E3 2014: Here's Some Mirror's Edge 2 Concept Art

More details expected tomorrow during EA's press conference.

Ahead of Electronic Arts' E3 press conference tomorrow, the official Mirror's Edge Facebook page today posted what looks like Mirror's Edge 2 concept art with the hashtag #E32014. The image shows off protagonist Faith looking ready to run through a sprawling city.

The Mirror's Edge sequel--an open-world game--was announced last year at E3. It is in development at Battlefield developer DICE for Xbox One, PlayStation 4, and PC. Just last week, it was revealed that Mirror's Edge 2 would be part of EA's media briefing tomorrow at E3.

EA's press conference takes place tomorrow, June 9, at 12 noon PDT. The publisher is expected to make six total announcements, including a new game from Burnout creator Criterion. GameSpot will host a live stream of the press conference.

See more coverage of E3 2014 →

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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46 comments
Sjalasvalten
Sjalasvalten

I know it's been commented on but honestly, why does almost every game that was "linear" at some point of their lifetime have to now be open world?  Open world games give gamers a bad case of OCD, in my opinion, and you end up spending hours not even playing the game, really.  Rather, you collect the hundreds of things scattered throughout the world, giving game devs the justification for having an unnecessary large open world game.  

How much of an open world game is used in the actual story component of the game itself?  There are some that do it great, but most definitely do not.

RedWave247
RedWave247

The first one showed a LOT of potential, but was wasted with crummy combat and bad platforming. Let's hope this one improves the idea exponentially and shows off what that potential can really do.

Daian
Daian

I loved the first, a unique title, was glad to hear they revived the franchise.

Navardo95
Navardo95

Why do many gamers always have this false thought that making a linear game go open world automatically makes it light years better?? Trust me thats not true at all.....it would take me paragraphs to explain why though

Mega_Skrull
Mega_Skrull

Mmm... i didn't really like Faith's design in the first, but she's hot in that art. I know it's just the back, but I like the athletic build

HonorOfGod
HonorOfGod

E3 starts in 8 hours and 30 minutes

ForceSkin
ForceSkin

Open world... boooooooo. Really tired of everything having to be open world in order to avoid being labelled as linear

thermalmotion
thermalmotion

Definitely one of my most anticipated games!

naryanrobinson
naryanrobinson

I wonder what direction they're going to take this game.

Because they themselves were very dubious about releasing another game like the first one and I'm thinking perhaps they've changed the direction slightly.

Usually sequels flesh out underdeveloped elements of their predecessors, and so one obvious mention would be combat, making me think they might go in a slightly more Brink-based direction.

Also not sure if they're going to try to implement an open world.  I'm not sure how I'd feel about that.  I don't think I'd like it.

bourne714
bourne714

Words cannot say how much I want this game. I really hope they do not screw it up. Mirrors Edge is one of my all time favorite games for the simple fact that they took first person to whole new level. For once I didnt just feel like a floating head running around. Please EA and DICE. Deliver on this one!!!!

Grimkillah
Grimkillah

Don't f@#k it up EA/DICE!!!


Now excuse me as I'm going to try 3 star Atrium One for the buzillions time.

shivam024
shivam024

never played ME1, but wud giv it a try if it gets good reviews

touchyourtoes
touchyourtoes

This game could make me get a new console, always wanted them to complete their planned trilogy last gen.

sensei_hEnRY
sensei_hEnRY

the city on that concept art looks too futuristic. I thought this is gonna be a prequel? But whatever, as long as the game is coming, i'm a happy man.

blueboxdoctor
blueboxdoctor

I'm currently playing the first one now and really liking it.  I was going to ask if this is coming to PC but I just looked to the side and it says it's for the new consoles and PC, begging the question to get it for PC or PS4.  Whatever the choice I'm sure if it's like the first it'll be a fun time.

isshiah
isshiah

Never finished the original. I got stuck in a room and wasn't interested enough to figure out how to get through.


But I really like the art direction of the series. 

codac
codac

*closes eyes* "Don't fu@k it up, Don't fu@k it up, Don't fu@k it up, Don't fu@k it up,............"

Gravity_Slave
Gravity_Slave

Didn't really care for the first ME. Felt a little too nihilistic and political. The whole "buck the totalitarian system" theme is kinda old.

As for the Parkour mechanic, meh. It's kinda like the perk system with CoD, it's novel at first but it's getting played out and recycled with each game that does it

TheSkyHMaestro
TheSkyHMaestro

@Sjalasvalten Here's why I disagree with you. Talk to actual free runners: I've mentioned the game to some. They all have the same feeling: parkour is a sport that NEEDS an open world to work correctly, unless the point of the game is to be mission-based to a specific degree (of which Mirror's Edge wasn't. It just told you to get to the goal, with little else besides that).  The mortal sin of Mirror's Edge was that it was so linear and pseudo-scripted, in that you had to play the game the way the devs wanted you to play it, taking specific paths every single time, and doing the same tasks.


Real freerunning is absolutely nothing like that. You tell a freerunner to get from one place to another, they don't want to take the same path twice. 


The point of freerunning is making your environment work for you, to traverse it in ways that no one ever thought of. And there are nearly an infinite number of possibilities in the open world in ways to get from point A to point B. That's what freerunners love: that freedom of choice, of getting where you want how you want.


Mirror's Edge threw all that into the wind by keeping keeping you chained to a straightforward path with maybe one side path. The whole reason why so many wanted an open world Mirror's Edge is because parkour is just one of those things that is benefited by an open world. For a game so steeped on ideas of freedom and motion, it only makes sense.


Tl;dr, freerunning is simply too based on freedom of movement to be as linear as Mirror's Edge was. Mirror's Edge is one of those games that works best in open environments because, in freerunning, freedom of movement and exploration is *the whole point.* 

da_illest101
da_illest101

@Sjalasvalten some people, like me, love exploration in a game. I don't need a collect all 100 objects to explore every corner in a game

youre_a_sheep
youre_a_sheep

@Sjalasvalten  Nice to know someone sees the folly of every game being based around wandering around collecting trinkets for a hundred hours.  Have people really become so mentally lazy they can't handle actual goals?

youre_a_sheep
youre_a_sheep

@RedWave247  I did a pacifist run and it was actually much more satisfying than dealing with combat.  There were a handful of sections with serious platforming issues and those do need to be 100% absent if the sequel is to reach its potential.  The game should be about making quick decisions, not wrestling with the controls.

Sjalasvalten
Sjalasvalten

@RedWave247 Combat should have been avoided.  You can beat the game on the toughest difficulty without killing or even coming close to combat...trial and error.  

TheSkyHMaestro
TheSkyHMaestro

@Navardo95 Though I agree that there is a notion amongst Western gamers that open world = better. While I admit that it adds some replayability, it can't save some games (looking at you, Mercenaries 2). Unless there's a reason for it to be open world, it shouldn't. It's true for anything: unless there's a justified reason for it, don't do it. Basic rule of writing. For a game like Mirror's Edge, where a massive focus of the game is the notoriously freedom-oriented parkour, that's a great reason. If it's a game where parkour is there, but it's just another method of movement, then it doesn't need to be open.


The only other parkour game that's really linear that does parkour well would have to be the Jet Set Radio-esque indie game Freejack.

Sjalasvalten
Sjalasvalten

@Navardo95 Thank you...without you explaining it in the paragraphs you definitely would need I completely agree.   In some ways I wish the concept of "open world" never existed, or at least not completely ruling the gaming market.  Linear games are not a thing of the past.

ECH71
ECH71

@Mega_Skrull Let me guess, you're one of those guys who complained about how Faith wasn't completely flat chested...

Sevenizz
Sevenizz

Because realism is 'linear'?

Navardo95
Navardo95

@eternal_napalm Game looks awesome....but wait...this is a PS4 exclusive?? 

Filthy console peasant this is the worst game ever! 2/10! 

TheSkyHMaestro
TheSkyHMaestro

@sensei_hEnRY Also, take a look at many modern cities such as Tokyo, Copenhagen, and Dubai. Tell me they don't look like they came from 20 years in the future. The fact is, modern day is becoming sci-fi, particularly cyberpunk.

TheSkyHMaestro
TheSkyHMaestro

@sensei_hEnRY Nope, now it's a reboot. It's probably Mirror's Edge as we remembered set 20-30 years ahead of when the original was set. Think Jet Set Radio >> Jet Set Radio Future. Same characters, same ages, same personalities, but different years.

TheSkyHMaestro
TheSkyHMaestro

@Gravity_Slave It really didn't feel all that political though. It was more Democrat vs Republican to me, but the story was several places behind the gameplay and presentation in the overall game. 

codac
codac

@Gravity_Slave Loved everything about it, the story, art style, movement, simplicity, save the shooting. I'm not sure what you mean by old, but no one has yet to replicate it in a way that felt as smooth and as clean.....Titian Fall is maybe the closest, but its still pretty.....meh.

TheSkyHMaestro
TheSkyHMaestro

@Sjalasvalten @Navardo95 And again, I disagree because parkour works best in open environments. It's the whole point of parkour, freedom and exploration. Seriously, talk to actual freerunners. 

TheSkyHMaestro
TheSkyHMaestro

@ECH71 @Mega_Skrull I never cared for what Faith looked like, though. I mean, most of the game, you just see her arms, hands, and legs. She could've had a burly green gooey alien head with tusks for breasts for all I cared, as long as she played well.

Mega_Skrull
Mega_Skrull

@ECH71 @Mega_Skrull Wrong guess. I mainly didn't like her face. And I didn't complain either, because even if I didn't find her pretty, I like variety

lithus
lithus

@codac

*puts reading glasses on*

(Ahem)

Brink, Sunset Overdrive, Assassins Creed, Prototype, Crackdown, Prince of Persia, Tomb Raider, Ninja Gaiden, Infamous, Bionic Commando and every 2D and 3D platformer ever made. ME isn't the only one to do it well. I just think you don't like shooters.

LoveSack
LoveSack

We dont know about sunset overdrive yet, but brink never desrves to be mentioned in a positive way!