E3 2011: Infinity Blade sales push past $10 million

Epic Games announces new financial milestone for Chair Entertainment's iOS game.

LOS ANGELES--Chair Entertainment took five months to develop its iOS game Infinity Blade and six months to make $10 million off it, publisher Epic Games announced today.

Infinity Blade quickly made money.

Epic Games today announced that its Salt Lake City-based studio's iOS game Infinity Blade has surpassed sales of $10 million during its first six months of availability in Apple's App store. It is currently available for the iPhone, iPod Touch, and iPad.

Infinity Blade runs on Epic Games' Unreal Engine 3, the under-the-hood technology behind big-name projects like Gears of War 3 and the Mass Effect series.

Since Infinity Blade debuted last December, the game has welcomed two free updates: the single-player themed Deathless Kings and Arena, an add-on that brought multiplayer and survival modes to the title.

As for the game, Infinity Blade features a medieval setting, with the focus placed on touch-screen-based sword-battle gameplay. In the title, players can explore a 3D castle, engaging in sword fights with various villains and bosses. Along the way, they will level up their characters, build their stats, and find new items in the lead-up to a showdown with Infinity Blade's primary protagonist, the God-King.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

10 comments
Triton
Triton

Glad I helped them reach this number. I purchased it on sale for "myPad2" due to all the hype... but have not had time to play it yet. (at least I bought on sale - lol) Another one of those must have, but finding time to play problems I seem to be having the older I get. Hope I can mess with it on vacation.

pogswarts
pogswarts

I hope Chair makes more iOS games!

Hvac0120
Hvac0120

It takes a while to load the game and there really isn't much exploration to do since the castle has limited paths. The swordplay is pretty fun. It reminds me a little bit of Assassins Creed in that you have to dodge and time your attacks. If you get to the God-King before you have leveled up enough, you are killed quickly and you move on to the next bloodline. Rinse...repeat. It's a great-looking game and it's fun to play. I paid the $2.99 for it and I'm glad I didn't pay the $6 (or whatever) that it normally goes for. I have tried the alternate modes of gameplay yet. Kudos to Chair for doing a great job with the game, though.

riariases
riariases

I thought this "game" was more like an interactive video. Apparently, because there's so much slashing at the screen anyways, it just makes a pre-programmed move each time you touch.

helldew
helldew

Infinity blade is great fun. i dont even like IOS games much at all and i thought it was great. and considering its one of the few games on the system im not shocked. plus the graphics are great so the casuals probably eat it up. they covered their bases and the consumers covered epics wallets.

baystatethrashr
baystatethrashr

Infinity Blade is a great game, Kudos to epic and chair for making a phone game that is actually good.

Al3xki
Al3xki

At least they are real game devs. Anything to avoid more Zynga "games"

Children_of_Men
Children_of_Men

[This message was deleted at the request of a moderator or administrator]

ricardo-sene
ricardo-sene

oh-oh... first Gameloft came and say it made $1 million with Order & Chaos Online in 20 days on pads... and now Epic Games get $10 million em 6 months on pads.. .. oh-oh