38 Studios' Kingdoms of Amalur auction moved to December

Pending court approval, online auction for various 38 Studios and Big Huge games IP to take place next month.

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The 38 Studios/Big Huge Games online auction will not be held this month as was previously planned. Nick Jimenez, executive vice president of auction organizer Heritage Global Partners, told GameSpot today that the auction has been moved to December, pending court approval.

The 38 Studios/Big Huge Games online auction was previously slated for November 13-14. It is not clear when specifically in December the auction will be held.

Richard J. Land, the lawyer representing Rhode Island and charged with selling off the assets, said this week that interest in the various IP has been greater than expected from potential bidders. As such, he sought court approval to delay the auction by a couple of weeks to accommodate the elevated interest.

Proceeds will go to the state of Rhode Island, which assumed ownership of the franchises when 38 Studios and subsidiary Big Huge Games went bankrupt last year.

Included in the auction are a number of assets, including MMO Project Copernicus, sequel rights to Kingdoms of Amalur: Reckoning, and various intellectual property rights for Big Huge Games franchises, including Rise of Nations, Rise of Legends, and Catan.

Proprietary game technology--the Big Huge Games Engine--and the 38 Studios' gaming, social media, and development platform codenamed Helios are also up for auction.

No individuals or publishers have come forward publicly to date to express interest in any of the franchises or technology.

Discussion

19 comments
Iranazi
Iranazi

I just hope whoever buys it doesn't ruin it, I like Kingdoms of Amalur: Reckoning. It just needs the right people to make sure it stays good.

Vambran
Vambran

Game played like a offline MMO. And i read somewhere they were working on a MMO before they got shut down. That company was all over the place.

Megawizard
Megawizard

I'm curious to see how many IPs will be bought and then have nothing done with them as they sit for eternity.

McGregor
McGregor

Here's to hoping this puts this game in the hands of a developer that will give it the love it deserves, and not try to milk it CoD style.

nurnberg
nurnberg

I see nothing of value here...

deathstream
deathstream

Good news.  If there is more interest than expected, there is a better chance to get it in good hands if they give the auction a little more time.

R083R70
R083R70

Whenever I think about about what has happened to this game and the people who worked on it my heart drops, but I'm very excited to see that the IP will live on and hopefully some of the people who worked on the original will be employed by who ever works on it next.

Xammblu
Xammblu

I feel I have unfinished business in the Kingdoms of Amalur. I want a second game! 

Learn from the mistakes, improve on what made KoA very enjoyable and increase the difficulty and variety and you'll have a winning RPG.  The framework is there. KoA II just needs a talented, creative team. 

HowlPendragon
HowlPendragon

Well now I know how we managed to get this on the PS Plus IGC, lol

WingChopMasta
WingChopMasta

Just sell it already so someone can make an awesome sequel!! It was a pretty good game with a ton of potential

Stiler
Stiler

@Vambran Actually they were working on the mmo before they even moved to Rhode Island, let alone when they bought Big Huge Games (who were working on their own single player rpg). 

 The mmo was bleeding them dry the entire time, it was not a wise business  move to make an mmo as their first game out of the gate, let alone buying another company and their assets (the single player rpg) which in turn became Kingdoms of Amalur, even though it sold very well for a new IP 38 studios was losing money left and right on their mmo cost and the loan from RI had a lot of strings attached (like requiring them to hire like 400 people or some absurdly high number, which even many AAA developers don't work that many people). 

If they had simply bought Big Huge Games and released KoA then worked on a sequel (to further build the fanbase/lore of the gameworld) they would have had plenty of profits and their own money to turn into an mmo and not have to depend on a giant red string attached loan from a state. 


Senor_Kami
Senor_Kami

@eternaldragoonx Gearbox would do a shit job with it. They made god awful worst game of the year caliber content from every IP that they didn't create on their own.

smokeless_0225
smokeless_0225

@WingChopMasta  

EXACTLY! I don't understand how RPG's like Final Fantasy and WoW are still around and this one went bankrupt. (Actually from a business standpoint I do understand) but I can't help but wonder if this game would've been advertised more if it would've sold better. It was an awesome game and I found it to be totally underrated.

phoenix1289
phoenix1289

@smokeless_0225 Advertising wouldn't have helped it. 38 studios went under because of poor financial planning. They were a new startup company and they tried to make both a large single player game and an MMO. They simply didn't properly consider the cost of what they were trying versus what they could actually handle.