Young RTS fans will not get this game, but wargamers will and thats who it is meant for

User Rating: 7.5 | Airborne Assault: Highway to the Reich PC
HTTR is for wargamers, not ADD kiddies that like Age of Empires 3. Gen_Rommel who posted a worthless review below and slanted the games manual is a perfect indication of who this game is NOT meant for

It uses a brand new type of gameplay to take the player OUT of the HEXAGON age and into a more fluid combat situation environment

The HTTR mini-guides are now available in offline format (PDF) for download. http://www.matrixgames.com/forums/tm.asp?m=554121

Panther has introduced a flexible multi-level chain of command structure into the game. The player may interact with units/sub-units at any level within the chain of command. Thus, it is very adaptable to individual style and needs. One can both micro/macro manage within even a single gaming session. A critical road block can be created by tasking individual companies while some place else an entire brigade can be given very open ended orders to make an attack.

Some games have a natural level at which the player should interact with the game. As long as scenarios and forces are constructed around that natural limit, they play very well. Panther's engine is much more open ended. The ability to command at any level makes the game highly scalable. In many games, if you double the forces, the complexity for the player will quadruple (exponential scaling). In Panther's engine, the scaling is more of a logarithmic function. So, doubling the forces may increase the complexity for the player by a factor of 1.2 or so.