A beautifully built machine of destruction and things that go boom....

User Rating: 10 | Advance Wars 2: Black Hole Rising GBA
This game's an excellent example of simplicity with deep depth. The story might not be fascinating, but is interesting enough to make you want to read the text instead of skipping straight through. I love the whole atmosphere of the game and how it screams "timeless." It even contains the same scenarios from the original Advance Wars. The changes are smart and interesting. They add a few new dimensions to the game that make veterans want to come back and keeps newbies in the know.

All the basics are still there, the shopkeeper guy, the war room, the campaign, map design, and the versus maps, but now you can customize character colors, which is a nice touch. One of the biggest changes in the game is the added CO powers, which makes the game a lot more interesting and keeps people on their toes. Now, some COs from the original aren't as god-like (EAGLE!)

Only one new unit has been added to the roster, which is surprising, and that is the Neo ("new" in German) tank. It basically just a step up from the Heavy tank and can kick some serious ass. Lastly, there are the two terrain changes, which are the nuclear missile silos and those crazy tunnels. These add to the game play in a serious way. The tunnels adds an impenetrable barrier to hide behind while bashing the opposing team with artillery, with the exception of one weak spot. The nuclear silos are a new type of city terrain, which forces players to race to them before the other team and use them in the most effective way. All these things mesh together easily with the original format of the game and Advance Wars retains it's balance that will surely be beloved by many gamers for generations.