoing of suitors since not long after man learned to walk upright, "can I come in?" At this point it's a lottery, especially if this was the couple's first date, and all too often Niko is turned away and has to look for his kicks or his coffee elsewhere. If only he were in a lawless city and had some of those assault rifles to vent some of that frustration.

Dude, That's My Wife

Gears of War 2

  • Release Date: 2008
  • Developer: Epic Games
  • Publisher: Microsoft Game Studios
Ouch. That's rough, buddy.

Gears of War 2 may seem like a manly man's game, what with all the guns, alien-murdering, and chainsaw assault rifles. But beneath this super-manly exterior is an love story about Dom (a member of the game's protagonist squad, Delta Team) and his wife, whom he lost track of years before. As fans of the first Gears of War may recall, Dom's significant other got lost amidst the mayhem of Emergence Day, the day that the aliens known as Locust engaged humanity in a bitter war. After a few years of endless feuds, the humans decide to strike the Locust where it matters most: their underground homeland, the Hollow. During one such mission, Delta Team discovers where the Locust keep their human prisoners…or what's left of them. Dom urges his team to help search the prison in hopes of finding his missing wife.

Remarkably, they eventually find her containment unit and pry it open, revealing his wife looking better than ever. Unfortunately, this vision is soon revealed to merely be Dom's emotionally-fueled perception, as her lovely figure melts away, revealing a battered shell of her former self. Although she's physically present, she has long since mentally departed, unable to speak or even move. Dom, completely oblivious to this, takes her in his arms and professes how much he loves her. It's not until his squad mate, Marcus, finally steps in and forcibly snaps him out of it, when Dom realizes his wife is really no more. Unable to allow her to "live" in this state, he puts her out of her misery the only way he knows how. This Valentine's Day, no matter how bad you have it, just remember: at least you're not Dom.

Walk The Walk, Stalk The Stalk

Braid

  • Release Date: 2008
  • Developer: Number None Inc.
  • Publisher: Number None Inc.
Wait! I'm trying to save you, here!

The world of Braid is full of puzzles, and what greater puzzle is there than finding the way to a woman's heart? Tim, the slick, go-getter protagonist, dares to do just that as he dives into a time-bending adventure to rescue a princess and win her heart. Although the exact nature of their relationship is left intentionally vague, his undying commitment to saving her is the mark of a true hero. Or is it?

See, Tim has the ability to control time, and can "rewind" time should he fall into a pit, or something. The game cleverly plays off this mechanic to mess with your perception of the environment, challenging you to reexamine every situation. In short, not everything is as it seems…right up until the final level. After overcoming countless puzzles, Tim finally catches a glimpse of his love. Having just managed to escape her evil captor, the princess makes a mad dash toward a far-off castle, flipping levers along the way to help Tim overcome challenges. Thanks to her actions, Tim is able to squeak past flaming walls, spike traps, and other hazards. But as he nears the end of the tunnel, something strange happens: A broken chandelier seemingly repairs itself and returns to the ceiling from which it fell, suggesting what's being shown may not be entirely accurate.

Finally, as Tim and the Princess meet at the castle's entrance, time begins to rewind, replaying the scene like a reverse instant replay, and revealing the actual course of events and Tim's true character: He's a stalker. The Princess has actually been trying to get away from Tim, and the levers she triggers create the very traps he has to avoid because she's trying to get away from him. And what about the "captor" she escaped from? She feverishly leaps into his waiting arms as he rescues her from Tim's twisted obsession. Her message to Tim is clear: Get lost. Let's just hope he gets the memo.

And on that cheery note, we're outta here. Did we miss one of video gaming's greatest denials? Let us know your thoughts by posting a comment below.

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Discussion

323 comments
GameShark9000
GameShark9000

I'll add Cole and Trish from inFamous to this list.

toadman682000
toadman682000

"lunacy_phantom Posted Feb 24, 2009 8:44 pm GMT PORTAL It wasn't a love story as you played as a woman and GLaDOS was as female as a robot could get. Plus Chell was only trying to get to GLaDOS to destroy her, preventing future "tests" on other people. The cake was just a little white lie not part of a find and retrieve mission." --- Who says girl-on-robot-girl-action could never happen, you closed-minded person ;)

Itachieyes12
Itachieyes12

Awesome article. I always felt sorry for the grizzily bear in Tekken, he deserves better :P

nb49
nb49

Hahahaha how awesome!! That was so funny! Don't forget about Link though in Ocarina of Time, when you finally think it's over, BAM! Five more dungeons and an adult Link :) %3Pr

Lord_Havoc_
Lord_Havoc_

There are many other games with seriously bad story endings. it's just a trend for the time, right now a good ending games are comming back to trend.

AceCometh
AceCometh

At least FFVIII had a happy ending to the love story! Yet, as I am sure everyone was, I was stunned when Aeris was killed in FFVII. It was mean! Just plain MEAN! LOL

roughnecks17
roughnecks17

lol, heart breakers makes the game more fun..

Soljourn
Soljourn

DuoMxwll...Leon and Ashley? If you want Resident Evil heartbreak, try Steve and Claire from Code Veronica X. This guy, though annoying at times, helps her multiple times. She saves his life multiple times. At the end, he's turned into a super zombie she has to fight, and even through that, he still loves her enough to sacrifice himself rather than kill her. No wonder Claire hated Alexia and Alfred so much.

Sephiroth99000
Sephiroth99000

I don't think I'd go as far as to call Tim a stalker....

DuoMxwll
DuoMxwll

DrakonGiga Posted Feb 22, 2009 12:29 pm PT DuoMxwll don't you mean Big Boss and Big Mama. They were lovers and in Snake Eater she defects to the chinese government. (HARSH) She never defected. She had been working for the Chinese Govt. the whole time. She was a plant by the Chinese into the NSA and then "defected," to the KGB. Same triple play as Ocelot but done with less skill.

shenki
shenki

I love you Gamestop guys seriously, that Final Fantasy 7 one made my day, thank you. :)

DragonQueen101
DragonQueen101

I agree with you immortal_fire! Tyrande picks a fairy princess druid over the guy that has all the powahs, I mean come on! O:

immortal_fire
immortal_fire

Does Illidan's 10,000 years love to Tyrande counts? Oh, and I think they forgot about Ganryu, poor guy

CrystalEdgen
CrystalEdgen

What about shadow of the collosus? Mysterious guy fights 16 stupid skyscrapers, revives mysterious girl and *POOF* it's all over dude.

SOADjoe19
SOADjoe19

My favorite was with Kuma and Panda....I'm a huge Tekken fan. :P Also with Portal. That plot with the cake is funny as hell!!!! And yet I still haven't played the game.... :cry:

Blond_Hammet
Blond_Hammet

Haha! Great article. The best one is the Panda. XD

Raven_1988
Raven_1988

CrazyFury, you are mistaken, "Aeris" was a mistranslation, the letter combination "th" doesn't exist in the japanese language, it is usually replaced by "su" Aerith's name in Japanese would be "Aerisu" the mistranslation of the name is indeed confirmed in Crisis Core: Final Fantasy VII. This is also the first time Aerith's name is spoken aloud.

Booticon
Booticon

That moment in Gears of War 2 with Dom and Maria is brutal. :(

CrazyFury
CrazyFury

Oh yeah they also forgot the love story between Claude and Rena, in Star Ocean The Second Story. Well what I believe in my opinion, I think in MGS the first one, Snake loved Meryl even though he said he doesn't like tomboys. If he didn't? Then why did he save Meryl or Otacon at the ending? Then Meryl comes back from the scenes returning to MGS4. I guess Snake doesn't want Meryl to love an old man and live for the future. Rock on Snake! Please guys don't ruin MGS4 for me since I haven't played it yet. And that old man thing is my guess so don't judge me. I played the whole series besides 4.

CrazyFury
CrazyFury

For those who do not know why some people called Aeris a different name in FF7. Well in America her name is Aeris for the English Version. While her name Aerith is her japanese name in Japan. Watch Final fantasy advent children and they call her Aerith also.

vmfstorm1
vmfstorm1

Link is certainly destined to never get any. ever.

geedotherodian
geedotherodian

ganryu gets rejected harsher then kuma...he even cries :0

lunacy_phantom
lunacy_phantom

PORTAL It wasn't a love story as you played as a woman and GLaDOS was as female as a robot could get. Plus Chell was only trying to get to GLaDOS to destroy her, preventing future "tests" on other people. The cake was just a little white lie not part of a find and retrieve mission.

Samzagas
Samzagas

I'd say you forgot about The Legend of Zelda: Ocarina of Time, every girl seems interested in Link. From Malon to Zelda to Ruto and he seems not only unable to speak(thou everyone understands what he means), but he also seems unable to express any kind of feelings or emotions during the quest.

airsoftmanic
airsoftmanic

i have to agree with the Gears 2 one, going all that way, fighting off the infinitely massive locust horde, just to find your wife and then when you find her.....you blow her brains out. now that was harsh by any standards.

Kyran87
Kyran87

woeeywoowoo: "Spoiler Alert! Please be advised that this story contains plot spoilers. You've been warned!" It's always better to read before commenting.

DrakonGiga
DrakonGiga

DuoMxwll don't you mean Big Boss and Big Mama. They were lovers and in Snake Eater she defects to the chinese government. (HARSH)

woeeywoowoo
woeeywoowoo

Cheers for pointing out the BIGGEST spoiler in Braid.... I agree though. breathtaking stuff. 9.5/10 is surprisingly accurate score from Gamespot.

DuoMxwll
DuoMxwll

I have to agree with some of the comments on the whole Meryl & Snake thing in MGS4, but c'mon!! Snake even said it in a codec conversation w/Otacon. He hates Tomboys and Meryl fit that description down to the T. Just replay MGS2:S.O.L. and you'll find out what I mean. But IMO I think the top 3 denials are: 1). Big Boss & The Boss (MGS3: Snake Eater): Not only does he have to go against his own teacher/lover/mentor he has to put the fuggin bullet in her himself (And let's not forget the game makes you do that!!)!! 2). Issac and Nicole (Dead Space): Space, the final frontier...and where relationships are reduced to suicide and domestic laser mutilation!! Not even the movie showed her capping herself -- too damn kewl!! 3). Leon & Ashley (RE4): Dude she was giving you FULL ACCESS to her "Ballistic Missiles," and assume she was over 18!!!! Total denial on Ashley's. Jobs over, Ada's gone, Ashley's offering, Hunnigan's a shutout --- count me in!! Just make sure you wrap up she might still have some traces of the Plaga in her body!

bennae66
bennae66

braid was brilliant. and unwrapping that ending was genuinely breathtaking. i couldnt believe it with my jaw agape staring at a rewinding scene. unreal.

chimairawr
chimairawr

No no NO. Braid is not about a woman. It's about the atomic bomb. The game works as Tim tries to reverse his discovery of the atomic bomb etc, I'm not entirely clued up about it to be honest. But it's not about the woman. She is a personification.

Malix_2009
Malix_2009

Manhunt 2. 'I want my life back' then at the end he finds out he killed his wife.

theswaf
theswaf

Yea link and Zelda is pretty vital. I always hoped he would have a pop at that girl from lon lon ranch, she was much more interested in my opinion...

Link_86
Link_86

Oh c'mon, where is Link and Zelda from Ocarina of Time? Link saves Zelda's arse, and you could tell there was some feeling there, and she sends his arse back in time. Talk about the ultimate dump.

Nzilla
Nzilla

I would have put Arthas/Jaina. Who would have guessed that slaughtering an entire city was a turnoff?

dbd333
dbd333

*sigh* so many pages, so many comments, so much analysis on Clout + Tifa + Aerith. Oh wasted youth, where art thou?

arangadillo
arangadillo

i always thought cloud was smashing out tifa

madSomnambulist
madSomnambulist

Hotel scene in Persona 3. It's the sort of wow-I-can't-believe-this-happened-in-a-game sort of thing and something anyone who has played it will never forget. Where else do you have to verbally argue with yourself about NOT getting some action to continue? Better still, the FES epilogue chapter of Persona 3 is basically a 30-hour walking obituary and jealousy contest. All the players involved are loved characters from the main storyline and women you (probably) all dated, so as the story pushes ahead the level of tension is outstanding. Better still is that it's all open to interpretation-- the game never presents a "best" love situation and you are free to follow your own path. Moreover, the entire social link system in Persona 3/4 is a great trial of possible (and likely) heartbreak, sometimes leaning on a single thing you could say. The games actually makes you THINK about what you should be saying to the people-- hence the game title. Special mention for bathhouse and strip club chapters of P4. Actually, special mention as well to the female characters in both games that are obviously meant to be stereotypical as hell, are, yet make for great content anyway. I rambled on substantially, but given the really minor-grade level of some of the stuff above (...cake?)... a series with actually legit writing that tears at your emotions should get some attention.

MushroomRevenge
MushroomRevenge

I'm just wondering, why do people call her Aerith? I'm not big into FF but I played VII and VIII and I know that in VII her name was Aeris...?

higheclipse
higheclipse

I seriously think that Aerith was meant for Zack...this wouldn't make a "Denied" list...it would be more a "Memorable Deaths" list...

ratics
ratics

and lets not forget ff10 tidus just jumps off the ship and leaves yuna there is a heartbreak for the ladies

w0lfsban3
w0lfsban3

Generally good but GoW and FF VII examples are lame.

chroniclehobbit
chroniclehobbit

How about Ganryu , Michelle and Julia Chang from tekken. Even though you have Panda up there, Ganryu was always after one of them .