A game that might be overlooked, but is well worth playing.

User Rating: 8.5 | Z.O.E: 2173 Testament GBA
As a fan the Zone of the Enders games one the PS2, I was a bit hesitant to check out the hand held game in the series on the GBA. While it is a departure for the formula of past games, I found the story compelling, and RPG elements simple yet deep enough to add some customization to the fun.

Story: 9
The story for me was a very high point, with characters that may be a bit overused, they are quite lovable and really will grow on you. This may be do to the thing that may be the biggest flaw of the game, the time in between battles. I have to say about 50-60% of the game is spent in dialoge, which is great to help you grow attached to the characters, yet your thumb might get tired of pressing A to keep the story moving. Which is really a good thing, since it is quite rich. I'm not a fan of giving summerie in reviews sorry.

Graphics and sound: 8
The in-battle graphics are quite plain, even more simple then those of FFTA or other top down RPGs. But the action scenes that take place when you attack are quite nice, as are the facial portraits that you will be looking at for so long in between battles. While there isn't anything wrong with the game, graphic-wise, there is little done to help itself

While the graphics could be a 6 or 7 by itself, the music and sound really make up for it. While there is no voice acting, the music during battle and during cutscenes is quite varied and beautiful and adds quite a bit to the game. And also there is a music room where you can listen to the 40 something different songs whenever you want.

Gameplay: 8
This is an up-and-down thing with this game. While the top down action is pretty standard, with some elements of topography and cover benefits with the terrain, it doesn't play a huge part. Battles take place on a gridded map, with you moving you pieces around, and using each of your mechs to destroy the enemy forces. You have a variety of troops, ranging from long range sniper mechs, medium range and close combat troops. These mechs can level up and be upgraded, in their armor or health, as well as their agility or ability to dodge as well as each of their weapons can be upgraded. While these are helpful, there isn't very much depth there. Mechs can be further modified to either focus on defense or agility, but as i'll explain later, it's easier to just put it all in their defense. On the battle field once you engage an enemy you can choose what weapon to attack with, most mechs have 3-5 different attacks. Once you have chosen an attack you enter a simulation type thing. You guide a target around the screen trying to target the enemy, and when they are in you sights you fire. If you hit them, then well you get them, if not you miss. When under attack its, just the opposite, you are give a set time, and you must dodge the enemies circles, but as this is very easy for most of the game, up till the last couple levels, agility would apply here, but would of little use.

Replayability: 7
There are at least two endings that I have found, with different people joining you group, depending on how battles play out. While most of the game is similar, the endings are a bit different. And since there is no multiplayer to speak of, this is where you can go for more enjoyment.