Gamescom 2011: Ultimate Marvel vs. Capcom 3 Updated Hands-On Preview

We go hands-on with Nemesis and Doctor Strange, Seth Killian breaks down their quirks, and Ryota Niitsuma discusses the development of UMvC3.

In between running to appointments and bumping elbows with roughly 250,000 attendees per day here at Gamescom 2011, we somehow managed to squeeze in some hands-on time with the latest additions to Ultimate Marvel vs. Capcom 3. We're talking about Nemesis, Jill Valentine's supernatural stalker from Resident Evil 3, and Doctor Strange, master of the mystic arts from the Marvel universe.

While we weren't able to uncover all of their secrets, between our notes and Capcom special advisor Seth Killian's Doctor Strange and Nemesis breakdowns, you should have a better understanding of how this duo handles.

We'll start with Nemesis. This character was a sluggish brute whose limited mobility options were counterbalanced by some truly devastating damage-dealing potential. His move set may not be as flashy as the game's other new contender, but its simplicity let us easily piece together a few basic combos after only a few rounds of play. And unlike some of the game's other heavy hitters, Nemesis packed a few ranged attacks to help make him deadly at any distance.

The fireball input with light attack had Nemesis take a step forward and clothesline the opponent. The medium-attack version bounced the foe off the wall, followed by Nemesis shooting the foe with a horizontal rocket shot. The heavy-attack version also produced a wall bounce, followed by a rocket shot at a 45-degree angle. Using a special attack with this input had the beast fire a horizontal rocket without the clothesline setup.

While that initial step forward on the start up of these moves helped Nemesis get across the screen a little quicker, if it and the opponent were too close to the edge, the rockets would sail under the enemy after the wall bounce. We needed ample room to give our foe time to fall into the rocket's path. Naturally, against larger targets--such as Hulk--the rocket landed more often, while Arthur and Wolverine constantly missed the explosive.

Nemesis' dragon punch command produced one of three slams. The light-attack version was an uppercut that knocked the opponent a short distance into the air; medium attack bounced the opponent off the ground; and heavy attack bounced the opponent off the wall. All three were great ways to set up an easy combo, provided the target was in close range. The hulking zombie also had a command grab performed with the half-circle input. Light attack grabbed forward, medium attack grabbed at a 45-degree angle, and heavy attack grabbed vertically in the air. This move felt very similar to Hulk's command grab but with a bit more reach.

We also noticed a few command normals for Nemesis. Forward and heavy attack fired a tentacle from his palm that reached almost the entire length of the screen, while down and heavy attack made him quickly lurch forward about half a screen. His three assist types were clothesline rocket (same as fireball with heavy attack), launcher slam (the ground bounce version), and rocket launcher (same as fireball with special attack).

Finally, Nemesis had two normal hyper combos and a level three. The first fired three rockets at a downward angle that could scoop enemies up off the ground before having Nemesis slam down on top of them. Second was a series of punches that included super armor against normal attacks on start up. However, we did see Nemesis get knocked out of this move by a few low normals from an opponent who had avoided the first two punches. His level three was a grapple move, so we had to get in close.

While Nemesis was pretty straightforward, Doctor Strange was just the opposite. He had some of the technical complexity of characters such as MODOK and Dormammu, but it didn't feel as restricted in a close-quarters fight. His normals struck fast and were easy to link together on the ground and in the air, while his specials required a bit more finesse to be used effectively. Strange was a very fun character to play as once we got to know him a little better, and he could hold his own in most situations.

Doctor Strange's fireball command plus light attack fired off an energy ring that would strike the opponent after hanging in midair for a moment. The medium-attack version fired three rings, which struck after a longer pause. Both versions of the rings would also track opponents if they jumped or ran under them. The heavy version of this command was completely different.

This attack produced a large ball of light that would repeatedly damage enemies who touched it, until it dissipated. Normally, the light ball just hung immobile in the air; however, we discovered that if you strike it with the command normal forward and heavy attack, it will project that ball forward. And once the ball is in motion, it will start tracking its opponent--like a miniaturized version of Dormammu's stalking flare.

Doctor Strange also had specials using the reverse fireball motion. Light attack dropped a yellow sphere in midair, while medium attack dropped a red sphere. We could place up to three spheres, and after that, they didn't do a whole lot. However, the heavy-attack version once again blew our minds by firing off a green fireball. OK, maybe it wasn't that impressive, but when we put the two specials together, we got something that was special. Launching the fireball after the spheres were deployed caused it to seek out and ricochet through however many we had before moving directly toward the enemy.

Different combinations of spheres produced different results. The most dramatic was three yellow spheres, which transformed the fireball into a beam projectile that crumpled our opponent. Other combinations made the fireball travel faster or slower, while another caused it to explode on impact. Another interesting feature had the fireball follow the most direct path through the spheres, even if that wasn't the order in which you laid them out. It would even go behind our character when fired if that was where the closet sphere was located.

We also tried shooting the fireball and then laying out a sphere to call it back, but that didn't work.

The reverse dragon punch command was Doctor Strange's teleport, which followed the standard front, behind, and aerial front series from the game's other teleport characters. He also had a command counter teleport performed using back and heavy attacks that would teleport him behind the opponent. The counter's window was about as long as Wesker's special counter, and it triggered on low and high normals, as well as projectiles.

Special plus any other attack made Strange fire two horizontal beams of green energy, with a brief pause in between. This move, called Bolts of Balthakk, was also his third assist move, the first two being Light Magic L (the single energy ring) and Light Magic H (the large energy ball). Similar to Nemesis, the doctor's first hyper combo was great for catching downed opponents. It fired a large beam of energy upward out of the ground at the enemy's location.

His second hyper combo wasn't as clear cut. It caused Strange to cover himself in a blue bubble, and then nothing happened. After some experimentation, we learned that it is a counter hyper combo that is triggered on projectile attacks. This included beams, fireballs, and projectile hyper combos--but nothing involving a punch, kick, or melee weapon. When the bubble was hit by a projectile, it negated the projectile and fired out a wide, straight beam of energy.

Sadly, we didn't get the chance to try his level three hyper combo.

While Nemesis had some interesting aspects, Doctor Strange was the star of the show during our time with Ultimate Marvel vs. Capcom 3. We can't wait to see how the team at Capcom will adapt the rest of the upcoming roster. And we'll be sure to keep you updated with all the latest Ultimate Marvel vs. Capcom 3 news out of the upcoming Tokyo Game Show and the New York Comic-Con, so stay tuned!

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Discussion

78 comments
pco_rainmaster
pco_rainmaster

12 additional characters? aside from strider, ghost rider, firebrand, dr. strange and nemesis, who are the other 7 characters? i want iceman and silver surfer to be included.

beny_pimpster
beny_pimpster

I PITY THE FOOLS WHO BOUGHT THE LIMITED MVC3 EDITION,,,,,,,,,,,,,this right here hit em real hard i tell ya. no way ill buy this no way PS::i only have the regular version

elancion
elancion

boycott activision and cod while ur at it then booches. yeah i thought so hypocrites.

elancion
elancion

@chaotic, finally someone who understands the importance of game mechanics and how necessary they are in making a good fighter. MK's fighting system is crap, combos are not fluid , movement is somewhat stiff,very little uniqueness when it comes to the characters (they all dam near play the same). you definitely got my thumbs up,nuff said

WolfGrey
WolfGrey

So instead of looking arcane(purple or blue as it does normally for him) it looks like electric urine.Good job....

rehtycs29
rehtycs29

it took capcom 10 years to get mvc3 out but now they're chugging out 2 games in the same year

SauhlGood
SauhlGood

the differences seem so subtle that nobody but the top players will likely notice them, nvm the large X, i dont care about the mechanics of x-factor, id rather not see it in any game.. let people stand/fall based on their mind/meta game not a lucky break. I wonder if any future MVC games will loose anymore buttin input, went from 6 to 3 in 2games so far... Are people really having difficulty hitting three buttons at once?... limiting complexity is not a choice that adds variety... ive heard it before, "easy to pickup, hard to master".... and its always a load of crap. i just hope they dont 'dum dum' down the current SF4 series. was really hopin for more, especially since the changes are so topical, but the price isnt. not a huge fan of the art style/game engine either, should of done it on sf4

Nny3
Nny3

I'm sorry, did he just say that Doctor Strange has never been in a game before?

bostadskontrakt
bostadskontrakt

The best kind of nerds from the both sides working on this :) That sounds great. I'll buy it.

badman11226
badman11226

Wtf they did it again goddamit capcom. I came here think it was DLC then to find out its another game screw u capcom. Damn man they did it me with SF4 and now MVC3. Man im not going to buy street fighter vs tekken on release date. Im not going to preorder it. Probably after 5 months capcom will probably do a Super Street fighter vs Tekken. They nerve of them to do this MVC3 cant freaking believe this.

ziproy
ziproy

This game came out WAY too fast

matok1
matok1

Is Mvc3 is newcomers friendly?

hamelkarl
hamelkarl

Did he say 50 characters and balancing... I'm a big fan of Street Fighters series, but I'm not sure you guys can do this.

hotdiddykong
hotdiddykong

Its really sad how you people are easily throwing this off but when the next shooter comes out your ready to waste your money. Its true, Capcom shouldnt do this but you need to understand that its the fans whose making them do this. Capcom make the game, their hearing whats wrong and what needs fixing. Super street Fighter 4, and Ultimate MvC3 would never happen if the game didnt sell well and didnt get the fans speaking so you cant say that their doing this on purpose. and as they just said their changing allot of the mechanics that its nearly impossible to put as DLC. UMvC3 will most likely be like Super Street fighter 4 which did an amazing job so i dont see how your all discrediting them as it gave the game a much needed fixing plus more things. People say that because of this, it makes an Incomplete game on purpose, Heck no, there's a HUGE difference between needing fixing and being Incomplete, one of the fallout games(i forgot the name) was an incomplete game filled with bugs and freezes and currupting save files. I personally cant wait for this game, and as for character selections, dont be babies, we all want people who didnt make it but that doesnt mean you need to bash the characters who are here, as seth just said, in this games standards its what the characters do that makes you like them.

canderosn983
canderosn983

Fighter4Life, its not about people complaining about Capcom making updates. It's the whole purpose of them doing what they should have done the first time around. I would hate to buy a CD of my favorite artist and then 4 months later, the same CD comes out with 10 mores songs and the initials songs are better. People feel the initial product they bought was unofficial if an updated version comes out months later. Basically, $60 for a beta, then more money ($40) for the real thing; trade in or not. Grand Turismo 5 of Fighting games lol..

GreenGoblin2099
GreenGoblin2099

Is it just me or Ghost Rider's super looks really lame :|

TheArcade
TheArcade

Still no Spider-Man villains or Megaman X/Classic? Fail.

SpardisJX
SpardisJX

Nemesis is freakin' huge! Bigger even than Sentinel I think. They might of overdone it a bit however, I remember he wasn't that tall in RE3 while I was running away from him wetting my pants in RPD building haha

Fighter4Life
Fighter4Life

Why ya'll keep complaining just trade in MvsC 3 for UMvsC 3, simple. It won't be $40 dollars no more it'll be less. I do agree with ya'll about Capcom always updating games and sometimes no DLC but just an update on the game doh.

OrNiGhTZ
OrNiGhTZ

wait isn't this going to be DLC like SSFIV AE, really don't plan on buying this a second time; $40 seriously it should be a special price to original tittle owners , still have MVC3

Nathalmighty1
Nathalmighty1

I think capcom are in some trouble here... They are alienating their fan base on a massive scale. They need to stop doing this, its unfair on the loyal customers who buy the original game on release. Disappointing to be honest.

Omislash1234
Omislash1234

ohhhh....it's called "ultimate" now. Next up is "super almost complete ultra MVC3"

rehtycs29
rehtycs29

what's great is that mvc3 servers will go down and super ultimate mvc3 will come out in 6 months

Chico_Azteca
Chico_Azteca

buying used eventually, never again buying day 1 stuff from Capcom

GetafixOz
GetafixOz

I think the continued interest in this genre is almost adequate scientiic evidence for the deterioration of attention spans in the general populace. I mean just how much variation can you possibly have in a 2D side view fighting game ? Look at the other comments, even the people that like this stuff are saying its just like other versions, well who would have thought ? They should all be called "cash cow" versions 1 through 50. Oooh look a new static image background, wheres my wallet.... *sigh*

Iceeblood
Iceeblood

The new additions are good...but where are Jubilee and Lord Raptor?!!! I mean there are leaks that say Phoenix Wright and Rocket Raccoon are going to be in the game! WTH?!

nini200
nini200

The Fact that Jubilee still hasn't made the Roster is beyond reason. Once she gets in as playable, then I'll be opening up my wallet.

Dakey87
Dakey87

i have the original and ima be honest i get my a$$ handed to me its just to fast paced and i dont like the fact that u can get attacked on the ground i often find myself gettin caught in never ending combos ima wait for SFxtekken maybe if they put in Hayato and Jin i would rent it at least, sorry capcom part 2 is better than part 3

Infinity_Gauntl
Infinity_Gauntl

There isn't a huge difference between this and the old MVC. I think This could've been a $15 DLC.

megakick
megakick

This game is ok because u can play fighters that would never be in a fighter and the combos r crazy but if I had to pick I would rather play SF. Some of the fighters are just stupid and are remakes of other fighters.

megakick
megakick

This game is not for me. I like my SF

lowkey254
lowkey254

phoenix wright... i still can't believe that was there choice. what about Ryu from Breath of Fire. He's a freaking dragon!

Chaotic19
Chaotic19

I was very dissapointed with MK's many, many technical problems(returned it within a week) and have been looking for a new fighting game for awhile. This is a must buy to say the least:)

Metroidfire
Metroidfire

[This message was deleted at the request of the original poster]

Neil211
Neil211

I love how Capcom is acting like this is a completely new game

TJS52
TJS52

wasnt Dr. Strange in Marvel UA?

Infinity_Gauntl
Infinity_Gauntl

Oh and I forgot..PLEASE have a better Online system!!! I hated the way that was set up and have bettter looking trophies! We want THANOS!

Infinity_Gauntl
Infinity_Gauntl

This really should have been incorporated in the last MvC. What another year from now am I going to have to buy another game just to get more characters ( I don't want DLC's either). I will admit however I am very curious to see who the end boss is (I really liked fighting galactus)..

soulfulDAGGER
soulfulDAGGER

Haha! The backdrop 12:00 is awesome. Bring back Ghost's N' Goblins!

Jag-T1000
Jag-T1000

Wish they would add Rogue or some more female characters.

OPUMON17
OPUMON17

this game blows still I dont understand y they didnt put the same characters from mvc2 n mvc n then jus add more but thats jus me

yasinizawesome
yasinizawesome

dang it i regret buying MvC3 i should of know better to wait as capcom always brings re-releases and sells it instead of selling it as a dlc