Check Out RollerCoaster Tycoon World's First Screenshots and Multiplayer Details

Atari shows off more of the upcoming "full premium PC experience" in the amusement park simulator series.

The first screenshots of RollerCoaster Tycoon World, the upcoming, "full premium" entry in the amusement park simulator series, have been released along with a few details on the game's multiplayer mode.

World's screenshots, which you can see above and below, come courtesy of PC Gamer, which got to see the game at PAX over the weekend. The game has a decidedly cartoony look to it, with full, 3D graphics (similar to RollerCoaster Tycoon 3's) as opposed to the pixelated style of the classic games.

Click for full-size view.

When World was announced, Atari noted that the game would offer multiplayer--a controversial point, especially in light of complaints about the most recent SimCity and its always-online requirement. World's multiplayer allows up to four players to create an amusement park together, with each one controlling a different section of the park. This mode is, importantly, completely optional. There's also no way for one player to have much effect on the others beyond dragging down a rating for the whole park.

A new system has been put in place for designing roller coasters that doesn't involve laying them out piece-by-piece. Once you've designed a roller coaster, you'll then be able to ride it (or any other attractions in your park) in first- or third-person. Asked if virtual reality support might be offered, the developers told PC Gamer, "We are exploring all available options for the game."

The developers also talked about trying to recapture the feel of the older games in the series. World's announcement attempted to make it clear this latest game is a "full premium PC experience," which was an important distinction to make after the most recent game, RollerCoaster Tycoon 4, turned out to be a microtransaction-heavy mobile game. Atari made sure to note it's "giving fans the ability to enjoy a microtransaction-free amusement park."

What do you make of these screenshots and first details? Are they what you were hoping for, or will you be sticking with an older game in the series for your amusement park simulation needs? Let us know in the comments.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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Discussion

62 comments
123pazu
123pazu

Where are the line queues??? The game turns casual without them...

InvaderGUI
InvaderGUI

It's about time. I just hope it is like RTC3 in respect that it had great graphics but still played like the older RTCs. I did not know there was a RTC4 buy than again I do not play cellphone games. I cannot wait to see more of this. As long as it is only volunteer online and a stand alone disk just like the previous games I will buy as soon as it hits the stores. If it is like the Sims or Diablo 3 and I have to log onto a server to play I will have to regretfully pass on this game.

sirchick
sirchick

I'm convinced this is using Simcity's game engine.

spikepigeo
spikepigeo

Don't you know? Ubiquitous use of depth of field makes the game look next gen!!!1

ArchoNils2
ArchoNils2

Looks good, hope we can choose the amount of players. To make a park with my girlfriend would be nice

bloody-hell
bloody-hell

Still not showing actual gameplay, I wonder what they're afraid of.

Those close-up, tilt shift style screenshots bring up memories of the last SimCity and we know how that turned out.

Release a full hour of actual gameplay footage showing the UI, construction, business simulation, AI, physics and so on, even better do a livestream on Twitch while answering questions - if the game is good, the resulting word of mouth should result in awesome sales figures at release.


Whatever, if it flops there's still Parkitect to look forward to.

zerooo0
zerooo0

Scream ride, and this. Xbox and PC gamers should be happy right now if these are their type of games

DrKill09
DrKill09

Too little too late.  RCT3 was "meh", and I really don't care about this series anymore.  It's a shell of it's former self.


MUCH more interested in Theme Park Studio and No Limits 2.

VegasAceVII
VegasAceVII

Looks good, but I'll be honest-- I wasn't expecting the game to look like this after Roller Coaster Tycoon 3.  It really doesn't matter how it looks though, as long as it's still fun and as addictive as ever.  So far, so good.  Love the idea of multiplayer.

Zloth2
Zloth2

Well the first thing I notice is that the person taking these shots needs to either learn when to use Depth of Field or just turn it off forever.

The second thing I notice is that the graphics look a good bit better than I expected but they still are mighty weak.

As for playing the old ones, nah, I had my fill.  I might do ThemePark Studio when it shows up but that's not a tycoon game at all.


johnlewis107
johnlewis107

Have we got to the stage where no micro-transanctions in a PC game is a selling point?

saturatedbutter
saturatedbutter

ScreamRide by the makers of RollerCoaster Tycoon 3 will probably be better when it releases Spring next year.

abcdefgabcdefgz
abcdefgabcdefgz

3D is going to raise the requirements through the roof and probably make the land you have to build on a lot smaller. 3D just butchers games because of all the things that come with it. You could have thousands of npc sprites with barely any performance problems compared to 3d ones

straightcur
straightcur

Hopefully it runs better that the old game when you get a big park up and running. And without anything removed. hopefully some more options added in.

Crazyguy105
Crazyguy105

I hope this game turns out good.


But at the same time, it's a true testament to the power of sprites when RollerCoaster Tycoon 1 and 2 still look better than this.

Sevenizz
Sevenizz

Port to Xbox One ASAP, please.

vackillers
vackillers

I'm personally estatic about these new screenshots (btw you're missing one, there is also a SCI-FI themed pic also) but this is exactly the look and what I was hoping and preying the new RCT:W would go for. There are a lot of people that hated the 3D version of RCT3 and still do which I have absolutely no idea why because it was by far leaps and bounds ahead of the originals by such a long way in terms visuals and the tech that was behind it, it was so advanced for its day RCT3 STILL looks good even today. Yes there were things that easily could have been done better but by far an overall better game across the board... I find it difficult to go back to the originals after playing RCT3.


And this is what they've done with RCT:W. They've taken what worked in RCT3 and run with it, making it far more up to date in visuals while keeping true to the series and adding some new innovations in MP to add to it. No MTs, No DLCs and offline mode. This is the game we wanted and at this point, don't know huge amounts of details for this yet but so far is definitely the game we were all hoping it would be at this point.


The 3D look is absolutely the best thing otherwise you might as well just keep on playing the originals or the RCT4: M if you want to stick to isometric view, need break out of the 90s and get with the times. Just need a video of showing off all the new stuff...

koelkastmagneet
koelkastmagneet

Anyone finished the map called (not sure) Tiny/Miniature Park(?), the last of one of the expansion packs, I think

I started up that park twice and just left it there. Wish I could have my save files back from then.

mikemaj82
mikemaj82

The original two were the best. Once they went 3D it just wasn't as good.

Torvar72
Torvar72

The first two RC games will always be the best


IJONOI
IJONOI

Big thumbs up to no microtransactions! 

Daveof89
Daveof89

Looks a heck of a lot better than RCT 4

TheGreatPhoenix
TheGreatPhoenix

Multiplayers is so pointless, either you have people mooching of your park, or ruining it for you. There are no positives.

Also if your selling point is "giving fans the ability to enjoy a microtransaction-free amusement park." then you know your going down the wrong path.

danielwd
danielwd

It's not too hard to do this right, simply analyse the the first games and then use what they did well. It's a very mechanical game with very little artistic input so it shouldn't be hard.

gajbutler
gajbutler

This MP is what I've always wanted, would love to get a few of my friends involved in making the park too. Minecraft is best when you're creating with friends, RCT will hopefully be that too.

tacgamer95
tacgamer95

im really excited about this game! ive been waiting years for a new RC tycoon game. i still play RCT 3 from time to time so i cant wait for this one!

korvus
korvus

Been waiting for a new RCT for years...let's hope it doesn't disappoint...

Ashbfc
Ashbfc

I really want this to be good but i'm not gonna get my hopes up.

georgekaplin197
georgekaplin197

After the awful mobile game, this looks and sounds much better. I liked the 3D in RCT3. It was just a bit quirky building coasters. I just cant get into 2D games anymore. Been playing those for 30 years.... I probably wont ever play multi-player. Shooters are fun in multiplayer. A game like this seems very boring in multiplayer.

donjuancorleone
donjuancorleone

multiplayer? i dont really think that will work, why do developers keep pushing multiplayer when clearly this is a sp experience.

sirchick
sirchick

@123pazu there are queues but the path is not different its just "designated" rather than a horrid blue queue texture. The first screenshot reveal showed queues

sirchick
sirchick

@DrKill09 theme park studio was terrible rofl. Avoid like the plague. They ain't even going to add sound to it. Its more like a graphic design software than a game.

Zloth2
Zloth2

@saturatedbutter  I just looked up the trailer - that does look fun!  It's hard to tell without actually seeing the tools you use to make those things, but at least the attitude is good.

MigGui
MigGui

@abcdefgabcdefgz come on, 3d rendering is not a problem for, like, a thousand years. from tropico 2 to tropico 3 it went from 2d to 3d (exactly like roller coaster 2 to 3) and it didn't make the 3rd game anything smaller than the 1st or the 2nd. the same goes for the sims 1 to 2. even an ipad has enough horsepower to render a 3d game nowadays.

vackillers
vackillers

@abcdefgabcdefgz I understand where you're coming from I really do, but at the same time you have to understand that back when the original games were made even when RCT3 was made, multi-core processors weren't popular and nothing more then 4GB of RAM was the norm which simply isn't the case anymore. Those restrictions along with the games being made in 32bit left a hampering restriction on the sim which just simply doesn't apply in todays game market anymore. If you're running a game like this on a 10 year old machine or laptop then yes, you are going to have issues playing this game, you really shouldn't be playing a nice new modern game like this on extremely old hardware and I don't feel every game should have to cater so such old hardware, sim city was guilty of doing that which basically screwed up the sim because it isn't multi-core threaded so it could run on such old machines.

If you have ANYTHING decently new you wont have a problem running this game in 3d, this wont be RCT3 where it was made before multi threaded applications and 64bit was the norm.

xboxonly1
xboxonly1

@Sevenizz  Scream ride is made by RCT3 Devs also it is published by Atari. it is the only way that a roller coaster game is possible on consoles. I wish it was possible :(

MigGui
MigGui

@vackillers I'm also overjoyed by the screenshots. but I disagree with you on rct3. I don't know why, but the feel of the game simply isn't there. rct1 and rct2 feel very good, while the 3rd simply didn't have the same attractiveness. it was more boring. I think the AI was dumber. I really hope they get this right, and I'm happy that they're aiming to build a game that looks like the 3rd (but much better, rct3 was ugly, only water effects and fireworks were nice), but "trying to capture the feel of the older games on the series". that's exactly what I want.

vackillers
vackillers

@mikemaj82 Strongly disagree there was nothing wrong with the 3D. so much better on so many levels, yes it had its issues but far beyond the restrictions of what isometric is with the graphical fidelity to back it up to modern times.

BigBossWato
BigBossWato

@Daveof89 I pretty sure the last one that came out was RCT 3. 

boz613
boz613

Did you even read the article....

straightcur
straightcur

@donjuancorleone  Multiplayer really makes no sense here.  It will basically be 4 players playing single player in their corner of the map.  No interaction at all lol.  So, what's the point really?

boz613
boz613

Doesn't seem like that big of a push... Sections divided up between your friends and you. You only get to control the section you own... Meaning no one can tamper with your builds.. Pretty simple..

vackillers
vackillers

@MigGui @vackillers  Can totally respect that.. I just felt it was really good... it was definitely far from perfect it had its flaws like trying to build a coaster through the terrain was a nightmare at times. We can definitely agree though that we are both super hyped about RCT:W though :D

MrBlondeX
MrBlondeX moderatorstaff

@BigBossWato I assume he's referring to the mobile game, which was called RollerCoaster Tycoon 4. (Presumably because they wanted to make fans as angry as possible.)

Ayato_Kamina_1
Ayato_Kamina_1

@boz613 but to what end? I mean it just makes no sense really. It's not a game that screams "this would be enhanced with multiplayer" so it feels like they're shoehorning it in. What do you gain by sharing your park with other people? There's no real sense of "working together", there's no element of competition ... it just seems pointless to me. 


Make it so there's a finite amount of people in the area and you have competitive parks with your friends and the better park gets the larger percentage of the people attending and it'll be interesting. Also means you can add additional marketing aspects to the game.


but what do I know, I'm just a window cleaner

PinchySkree
PinchySkree

@MrBlondeX @BigBossWato No it's much worse when they use no number like they invented the series like Command and Conquer, SimCity, Dungeon Keeper or Doom.


We know the first three are corporate garbage, luckily the fourth is being made somewhere else, even if it's by an irrelevant company.