I'm kinda disappointed now that I tried it. First off, this game is very linear and that's what I hate most about it, there's simply too much hand holding going on.
Any weapon you get through engineering is instantly made...like what the hell? Also there's no ammo clips in the game, only 3 different grenades(no proximity) which also are given to your squad.
1 alien base ...ARE YOU FREAKIN KIDDING ME!!!!!!!!!!!!? Huge letdown.
Alien squads seem to "spawn" rather than being there at the site. And the enemy always know where you are, so forget stealthy approach.
Very scripted combat, for instance, the enemy never open doors, ever. When a pack of aliens are seen, they always get a free move.
And there's a lot of detail missing as well, just to mention one: when a ufo crashes, the alien crew is always alive, no one died from the crash.
The game is also very short, I'm already at the last mission.
A couple of things:
The aliens don't get a free move. It's just a little sequence to add color and make it more interesting than finding the aliens already hunkered down. I like it.
I have seen aliens open doors if it's the most direct path to their objective.
Weapons getting manufactured instantly, eh, I suppose it's an oddity considering the manufacturing time on everything else, but it doesn't really bother me. Maybe they have Star Trek replicators that can create small items.
Different ammo clips... well, I've never played the original so I can't say how it compares, but I'm having trouble imagining how juggling different ammo types adds genuine depth rather than merely piling on the busy work.
I played for several hours last night, and it is my impression that the strident cries of "Dumbed down!" don't have much merit. The game might be simplified to a certain extent, but I don't get the sense that it is simple. There is a difference.Please go play the original, then come back and we'll talk.
Oh, wonderful, an elitist response. :roll:What did I say? Try the original first so you can compare. Better ?