Fight Night Round 4 DLC enters ring in August

The first Fight Night to be developed by EA Canada debuted to solid reviews on the Xbox 360 and PlayStation 3 last month. Today, EA Sports announced that the boxing sim's first round of downloadable content is expected to arrive on Xbox Live and the PlayStation Network by early August. Assured to...

The first Fight Night to be developed by EA Canada debuted to solid reviews on the Xbox 360 and PlayStation 3 last month. Today, EA Sports announced that the boxing sim's first round of downloadable content is expected to arrive on Xbox Live and the PlayStation Network by early August.

Assured to be a crowd pleaser by dent of its free price point, the first add-on for both platforms introduces a new training gym, as well as unspecified new gameplay sliders and equipment. EA Sports notes that Xbox 360 gamers will also exclusively receive a Sugar Ray Leonard variant as part of the DLC.

Beyond the bonus content, EA Sports also said that it would be introducing a new control scheme to the game by early September. The scheme lets players use the face buttons on the Xbox 360's or PlayStation 3's respective controller to throw jabs, hooks, uppercuts, and haymakers.

For more information, check out GameSpot's previous coverage of Fight Night Round 4.

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Discussion

82 comments
OverkillAzault
OverkillAzault

i agree i'm glad they listened .The training session on the legacy needs a little tuning and the control thou i'm used to the stick already , i like using the button better.

k_sakuraba1982
k_sakuraba1982

At the end of the day noby on here can be 100 percent honest and say that using tpc they throw the exact punch that they want to throw all of the time. I got used to the tpc and even kind of accepted it but I must admit i'm very happy that they are adding the face buttons back in the game. If i try to throw 8 upercuts on the controller I want it to be 8 uppercuts not 6 uppercuts 1 hook and 1 bodyshot in a competetive match this could make the difference between a win or loss. PS to all the people moaning about the face buttons coming back and everyone is going to button mash...... I have played more rock em sock em stick mashers online in the past few weeks than in FNR3 for two years. If someone wants to play that way online they will do it regardless if the face buttons are included or not

kaukui
kaukui

So the buttons are back. Well I've got so used to the new tcp that I can now go back to the old fns and use the sticks (and fn3 is the worst one of the series btw), so i don't really care. So the dlc has, other than the buttons, what exactly? A new training gym. Hardly interactive. New gameplay sliders (..don't really know what difference the current ones really make during a fight except damage awareness and illegal moves awareness) and new equipment (if its all over body tattoos and hair styles then great) and...a quick F.U from EA/Pizza Hut to all PS3 users. First it was the ring music and now exclusive (SLR) content?! Costs the same on both and no exclusives were announced before release so I went for the free online aspect of the PS3 (had the demo on both and don't have gold XBL) but now feel slightly shafted...And all this for Free. EA you do spoil us

shoelaces-4-all
shoelaces-4-all

@Lexxzilla I understand what youre saying, but what if they just changed the controls for playcalling and dunks and you personally didnt like it? Not because its impossible to learn, you just would prefer not to. I imagine you have a good arguement for what youre talking about but I dont think that particular example applies. Yeah, I do think they were turning their backs in some sense, but you have to consider the fact that the TPC actually works, and it works well for those who learn to use it. The TPC actually allowed them to map more punches to the controls and in a fashion that still works for quick and easy access. I get the feeling that they looked at their choice as refining the game rather than turning their backs on consumers. I dont think they had any idea that there would be such a backlash over it.

shoelaces-4-all
shoelaces-4-all

my words were "trying to counter" maybe reference that before you make a statement. Oh and how many times can I post on here? Evidently at least eight or so... I dont know... we'll see i guess.

shoelaces-4-all
shoelaces-4-all

oh and i didnt say I can counter "whenever I want". i said that when I counter I can, most of the time, counter with the intended punch.

shoelaces-4-all
shoelaces-4-all

Im not full of it for saying that I usually get the right punch out when I counter. I think I already commented on this and I'm not sure why you would even bring that up again... I do, the majority of the time get the right punch out. How about you ask everybody else that question? why dont you do a survey? would that be proof that I can press left when I intend to press left? thats seriously f@#%ing ridiculous that you are so sure that I, a mentally stable person with no thumb injuries cannot press the right direction when I intend to. So youre saying to all the people playing FNR4 right now, that none of them can throw the right punch, the punch that they intended to throw, when countering? Thats a pretty bold and incredibly ridiculous statement. That sir is pure idiocy.

shoelaces-4-all
shoelaces-4-all

Theyre doing it for increased sales! not because it should have been in there and they just didnt happen to think of it. When have you ever seen a developer put out DLC for a new control configuration? Just because theyre doing does not mean it should already be in there. Its about money, the bottom line for them is they have to sell a certain number of units to keep their jobs. Upon finding that people are actually stubborn enough to avoid buying the game because the perfectly functional and refined control system they chose isnt the one people are used to, they decided that it would make them more money if they change that. If you ask the developers which control configuration they would prefer people use, it would be the TPC and thats why it was the only configuration shipped with the game. It was designed for this game and this game was designed around the TPC. Oh and I know how the PS3 controller feels, and the difference between joysticks is minimal once you get used to either one. if you cant flick your thumb in the right direction that isnt the fault of the control scheme, its your own fault.

TheTHCGamer
TheTHCGamer

@shoelaces-4-all wow how many times can you post in here anyway its not that big of a deal since EA is adding the buttons anyway and since there doing it then it shouldve been that way in the first place. also when i mentioned the controls i was talking about the PS3 version i dont know if the 360 analog works better. still though your full of it if you say you can counter almost whenever you want with the exact punch you intended to use. for better or worse buttons are more precise than the analog. to each his own though i what i stated was what shouldve happened in the first place an online mode for analog players and a button players. i guess it doesnt matter now since the buttons are going to be added and now i might buy the game.

shoelaces-4-all
shoelaces-4-all

you can flick the stick as fast as the fighter can punch yes? I bet you can. So in teh event of a counter opportunity, you may notice that your opponent slows down slightly to give you a chance to recognize the chance to counter, and then you counter... The game was designed in this way to allow for you to counter how you want. If you can keep your head up outside of a counter opportunity, or even better, if you are fast enough to create a counter opportunity by blocking or leaning, then im sure that in the slow mo sequence following that you can choose a punch and throw it with the stick.

shoelaces-4-all
shoelaces-4-all

developers used to change control schemes all the time.. still do sometimes.. why take them out? they gave us one the is more complete (hence;TPC). Some people will be good some wont. Thats just the way it is. Im not as good at Street Fighter as many other people... but im not gonna complain cause i dont like how theye mapped shoryukens. I dont care if people dont want to use the stick though... i just get annoyed when people whine about the difficulty of the controls. try going a little bit slower. the game has an input cache that holds onto commands for a couple seconds. If you wanna counter with an uppercut... get your thumb on the stick, dodge and flick.. its easy. im sorry but it is. it is very easy. its like pushing buttons its so easy.

shoelaces-4-all
shoelaces-4-all

and TheTHCGamer, what if THQ wanted to change the controls next time... or maybe the time after that? Do you demand that they leave you the controls that youre used to? Just to avoid you being sooo inconvenienced over having to learn how to use a functional and streamlined control system? I dont think its unreasonable to trust that the developer made it the way they did for a reason. Nooo nooo if theyre gonna force a control scheme on players they must do it from the beginning of the series. No more advancing on control schemes guys, better get it right the first time. gotta leave that old control configuration in for those guys cause they hate learning new ones. Even though technicaly this one has many benifits... no they learned that one already... better leave it in...

shoelaces-4-all
shoelaces-4-all

hey, lets face the facts, sometimes game companies want to make a game a little bit different, to make you learn how to play the game. When I started playing Skate I sucked bad, then I learned to play. It took a while but it was so awesome, it felt like I was actually learning to skateboard and now I can kill all my friends at s.k.a.t.e. Why does the company have to concede to lazyness? i get it, you have a preference, but the new controls work just as good. FACE IT. How many reviewers have complained that the controls were too difficult? just a few mentioned that they wouldve liked the other controls but most of them found the controls to be perfectly functional. My comment about UFC was mostly sarcasm. i do think there's room to grow in the ground fighting aspect of the game, however, this I believe was the best attempt so far in properly integrating every aspect of the fighting into a cohesive and functional controller configuration.

shoelaces-4-all
shoelaces-4-all

@TheTHCGamer Im "full of it"? youre full of it, i wouldnt have said that if it wasnt true. Deal with it. Some people know how to use the controls. Yes, I can quite often, the majority of the time in fact, hit the direction I want to when trying to counter. Are you serious? is it that hard that you think Im lying about whether or not i can flick left and up or right and up, or just UP?! What is sooo hard about that? What is so much easier about the face buttons? Hey! theyre further apart! and you only have one thumb! how are you gonna hit it in time? oh wait, its easy! if your thumb is resting on the stick it can move it quite fast as well. So hard to pick after dodging or blocking! what ever will I do? omg LEFT! ahhhhh I meant RIGHT!!! whaaaaaa!!!how does having buttons make it so much easier? I know left from right so its very easy to pick "left or right" then i flick it. Throw in an up or an angle to change it up a little maybe.

TheTHCGamer
TheTHCGamer

@shoelaces-4-all im sorry but your full of it if your telling me that you almost always counter with the exact punch you intended to use with the analog. lets face the facts EA shouldve just had the option of playing the game offline/online with the buttons and analog. there couldve been an analog mode for online play and a button mode this is where EA screwed up. you bring up the point that you dont like the grapples in UFC but its not like this is EA's first attempt at the FIGHT NIGHT games. one last thing the last FIGHT NIGHT games had buttons why take them out now? stupid if EA was going to FORCE people to use the analog then they shouldve done it from the beginning.

sharkattack82
sharkattack82

Hey I'm curious. What's with this stereotype of if you play with buttons, then you're a button masher? I've played many strategic bouts of Fight Night in the past and hit the buttons at the right time as opposed to this stereotype of going ape**** on the controllers. There's something called stamina. If you start mashing, you'll get beat. I'm glad the the buttons are back because I wasn't going to buy it until it was put in. It's called choice. By the way, TPC users are afraid of button users like they are the Boogeyman. Put the accuracy of the stick up against the accuracy of the button and see who wins. Also, if you're so great at TPC, why should you care what method the opponents play at? Remember, TPC is the superior method, right?

0Aragorn0
0Aragorn0

Yeah, go free stuff! I saw the title and thought: "Great, yet another game that charges people for stuff that should have been in the game." I'm very glad to see that's it's free. Big kudos to the publisher on that one.

burns112233
burns112233

I'll get this game when the DLC comes out.

kytomasi
kytomasi

They need to fix the Stamina on their hooks. When someone can throw 50+ body hooks in 20 secs and only use up 5% of their stamina is outrageous.

littlestreakier
littlestreakier

I think this is a good move by EA. Especially since the dlc is free :). sucks for people that bought this game on PS3 and the lack of SRL. Guess I'll get this game for 360 now, fortunately I haven't bought it yet.

XanderZane
XanderZane

They just need to fix the training games. The points needed for Champion level is too high on some of the training games. The sparring training is perfect. I knocked out my sparring partner 3 times in one session. Got 48,000+ pts. I like the analog control and the fact that you can queue punches helps a lot. The game is a bit harder then FNR3, which is good, because FNR3 was too easy. The ranking system also needs to be fixed. My rank climbs way to fast. The CPU's boxers will have fought 20+ fights, while my guy only has 11 or 12 fights, yet I'll be ranked 34 and the CPU is ranked 33. What's up with that? The difference is the CPU guys almost always has losses. So if you don't lose any fights, you rank higher quicker, which sucks, since it's not enough time to training you boxer to that level of rank. By the time I was ranked 29, but overall rating for just 74, while the CPU's were 83+. . I still like the game. Love the downloadable shared boxers. That's one of the best features. I beat Rocky Balboa to a pulp.

lindzb24
lindzb24

Wow thanks ea i can buy the game now..........oh not till september sorry ea you lost me on fight night ill be too busy playing madden 10 online franchise.....which is gonna be great would of loved to have fight night tide me over till madden 10 but too little too late whoever made that move to take buttons out should be fired cuz with madden 10 coming out i wont buy fight night unless you take the buttons out of madden 10 LOL

tony382
tony382

Everyone better play online now before all the little kiddies start button mashing and make the online unplayable, ala Fight Night Round 3.

swamptick
swamptick

SO glad I bought the 360 version so that I can play with Sugar Ray Leonard!

NuKkU
NuKkU

based on the demo i like FNR3 WAYYYYYYYYYY better

tbrazeal
tbrazeal

How about adding the ability to add custom ring entrance music on the PS3 EA? Why is it only on the 360?

Lostboy1224
Lostboy1224

The only time the buttons would be greatly appreciated is in the training sessions so I could be more precise in throwing the correct combos or making sure I am not throwing uppercuts when I really wanted to throw a hook. Either the more variety the more people it will please. I had a feeling they would do this cause there are too many people that depended on the buttons and it made the game more fun for them. So if a free download improves their sales 30-40% then EA would be wise to do so, cause the biggest complaint of the game thus far was the exclusion of the face buttons. At least EA is listening to the consumers....

penorburger
penorburger

How sad are gamers today? This is supposed to be a SIM, not an arcade game, it should not be easy to pull combo after combo in boxing, it should take practice, analog was not that hard anyway. I am sick of button mashing cry babies making devs dumb games down, my 4 yr old could win easily in FNr3 by bashing buttons like a drooling man cow, gamers today are pathetic. what eevr happened to games being a bit of a challenge? Practice and the reward is greater, instead the game is gonna degenerate on who can tap buttons faster without a thought. Pathetic devs have to dumb down games for this crowd.

infestedcyborg1
infestedcyborg1

To be honest i didnt like the analog to start with but after playing alot it works really well, makes for a good fight picking your punches instead of smashing all the buttons. It is a good thing to bring buttons back good move by EA.

Lexxzilla
Lexxzilla

@shoelaces-4-all The difference between this and the ufc game is that Fight Night has used both configurations for the last three games. Don't you think they were turning their backs on at least a few of their fans by not including the button control scheme? How would you like it if you played the NBA 2K series for the last few years, then suddenly they take away dunks or playcalling in the new one after having it each year? Wouldn't that piss you off?

gmreedy
gmreedy

@Shoelaces I get what you are trying to say, but as far as UFC Submission controls being bad (and I cant tell if you are being sarcastic), they are fine. Besides, you can either mash the face buttons or rotate the Right Analog Stick. Im 19-2 ranked on UFC, and 12 of my wins came via submission, so the controls are effective, along with the submission gameplay. On topic now, I think the new control scheme for FN4 is a good addition, but personally I think using the analog sticks to punch is much more efficient for a game like FN4.

Lexxzilla
Lexxzilla

I got used to the analog controls, but at the same time I see no problems with the face buttons being used, those that complain are just looking for excuses when they lose. This is supposed to be the new generation, shouldn't gamers get every control option thats possible? Nowadays less games have custom configurations, and alot only have like one or two, so we should be happy that EA, the laziest game maker around actually got off its ass and made a wanted change. Believe me, the game will sell alot better and be more accessible now that the buttons are back, so be happy, theres more people to beat up on.

Mitten123
Mitten123

Pffft..analog is what the game is allabout - sure the heavy bag trainings are pretty hard cause of the small margin for error - but actually fighting in thering they work brillianty. I hope when you play onine you can see what the other guy is using

Delanoj
Delanoj

I have tried using the analog stick and I am no good at it. I have practiced and practiced. I just do not have the coordination to use the analog stick. I am pleased a new control scheme is being released. We can all learn to use the analog controls, but some of us will be much better at it. You could practice swimming all day and never be as good as M Phelps, you could practice basketball all day and never play like Kobe you get my point?

shoelaces-4-all
shoelaces-4-all

hey I dont like the submission controls in UFC! should I demand that they change them?! cause they do suck kinda hard! quick everybody! lets go raid their website with hateful messages and annger and raaaaaaaaaaaageeee!!!

shoelaces-4-all
shoelaces-4-all

@RobisGodly exactly man... what happened to people learning how to play a new game... instead of demanding the easiest way possible? with the sticks "if" it really is difficult then wouldnt that make some fights better? wouldnt the punches be more methodicly placed and planned out in advance?

shoelaces-4-all
shoelaces-4-all

Imhappy that theyre releasing the other controls because people will likely cut back on complaining about the game, but I just wish people would stop bashing analog controls and saying theyre too hard. if you learn either one, theyre both great. But the analog controls arent hard to use, you just need some practice. I used to use the buttons on FNR3 but then I learned to use the analog... it took a couple fights, but now it works just as good. I understand that some people arent comfortable using, and thats fine, but seriously are all you die hard button users really having that hard of a time using the analog? i understand if people have a preference but that doesnt make the analog control scheme soooo difficult that you couldnt easily master it with some practice.

shoelaces-4-all
shoelaces-4-all

@TheTHCGamer I can counter with the exact punch I want almost every time. Flicking over and up for a hook isnt that slow at all. I think EA held off because they were hoping that people would adapt to a new way of playing. Theres no reason other than lazyness and stubborness that people cant learn to play with the stick. Its only inaccurate if you push it in the wrong direction.

shoelaces-4-all
shoelaces-4-all

@Dunfine hey, the only reason EA isnt putting certain boxers in is most likely to do with contracts and such. Certain boxers may be on exclusive contracts with other game companies or might be holding bakc on signing to try to get more money out of a deal. I think EA is still trying to get more boxers but it probably depends on how well FNR4 sells. Also, dont expect new fighters for free, because the game is already out they will want to push the extra contract costs for new fighters on to the consumer probably. So yeah, its not that they dont want them in the game, they just cant work out a good deal that works for both EA's price point and the fighter's interests.

cigarX
cigarX

whatever you analog users will get your punches countered each and everytime you try to hit a button user... if its a noob's thing how can button users just knock the **** out of analog users... that just means you guys can't backup your words

shoelaces-4-all
shoelaces-4-all

ZeerusX I completely agree. Bunch of Negative Nancys over there.

warriorsq
warriorsq

frogman666... Im in shock as well

ZeerusX
ZeerusX

I dunno. First people complained that FNR3 moved to slowly. Now people are complaining that FNR4 is to quick. Make up your minds, please, otherwise, please stop falling back on this simplistic "The grass is greener..." approach, or you'll never be happy.

frogman666
frogman666

wow I cant believe I read E.A. and free in the same story.

Dunfine
Dunfine

so....am i gonna get my Rocky Marciano anytime soon or are they gonna cut him completely out of the game again? i hate don king boxing but even the most evil man in the world puts him in his game. why wont the greatest boxing game to date do it?

TheTHCGamer
TheTHCGamer

the games great but EA's straight lazy all they had to do was make two modes of play. one for the analog players and one for the button players. that way the button players wouldnt have been crying when the game was first released up till now and the analog players that are in denial about how accurate the stick is can play the way they want. EA was stupid for splitting the community which will happen once again when button controls are added. you already know that the analog players are going to be calling button players noobs everytime they lose to a button player. imo though the analog just isnt accurate enough for countering punches since is to late by the time you do the motion. thats if the right attack comes out and please dont tell me you can counter almost everytime with the exact punch you were intending to throw. anyway just keeping it real.