10 studios are working on Assassin's Creed Unity; that's three more than AC4

Ubisoft teams in Montreal, Toronto, Singapore, Quebec, Annecy, Shanghai, Chengdu, Kiev, Montpellier, and Bucharest are working on this year's game.

A total of 10 studios are working on Assassin's Creed Unity, Ubisoft announced today in a slide (pg. 19 in this document) from its earnings report for the fiscal year ended March 31. By comparison, last year's Assassin's Creed IV: Black Flag was developed by a total of seven different studios.

Studios working on Assassin's Creed Unity include Ubisoft teams in Montreal, Toronto, Singapore, Quebec, Annecy, Shanghai, Chengdu, Kiev, Montpellier,and Bucharest. Ubisoft has a total of 29 studios worldwide, meaning Assassin's Creed Unity is being worked on by around a third of Ubisoft's studios.

The slide specifically references Assassin's Creed Unity for Xbox One, PlayStation 4, and PC. There is no mention of the rumored Xbox 360 and PlayStation 3 game, Assassin's Creed Comet, so it's possible there are even more than 10 studios working on new Assassin's Creed games for 2014.

Ubisoft employs 9,200 people worldwide, including 7,800 dedicated specifically to game development. It's unclear how many people in total are working on Assassin's Creed Unity. For competitive reasons, it's unlikely Ubisoft would share this information. We asked Ubisoft to say what percentage of Ubisoft's entire workforce is working on Assassin's Creed Unity, but were told, "We do not comment on this number."

Assassin's Creed Unity launches this holiday for Xbox One, PS4, and PC. It is set in the French Revolution, but that's all we know about it so far.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

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Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

123 comments
TheWatcher000
TheWatcher000

Thank God.


I was worried they would have too many cooks in thie kitchen on this one.


Glad they came to their senses and went more streamlined in their approach.

besoten
besoten

can some 1 tell ubisoft i want the old assassins system back where you gather a group and train them ...a bit of action/strategy style ... tell them it is from me and i need it badly .... 

spacecadet25
spacecadet25

Well, they still lost money last year, even with huge titles that sold tens of millions, I hope they know what they're doing with these enormous budgets.  Would be too bad to see Ubisoft go under too, just like THQ, which in the early 2000's seemed like an impossibility (to me).

myungish
myungish

I've always thought that one of the most important aspects of developing a game was having a strong vision for the project and sticking to it. Sure, having lots of ideas to play around with is nice, but if that vision is diluted or misconstrued due to there being too many voices, and I can't possibly see how it wouldn't with 10 studios working on it, then it can easily become disjointed and messy. I'll reserve judgement until I see the finished product, but I am pretty much just expecting another iteration of a well-established machine.

Sushiglutton
Sushiglutton

One studio making animus fragments, one making flags, one making feathers, one making chests, one making mayan stones and so on. There is also one guy working on the combat system.

annabiabrum
annabiabrum

9,200 developers and still no crouch button

gamingnerd121
gamingnerd121

This sounds like a really, really bloated development situation.

SingletreeAve
SingletreeAve

Ubisoft, can you please assign at least one intern to improving combat and stealth mechanics this time.  Any maybe another to coming up with one or two decent missions.  The cut-scenes and beautifully rendered worlds are quite impressive, but I also like to play the game.

Latiran
Latiran

Why are people hating on this? bunch of gobshites, the game isn't even out yet for God sake >_>

Sajius
Sajius

No pirates = don't care.

Bumblebee1138
Bumblebee1138

Awesome. AC4 was a masterpiece simply because of the variety in gameplay and the BIG and magnificent open world. 

But it brings the question if 10 studios are working on this one, and a lot of others working on rest of the projects (Watchdogs, Far Cry 4, Just dance etc.) Who's working on AC: Comet?

kane6911
kane6911

bring on the samurai version i will buy that one. but until then no, not interested.  

Slinqy
Slinqy

Criticisms should probably be withheld until after we've seen the game.

Sorrow_42
Sorrow_42

great I will be dead before the credits end.

DanielCorfour
DanielCorfour

I don't know if this is good or bad news. On the one hand it means the game will be getting more content, and on the other, the more people working on a project, the more difficult it is to coordinate the project and the end result can become a mess of unrelated features. 

Pelezinho777
Pelezinho777

Ten studios are working at 60fps, 1080p.

erikandreolsen
erikandreolsen

The only fun part with ACIV was sailing, exploring and naval combat.
ACIII was a disaster, the first AC was repetitive - the only fun ones were the Ezio trilogy.

gplayer5
gplayer5

Wow, that's a huge amount of people working on just one game. Even though they release the game yearly, most of them are pretty good (aside from AC3). I like how much work and effort they put into the AC series.

Kickable
Kickable

wonder if it taking place in France has anything to do with it :P

Trickymaster
Trickymaster

I don't understand why people are complaining about how many are working on the game. None of your damn business literally. You don't know the economics behind it. You should be glad that they invest that much to make sure it gets released on time.


What are you proposing instead of 10 studios? 1 studio that works on it for 6 years?

Trickymaster
Trickymaster

This is what's so scary about next-gen AAA titles. The graphical fidelity and the sheer size of AAA titles these days makes it impossible for only 1 studio to work on it. You need at least 3 these days. Yes even Nintendo has been contracting with Namco and other Japanese companies to develop their recent titles.


I'm very optimistic about this game. Can't wait to play it on PC.

wizzzer_thy_133
wizzzer_thy_133

lol even Call of Duty's development process seems absolutely normal compared to that. at least Activision was smart enough to make sure that every one of it's three developers take a really generous 36 months to develop their games. even before the two years development cycles between Treyarch and Infinity Ward were just the right time to make at least a functional product.

Apofis_SG-1
Apofis_SG-1

I always thought, that its bad when lot of studios working on one game. I mean they are in different pars of the world, everyone can have different ideas and those ideas can not to get along with different ones. And of course you cant coordinate work effectively when you have to check in with loads of other  studios around the world. But I guess they have some kind of template to make sure every AC game is the same. Still loved AC4.

nbf4548
nbf4548

How many studios are working on boring insta-fail stealth follow missions?...sick burn.


But seriously, Ubisoft has an entire army of people working on game development.  7800 people.  That's totally amazing.  They usually have a generally good level of quality too.  

DeadorRock
DeadorRock

Wow, that's a lot of studios dedicated on a single game! I really hope it turns out as good as the amount of people working on it.

cboye18
cboye18

Seriously though, I've played video games for 17 years and of all games I've played AC has one of the worst combat and movement mechanics out there. It's the reason I can't even stand the franchise (It's a shame too as the history aspects of the franchise seems interesting).

Keitha313
Keitha313

@Sushiglutton  combat system = hold bumper, press button when about to get attacked, press other button to counter copy rinse and repeat.

Sjalasvalten
Sjalasvalten

@Latiran  People hate on it because it's a series that gets a new game every god-damn year.  Maybe instead of pumping out games at a breakneck pace, developers should look at re-playability.  I don't know about you but the last Assassins Creed game that didn't make me feel like I had a problem with OCD was the first one.  Collectibles and the myriad other things they add to games these days is a sad way of extending the time it takes to "beat" the game.

DanielCorfour
DanielCorfour

@Slinqy  I don't think anyone is criticizing the game per se, but rather Ubisofts business decisions. And by the way, this method of throwing more people at a game to make development time shorter has been tested numerous times. And it failed most of the time. Not saying that it can't succeed, anything's possible.. but then again so is world peace. 

greasemonkey42
greasemonkey42

@DanielCorfour  Case in point: Assassin's Creed 3??? It epitomizes exactly this. Shows what happens when too many studios don't collaborate very well.

DanielCorfour
DanielCorfour

@Trickymaster  That's not true.. the problem with AC and Ubisoft is that they insist on churning out these games every year, so the development time is reduced significantly.. 2 years at best. That's why the employ ten different studios. Most other AAA titles involve one, maybe two studios, with 300 people in between them.  


And the problem with employing more people is that the more you have, the harder it is to coordinate them. And that can really hurt the game.. 

Kunasha
Kunasha

@Trickymaster As far as I can tell the main problem when creating next-gen games is actually the audio and content rather than the visuals. It's things like voice acting and huge landmasses. Even so, some studios appear to be perfectly capable of making big huge open worlds without having 10 studios working on it.

I don't think graphics or it being "next gen" has much to do with it. In most cases developers were already making such detailed models and textures, then downsampled them. This was the case even in the 2D days - Starcraft 1's units are created through cinematic-quality 3D models, for example. :P

The OpenGL/D3D implementation itself isn't that big of a deal. You can easily set 2-3 people on working that out for half a year and they'll have a tip top graphics implementation. Or you can just use UE4, Unity, REDEngine, Unigine, or whatever else might fancy you.

Morphine_OD
Morphine_OD

@Keitha313 ever tried syncing that up with animations, physics, context actions and stuff laying around? Don't think so.

spacecadet25
spacecadet25

@Sjalasvalten @Latiran  I'm actually re-playing the first one right now, literally several hundred flags to collect, which don't do much for you.  And you have to do the same sort of side missions over and over to get to new assassination missions.  And I'm about halfway thru and I'm already tired of how many people I've had to sword fight so far, blah.  Still a good game, but the first one drags on too.

Latiran
Latiran

@Sjalasvalten I agree with you on the part where they keep releasing these games at a fast pace but i don't see the point in hating or rather criticising something when we haven't even seen it yet.

If you don't like something no worries just don't buy it then.

Bumblebee1138
Bumblebee1138

@greasemonkey42 @DanielCorfour  And AC4 is an example that lot of studios under right management can make one of the greatest video games of all time.

DanielCorfour
DanielCorfour

@greasemonkey42 @DanielCorfour  Ac3 was an example of that, yes... but was also a case of not enough time in development. There were things cut from the game, because they didn't have the time to finish it. I remember a demo that wasn't in the game.. .which would have connected a lot of features.. 

Bumblebee1138
Bumblebee1138

@DanielCorfour @Bumblebee1138  Are you have hard time reading mate? I said ONE OF the greatest. Not THE greatest. And that's not just because of the missions but it's unique and huge open world and the BEST navel exploring and combat that can NEVER be competed by any game out there that you consider "greatest"

DanielCorfour
DanielCorfour

@Bumblebee1138  bahh...hahaaha.:)).. woohoo :))... oh, that wasn't a joke, huh?... well... it was fun for one playthrough, but even then it had extremely annoying sequences... but that's it. Greatest video game of ALL time? Are you kidding me.?.. it doesn't even come close.. 

xsonicchaos
xsonicchaos

@DanielCorfour

You are right. Although the assassinations offered a lot in the perspective of freedom (most of the time), it became very derivative very fast. And the present day "framing device" was an afterthought joke. But the world itself was amazing, some characters authentic and parts of the story were enjoyable, not to mention sailing. What I meant was, will they offer the same sense of freedom of exploration, now that they'll cut out the ships, which kinda makes sense? And will we have a memorable character? I fear that they'll rest on their laurels and rehash the same ideas because they were so popular in Black Flag.

DanielCorfour
DanielCorfour

@xsonicchaos @Keitha313  honestly, I think that would be pretty easy. Yeah, it was fun to sail around, but the main story, the protagonist and generally the main missions were a letdown. The side-quests were a bit too repetitive: tail this guy, assassinate this generic templar.. If the story had more scope to it, it might have been better..