Army ranger Is a ok budget title FPS.
Before most missions, Owens, the character whom you play as, has the option of practicing at a basic firing range before proceeding to the action. The locales found in Army Ranger: Mogadishu range from urban-Somalia to urban-Somalia to urban-Somalia. With the rare exception of some desert-like wasteland a few kilometres away from urban-Somalia, the streets of Somalia is about all that you will get to fight in. The entire campaign, spanning a total of approximately 5 hours, consists of 10 disjointed missions which are so linear to the point that an in-game map usually provides navigation points for you to follow every 100 metres or so. In every mission, you gain the opportunity to dish out orders such as "engage", "cease fire", "hold position", and "proceed", to 3 fellow soldiers. However, your allies eventually prove to be more of a liability then a resourceful helping hand. Despite their reasonable intelligence, they are extremely susceptible to friendly fire and die too often, which causes a failed mission. In the end, I resolved to command them to "hold position" for long stretches to avoid unnecessary deaths and restarts, hence giving the game an unsatisfactory lone-wolf feeling.
The graphics for Army Ranger: Mogadishu are provided by Monolith's Lithtech Jupiter engine, which were exceptional in 2002 during the release of No One Lives Forever 2. However, almost all aspects of Mogadishu's visuals look significantly outdated. The game features an average draw distance of 200 metres at best, and there are few shadows, most of which are static anyway. One out of every five textures look barely acceptable by today's standards, and the explosions and fire effects are fairly lackluster. Furthermore, the blocky weapon models are rather inaccurately done.
The sound effects are mostly unimpressive, especially the wimpy sounds produced by the firing of the weapons. The music, on the other hand, was not too shabby and should have been played during gameplay too, instead of solely in the starting menu. Meanwhile, neither your allies nor your enemies speak, except during cutscenes. Even when that happens, the voice-acting is noticeably unprofessional and subpar.
The heavy scripting involved, linear passage through the levels, as well as the obvious enemy placements make the progress seem almost entirely predictable. Additionally, there are no multiplayer modes to speak of, rendering the game completely void of replay value. In conclusion, a brief single-player mode where promises were failed to be delivered on all fronts stand as the only selling point left to entice gamers to purchase Army Ranger: Mogadishu.